"The Mansio-O Sin" / A normal RPG Adventure with additional WG Elements (Nervously asking for extra artists Digital and spriteart)

I would like to introduce a new character to ya’ll, but I’ll hide it in case ya don’t want to see them. Note: it has possible spoilers for the Chapter 1 Rewrite I got planned, it’s a full character info dump.

This is Ivor Reigh, or you can call him Ivory. He is a part of a Plant/Bug species who didn’t originate in the world you’ll be exploring in the demo/1st chapter. He comes from a planet full of massive jungles and a city of jewels, but the Mansion snatched him up as another slave to Immobility and upon being freed from the cells of Prison Lard, joins a group of rebels lead by Rhoncra, acting as thier mechanic, and through an inspiration of willpower, has grown strong enough to stand as the 2nd of command, even if he may be a lil scared to actually fight. His arm, torn off by choice as he couldn’t catch food for the group one night, if he didn’t do it than Rhoncra definitely would. Luckily, Ivor is a plant person and has the power to control all plant life, and so he can manipulate his cactus scarf to act like an extra set of limbs, alongside these other neat skills.

Needle Therapy, he can conjure spikes from all over your body and asks you to stay still while he snaps off every needle holding any pain you’ve endured, it heals hp while giving a debuff in Defense.
Cacti Whip, he pulls up a Cacti Whip and latches it around an enemy, causing a state that does passive damage, alongside lowering defense and speed.

And Needle Storm, a garden of thorned bamboos launched into the air before letting gravity rain them down upon the entire enemy group.

A nice all-rounder combantant if I say so myself, but he’ll be the 1st of the Temporary Party Members. Where Lucia, Rhoncra, and Tekolay are permanent no matter what happens, Ivor will be restricted to certain parts of Chapter 1 and will never return to the team upon his final leave from the team, acting as a useful ally with all 3 of those skills already equipped before you can nab some good moves for the permanent members.

I hope you’ll like Ivor Reigh as much as I do. Peace!

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Update on the idea progress, the general plan for Chapter 1’s Story Rewrite and the bosses it’s planned to include have been mostly figured out and am starting to figure out the world of Chapter 2 cause my brain WON’T STOP THINKING ABOUT THE FUTURE CHAPTERS!!!
As a clue for what’s bound to come, the 1st enemy of the Chapter 2 world is planned to be a sunflower, and no it is not a completely random choice. Do what ya wish with that information.

And alongside that, here’s a good question. When you’re finally able to cut away the strings that choked at your very soul. Will you be able to stand up again, will you crave for the strings to return, or will you be able……to live for yourself.

So after a realization of how far the main 3 were from eachother in a few stats, I decided to alter the stats of everyone to naturally end between 192 to 210 based on which number the respective stats started at between 1 to 10, putting them much closer together.

Earlier, I (probably) mentioned that I would include stat changes based on your weight stage, but I’ve currently removed it as adding it felt mentally tiring when I did it for Lucia, and I would’ve had to go back through and recalculate every change into every possible outcome of the Weight Gain system in the common event with the new plan, which I didn’t want to do. So for now, I’m removing it. If anyone has a way to simplify it down into something easier to interact with, then I’ll re-add it, otherwise, no thanks.

For some not as important stuff, all armors & weapons will be put on a cap of only giving stat buffs or nerfs that range between -5 to +5 from now on.

And Alongside that, you’ll be able to find rare upgrade packs in the world that will force you to give 1 extra point to any 1 of the currently available characters and any 1 of thier stats, a permanent upgrade upon interaction.

Everything enemy will need rebalancing to accommodate the new changes.

So I’ve been soloing alot of the demo so far, still got alot of stuff to do from my to-do list, and the fat artist and musician I found are seemingly having trouble finding time to work on the project, they don’t really got any finished pieces down yet……..

(This might be a bad idea buuuut….)

Does anyone here want to help me with my RPG Adventure? Or CAN help mainly in regards to artwork, between working on Character portraits (including weight gain) or the massive and dreadful custom Actor Spitesheets. Or maybe you could help with making some custom music tracks for the various areas in the world. I just feel like I should ask for some more help so we can truly get this train moving cause it’s been on slow-mo for a while….and I am nervous to actually ask.

In regards to what kind of art helpers I would be looking for….

Mainly 2D art like what I do, but just something that looks good and cute-ish, to make it look appealing. While regarding pixal art, I’m sticking to how RPGMaker does it, with the chibi style. Just need some help to lessen the load in other areas while I deal with in-engine stuff and finalizing characters that are planned to appear.

I’d be interested in helping with the 2D artwork for your RPG project. I can help with character portraits chibi pixel style sprites, and custom character artwork.
https://www.artstation.com/leo_williams
Here’s my Portfolio

(Yesterday) Ok, I’ll dm you the information.
And I’ll do the same for any other artist who would like to help between characters, note: I won’t take too long to check back as long as I’m not busy, spritesheets, enviromental designs, anything that could contribute to an rpg, If anyone wants to help with enviromental designs like the battle backgrounds, you could get pushed to help work on the expanded world of Chapter 1. In which the story, locations, and some of the main characters have already been figured out.