The slippery slope of site enshitification

I will respond here just to let you know I actually do deeply care. I spend a ton of time talking with people in the community and read as much as I can here. It may not look it but I do try to take in to account as many view points as I can before I come to a decision and that includes what is being discussed here.

I know there as been a lot of tension as of late on how things are being run, and truthfully I want to hear what you all have to say regardless of what it is.

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I think we should refrain from insulting staff. They do plenty of good work on this forum and I’ve only had positive interactions with them, even on the occasions where I broke a rule or two on accident.

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I’m at the risk of sounding rude, but what you just said is probably exactly what folks here are talking about.
ā€œWe do our best to listenā€, is the kind of corporate speak that big organizations have used, over and over again. They talk but offer a whole lot of nothing.
If you want to talk, then tell everyone what your plans are regarding these issues. Do you have any plans regarding these issues? Anything of substance about it? Have you even come up with anything? I’ve seen at least one person mention having a means of oversight where if the project isn’t updated and/or completed, at least have it locked, and issue a warning about it.
Edit: also, this should especially apply to any projects asking for money, whether it be donations or outright payment for what’s offered.
Regarding the AI, the fact there are enough upset about it means that there probably should at least be better categorization of these things. Like mandatory tags or at least saying how deeply it’s involved. This should be a site about art, not AI salesmen.

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The gojicks/Rose thing has been grating on me a lot and I can’t say I haven’t been disappointed by the staff response. Putting aside his attitude and behavior, yes, the dev has made cursory efforts to post a version of the game that complies with the rules, while still being clear that he’s going to continue working primarily on the version that unethically and likely illegally uses real peoples’ photographs without their knoweldge or consent, all while doing his damnedest to drive traffic away from the barely-compliant version. What’s the line on that? What stops people from making, say, a game about fattening up kids as long as they blur or black out the actual images and never directly state the ages, even with a full version just a click or two away from the wink-wink-nudge-nudge version that doesn’t technically break the rules?

AI is another can of worms entirely, and while I think stronger categorization would be a better step, it doesn’t really address that there’s multiple camps it can fall into: slop content from people looking for a quick buck, and people with genuinely good writing and/or gameplay ideas using it to complete a package they might not’ve been able to otherwise. To be clear, I don’t believe that there’s a truly ethical use of AI art generation as it stands today, but I’d rather see it used as a placeholder or crutch, an example of what the finished product could be and to be replaced by using some of the fundraising or sales of the linked projects to commission actual artists, rather than content-farming generic titles with no novelty in gameplay or originality in writing. If someone has talent or at least gumption, with a working design and script, I’m still willing to support them to some extent even if I wish they’d use some other method of art - I believe it’s overly reductive to claim that the use of AI imagery anywhere in a project automatically invalidates the creative merit of the work as a whole.

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I’ve been a semi-active member of this site since 2019. Which while not quite the total beginning, was certainly fairly close. I just want to say I deeply love this site, and how it’s let me not only discover all these new games which I never thought could even exist, but I’ve formed lot’s of lasting friendships here, and have been able to just enjoy a space on the internet where it feels comfortable to express our shared niche fetishes. I’ve logged in almost everyday since I first signed up, according to my profile over 2.2k days. I truly believe that Weight Gaming fulfills a special niche, it’s not as spread out as Itchio games or private discord servers, and it’s genuinely got a warmer and more accepting atmosphere than some other sites I’ve used.

So that being said, I genuinely want to see everyone’s issues addressed, and for this site to remain strong and healthy! Everyone else has stated their issues with the site more eloquently than myself, so all I can really say is I’m glad there’s finally a chance to go over the woes that community members have been having. For my personal issues, I think my primary concern would be project accountability. I do understand devs get busy, and they are the ones who ultimately are the heart of this site, but as has been brought up I do believe that it would be nice if there was some way for the community to address games where there’s a concern about accountability. An example that comes to mind for me, is The BIG Royal Rivalry. Thousands of dollars donated by the community, and the creator has since stopped sharing updates or news about development despite still creating their comic series. I think it’s disheartening when a major project like that is just swept under the rug, rather than at the very least being formally addressed.

And on one last personal note, I will say Grot and the whole staff at Weight Gaming have been nothing but courteous and professional whenever we communicated. Always getting back to me swiftly and giving me a thorough response to any concerns I’ve had or reports I’ve made.

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What you mentioned with the AI part is probably what should be included: disclaimers on whether it’s permanent or temporary of what they’re using, if it’s involved in the writing, the code, the art, or if it’s simply a chatbot.
It would need refining, but Rome wasn’t built in a day. Neither was the internet.

Resident lurker for many years here, I feel like much has been said about AI, so I want to shift the conversation to something else. Especially since I only felt the need to post recently due to a certain thread everyone here is well aware of.

My biggest issue currently with how the site’s run is there’s nothing protecting users from getting scammed, and criticism towards any dodgy con artists who find their way on these boards often get shutdown or lead towards no action. The amount of inactive games with active patreons are too many to count. The fact that there’s DRM attached to some patreons is also wild to me. I’m unsure if naming them will get me in trouble, but if you’ve been active on these forums, you know which patreons I’m talking about.

I feel this problem has reached it’s boiling point recently with another recent thread with a problematic developer who constantly had their posts removed from moderation due to how they handle criticism poorly. There’s also issues with consent/licensing from a legal point of view for their game demo, yet they still are allowed to make a new thread advertising their itch that still contains the problematic demo of their game, and by extension their patreon, because… the link is to a censored version of a game? That at one point cost 1~2 dollars because of how petty they were?

We’re at the bottom of the barrel here, and the moderation team can’t keep taking no-stance to these kinds of issues. You said it’s up to the community to help educate developers, but that’s complete bullshit. It’s your job as the admin team to crack down on sleazy behavior once the warning signs are there. If you want the community to handle these issues, then you need to provide the tools to stop these malicious behaviors that have been on the rise from grifters and scammers preying on this community. Yet, all we have is a flag tool that might get auto moderator to do your job.

I’m extremely disappointed in how you and your team have managed the site these past few years, and I really hope this thread is the wake up call for you to clean up your act.

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I want to add I’m another person who has felt very pleased by the courtesy of the staff in my encounters, which is actually what makes me so supremely concerned this time around!

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I want to note that between myself and the many people I’ve spoken with the issue has never been with the courtesy or decorum of the staff itself. But rather the lack of willingness to resolve issues except in half measures that ultimately please no one.

It is that half action or inaction that causes people to believe you to not care Grot, or rather, do not care about the community over your own fears of potential liability or violating whatever you believe neutrality to be.

You can say ā€œI actually do deeply careā€, but those words clash with your actions. Or rather inaction in the majority of cases.

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I’m not feeling this at all, or rather I don’t think this place is getting as bad as many here are making it out to be. To me, it always felt like the outrage was always out of proportion to the offense, to the point of exiling several creators out of the site and space.

Looking at itch’s WG listings, over half of the newest listings are AI, so I don’t think that site is any more immune than this one to the flood of slop. I don’t really mind the games using it, better tagging seems like a solution, but honestly I don’t think it’s any worse than the huge amount of ā€œI have a project ideaā€ that gets posted without any intention of even starting it. It’s just really not that active of a space, considering how long and difficult game dev is. I think the huge support and views for the good projects, regardless of medium, should be enough to pique the interest of reasonable creators.

As far as the scammy projects, would be nice to have the report tool used more rather than people getting in long arguments with the authors that make both sides look detestable. I haven’t seen it come up too much other than that recent project, which was also listed on Itch (although gone now?), and some of the overpriced games. Don’t know what’s going on with the former, although I’d agree stricter moderation after linking to forbidden/illegal content is probably in everyone’s best interest. For the latter, I think banning is a little overkill, especially given some of the brigading that goes on from time to time.

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I’m glad Grim threw his weight behind this.

I don’t really visit this place anymore when it’s not jam season. It’s unpleasant. The vibes are off.
It’s a shame because I know there’s still great people doing great work in this space but having to sift through blatant gifts, dubiously ethical loophole jumpers and endless chatbot ā€˜projects’ to find something an artist put half an ass into is just not a useful way to discover them.

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Every community I have enjoyed longterm has had steady moderation. The ones that didn’t were eventually taken over by bad actors.

You cultivate the community you want through your moderation. It’s not tyrannical–it’s your space. The community itself can’t do it alone because we have no real power to correct or kick out bad actors.

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I hear you man, I generally dislike AI too and as a 3d content creator, trash comics\games entirely made with it with 0 effort put into them make me sick.

However I don’t think AI quarantine, let alone ban, makes sense. Sometimes there are people who lack the means, be it one skill like writing or drawing or the money to get and support a 3d software (VAM is reasonably cheap as it has an entire repository of good quality free resources and stuff but still there are people understandably unwilling to spend that money) and chatbots allow them to fill in the gaps to produce their own pet projects without involving more people who oftentimes will legitimately require pay.

As much as I myself tend to avoid stuff made with AI I think the only solution is evaluating it case by case

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Gonna bring up a separate issue I’ve had regarding how the site is run as long as we’re airing our grievances. While some might disagree I’ve noticed getting specific, referable answers to questions about site policy can be difficult. As in questions get asked, and then either answered in the discord, through DMs to another user, or just completely forgotten about. It ends up making decisions feel more like they’re dependent on whichever mod you happen to be talking to rather than an actual site ruling that’s been discussed.

I think the last jam kinda exemplified that for me personally. Ask your questions about judging in this thread, we’re even putting a link to it! No response to questions in the thread. Oh we answered that on discord at some point, go scroll through that if you want a quick reference of site policy/rulings, or maybe get a completely different answer from talking to a different mod! We’re going to address this in a post-mortem. No post-mortem for what, 8 months and counting now? It just feels like for every clear answer there’s three more that are completely lost, or put somewhere where only a few people get the chance to see them.

As much as like being able to talk to site staff directly, it’s a bit silly when I can’t find information about the forum ON the forum. That’s one of the whole points of the format, being able to reference information and conversations in specific threads.

Maybe that has more to do with the rest of what everyone is saying than I originally thought. It does feel like there’s a lack of hard rulings in the name of preventing drama that lead to a slow degradation of the experience of being on the forum as a whole.

Also, with the introduction of the wiki I am wondering if the curated projects category is a bit redundant. A good chunk of those are unfinished and haven’t been touched in years, so I don’t know if ā€œcuratedā€ is a good label at this point anyway.

I’ll probably have more to say once some of the other things people have brought up have been addressed, but I will say I hope some of those staff responses find their way into the site rules. Which I’m now realizing are labeled as an FAQ for some reason.

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Well i would love to see someone compile complete list of games posted newly this year to this fourm.

Then with that list i would love to see a few breakdown graphs of games. For instance percentage that do and don’t use ai, breakdown of ones with a patreon page vs without. Ones that provide a free to play demo vs don’t. Maybe then possibly @grotlover could then add a gamesposted per user, as in #gamesposted/userbase size for each year.

Would also like to see the same done for a previoous year in the past for a similar time period in that year.

People keep talking about all this hurt others are doing with their posted games, and complaints about what devs are or are not doing. Yet my perceptions is I see the same rate of games posted as i did before i made my account on here in 2019(i was around well befrore i decided to participate with an account), and with the same rate of patrons, itch.io and other things. I guess that is where the graphs come in to show how much it has actually changed.

I’m of the onion nothing has really changed, while people seem less tolerant of others, and other ways of doing things.

This whole if your not doing my fetish or not doing it my way then gtfo, just sucks from a community standpoint. I personally am not a vore fan but a lot of weigt gain fetish games include vore, but i have not nor am i complaining about all thee games that include vore or vore is the main fetish posted here. Really the same goes for furry also.

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Honestly, I think what’s going on here isn’t really what everyone thinks it is after some more thinking. Just hear me out for a moment. I’m a developer with 10 years experience, not just any random girl on the internet.

This may be more a forum software issue. Everyone’s talking about how it’s gotten so much more difficult to browse games, not to mention all the AI slop which IS indeed worsening the already-existing issue, but removing it wouldn’t solve the root problem. I would like to clarify, however, that removing AI would alleviate the issue, and that it does seem to be worth it, because the biggest issue here would take far longer to fix, while an AI ban would bring up morale in the short or medium term while the main issue is worked on and give people less to complain about.

I also don’t think this is a result of mismanagement by the staff. As I stated before, they are quite nice. I would seriously doubt any sort of corruption whatsoever based on my experiences with them. They always seem to address any sort of drama going on calmly and carefully. I do agree that often they don’t go far enough in certain cases. Take that rose game for example, the dude is clearly a money-obsessed creep, but the game itself didn’t break any rules and you can’t really ban for moderate harassment until you’ve at least given a warning except in severe cases. If I was the staff? Screw social norms and rules. Kill (FIGURATIVELY!!) that dude. Immediately. No appeal. However, we aren’t in a forum where we ban people based on personality, for better or for worse. He was warned and hasn’t done anything bad since (as far as I know), with the staff already stating there is the potential for a ban if that behavior is continued again.

So with the staff mismanagement bit out of the way, why is everyone so upset? Why is the site harder to browse, full of slop which often uses AI, and constantly getting complaints?

This is because we’re all having problems browsing the site, but we can’t easily put our finger on what it really specifically is that makes it so hard to browse the site. Many of us see that most of the boring and low effort content is often full of AI art. We get sick of seeing it all the time. There isn’t a clear way to hide all AI posts, so unless you’re particularly smart, it becomes a big problem, and we see posts about removing all AI to make the site better and we think that’s a real popular solution that will bring us back to the good old days before all this yucky AI, further polarizing people more against it.

I will repeat this again for anyone who thinks I support AI: The removal of AI content WILL benefit most of us, viewers and developers, but it won’t solve the real problem that… I really should actually explain instead of just saying ā€œthis is the real problem.ā€ I will do that now.

This is a forum software called Discourse.

Discourse is for discussions. It wasn’t made as a way to post projects or browse them.

This was fine in the beginning. It used to be hard to make a game. Very hard. Not too many people were even capable of making a game. These were the ā€œgood old days.ā€ If you made a game, you put your heart and soul into it.

But time has moved on.

Games are easier to make than ever. Grab a quick no-programming engine. (As a developer, please DO NOT DO THAT. Learn programming. It isn’t as hard as you think, the hardest part is getting that motivation to really learn.) Write your silly text adventure, and then export and post.

There are so many developers now. Everyone wants to be one, and everyone posting is usually a first-time developer with no experience who’s just going to post a low effort game and then never post again in most cases. We don’t really have larger groups of people or more experienced people, though I don’t know how that could be fixed. Feel free to give some ideas on that.

This isn’t because of AI. AI has made it much easier to pump out low quality games with more confidence because it gives the impression of higher quality to inexperienced developers who think you need images for any fetish game, and underestimates how hated AI is. Not to mention how immoral it is. However, as demonstrated, it worsens the problem but doesn’t address the root cause.

Now let’s take a moment to think.

We’re all viewing the most recently commented on games, including dead ones that haven’t been updated in forever among other things, when we’re on the forum. We can’t see quick images like logos or gameplay to quickly filter out which is low quality like we can on itch. It’s also quite hard to filter out which you’ve already read through for the same reason. This is a forum software issue. It can’t be fixed.

So what’s the solution then? The site is just going to keep getting harder to use and die out? We need to destroy all the ā€œmy first game :Dā€ posts?

The main site. That seems to be the only possible long-term solution here.

ā€œBut the forum is the main site, isn’t it? There’s nothing else.ā€

Not quite, we have a wiki, and there’s some big news about that which I won’t be spoiling, but you may notice we are on forum.weightgaming.com, not weightgaming.com, the true main site.

What is this mysterious main site? I don’t entirely know, but based on what I’ve heard across a couple different posts, the most likely answer seems to be a sort of ā€œWeightGaming itch.io.ā€ I would assume it’s custom software, meaning anything can be fixed. People will probably be able to give ratings, sort by rating or most popular or recently updated, only display finished projects, and more. All the low quality AI stuff, if it’s even allowed, will probably be at the bottom of the list with the number of bad ratings. People who don’t put any effort into their games, and that rose guy we all seem to hate, will also be at the bottom for the same reason. A proper browsing experience.

Of course, the vast majority of this is assumptions, so take it with a grain of salt. When the main site is out, it’ll probably be a little lacking in features. This is okay. It’s a huge accomplishment to create such a thing, and I thank the developer(s) for all that they’ve done on it so far.

The main site probably won’t be out for a long time, but I’m very optimistic that it will take this community to the next level and solve most of our problems.

EDIT: Oh. That was quite long. Oops?

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So that ā€œitch but for Weightgamingā€ idea is a pretty good one (assuming the resources are available to manage it), and I think there’s room for compromise between the various parties with such a system.

Should such a platform be made, it could potentially have its own in-house monetization/donation system that could require approval for a game to be eligible for. That way, grifting and chatbots would be relegated to external sources (and therefore not cluttering the project lists) while making it so, while not eligible for monetization, passion projects that use AI or other controversial methods to make up for a lack of ability in certain departments can continue to exist.

I feel like that would be a fair compromise between the AI and Anti-AI corners of the forum, while also helping to significantly reduce any grifting problems present in the community.

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Very unlikely, I’ve researched a lot about monetization and stuff. You would probably want to hire a lawyer experienced in quite a few countries’ laws to even attempt that.

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Fair. That is why I said ā€œ(assuming the resources are available to manage it)ā€

Perhaps rules regarding linking to paid content could be enacted on the forum to a similar measure or something. I do not have much knowledge on the practicality of these ideas.

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Yeah, posts being like primarily only sorted by whoever most recently commented, with no other ranking system, and the pictures being the most recent commenter’s pfp instead of OP’s has always driven me insane. And people have to post a self-comment or repost to indicated an update released, and it’s hard to tell that from random conversation unless they update the title for it. In any case, I’m mostly just here personally to find fat character mods for games.

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