OOOOH, I’M GOING TO HAVE A BRAIN ANEURYSM!!
Ill state this one last time…
To not get the game over screen, you must take her out on a date and stuff… CORRECT? yes, Check, IVE DONE THAT!!! Two Mood is apparently not useful for anything!! Ive got that.
I’VE HAVE DONE LITERALLY EVERYTHING STATED. I went On every single fucking DATE option there is. Cinema check, food check, pub check, picnic check, beach check, so and so forth. I never made her pay for anything! Always had a reserve of 300 cash before dates AND YET I STILL GET THE GAME OVER. Either something is bugged or I literally ain’t doing shit! Because literally took to all these “relationship score” increasing events MULTIPLE TIMES!!!
have you tried not force feeding her?
Yeah, it’s probably for the best that you decided to releases The Kirsten Dunst Fattening Game under a less obvious name. >_>
yes,yes i have… i have re downloaded it and since I have time tonight I’m going to grind out another 134 days
my final question how do i get Hannah for the first time again? last time I did things randomly with the other girls
Uhhhh no I don’t see one
A lot has been said about the game over screen and how to avoid it, so I’m not sure what more can really be said to help. But I will say most of the stuff you listed doesn’t matter for romance. Taking Alice on dates In general don’t help for it. Two of the tips given were specifically for the movie theater in which you have to go along with her movie choice and the fancy restaurant which you have to agree to take her to. Other things are in the game and have been stated as to what raises romance or doesn’t so I’ll just leave it at that.
The phone call button is missing, which is a bug in 0.7a?
Also as krodmandoon points out, none of that effects romance. Romance is mostly effected not by your macro game choices of what to do with your day, but by your choice of tone. Things like complimenting her optionally in the middle of a random trigger. Although also it is effected by the fancy restaurant.
Romance is quite hard to raise, but you need very little to pass the check. Romance is quite easy to lose, but only if you tease her slash make her pay for things.
edit, more examples from the code: Letting alice choose the movie at the movie theatre gives +1 romance. Going to the movie theatre doesn’t give the romance, it’s the letting her choose part that does it. The trip with her to the fancy restaurant is +3 romance.
Really though a) replaying the game shouldn’t be that hard because you can just skip through all dialog on the default setting pressing the skip hotkey will skip only text you’ve already seen, stopping the skip whenever it hits text you’ve never seen before b) just cheat, in fact, if you don’t want kingnovum’s save, I can provide you with whatever cheat you want. Like really, whatever you want variables set to, I could take a save you give me that starts let’s say at the beginning of any day you have a save for, and I could edit any of the variables you wanted to any value you wanted.
Or heck, if you want to learn what you’re doing wrong, do you want me to edit the game files so that I can provide you a copy of the game that displays the romance score next to happiness on the screen?
I haven’t offered to do this before because I’d be worried about stepping on tiggertoo’s toes. But well, I could just DM it to you, rather than posting it here, that probably wouldn’t step on his toes too much. Just fix the frustrating you’re feeling. I do feel bad because I don’t really know what I do do to solve this problem for you, despite being able to essentially do anything.
I think I’ll probably remove the game over part from the finished version. Hardly anyone ever sees it, but it seems to really have pissed a couple of people off.
@namad please don’t share any modified code. Fully appreciate you’re trying to be helpful but the fewer versions in circulation the better
Yeah the permanent game over I can understand. I still feel there should be some kind of punishment during that part of the game for playing so poorly though. If you happened to have the circumstances that it would trigger you’ve had to just be a real ass to Alice. That would also mean you’ve been pretty selfish in the relationship.
I’m not sure what you could do mechanically in game that would fit. Only thought I had was maybe an extended period of not getting back together with Alice and in that time she’s lost some weight from being unhappy. Maybe just an extra week or something I don’t know.
But again probably something harder to code in for a rare amount of people to ever experience .
I think the game over screen is just fine though, people may rarely see it, but thats probably because they treat her well, the fact that you can only get it early in the game is fair enough, because early in the game she isn’t a feedee, so I don’t think being a dick to Alice should be rewarded, it would make no sense that she would want to get back together with someone who treats her poorly
But on the other hand, the people that get mad over it seem to claim that they do not treat her badly. Wheter thats true or not is up debate ofcourse. And like you said rarely see the screen anyway so
I could always just take his save and give him plus 50 romance or something using a modified copy of the game I keep secretly on my computer. (Thus complying with your wish to not share any modified code with anyone.)
One thing that might make this game over drama vanish though is if the romance variable was visible in game next to happiness.
If you feel like seeing that information is game immersion breaking (which you’ve previously stated you do), maybe make it an option like the hints option? or heck include it in the hints option? With hints on make happiness and romance visible? and with hints off make happiness and romance invisible? (or something similar to this) …
I feel like the issue isn’t so much that people stuck on the game over mind the game over, they mind not knowing why it occurred and not understanding the rules. That’s why kingnovum doesn’t want to just use someone else’s save file to get past the game over hurdle. So if there was a way for someone to get the game over, feel frustrated, then more easily study the problem themselves (like by toggling an optional increase in information spoiled for them?) Maybe that’d help?
I do feel like 90% of players never see the game over and 99% of players are happy with things as they are now.
Yeah, if you want to modify his save game then that’s fine. I just don’t want different copies of the code out there. I’m already having issues with people who’ve obtained the game ‘elsewhere’ complaining about bugs that are fixed.
The simplest solution to all this is to simply remove the game over completely for the final version of the game. There’s been very very little negative feedback about it (I think perhaps three or four people have complained out of the many thousands who’ve downloaded it), but games are supposed to be enjoyable
I’ll give it some thought. Not like there’s any rush. I won’t have the next test version ready until well into the new year. Perhaps adding more info with hints enabled is the way forward - good idea!
@K-day2 I’ve finally finished painting the room and my pc is back on again! Here are a few of the outfits Becca wears in the office…
Formal Mega Wardrobe
Work Day Outfit (both Daz Studio)
Office Lady (Renderosity)
Pardon for my rudeness, I hate saying things more than twice, let me break down what frustrated me after actually getting past the game over screen at 11:43 pm last night.
On the first Playthrough, while I fed her more than on the second playthrough, The relationship increasing events I.E Cinema and the fancy restaurant had been done various times, With the same direct action that you guys have said. That is A)Her choice of movie, B) Compliment her… That was done the majority of the time. Can’t lie had hiccups from there to there. The mood was Sad( which at the time I thought was an indicator of how bad the relationship is going). Getting to the end of the first playthrough, the Game Over screen, You go through the events with Janet, no biggie and by the end of you get the break-up dialogue and no matter how you twist the dice with no indicator saying “hey, blah blah blah.” you get game over’d. This infuriates me more after the second playthrough.
Can you see how infuriating that is? You sit down to try a game cause you have the time,You grind out roughly 130 days to be slapped in the face with a game over, cause you have no reliable indicator to tell you that you are doing poorly. Aside from general mood which is equally a waste of time.
So I came here, looking for something I did wrong to be told that, you know the other date options you did like the food, picnic, bowling, park, and the beach? Ya, They are useless and you have go on a date at the cinema to increase your relationship score. Then when you tell them that you’ve done that, you are greeted with well I don’t know you are probably doing it wrong or being a dick to her.
Can you see where that also peeved me?
Not only was my time basically wasted I.E doing a useless Dating option, trying to increase her mood and being told “you can cheat if it bothers you that much” . I’ve learned in the second playthrough that the break-up…STILL Happens but not she’s a feedee and that’s cool and all. BUT WAIT AT THE Beginning she hates gaining weight…
Of course, ill be miffed… it’s not that I got the game over screen that peeved me. It’s the fact the only indicator given was the general mood that only affects how often she works out. You get game over when the consequences are the same after and that the game doesn’t warn you if you doing poorly(spoken like a true relationship). There’s no dialogue before Janet where they speak or communicate that the relationship is failing it’s just boom! There it is… 4-5 hours wasted.
I agree that you should have negative consequences for treating Alice like a dick, however, if the break-up comes regardless just make it to where she doesn’t come back at all. That opens you up to the other girls who want to be with you, you don’t get the “good” ending I.E Alice becoming a feedee, you get a neutral one at best. Like Hannah, she has your phone and sends you pics, if you fail why get a hard Shutdown of the game( Game over) when you can try again and POSSIBLE have a chance with Alice later.
Final thoughts: Regardless if 99% of people or 90% of people get the actual progression part, there are still going to be those who get that game over screen and I going to be frustrated. I am one of the few that while I was frustrated, I still seek for answers. There those who get that gets peeved and boop; never play that game a second time. That is the definitive end for them.
Edit: it took me 8 Hours of diligence to make sure thing went smoothly… But now I have a sour taste in my mouth about the game
I’ll be honest I’ve literally never had the game end at the breakup and I’m not sure where people are finding these problems. It fascinates me honestly because the game has always seemed enjoyably easy and a breeze to progress through. Just making sure I’ve got enough money for the week to avoid her paying for anything and then just being a genuine and nice person to Alice; take her out somewhere every day, make sure you hit the beach on the weekend, invite her to the cinema when she sounds excited to do it, invite her home every day around 8-10 pm, try and cook something for her (basic at first, and then nice when I’m good at cooking) always ask her if she wants more but make sure you’re considerate of her desires and complimentary of her no matter what. When she brings up that you’ve been intentionally fattening her up, I honestly can’t see any reason to choose any option other than being honest and upfront with her about it (basic relationship stuff, you know).
I think the big tool that helps me make sure the relationship goes well is the fact that Renpy comes with a convenient ‘Back’ button so you can gauge how she reacts to something and make a different choice if it looks like she doesn’t like the answer you gave.That and you can constantly give her a small relationship boost by just calling her to compliment her every day.
while you might have ease with the game, not everyone is going to have ease. Like I said regardless, if 99% of people get the game and the right direction or if it’s 90%
there are still 1% and 10% respectively of who will struggle and get frustrated many will leave after that because they think that’s the end.
let’s 2,144 people the game, 99% people get the game. There are Still about 21 people who will not
While that’s certainly true if you’re talking statistics, that doesn’t really mean it’s the game’s fault. You’ll never be able to create something that appeals to 100% of everyone all the time. Going by that same statistic, a 90% satisfaction rating generally means you’re doing just about everything right. The things you’ve expressed irritation about the game are generally things that are the point of the game; the fact that Alice hates gaining weight at the beginning of the story, but if you manage to establish a good relationship with her, you slowly turn it around on her and even through an initial breakup over the realization, she decides to come back and it slowly turns into a feeder/feedee relationship. That’s actively what the game is going for, and if it’s something that you dislike, that’s not the fault of the game, the game is doing what it’s aiming at, and it just might not be a thing that you enjoy. You expressed frustration at the breakup being a hard-coded story beat and not something you can avoid; that’s intentional and where the game design wants to be, and it works for plenty of folk, which means it might just be something that you don’t enjoy and that’s where taste comes into play.
If I may, maybe part of the issue could be that you’re moving too fast? The game is meant to be slow-paced, so maybe having the break-up at 130 days is causing some of the problems?