Yes. Its hard because mechanics is counterintuitive.
I do appreciate how much time and effort was spent to make this work like an economy sim, but I’ll echo what others said by saying it still needs to find a balance, somewhere between being realistic and fun/easy. I needed around 5 play-throughs just to be able to scrape by money-wise, but haven’t gotten any great endings yet.
I think things might go better if you make the economy stats accessible to everyone, (or at least a watered down version) and expanding the breakdown for people who choose Economics as their strength.
Another thing which bothered me a bit was being locked into starting character choices. Maybe there can be a way to unlock Economics if you aren’t good at it later on? Or to attend Theology classes to improve your sway multiplier with the priestess?
Last suggestion would be to make money easier to gain. It feels like blood draining from the body every time I make an improvement and hope to the gods that I can make it back. Even if it’s just 10% more money, I think it would make a huge difference.
But really great and promising game. Can’t wait to see what comes out next for it.
Edit: This is based on what I played in v0.34. Things might have changed in v0.4!
Can the definition of beauty even increase above 45 and if it can, how?
it can’t change, but that’s what the priestess says, the girls have an individual definition of beauty and they follow that one. The pristess one just hurts reputation each month / forces girls to use the gym depending on how low reputation is
giving it a first try with v0.4, and imo its a bit too challenging, but then again I was never great at management sims. Also, kinda bummed that its women-only but I respect that design decision. Hopefully in the future, changes to tuition among other things can be more descriptive on which situations its profitable to increase
Thanks, this will be fixed in the next version
Hmm, a question. Do you just want male students in the college, or do you also want the male students to gain?
Actually, every girl has a hidden height of 1.65 meters.
If you’re going to be adding men, I’d appreciate if any gaining for them can be turned on or off. I know that’s extra work, so I get it if you don’t want to, but I have no interest in seeing men gain weight.
True. I don’t like that either… Let me not add it…
Including male gain would be nice, but like I said, that’s more my opinion than something needed for the design of the game
honestly difficulty and mechanics aside the main thing this game needs is just longer and more indepth descriptions of the girls appearance would be nice.
This game is fun, but my god its hard, the moment i got a few dabloons worth of profits, Theology peoples and the kingdoms army slap my college with a 600 bucks worth of loss
Since I’m currently the only person who’s said they’ve won without losing in the poll, I will say it wasn’t without difficulty and a bit of cheesing. I chose the extra money and the balance sheet to begin with, went about abolishing all the traditions, then upgraded the food. Then it was just a mix of adding vending machines, food bars and upgrading food + gym (halving the cost twice).
Was earning loads of money until I tried increasing the teaching professionalism to raise IQ, then everything tanked and I couldn’t remove it either due to the 500 penalty for making changes. So the last 10 or so turns I just coasted and rerolled the random events to the ones that gave me money so I could stay afloat and get to the end (was down to just 2 gold at one point).
Increasing professionalism past its base amount shouldn’t be the game-ending decision that it is, I was just looking to see if there was any content for having high weight (I think I got up to 85ish?) and IQ. I get that the higher the IQ, the less the students eat, but the extra money from tuition wasn’t nearly enough to cover the loss from the kitchens. The weight didn’t go down either so the obesity cost remained the same.
It’s a similar situation when selling the restaurant and making use of the theologian’s constant pestering to profit off the gym’s snack bars.
If you follow that strategy and ever have a feast to promote one of the body parts, you can easily tank thousands of cash that day as everyone switches to eating (thankfully they at least rubberband back to their usual “exercise” afterwards so it doesn’t hurt profits long-term).
If I had one suggestion, perhaps make the balance sheet as-is available for all players, but add in the net change compared to last month’s balance for those who pick that as their starting perk.
True. Actually, I will make the game open source in the next few versions, you can consider adding that part of the content on your own if you are familiar with twine
This is true, and I actually hope I have a writing partner to help me with the writing aspect, given how time-consuming it is to come up with good descriptions…
Thanks! I hope you had fun with them!
Hmmm, an interesting phenomenon you are observing. Actually, in the current version, teaching and IQ are not directly related to eating/exercising at all (only indirectly through some rare events). Teaching professional lessons increases your teaching cost by 100, and that was it – perhaps you suddenly have trouble because you increased too many professional lessons, which caused a huge teaching cost?
cough cough you didn’t hear it from me, but technically any twine game is open source cough cough