I’m sorry to have been distant; things have been complex and time slips away…
There’s a lot planned (ie. ideas, code elements, and stuff on the dev branch), and it is being worked on. Much of what has been going on is refactoring to support more complex behaviour with the NPCs. This has caused a bit of a stall in releases unfortunately, but as a complex game it needs a solid foundation.
I’m so glad you like it!
You can get heavier than 880, but it is very, very hard as the PC starts the unbreakable part of her diet (there’s no clamp on the PC’s weight). Post immobility content is in the works, but not my main focus right now.
Images would have slowed me down a lot, and I’d rather do them when everything is fleshed out. Revising text is a lot easier than revising images!
This! I’m an untalented artist.
I do like the first person thing, both because I personally like the perspective of being the one gaining, and it avoids the “control-of-others” aspect of having NPCs gain which is harder to make feel natural rather than forced.
Yes, I do - a lot of though has gone into how that will work: it’s why the PC’s weight goes up in stages and why there’s an upper limit (in the main body of the game).
Current thoughts around options are are:
- Backgrounds only (otherwise too white)
- Backgrounds, NPCs, and PC in 3rd person line art.
I was looking at vector stuff for Yaffaif (a whole other story). Vector support in Ren’Py is sketchy: I was going to see where it stood once I needed to experiment/choose. It can warp 2d things though in much the same way as vtuber art.
I won’t be going down the Tainted Elysium route! (not that I think is was actually vectored).
Not having art makes me work harder now on the text! I think this helps…
Because there will, in the fullness of time, be at least backgrounds and Ren’Py isn’t really designed for text-only it’s not easy to do. If I find an easy solution (ie. one that still allows for light mode and doesn’t involve writing shaders) it would happen.
I’m glad you like it! Yes, am alive, but haven’t been able to work as fast or as often as I want.
In the release you have Reg was unique of the three romancable NPCs in that he had an attraction stat that you have to build up (some by teasing him) and meet specific weight criteria, before he’d ask you out. It would often trigger near the 650…750lbs mark (it’s not actually affected by other characters), depending on how you play - rushing the game is actually sub-optimal.
Yes, mostly, it’s complicated…
Thank-you!
No, you can’t and if you could it would break so much else that relies on certain other conditions to have been satisfied before that happened.
That is one change. Please do not advise people to edit the game files, especially with incomplete and game breaking suggestions! I want to focus on writing more, not dealing with not-real-bugs. The debug tool is there for a reason!