This is a “visual novel” without any visuals (though I’d not call it a novel!) though actually more of a life-sim style. You play as a human female, and it explores weight gain, dieting, pressures, feeding, relationships (there’s a limited amount of steamy stuff).
Download: Tramp v0.14 [veils, Nicola, Reg, phone Steve, Sofia bedtime, Lacy tipping, bar menu, 2022-07-01]
Tramp v0.13 [clothes shop & Alicia, sunbathing, alternate Steve paths, new LRU picker, tuning, more events, save updating, 2022-02-27]
Tramp v0.12 [new food menus, woods, play area, metric stats toggle, tuning, more dialog, 2022-01-23]
Tramp v0.11 [fix time bug, screen resizeable, debug menu, add fountain, 2021-11-15]
Tramp v0.1 [updated to fix excess debug 2021-11-04]
- Download the .zip (Note: some antivirus false-flag renpy games)
- Unpack the .zip with a real archive tool (eg. 7zip) and US/EU locale. Do not navigate into the zip with file explorer.
- Run Tramp.exe
How did this happen? A couple of months back I was too ill to concentrate on the technical complexities of Yaffaif and was watching YouTube a lot, and thought to mess around with Python. And, to me, the obvious thing was to learn a bit more RenPy too: create a main loop, do a few classes, link it with a bit of story. However, the characters got away from me a bit to the tune of 45,000 words, and it became more than just a technical exercise I’d originally intended. And it’s sort-of a game, if a little repetitive.
The game isn’t archived, so feel free to look around the source. There’s a debugger built in you can choose to enable at the start of the story for debug/cheating and so on. One thing’s for sure: I didn’t appreciate before this how hard it is to test RenPy stories. There’s support for debugging in the engine, but nothing for testing.
Will I be finishing/updating it? Who knows. I don’t. It’s another back-burner project for when I need to step back from things. I would like to do some art for it though.
Let me know what you think please. Meanwhile it’s back to Yaffaif and the joy of actually having unit tests that tell me when I’ve fubared something that was working.