Here is a level list. You may notice, the level is that of the cake.
You may also notice, how stuff gets out of control by day 10.
The basic idea was, to work out a system for a clicker/idle game, where you have to safely manage the consumption of cake, that is able to level up.
Eventually, this should result in the cake gaining regeneration ability and addictiveness, if “accidentally” mismanaged. 10 “days” until libreCalc tells me to stop is not “eventually”.
Here are some of the forumula used:
Previous day amount eaten, multiplied by lvl of cake of current day:
Level of cake of the previous day multiplied by amount of cake eaten divided by 25 (basically 1/4th) plus 1:
Weight is based on some calorie calculator I found:
Overall, at day 11, you would eat 3 times the calories in 1 gram of uranium (about 18 billion).
Day 12 would have you consume 5000-ish times that.
So, in this discussion, we will be sharing some formulas that are more reasonable and lead to a slow escalation, instead of universal collapse by the end of the month.
Slow but inevidable and looming is the motto here. If it can be prevented, that is fine. If that requires optimal fitness play by week 2 or you are immobile by the end of month 6, that would be PERFECT.