Una nueva vida - A WG rpg game (Version 0.3.0 available now)

Great to know that npc weight gain is also a priority or at least something you have in mind, I hope the end goal is to make every female npc fat, now about vore how bad is it? Like hardcore killing people, this also includes bandits or other evil guys, or just some random non-sentient monsters?

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It’s a little spoilers on how the story is going to be, so I’ll blur this in case.

That’s something I clarified a while back and it would be non-lethal for Reiko. In the previous versions there was a debug function to let Reiko learn a prototype of the vore skill and it acts as an ability to trap enemies. I care a lot on lore-building and for our heros it would be against their ideals and out of character to go around devouring everyone lethally (because vore is a very extreme thing). But, other characters and enemies will be capable of vore in a lethal way.

Not all characters that will be capable of vore are evil or bad during the story, but still is something that challenges the ideals of the party, which will led to Reiko developing a non-lethal way of devouring her enemies as she gets more control of her Slime powers.

I’m still thinking on possible quests and moments that includes vore were the party is involved that don’t contradict their ideals,(Axugaem has some good examples on moments like this).

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Hello, good job on next release. Is there an English version? Sadly I can’t speak Spanish very well (almost at all) yet I’d love to give game a chance.

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Thanks, and sadly no. I was working on it but the amount of things i have to translate plus issues and the time it was taking me from developing the game led me to cancel the translation for the time being. However, if you want to try the game and don’t understand some parts, I can help.

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will you make a guide playthrough? so for who didn’t know spanish can also enjoy the game.

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No, seriously, thats an excellent idea. Thanks. I’ll work on an english guide for the game.

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No problem, i really want to enjoy the game without need to translate everything with google which is waste of time.

Devs usually do it so player can play the game easier, like how dungeon of the devourer do

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Hello, It’s been a while and I want to make a post showing and explaining how has been the progress on the game. Yes, I’m mostly doing this because I’m quite worried of what has been happening lately on this site, but I fully understand the why and regardless of what happens, I will respect their decisions and I encourage supporting this site, as it allowed me to find many awesome games and to start working on my own.

In a few days, I’ll write a post on Una nueva vida about some of the next update and new additions, and also write a little about how’s been the development of the game.

Bye bye.

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A little update on the progress so far.

First thing I want to address, I’ll still be working on my game, regardless of what’s gonna happen on this site. And Raz0r has offered to share my game on their DA in case something happens.

Now, about what will be on the next game update, the rest of the ā€œCaminos entrelazadosā€ chapter will be included to continue the main story and it will lead to the next main chapter in a new area.

This is the map of the new area, I wanted to add more stuff, but I haven’t found more assets that are for a desert overworld area, so we are planning on making our own images for it.


(There will be an obligatory beach part).

As seen here, this chapter, named ā€œUn rastro de migajasā€ (A trail of crumbs), is on the desert of Surfresa. The main landmark is the city of the kingdom of Hortaliza, where most of the events will take place. Our protagonist will get involved in the mistery surrounding the kingdom and the mining deposits.

This chapter will also introduce many new characters that will offer their help. This is tied to a new ā€œmechanicā€ I’m introducing, where if you help certain characters, they can assist you in battle and provide extra side-quests. Some of them are:

(Designed By Raz0rm2nded).

Allies that can assist you will be traveling alongside the main party, but their involvment in the main story is mostly secondary. This is a way to add more content without affecting it.

Also, they can get fat, but is throughout their sidequests.

Lastly, I want to share about some of things I’ve tried to do or were planned. For a while I thought about adding more stuff to the combat, but any new stuff could only slow the development, there were many ideas I wanted to implement, but decided to discard many of them. Some of them were:

  • Weakness and ā€œone moreā€ mechanics like in the Persona games.
  • A ā€œMr. Shakedownā€ enemy like in the Yakuza games, to add a way to farm money.
  • Making enemies fat

Some of them weren’t completely discarded, but I need to focus on the current content. Outside of combat, I think I’m fine for the moment with the type of content that I’ve planned, but I also want to add other things. such as:

  • Fat male characters (i’m not into that, but i want to add more diversity).
  • Anthro/humanoid characters (Yami and Aly are some of them, for example).
  • MIni-games.

I also work on the guide for english players, that genuinly is a good and more feasible idea and it will come bundled with the game.

For the moment, this how progress have been for the game. Bye bye.

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Been a while and I want to share some updates on the game.

Pretty much the rest of the interlude section is done, I just need to finish the puzzles and scripting of the scenes. I’ve been also fixing some bugs and re-writing some parts of the interlude that I didn’t felt that were good, such as how the party stops the train and the flying boxes section.

Razor and I were discussing about some of the pictures and they wanted to re-draw most of them. A quick look to our narrator before and after, to give an example.

Taking references from other games, We decided to add images to minigames. For the moment, only Xiera’s drinking minigame has it for the first 2 stages.

after drinking a little

and the 2nd stage

We hope to release the next update at the end of February or during March, including a guide for english readers.

A little teaser of the next part :

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I hope that one day an English translation comes to this game because it looks super dope

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Due to personal reasons, I have to postpone the next update to end of May. I’ve been having a rought time and not feeling well emotionally, but I want the next update to be a good one.

Hopefully, no more delays.

Thanks for reading, see you soon.

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