Unity updates pricing plan

Not enough. New games from companies like Nintendo are gonna have to pay out of pocket due to these changes.

Riccitiello has now ‘resigned’. Or more likely been sacked.

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Yeah just read about that.
They walked back their pricing plans hard too.
I still will probably stay away from unity but hopefully things go back to normal with him gone.

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Ah the corpo policy of, “Hey it was all that guys fault, but he’s gone now. So were all good here now, right?”

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I wouldn’t bet on anything changing too much - while they’ve walked back quite a bit and sacrificed a scapegoat, they’re still refusing to explain how they plan to let users keep the ToS versions they’re currently using, and in fact have refused to put the terms that already stated you could do as much back into the ToS. They’re hoping this’ll blow over so they can do it again sometime next year, just maybe a bit more gently and cautiously.

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I feel like this is all just part of the normalization process. One corporation does something outrageously exploitative and short sighted (like say selling full priced games with gambling mechanics and pay to win micro-transactions to children), the public reacts with righteous fury, that company walks things back and then another company tries something not quite as egregious (like selling full priced games with just pay to win microtransactions to children) and the public outcry is lessened, because at least it’s not what that other company tried to do.

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considering the fact 60% of the board of investors came from his camp and was added under his watch, nah they just gave him a cushy out and made out with a ton in stock buybacks

To everyone discussing the specifics regarding the CEO’s firing, I recommend everyone watch this video all the way through to get a better understanding of all the directors on board with this:

In summary, the CEO’s “firing” was already incoming, Ubisoft just used the coincidence to escape backlash. There’re still folks onboard who were the ones pushing this more.

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Of course the people that wanted this to happen still work there and run the company. It will hardly ever be the work, idea, etc, of a single individual in any large scale workplace environment. Having a scapegoat take the fall for something is very common for how companies work when some scandal or incident happens. Looking to sweep it away and have it be forgotten by making it someone’s fault and then doing away with them.

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This is very true. But it’s always nice to see the highly (over)paid CEO have to fall on his sword :slight_smile:

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did he really do that though? checks his recent stock history

That was actually part of the CEO’s severance package; he couldn’t keep the stocks once he left.
I’d say the one who’ll fall on their sword will be the ones still there; that is, if everyone keeps their suspicions about and not fall for the current ploy.

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I’d imagine this will put a lot of people off using Unity. I know I’ve been toying for ages with the idea of learning it. Won’t be bothering now :stuck_out_tongue:

he…he already sold all of his stock before the announcement lol

coding your own engine master race

Yeah I’ve been a long time user of unity and I dropped them. I’m toying around with unreal and renpy for now. Unity lost all trust from me though.

this came across my feed today and it sounds like a pretty good total package of various parts to this situation: The Downfall Of Unity, EXPLAINED
(idk how to actually make it a video here)

my favorite quote “unity acquired iron source, iron source created the software that causes all those obvious malware install popups”

Yeah, that was my point: he was supposed to sell that stock as part of his retirement package, which he had been gearing towards prior to the announcement.

Switched to Godot some months ago. Never really had a good experience with Unity and when I tried Godot it had pretty much none of the issues I had with Unity, and if you’re particularly attached to C#, it’s available to use if you want, though I personally recommend GDScript. It’s a very easy-to-use language that’s similar to Python, so if you ever want to open source a game then it lets even inexperienced programmers easily write code for your game.

GDScript is slower in terms of performance but as pretty much everyone says, don’t worry about performance until it actually becomes a problem, because computers these days are often so fast you never need to worry about it. You can always switch back to C# or even C++ if you really need the best performance possible.

There are pretty much two main choices when moving from Unity. If you really want AAA level graphics for whatever reason, then choose Unreal, but keep in mind there’s nothing stopping them from pulling the same thing Unity pulled. If you don’t need AAA level graphics then go for Godot, it’s fairly easy to switch from Unity and there are plenty of tutorials for that because of the recent controversy.

It’s also open source, which pretty much guarantees they can never pull a Unity on you. They don’t charge anything (and can’t charge anything) and you can do practically anything with the engine for free. You can even make your own version of the engine and you have complete ownership of it, which is actually fairly common. I have my own version of the engine since the game I need requires some features the base engine doesn’t include, though for the vast majority of games, this isn’t necessary.

Would love to see some more games that aren’t just visual novels or simple RPGMaker games. Nothing wrong with those games but the format gets a bit boring after the hundredth time in my opinion. Godot is a great engine for 3D now since the 4.0 release, so if you’d like to make a 3D weight gain game, now’s the time. It’s also great for 2D stuff as well if you need it for that.