This was a great demo! A surprising amount of content too. I can see you worked really hard on this, can’t wait to see more!
Thank you very much for your feedback I worked a whole year on this and I wanted to make the biggest demo for the masses.
One suggestion i would make is to have the image for ‘‘end day early’’ change based on what weight stage Farrah is currently at.
Another thing that might make the game more interesting is that the mc meets Alicia’s mom on a date with her, but she is also there when the mc takes Fumiko on a date too. She should comment on the fact that she knows the mc or flirt with the mc about taking multiple people on dates or something to that effect.
Honestly I’d love to see one character who can’t gain weight and gets frustrated with it. Otherwise this was good
This is why I love this community, we’re on the same page, I was gonna do that with the end of the day Farrah image and still am for the patch I should be releasing soon. And as far as the alicia’s mom seeing you with multiple girls I think that’s a great idea as well thank you for your feedback
You think she should be really skinny to add insult to injury? Then later on like Maddy a few updates from now she can finally gain weight? What if she was also an employee at the club to make matters worse and no customer wants her service because she’s so damn skinny?
Stay with me as I am very inexperienced in coding but I think I fixed a good portion of bugs given to me, this will probably be the last patch release as I focus on v2.0 for you all (Unless there is a major bug). Whatever bug that hasn’t been fixed I will do my best to fix in the next major update. Thank you all for your support and feedback
Patch Notes:
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Rachael Stage 2 and 3 Visit Scenes are now available
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Sleep Image changes based on Farrah’s stage
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Energy bug is fixed (You should be able to use all 100 energy, which means 4 choices a day should be used now)
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I think If you max out characters stats you should be able to still have your normal option (I’ve tested it I t should be good)
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Added Jenny step on scale Images in Maggie Feeder Loop stages 2 and 3
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Added a message at the beginning of the game that tells you that some options will be unavailable if you have less than $200
I think thats all now onto version 2.0
Great to see another DAZ creator join the club! Looks very promising so far with some great room to grow.
Just be careful about creating branching expansion paths if that’s how you plan to implement the male weight gain and other elements down the line. Every branching expansion path means you have to double the amount of artwork for every scene and speaking from experience it becomes a bit of a nightmare.
Also a fair warning as others can tell you, fat bodies do not play nice with each other in DAZ or in Virtamate so keep that in mind as you do any mutual gainer path interactions. Though obviously Virtamate will always be better about clipping than actual DAZ studio will.
Yeah I 100% agree with you which is why I’m going to be very careful with it. I have a couple of Ideas as to how I’d work around it but none of this is something im going to implement in the near future until im sure this is what I want to do. Thank you for the warning as I agree with you 100%
More like she’s cursed to never gain weight, no matter how much she eats and she’s frustrated. Maybe at first she’s popular but slowly gets less popular with how she can’t gain.
A lot of this is just because I prefer stuffing over weight gain.
That’s actually very interesting a storyline can be made from that though
Since the demos release has been so well received (much more than I expected) I wanted to look forward to Version 2.0 so from this point on I’ll make a poll to decide what 2 or 3 girls you all want to be updated the most in the next story.
- Farrah
- Maggie
- Millie Su
- Su Jin
- Carrie
- Jenny
- Myra
- Belladonna
- Isabella
- Fumiko
- Kimmy
- Sasha
- Gresha
- Alicia
- Layla
- Rachael
- Bailey
- F*ck Off
Just found the game and got done playing through it. Absolutely fell in love with it already, I’m an instant sucker for VAM/Renpy WG games. lol
I was blown away with how many characters you already have added, all of them seem pretty great and cover a good breadth of niches/character types. I am a really big fan of the top heavy girls and I was super surprised and excited to see so many boob gainers! Normally we get the one or two token boob girls but we legit have a big pool to pick from. lol I think my favorites were Belledonna, Millie, Jenny, Alicia and Rachael, roughly in that order. There really wasn’t a character I didn’t like tbh. Really excited to see how the game progresses. Keep up the great work!
Thank you for your feedback back, I’m glad you fell in love with the game. As far as the type of weight gain and body distribution I’m glad you enjoyed the fact that I added so many of your favorite types. I plan on trying to make this the best game I can going forward.
The collective votes from patreon and this forum are in and here are the top 3 results
- Farrah – 26
- Alicia – 23
- Bailey – 23
So the next update will focus on these three characters, NOW Fumiko came and 4th place by 1 point I will not make any promises but if I can do it without burning out I will add her to the update as well, though it may be in a smaller capacity. thank you all again for such a receptive response to a demo I didnt expect so many to love.
One more recommendation now that I’ve had more time to play the game. Make sure you spend a solid bit of time figuring out and finalizing you action economy in the game. It’s something I deeply regret not doing sooner in mine and while it’s not a sexy thing to do, once you’ve perfected it you basically don’t have to touch it again except to scale it bigger.
Also trainable skills often get somewhat misused or sidelined after a certain point. I recommend thinking about what they add to the gameplay rather than just thinking about them like a variable that triggers a scene. Because you can always track them silently if you want to use them for scene triggers then just have them stop counting after a certain point.
One last thing, and you may already be there. But I recommend the Expanding Universe Games Discord for VAM and DAZ help. They have effectively every major DAZ game dev in that server including folks like Bladerune and all of them love to help. I can toss the link here if you want it.
Ok I would love to have the link to the discord server thank you very much and as far as the trainable skills go I agree and I will use it for scene triggers as well. As far as the action economy, do you have any recommendations or changes you think I should make so I avoid making the same mistake
Here’s the discord: 𝘌𝘹𝘱𝘢𝘯𝘥𝘪𝘯𝘨 𝘜𝘯𝘪𝘷𝘦𝘳𝘴𝘦 𝘎𝘢𝘮𝘦𝘴 If you post in the general chat you can likely get put into the creator tab, they also have a promote your game section. Most of the folks in there are BE focused but there’s significant cross over into WG.
As for the economy. This is going to sound very stupid but the best way to figure out what’s not working is to play your own game. I didn’t do that enough at all, I got really focused on making more content and just making sure it didn’t bug out that I wasn’t playing the game all the way to see what was happening.
For example, right now I’ve got a ton of money in the game with no actual idea of what it’s spent on because I’ve never had to think about it. I’ve got 20 points into cooking but I also don’t know what things that even effects since I’ve only ever unlocked a burger in Velvet Indulgence. I’ve got 20 strength and again, no actual perception of what this changed, same with intelligence.
Energy is fine to use as a stat but maybe change it to a number rather than a percent then make everything just cost 1 unless otherwise noted. That will also solve the issue of having 25 percent energy then just ending the day when you click another option. Or just do Morning, Noon, Afternoon, and Night. There are a ton of options.
For the money specifically break activities down into two sections, Makes Money, Spends Money. This is not meant to be difficult but rather two kinds of activities that motivate your player to play the game.
Lots of people fuck this up and try to make things hard or just ignore it and don’t bother regulating currency. But that’s a mistake, the only reason to have money at all or skills for that matter is a player motivator. Think of any time you’ve ever enjoyed anything basically, the thought process is “If I invest in X then I can do Y”. Just apply that to your game and suddenly you have a very organized content skeleton.
I realized this like a year into making my game which was not the ideal time to realize that.
Ok I’m definitely going to adjust accordingly, thank for your help it means alot to me
No problem, glad I could be of help!