Hi There I’m new to the forum and dabbling back into Unity and game development. I have some ideas for a vore themed twin stick shooter that I’ll be working on soon. It’s an ambitious project but I hope it pans out and would love some help and support from the community.
Features:
Animated Sprites (Idle, Run, Dash, Devour, Digest)
3 Enemy types (Melee, Ranged, Boss)
Vore Boss Enemies to fill up your gut and recover HP, once your stomachs full you can digest and get max health and projectile upgrades.
Got some basics up and running on unity: Destop Build
It’s a basic coding demo, but from the movement speed, to the projectiles, you’ve got yerself an interested fella. I eagerly await how this project is going to progress.
Added shadows and improved hit registration, damage also being dealt by enemy but not visible via animations just yet. Health system implemented as well.
This is shaping up to be a really fun bullet hell. One thing I’d change is freezing enemy movement and attacks when you’re digesting as they continue shooting and swarming around you, meaning you’re almost guaranteed to take damage once you finish digesting. Other than that though the rest of it great!
getting stuff done i see! looking really good so far. not sure how far you plan to go, but an idea i had is implementing some sort of overall progression, where your runs earn currency you spend in the main menu for upgrades that are different than the ingame ones, such as vore capacity, digestion speed, dodge length, ect. something that keeps people playing for more than the first time could move this from a coding demo to a full fledged experience