Vorinomicon 0.3.10I Dates and Updates!

I’m sorry if the tags have caused some confusion, I wasn’t aware that they were more in depth than originally presented to me but I would like to say that I do feel like the male tag is warranted as you can play as a male whilst being able to gain weight as a male as well as be eaten by male predators.

I have updated the tags to show that you can select the player’s gender and that the player can gain weight.

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Well I like it, its fun, good writing, the MC can gain weight, everything I’d want in a game, I mean its a demo so it does it job of leaving me wanting more lol

Though With Hanna for example if the NPC’s could gain weight that’d be awesome too! I’m sure that’s going to be a feature, but if you weren’t planning for that I’d def add it into the game! Can’t wait for an update!

Hey there! Really glad you are enjoying what there is so far. The npcs will be able to gain weight in future updates and will be able to get pretty large if the player chooses.

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Hey everybody happy 8/8 (vore day) we have some brand new free content for you all!

Whats new since last time?

-You can now finish the lab and loop days on it.

-You can now go outside after work and encounter events you might of missed on day 1 as well as a new scene written by notmyrealname.

-New TV shows.

-character creator tweaks.

-You can now get into the ruins and meet many of it’s colourful characters with brand new scenes added.

-4 new pieces of art.

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You guys by any chance added the third person thing too to the new update?

We are doing a major overhaul when chapter 1 is finished and that’s something we are going to try and do if it’s possible.

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if it’s possible could you make an option for the unfinished lab days where you can’t progress the rest of the story like a choice that could sent you out of work and into the afternoon. also speaking of which some parts of the park are loop-able, specifically the lady with the blue bikini where you can constantly keep eating her and return to see her. otherwise i’d love to see where this chapter leads us.

Hey there, thank you so much for the feedback. I’ll put out a build today or tomorrow that’ll allow the players to get out the lab, it seems I may have missed some paths. I’ll also fix those sunbather loops.

Quick updated version to address some bugs:

Susan will no longer send you to the shadow realm upon handing out a job (Giving you an unfinished path)

Sunbather can no longer be eaten infinitely and is now one of a kind instead of coming back everyday if eaten or talked too.

You will no longer forget how to die when fighting the swarm.

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will try the hotfix :slight_smile:

speaking of encounters, was wondering when do we get to try our luck again with, say, stuff we encountered at the beginning like that flirtatious cashier or if we choose to intervene, deal with the 3 girls at one point (or 2 choice pending). The size descriptions are quite nice, can’t wait to at some point, become the “great devourer” if you the dev allow it =P.

There’s also the mall/return to the mall as an idea too, some dragon meat or steak would be nice, otherwise like the content update. As for the nature path encounter, is it possible to win? Or meant to be a thing in later updates where you are, say, stronger or better equipped? Just putting out ideas incase you trashman are looking for concepts. The morality system gives me ideas about defying mall cops/police.

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Mostly every person met will be encounter-able again at some point in story if you missed out on meeting/eating them the first time around with slightly different circumstances.

The mall itself is planned to be somewhere you can go as well as some new areas once we have the last of the work week jobs finished.

Morality will certainly affect your ability to defy and even see anybody as food down line.

We are also looking to add some more content to older encounters now that we have a much better idea of where we are going with the game now, I’m really glad your enjoying it.

so regarding morality,

if you have zero or negative morality, you can view literally everyone as food? As for the size of your character, there a consequence on how many people you eat? Or is it like nooone’s fatty text adventure game where, even if you are a ridiculous size, can still move around to an extent? Can take your time replying to these questions

Trying to walk at night results in there being nothing to click on to continue, and the lab segment is broken, Susan describes me and then there’s an error text at the end.

Pretty much, the lower your morality the more characters become menu items, even ones you previously viewed as off the menu.

As for size, the main character will be able to move despite reaching massive amounts of weight. Though it will affect stats like agility and change the course of some quests and events.

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I‘ve actually gotten those fixed, we are currently doing a fine tooth search and some revamps on the content we have already done. I’ll be able to post a new build in the next few hours.

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New update that fixes a lot of issues we have found during a long fine tooth comb look over the existing content:

Changelog
● Susan and Lee are added to the social tab if you have visited the lab.
● Kelly has been revamped with new dialogue and can now be spared if seduced.
● Alex has also been slightly revamped.
● Broke up some long paragraphs by adding linkappends to make things feel more
interactive.

Bugfixes:
● Blorbo’s shop will no longer just be a page of red error text.
● Fixed lab softlocks and links that would send you to a defunct old version of returning to
the lab.
● Fixed missing text and information when working in the lab with Lee.
● Items taken from the lab will now correctly appear in your inventory.
● You can no longer not choose a sample when researching in the lab.
● Fixed another time loop bug in sunbathers scene.
● Various spelling errors corrected.
● Fixed missing text when you stayed home with Lauren.
● Fixed the lab always assigning you working with Lee.
● Fixed softlocks when working with David/Deidre when playing as a human.
● Fixed drunk softlocks when winning and fixed issues with being locked out of their
scene.
● Graphic digestion is no longer the default.
● Alex will no longer constantly emerge from the counter when encountered.
● The Izzy image has been resized.
● Izzy encounter no longer has instant game overs and now has a proper escape system.
● Hannah will no longer be on the floor by default if you are healthy and refuse to go to the
mall.
● Liam and Bianca can now be looted without issue.
● Softlock is fixed with a work week evening walk if you ate or already encountered the
drunk.
● Sunbather softlock fixed with you chose to do nothing while being breast vored.
● Fixed back home glitch if the sunbather melted you and you revived.
● Fixed issue Lauren conversation options if you brought up Hannah.
● Cleaned up the inventory screen a little.
● Fixed broken linkappends and html code in the box moving segment in the lab.
● Fixed broken pref toggles in various areas.
● Fixed missing text in the book shop.
● Fixed broken link text in Rosie’s scene.
● Fixed softlocks when having lunch with Susan if you had done kitchen duty.
● Fixed softlocks if you are a human when moving boxes in the lab.
● Fixed Christine calling you a human if you were playing as an anthro or demi

4 Likes

You hurriedly blow away the smoke- You’re sure you took several lab safety courses that told you this was absolutely wrong, but you’re running on instinct here. The smoke dissipates at your breath and the solution clears. You look down in shock. Whatever happened seems to have had no effect on the precursor solution- No wait! This isn’t just the precursor to Luminol it is Luminol!

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You fish an old receipt out of your pocket and a match off the counter, striking it quickly and lighting the scrap of paper before immediately plunging it in the liquid. The flame is snuffed, and what little liquid was on the paper drips without a trace. But you have to quickly cover over the remaining liquid, so it doesn’t evaporate away. You quickly slip it into two vials and seal them quickly- pocketing one of them.

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This is a difficult one to test. It’s fizzing like it should, smells like it should… You dip a gloved finger in and dab it on the counter. It evaporates quickly. That’s good enough! You cover it over quickly, then pour it into two vials, pocketing one of them.

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This one is tricky to test without black light… But it’s a fine yellow crystal dust- You just have to trust it. You bottle it and save it for later. If it works, it could be useful.

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There really wasn’t a reason to panic, you start to remember, it did this the first time you made it as well. You look down at the fizzing pink mixture- it smells like bubblegum somehow. This is the stuff that kept you awake for a solid 72 hours. You seal it away in 2 vials and pocket 1.

Error: <>: bad evaluation: unexpected token: boolean literal ‘true’

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This is what appears if you try to do Lab work and actually finish the products, the same thing happened with the Novrex500 so I imagine it applies to the other two as well.

EDIT: Also late night walking still results in a dead end.

Still enjoying this one. How many sizes are available at the moment? Was trying to reach max size lol

Ah thank you so much for the report, I’ll get on this right away!

At the moment there are 10 sizes. The current max size should say that you’ve reached the obese range.