Weightcraft Chronicles: Genesis - New Twine Game V 0.4 now out

UPDATE V0.4 - Chapter 4: Fleshcrafting

Download on Itch.io

If you like the game, please consider supporting me on Patreon Genesis Productions on Patreon where the game is also available to download.

Weightcraft Chronicles: Genesis v 0.4 update is now out. Change log highlights below. Full change log in game.

​Here it is at long last - Chapter 4: Fleshcrafting. First of all - my apologies. I had to cut some content and some is still a little bit rough for my liking but I really need to take a break from this before I burn out on it and I didn’t want to leave all the work I’ve put into this version in limbo during my break. So I’ve got it to a point where it feels natural to leave it for a bit. So, what did I have to cut? A new character inspired by the community. I had started his introduction to give me a little break from writing scenes for another newly introduced character so you can still meet him - but not much else for now. I also had to cut some of the sex scenes I had planned for the latest addition to the cast - so unfortunately there’s no sex scenes with her for people playing as a female gendered PC. Depending on how I’m feeling as my break goes on I might patch this in before I get to work on Chapter 5 properly. No promises. I really need a break as much as I’m enjoying making this. I’d appreciate any comments you may have on the game. And a reminder, there is a button in the game to email me directly any bug reports. A disclaimer - unless its game breaking I won’t be fixing it until the next release/I patch in the missing sex scenes. I will, of course, try to fix any game breaking bugs as soon as I possibly can.

Here’s a brief rundown of the project scope:

Embark on an extraordinary odyssey in “Weightcraft Chronicles: Genesis,” where your journey begins as a seemingly ordinary individual in the magical realm of Eldorin. In the initial stages, players find themselves on a predetermined path, gradually uncovering latent talents as a weight crafter.

As the protagonist, you are drawn into the prestigious Mage Academy, specializing in the ancient art of Weightcraft. Guided by seasoned mentors, you’ll undergo mage training, honing your skills to manipulate weight and unravel the secrets of this mystical craft. The academy serves as a crucible where your character discovers their innate abilities, setting the stage for the transformative journey ahead.

Intriguingly, the narrative unfolds to reveal an untapped dimension of magical prowess – flesh crafting. As you progress through the storyline, the latent potential within you blooms, granting access to the profound art of molding not just weight but the very essence of physical form. This revelation marks a pivotal moment, expanding the scope of your magical repertoire and influencing the trajectory of your interactions with the characters and the world.

The game delicately balances the narrative railroading in the early stages, ensuring a seamless integration with the discovery of your magical talents. The Mage Academy becomes a pivotal hub, serving not only as a training ground but also as a nexus for relationships, choices, and the unfolding saga of your character’s destiny.

Embark on this mesmerizing journey of self-discovery, mastering the intricate arts of Weightcraft and flesh crafting. “Weightcraft Chronicles: Genesis” promises a captivating blend of magical exploration, character evolution, and the forging of bonds that resonate through the realms. Your transformation from a blank slate to a formidable weight crafter and flesh sculptor awaits, shaping the destiny of both heart and magic.


CHANGE LOG HIGHLIGHTS

​+ Added Thorne’s introduction.

  • Since Elara has multiple physical states added a button to unlock all her special images for 100 shards so you don’t need to have multiple playthroughs to see them all. You will get a repeated image - I didn’t see much value in coding in conditionals on the button for it not to show the “natural” special image. Unlike other characters so far, she doesn’t have a dedicated “special” passage to unlock the special images in her character page. I’m not going to tell you how to do it but it will unlock if you explore various options with her in the bedroom. - due to having scenes not written I’ve tweaked this for this release. No experimentation needed.

  • Sleeping now removes the “Protected” and “Aroused” Status effects

  • Added Elara Moondancer to the game

  • Updated the art for Aurelia, was never really happy with the original artwork

  • Redesigined the inventory

  • Mana now regenerates based on the passage of time - intead of the navigation of passages.

  • Added system to keep track of time and days spent in the game. Shops now have opening hours. You can now sleep in your room in the tavern or the arcane academy, at Lyra’s and Elara’s if you’ve progressed your relationship with her. You can also wait til morning in the City hub if its night but this does not grant the benefits of sleeping.

  • If you’ve begun your magical education you can begin to explore the Forest of Silvora - where there’s a chance to have new encounters.

  • Added Masturbation Menu - small caveat, not everyone is going to like what’s on offer here. I’m trying to cater to a variety of tastes and desires. If I’ve set this up the way I think I have with the various weight/flesh crafting options you should be able to set things up so that you won’t find content you don’t want to see. And if you do find something you don’t like you can adjust your character’s body and it won’t appear again. Unfortunately, I don’t have the time or the will to include every single little detail that can be changed in these scenes - i.e. claws, horns, reverse legs etc. I may include them in certain scenes on down the line or even come back to this section in future to add more detail - but for now that’s just out of scope. I’m not entirely happy with all the content here - but I need a break before I come back to tidy it up and improve it.

  • Added Fleshcrafting Menu - There’s a LOT to play around with in here when you meet the requirements.

  • Added natural skin colours to character creation - can’t believe I forgot that at the start and only occurred to me when I was adding it to the Fleshcrafting menu

  • Added a bedroom in the Arcane Academy and one for rent in the Wandering Wyvern.

  • Added scenes with the Fleshcrafting Master - Given the nature of training with him I feel obliged to make a disclaimer - It is rather dark in tone especially as you move up the ability ranks. If you would prefer not to engage in this content it is entirely optional - you can still progress the Fleshcrafting skill by yourself once unlocked albeit more slowly. When you can use Fleshcrafting in the world beyond training it is entirely voluntary on the part of the subjects - and often with a more pleasureable aim in mind than that presented by the dark master offering you tutelage.

  • Added some exploratory scenes to the Arcane Academy including finding the Fleshcrafting master - when you meet the requirements to unlock his introduction.

  • Made a minor (major?) change to the interface - now a textured background with black text instead of the default white on black and cleaned up the interface to accommodate these changes.

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First comment, I guess, or at least if I’ve not been pipped at the post.

The style and visuals of the novel look rather promising, but it is a little large and awkward, with a lot of back-and-forth unit shifting between screens. I also came to a point where I was frozen and unable to continue after choosing my profession as two errors came up. One saying Set does not exist, the other saying Print does not exist.

Thanks for the feedback. Yeah, the layout is a little clunky. I’ll patch that down the line as QOL fix - sooner rather than later. Focus has been on content rather than the formatting.

Yeah, I know the error you mean. It’s already fixed for 0.1D that I’m working on. Not sure how I missed it in the testing - I think it only came up for one particular gender option. Though you’re not really missing much in 0.1C with that error. That version ends on the next screen if memory serves. I’ve done a lot of work on 0.1D since I uploaded lol.

Not quite sure what you mean about the back and forth unit shifting between screens, can you clarify please for future updates?

FYI your images don’t appear on computers running case sensitive file-systems like linux(what i use). Make sure you match the case of your folder and files in your twine games to have images appear for players on systems using case sensitive file-systems.

For example:

<img src="images/Title.jpg" alt="Title Image">

should be:

<img src="Images/Title.jpg" alt="Title Image">

damn it, I literally just ran into this.

Sorry about that - I had no idea that was a thing. I’ll go patch that just now or I will forget about it later and test it again and go “yep, I can see the image so it works”. Thanks for the report.


Game looks promising so far, but I did notice these relatively minor errors on the last page.

Thanks for the feedback - I’ve patched that already for V 0.1D that I’m aiming to get out at the end of the day tomorrow. I keep forgetting that operators are case sensitive and fall back on “Start statements with a capital letter” as you would in normal writing.

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I can’t Pin the top post unfortunately, but as promised, before the end of the day V0.2 has now been released on my Patreon V. 0.2 on Patreon and on Itch.io V. 0.2 on Itch.io - both have a devlog/changelog as well as in game so I’m not going to post that here. I’ll also have a poll up on Patreon soon with what I should work on next. Hope everyone enjoys this update - its been a blast working on this so far!

You can edit your OP though, and a short section with a list/history of date, release version, and link can be very helpful for anyone following the game to see if there’s a new download without trawling the topic.

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You make an excellent point sir, I think I had a daft moment. Just tweaked the title the now.

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I’m wondering because of the Tf tag if there will be furry elements added to the game, are you planning on that or is that in reference to some other form of Tf

Yeah there’s at least two anthro characters already planned - to a degree anyway. By which I mean they’re definitely in the plan and I’m definitely making them at some point but I still need to develop them further. There’s a cow girl and a pig girl I’ve got on the list, a couple of other transforms I’m still toying with and will probably have a poll at some point about other characters when I get to the end of my currently planned for sure ones. There’s also a few non animal transforms I’ve got planned. Succubus for one. Hopefully by the time I’m done there’ll be something for everyone in here.

Do you plan for the player to be able to feed any male NPCs in the future?

That’s not currently planned sorry. Not really my thing. That being said, by the time the project is finished I said I hoped to have a little something for everyone and I stand by that so if there’s enough demand for it I’m open to including it further down the line with what’s already planned.

On reflection- there are some caveats to that open mindedness. I won’t do bodily fluids besides sexual fluids. Blood and sweat may be in there but not as kink content more incidental. Out right beasting (animal people yes animals no) is also out along with anything with underage. Non consensual acts are probably out as well - but the line is not so hard on that. It would very very much depend on the context and the particular act in question.

Line 2043 on the document has a typo on a string, currently looks like this:
image

When it should look like this:
image

EDIT
Line 2024:
image
did not like you starting a string without closing the first I believe

Line 2100:
image
no closing quote there

I’ll post more as/if I find them.

Thanks for the bug report - think I’ve fixed it. There was a “ inside a print macro that shouldn’t have been there. Given the minor nature of this I’m not going to do a bug fix release yet unless someone finds more bugs. But it’s already corrected for the next full release.

Sorry for double posting - just for awareness I’ve put an open “shopping list” for flesh crafting option requests for player modification up on my Patreon. There’s quite a substantial list I’m already working on that I’ve come up with though as I discovered earlier today there were somethings I completely forgot about that in hind sight were obvious.

I’ve hit a couple of snags in production - if there are any good coders that can help it would be much appreciated. Boils down to getting mana to regenerate over time and conditional image display. If I can get those two problems sorted it won’t take much longer to get version 4 out.

Update: managed to solve the problems. Turns out I suck at maths for the time problem. And as for the conditional image problems - logic order.

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For anyone interested- and not reading the dev logs on Itch - I’m about a couple weeks off (I think) from the next update. Sadly, I’ve made the decision to trim it down from what I had planned. It’s still a pretty massive update. And nothing has been cut per se - all the features I’d said would be included in this update will be present. I’m trimming some of the character interactions back a bit for this release and will finish them off for the next update. So once I finish off the story block I’m working on and tie off a few loose ends there will be a release. I need to take a break before I burn out - and I’m enjoying this too much to risk that - but want to get something out before I go on a short hiatus to play some games and chill before getting stuck into Chapter 5 (and finishing off Chapter 4 cut content)

@Fox_Boi - you’re getting your first potential furry in the coming update. I say potential as its player choice. Can “complete” her arc without transforming her.

@DoubleBubble - I’m sorry to say while you did inspire me to include a male character feedee (actually a mutual gainer - and another potential furry) and he is in the game his content ended up on the cutting floor for this coming update beyond his introduction.

I’ve already got some exciting ideas for the next update (that weren’t in the original plan but seems good to add them now while there are relatively few characters to retroactively apply one of the major changes to).

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