Wider Taste /// Update 1

Thank you! I can’t exactly work on the game right now but I will start working on these issues and the barista issue as soon as possible. I think I know what exactly caused these issues.

I draw all the characters myself at a relatively higher resolution, then downscale and cover up any problems that come up after downscaling. But the backgrounds were made by a collaborator, who also told me that the talking animations are for art styles more similar to 8-bit styles and don’t really suit the aesthetic I went for since it is simply 1 frame of an open mouth without any variety. So I wonder, could this “oddness” be because of the talking animations of the current build?

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Almost forgot! Here’s some of the stuff that’s coming soon :wink:

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2 minutes in and Nothing Burger is fucking killing me

I found the default text almost unreadable, the black text on grey background didn’t have enough contrast, I hit shift-A and went for high contrast override.

In theory this shouldn’t happen the dev should try to make the text easily readable moreso than super stylish, but, I reckon there’s a way to make it both stylish and readable if the dev plays with the opacity or shades?

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