Thank you! I can’t exactly work on the game right now but I will start working on these issues and the barista issue as soon as possible. I think I know what exactly caused these issues.
I draw all the characters myself at a relatively higher resolution, then downscale and cover up any problems that come up after downscaling. But the backgrounds were made by a collaborator, who also told me that the talking animations are for art styles more similar to 8-bit styles and don’t really suit the aesthetic I went for since it is simply 1 frame of an open mouth without any variety. So I wonder, could this “oddness” be because of the talking animations of the current build?
