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Slowly, you wake up to the sound of birds chirping and the feeling of warm sunlight on your face. You think about staying in bed for a bit longer, but then you remember that your mother and father will be back today.
With a level of haste that would not be expected from one who has just woken up, you leap out of bed and move towards the door. Oh wait, silly! You have to put on clothes before you can go out.
[[Go to the mirror before getting dressed->stat mirror]]<<set $start to "false">>
<<set $rstudy to 0>>
<<set $estudy to 0>>
<<set $cstudy to 0>>
<<set $m1study to 0>>
<<set $m2study to 0>>
<<set $m3study to 0>>
<<set $intstudy to 0>>
<<set $doorstuckevent to 0>>
<<set $day to 1>>
<<set $week to 1>>
<<set $weekcheck to 0>>
policies
<<set $feedpop to 1>>
<<set $popg to 1.025>>
<<set $tax to 3>>
<<set $timport to 1>>
<<set $texport to 0.5>>
<<set $tneutral to 0>>
<<set $tradepolicy to "Neutral">>
<<set $tfood to 0>>
<<set $tgold to 0>>
<<set $trademod to 0.5>>
<<set $foodst to 500000>>
<<set $pop to 45000>>
<<set $subf to $pop*$feedpop>>
<<set $var to 0>>
<<set $taxi to $pop*($tax/100)>>
<<set $moneye to 800>>
<<set $agriplan to 0>>
<<set $prosperity to 0>>
<<set $dw to "false">>
<<set $iw to "false">>
<<set $cg to "false">>
<<set $bookt to "false">>
<<set $knowany to "false">>
Royal Court
<<set $viceroy to "false">>
<<set $treasurer to "false">>
<<set $panter to "false">>
<<set $marshal to "false">>
<<set $aide to "false">>
<<set $mage to "false">>
<<set $spymaster to "false">>
<<set $jester to "false">>
<<set $a1pay to 0>>
<<set $a2pay to 0>>
<<set $a3pay to 0>>
<<set $a4pay to 0>>
<<set $a5pay to 0>>
<<set $a6pay to 0>>
<<set $a7pay to 0>>
<<set $a8pay to 0>>
Event Variables
<<set $wevntlast1 to 0>>
<<set $cwevntlast1 to 0>>
<<set $cevntlast1 to 0>>
<<set $halllast1 to 0>>
<<set $wevntlast2 to 0>>
<<set $cwevntlast2 to 0>>
<<set $cevntlast2 to 0>>
<<set $totalconquest to 0>>
<<set $commonerevent1 to 1>>
<<set $war to 0>>
<<set $warweek to 0>>
<<set $feastinvite to 0>>
<<set $gotofeast to 0>>
<<set $banditry to 1>>
<<set $security to 0>>
Dailies/Weeklies
<<set $stopfeed to 0>>
<<set $fauxpas to 0>>
<<set $justice to 0>>
<<set $potion to 0>>
<<set $stopexercise to 0>>
<<set $faint to 0>>
<<set $goldconjure to 0>>
<<set $rain to 0>>
<<set $court to 0>>
<<set $fund to 0>>
<<set $courtmeeting to 0>>
<<set $courtmajor to 0>>
<<set $bandits to 0>>
<<set $inspect to 0>>
<<set $oldroads to 0>>
<<set $pricehike1 to 0>>
<<set $growpotevent to 0>>
<<set $newweapons to 0>>
<<set $potiongift to 0>>
<<set $famine to 0>>
<<set $cathedraldonation to 0>>
<<set $crusade to 0>>
NPC Variables
<<set $fnob = ["Duchess Eleanor","Countess Beatrice"]>>
<<set $mnob = ["Lord Eric"]>>
Lady Vanessa
<<set $vanessalbs to 120>>
<<set $vanessarespect to 60>>
Madam Catrain
<<set $catrainlbs to 140>>
<<set $catrainrespect to 70>>
Von Strengmann
<<set $strengmannrespect to 50>>
<<set $strengmanndiet to 0>>
Lady May
<<set $maylbs to 230>>
<<set $mayrespect to 90>>
<<set $mayfear to 100>>
Lord Charles
<<set $charlespast to 0>>
Madeleine the Baker
<<set $bakerlbs to 150>>
<<set $bakergrow to 0>>
<<set $baker to 0>>
<<set $bakerpay to 0>>
<<set $bakerglut to 0>>
<<set $pastry to 0>>
Gloria the Witch
<<set $witchboost to 0>>
<<set $glorialbs to 220>>
The Archbishop
<<set $archbishoplbs to 120>>
<<set $harvestprayer to 0>>
Annette the Alchemist
<<set $alchemist to 0>>
<<set $growthpotion to 0>>
Guildmaster Solomon
<<set $guildmaster to 0>>
Building
<<set $land to 20>>
<<set $usableland to 20>>
<<set $farms to 0>>
<<set $churches to 0>>
<<set $castles to 0>>
<<set $farmmod to 500>>
<<set $tpop to ($pop/20)>>
<<set $dungeon to 0>>
<<set $money to 10000>>
<<set $taxi to $pop*($tax/100)>>
<<set $taxget to 100>>
If you can see this, then shit's fucked.
-Somchu
<<goto "name">>You move to the mirror where you can see your
[[Slim body->m1]]
[[Average build->m2]]
[[Chubby body->m3]]
[[Obese body->m5]]
<<set $wmirror to "false">>
Looking into the mirror you can see your beautifully slim body. Boys drool at the sight of you and other women are jealous. From your sharp face, small and round boobs, thin waist, wide hips, thin thighs and tight ass, what man could resist?
Your body has made you confident and full of yourself, but a bit dull in the head.
<<nobr>>
<<set $selfest to 80>>
<<set $selfint to 2>>
<<set $selfglut to 0>>
<<set $lbs to 110>>
<<set $commonerrespect to 50>>
<<set $armyrespect to 30>>
<<set $merchantrespect to 30>>
<<set $clergyrespect to 20>>
<<set $noblerespect to 20>>
<<set $full to 0>>
<<set $cap to 8>>
<<set $fauxpas to 1>>
<<set $cal to 0>>
<<set $burn to $lbs/100>>
<<set $civilplanning to "false">>
<<set $canread to "false">>
<<set $economicplanning to "false">>
<<set $knowsmagic to "false">>
<<set $start to "true">>
<<set $size to 1>>
<<set $doorsize to 1>>
<<set $chairsize to 1>>
<<set $chairlb to 250>>
<</nobr>>
[[Get Dressed->get dressed1]]
Looking into the mirror you have the body of your average woman. Average face, average boobs, average waist, average butt, average thighs. In order for you to stick out you've had to read more than your average noble woman.
You feel okay about your body and you are a bit smarter than your average noble woman.
<<nobr>>
<<set $selfest to 60>>
<<set $selfint to 5>>
<<set $selfglut to 0>>
<<set $lbs to 140>>
<<set $commonerrespect to 50>>
<<set $armyrespect to 50>>
<<set $merchantrespect to 50>>
<<set $clergyrespect to 50>>
<<set $noblerespect to 50>>
<<set $full to 0>>
<<set $cap to 10>>
<<set $fauxpas to 1>>
<<set $cal to 0>>
<<set $burn to $lbs/100>>
<<set $civilplanning to "false">>
<<set $canread to "true">>
<<set $economicplanning to "false">>
<<set $knowsmagic to "false">>
<<set $start to "true">>
<<set $size to 2>>
<<set $doorsize to 1>>
<<set $chairsize to 1>>
<<set $chairlb to 250>>
<</nobr>>
[[Get Dressed->get dressed2]]looking into the mirror you see your chubby body. To many, you're an odd sight as only a few nobles are chubby. You have a round face with a slight double chin and large boobs that bounce and jiggle when you go up or down stairs. Holding up your boobs is your belly, which acts like a shelf for them. You have wide and well-padded hips, your thighs are thick and full—rubbing against each other down to your mid thigh—and, of course, your butt. A little larger than your boobs, your butt is full of jiggle and moves and bounces when you move. Due to your larger size you have low self esteem, but because of that you would often lock your self in your room and read.
Your much smarter than your average noble. However, not many people respect you due to your size.
<<nobr>>
<<set $selfest to 30>>
<<set $selfint to 7>>
<<set $selfglut to 40>>
<<set $lbs to 250>>
<<set $commonerrespect to 15>>
<<set $armyrespect to 20>>
<<set $merchantrespect to 25>>
<<set $clergyrespect to 15>>
<<set $noblerespect to 25>>
<<set $full to 0>>
<<set $cap to 15>>
<<set $fauxpas to 2>>
<<set $cal to 0>>
<<set $burn to $lbs/100>>
<<set $civilplanning to "false">>
<<set $canread to "true">>
<<set $economicplanning to "false">>
<<set $knowsmagic to "false">>
<<set $start to "true">>
<<set $size to 3>>
<<set $doorsize to 1>>
<<set $chairsize to 2>>
<<set $chairlb to 429>>
<</nobr>>
[[Get Dressed->get dressed3]]Looking in to the mirror, you are met by your fat face. Not only do you have a double chin, but you have the starts of a third. You have huge boobs, so large in fact that your dresses need metal rods just to support them. Your arms and hands have rolls, your belly is so large it has separated into two rolls, the lower of which reaches down to your mid thigh. Speaking of thighs, your thighs are always touching; they even touch a little past the knee. Since you are too wide to go through normal doors, your mother and father had to have extra-wide doors installed throughout the castle. Your ass is mammoth in size, you can easily fill 2-3 normal chairs. With your titanic size you have no self esteem or social skills.
All you do is sit in your room and read or eat, which has made you both a glutton and highly intelligent. Though nobody has any respect for you, only seeing you as a fat pig. Good luck.
<<nobr>>
<<set $selfest to 0>>
<<set $selfint to 10>>
<<set $selfglut to 70>>
<<set $lbs to 500>>
<<set $commonerrespect to 5>>
<<set $armyrespect to 10>>
<<set $merchantrespect to 10>>
<<set $clergyrespect to 5>>
<<set $noblerespect to 10>>
<<set $full to 0>>
<<set $cap to 30>>
<<set $fauxpas to 5>>
<<set $cal to 0>>
<<set $burn to $lbs/100>>
<<set $civilplanning to "true">>
<<set $canread to "true">>
<<set $economicplanning to "true">>
<<set $knowsmagic to "false">>
<<set $start to "true">>
<<set $size to 5>>
<<set $doorsize to 2>>
<<set $chairsize to 3>>
<<set $chairlb to 9999>>
<</nobr>>
[[Get Dressed->get dressed5]]You rummage around in your closet and pull out your nicest dress, and then easily pull it over you slim frame.
[[Swiftly walk down to the yard]]You rummage around in your closet and pull out your nicest dress, and then easily pull it over you average frame.
[[Walk down to the yard]]
You rummage around in your closet and pull out your nicest dress. You then spend about 10 minutes trying to put the dress on. Once it's on, you can feel that it's tight around your butt and belly.
[[Slowly walk down to the yard]]You rummage around in your closet and pull out your nicest dress. The dress is easily made with enough fabric to make three or ever four other normal-sized dresses. Even so, you take a deep breath, since you know that this is going to be a struggle.
After 30 mintues of wrestling with the dress, you're left a sweaty mess. But at least you're dressed, now.
[[Slowly waddle down to the yard]]Now fully clothed, you swing open your door and waltz out, swiftly moving down the halls towards the yard. You walk past several guards, their eyes glued to your boobs and ass, and then you finally reach the first floor of the castle.
You walk out into the yard, the large heavy doors leading to the it open. When you get there, instead of seeing a carriage with your mother and father, there is a single rider. How odd...
[[Ask where mother and father are?]]Now fully clothed, you swing open your door and waltz out, swiftly moving down the halls towards the yard. You walk past several guards, their eyes glued to your boobs and ass, and then you finally reach the first floor of the castle.
You walk out into the yard, the large heavy doors leading to the it open. When you get there, instead of seeing a carriage with your mother and father, there is a single rider. How odd...
[[Ask where mother and father are?]]Dressed as best as you can be, you slowly open your door and are hit with a wave of anxiety.
Maybe you should just go back into your room?
No! you can do this!
You step forward, moving into the hallway you start waddling your way down to the yard. After maybe 30-40 steps you are out of breath and starting to sweat. After catching your breath you continue your slow waddle.
Passing by some guards, you feel their eyes fill with disgust. You try to move faster, but all you end up doing is running out of breath faster and sweating more, every step causing your body jiggle.
Finally, you manage to get down to the first floor of the castle, taking a moment to catch your breath again. You walk out into the yard, the large heavy doors leading to the it open. When you get there, instead of seeing a carriage with your mother and father, there is a single rider. How odd...
[[Ask where mother and father are?]]Now dressed, you open your door and slowly walk out. As you move down the halls, your body jiggling, you pass a few guards. Feeling their eyes on you, you pick up your pace a bit.
Going down the stairs your boobs and belly nearly jiggle out of your dress, but you finally reach the first floor of the castle. You walk out into the yard, the large heavy doors leading to the it open. When you get there, instead of seeing a carriage with your mother and father, there is a single rider. How odd...
[[Ask where mother and father are?]]You walk up to the horseman. "Um, pardon me, where is my mother and father?" you ask. The man looks down at you with sadness in his eyes.
"My Lady... I'm sorry, but the King and Queen have sadly perished while at sea... I'm sorry, Queen <<print $name>>."
You drop to your knees and begain to wail.
~-~
The next few days were a blur of sadness, pain and anguish. After the kingdom held a memorial for the passed King and Queen, you were crowned. Now it is time to do your duty and rule your kingdom.
<<nobr>>
<<set $time to 1>>
<</nobr>>
[[I'm ready->first wake up]]Slowly you awaken to the sound of birds chirping and the warm sun light on your face. Looks like its time to get to work.
[[Get ready for the day->dashboard1]]You are currently in your castle. What would you like to do?
<<if $selfint gt 3>>
[[Look at Kingdom's Statistics]]<</if>><<if $time lte 4.5>><<if $lbs lte 429 or $doorsize gte 2>>
[[Procrastinate]]
[[Go to the Library]]
[[Go to the Dining Hall]]
[[Go to the Throne Room]]
<<if $rain is 0>>[[Go to the Courtyard]]<<else>>It's currently raining outside...<</if>>
<</if>>[[Upgrades]]<<if $aide isnot "false">>
[[Speak to Aide|Aide menu]]<</if>><</if>>
[[Look at Yourself]]<<if $time gte 4.5>>
[[Sleep]]<</if>>
<<if $lbs gte 429 and $doorsize lt 2>>
Looks like you're to fat to get through doors, maybe you should have them widened.
<</if>>
<<if $start is "true">><<nobr>>
<<set $fullness to (($full/$cap)*100).toFixed(0)>>
<<display "statcheck">>
<<set $respect to ($commonerrespect + $armyrespect + $merchantrespect + $clergyrespect + $noblerespect)/5>>
<</nobr>><<if def $time>><<display "timeofday">>, Day <<print $day>>, Week <<print $week>>
<</if>><<if def $time>>Queen<<else>>Princess<</if>> $name
Weight: <<print ($lbs).toFixed(0)>> lbs
Intelligence: <<print $selfint>>
Fullness: <<print $fullness>>%
Gluttony: <<print $selfglut>>%
Self Esteem: <<print $selfest>>%
Respect: <<print ($respect).toFixed(0)>>%
<<if $name is "Test">><<display "debug">><</if>>
<</if>>
<<display "opencredits">><<nobr>>
<<if $time is 1 or $time is 1.5>>Morning<</if>>
<<if $time is 2 or $time is 2.5>>Noon<</if>>
<<if $time is 3 or $time is 3.5>>Afternoon<</if>>
<<if $time is 4 or $time is 4.5>>Evening<</if>>
<<if $time gte 5>>Night<</if>>
<</nobr>>You ask your scribes for the current reports on your kingdom, and they bring out all the documents you've requested. <<if $selfint lte 3 or $canread is "false">>After looking the papers over, you decide you cannot understand any of it and return the documents to your scribes.<<else>>
---------------------------------------------------------------------
Economy
Your kingdom's treasury has <<print setup.formatNumber($money)>> Gold, and is making <<print setup.formatNumber($taxi)>> income per week in taxes with a <<print $tax>>% tax rate.<<if $selfint gt 6>>
Looking at the data, you can see that the kingdom spends <<print setup.formatNumber($spend)>> Gold per week.<</if>><<if $tradepolicy is "Net Exporter">>
In addition, your Kingdom is selling <<print $tpop>> food for <<print ($tpop * $tgold)>> gold per week.<</if>>
---------------------------------------------------------------------
Food and Population
Your kingdom has a population of <<print setup.formatNumber($pop)>>.
The kingdom has <<print setup.formatNumber($foodst)>> units of food stored away.<<if $selfint gt 6>>
Looking at the data, you can see that the kingdom will go through <<print setup.formatNumber($subf + $var)>> food per week<<if $farms gte 1>>, and is producing <<print setup.formatNumber($farms * $farmmod)>> food<</if>>.<</if>><<if $tradepolicy is "Net Importer">>
In addition, your Kingdom is buying <<print ($tpop * $tfood)>> food for <<print $tpop>> gold per week.<</if>>
---------------------------------------------------------------------
Approval Ratings:
The Noble Class has <<print $noblerespect>>% respect towards you.
The Clergy has <<print $clergyrespect>>% respect towards you.
The Merchant Class has <<print $merchantrespect>>% respect towards you.
The Military has <<print $armyrespect>>% respect towards you.
The Commoners have <<print $commonerrespect>>% respect towards you.
---------------------------------------------------------------------
Other Reports:
<<display "crimelevel">>
---------------------------------------------------------------------
<</if>>
<<if $economicplanning is "true">>
[[Economic Planning]]<</if>><<if $civilplanning is "true">>
[[Civil Planning]]<</if>>
[[Back->dashboard1]]
You lay down in your bed after a long day of what ever a Queen does to get some sleep, since you will have to do it all over again tomorrow.
<<nobr>>
<<set $time to 1>>
<<set $day to $day + 1>>
<<set $weekcheck to $weekcheck + 1>>
<<display "dailyeventresets">>
<<display "dietcheck">>
<<set $taxi to ($pop*($tax/$taxget)).toFixed(0)>>
<</nobr>>
<<if $weekcheck is 7>>[[Continue->End of week]]<<else>>[[Continue->wakeup]]<</if>>Either not sure what to do or just not wanting to do anything, you take some time to just hang around.
<<set $time to $time + 1>>
[[Back->dashboard1]]You <<display "movementdesc">> down to the castle's library<<if $lbs gte 250>><<display "catchbreath">><</if>>.
[[Enter the Library]]You decide to do some Economic planning.
Current Tax Rate: <<print $tax>>%<<if $tax lt 100>>
[[Increase Tax Rate]]<</if>><<if $tax gt 0>>
[[Reduce Tax Rate]]<</if>>
Current Trade Policy: <<print $tradepolicy>> <<if $tradepolicy isnot "Net Importer">>
[[Become Net Importer]]<</if>><<if $tradepolicy isnot "Neutral">>
[[Become Net Neutral Trader]]<</if>><<if $tradepolicy isnot "Net Exporter">>
[[Become Net Exporter]]<</if>>
[[Back->Look at Kingdom's Statistics]]You decide to do some Civil planning.
<<if $usableland gte 1>> You have <<if $usableland gte 2>><<print $usableland>> plots<<else>> a plot<</if>> of land to available in your kingdom.<</if>>
<<if $farms gte 1>>You have <<print $farms>> Farm<<if $farms gt 1>>s<</if>> <</if>><<if $usableland gte 1 and $money gte 5000>>[[Build a Farm]] (Costs 5,000 Gold)
<</if>><<if $selfint gte 15>><<display "agriplan">>
<</if>><<if $churches gte 1>>You have <<print $churches>> Church<<if $churches gt 1>>es<</if>> <</if>><<if $usableland gte 1 and $money gte 5000>>[[Build a Church]] (Costs 5,000 Gold)
<</if>><<if $castles gte 1>>You have <<print $castles>> Castle<<if $castles gt 1>>s<</if>> <</if>><<if $usableland gte 1 and $money gte 5000 and ($pop * 0.0001) gte $castles>>[[Build a Castle]] (Costs 5,000 Gold)
<</if>><<if $oldroads gte 1>><<display "infastructure">>
<</if>>[[Back->Look at Kingdom's Statistics]]<<nobr>>
<<if $lbs lt 140>>quickly walk<</if>>
<<if $lbs gte 140 and $lbs lt 250>>walk<</if>>
<<if $lbs gte 250 and $lbs lt 275>>slowly walk<</if>>
<<if $lbs gte 275 and $lbs lt 400>>waddle<</if>>
<<if $lbs gte 400>>slowly waddle<</if>>
<</nobr>>Entering the Library you see rows upon rows of bookscases filling the large circular room, each one reaching up the the ceiling. On top of the bookcases lining the walls, there is a U-shaped group of bookcases in the center of the room, as well as a large desk and <<display "librarychair">>
<<display "Library">><<if $lbs gte 510 and $chairsize is 0>>Seeing that your chair is currently in ruins and you can't stand standing, there isn't much you think you can handle doing. Perhaps it's time to get a new chair...<<else>>What would you like to do?
<<if $time lte 4.5>>
<<if $economicplanning is "false" and $canread is "true">>
[[Read about Economic Planning]]<</if>><<if $civilplanning is "false" and $canread is "true">>
[[Read about Civil Planning]]<</if>><<if $canread is "true">>
[[Read a book to pass the time]]<</if>><<if $knowsmagic is "false" and $canread is "true" and $bookt is "false">>
[[Maybe learn about Sorcery?]]<</if>>
<<if $canread is "false">>[[Learn how to read]]<</if>>
<<if $bookt is "true">>[[Learn about Sorcery]]<</if>><</if>><</if>>
[[Leave->leavelibrary]]<<nobr>><<if $chairsize is 0>>the crushed remains of a poor chair that couldn't handle your sheer weight<</if>>
<<if $chairsize is 1>>a well-crafted chair, suitable for a royal such as yourself<</if>>
<<if $chairsize is 2>>a large chair, suitable for someone as heavy as you<</if>>
<<if $chairsize is 3>>a huge chair, designed to handle the size and weight of your fat ass<</if>><</nobr>>You look through your libary, looking through shelf after shelf. Finally, after some time searching, you find a book titled "How To Not Crash The Economy". With a smile on your face and take the book and go back over to your desk.
<<set $time to $time + 1>><<set $estudy to $estudy + $selfint>>
<<if $estudy gte 100>>After hours and hours of study, you finally understand [[how to do Economic Planning]]!<<else>><<display "ecostudy1">>
After reading for a bit you feel like you need a break.
<<if $chairlb lt $lbs>>[[Take a //break//->chairbreaklb]]<<else>>[[Take a break->Library]]<</if>><</if>>You look through your libary, looking through shelf after shelf. Finally, after some time searching, you find a book titled "Civil Planning for Dummies". With a smile on your face and take the book and go back over to your desk.
<<set $time to $time + 1>><<set $cstudy to $cstudy + $selfint>>
<<if $cstudy gte 100>>After hours and hours of study, you finally understand [[how to do Civil Planning]]!<<else>><<display "civilstudy1">>
After reading for a bit you feel like you need a break.
<<if $chairlb lt $lbs>>[[Take a //break//->chairbreaklb]]<<else>>[[Take a break->Library]]<</if>><</if>>You decide to look for a book to pass the time.
<<set $time to $time + 1>>
<<display "bookcheck">>Looking throughout your library you find a large, black, almost burnt-looking book. Inscribed on the front of the book in red gold are the words "Isingeniso Kumlingo Vol. 1". The language is one that you have not seen before.
Opening the book you see that the first few pages consist of several languages and, after searching for a few minutes, you find a passage in English, which reads:
//"Hello, Reader. Unless you have already done some magic you most likey will not be able to read this book. But have no fear, just read this incantation and the book will translate itsself for you: Humusha manje!"//
[[Read the incantation aloud]]
[[Close the book]]You call for your best scribe to come to the library. Once she arrives, you ask her to teach you how to read.
<<set $time to $time + 1>><<set $rstudy to $rstudy + $selfint>>
<<if $rstudy gte 100>>After many hours of training and practice, you are finally [[able to read]]!<<else>><<if $chairlb lt $lbs>>[[Take a //break//->chairbreaklb]]<<else>>[[Take a break->Library]]<</if>><</if>>You <<if $chairsize is 0>>stand<<else>>sit down<</if>> at your desk, open the book and navigate to the Table of Contents. Here you can see everything that the book covers.
<<display "sorcbookcontents">>You <<display "movementdesc">> your way out of the castle's library.
<<display "hallwayevent">><<nobr>>
<<set $weekcheck to 0>>
<<set $week to $week + 1>>
<<set $foodst to $foodst - $subf + ($tpop * $tfood) + ($farms * $farmmod)>>
<<set $revenue to $taxi - $spend + ($tpop * $tgold)>>
<<set $money to $money + $revenue>>
<<if $foodst gte $pop>>
<<set $pop to $pop * $popg>>
<<set $pop to ($pop).toFixed(0)>>
<</if>>
<<if $warweek gt 1>>
<<set $warweek to $warweek - 1>>
<</if>>
<<display "crimechecks">>
<<display "weeklyresets">>
<</nobr>>Over the past week, the Kingdom has spent <<print setup.formatNumber($spend)>> gold and made <<print setup.formatNumber($taxi)>> in taxes<<if $tradepolicy is "Net Exporter">> and <<print setup.formatNumber($tpop * $tgold)>> in trade profits<</if>>, giving the Treasury a revenue of <<print setup.formatNumber($revenue)>> gold.
The population has consumed <<print setup.formatNumber($subf)>> units of food<<if $farms gte 1>> and produced <<print setup.formatNumber($farms * $farmmod)>> food<</if>><<if $tradepolicy isnot "Neutral">>, and the Kingdom has <<if $tfood lt 0>>sold an additonal <<print setup.formatNumber($tpop)>> food for <<print setup.formatNumber($tpop * $tgold)>><<else>>imported <<print setup.formatNumber($tpop * $tfood)>> food for <<print setup.formatNumber($tpop * $tgold)>><</if>><</if>>.
The population has grown to <<print setup.formatNumber($pop)>>.
<<set $tradepop to ($pop/20)>><<set $subf to $pop*$feedpop>>
~-~
<<display "weeklyevent">>
~-~
<<display "waevent2">>
[[New Week->wakeup]]Slowly you wake up to the sound of birds chirping and the warm sun light on your face. Looks like it's time to get to work.
<<if $lbs gte 800>>[[Get ready for the day->cantgetup]]<<else>>[[Get ready for the day->wakeup-events]]<</if>><<set $canread to "true">><<if $chairlb lt $lbs>><<goto "chairbreaklb">><</if>><<display "Library">><<set $civilplanning to "true">><<if $chairlb lt $lbs>><<goto "chairbreaklb">><</if>><<display "Library">><<set $economicplanning to "true">><<if $chairlb lt $lbs>><<goto "chairbreaklb">><</if>><<display "Library">>You speak the works on the page and the book begins to glow. As you are looking at the page, the strange words start to morph and move into English, and after a few seconds the whole book has morphed itself so that you may understand it.
<<set $bookt to "true">>
[[Continue->Learn about Sorcery]]You decide to close the book and set it back on its shelf for now.
<<display "Library">>You turn to the chapter about decreasing weight. As you read, you learn more and more about how the spell works. As far as you can tell, the spell cannot increase the user's weight. Instead, who ever you cast the spell on will gain 15% of what you weigh.
<<set $time to $time + 1>><<set $m3study to $m3study + $selfint>>
<<if $m3study gte 100 and $time lte 4>>You have finished reading this chapter. Maybe you should go [[test out your new knowledge->weightincrease1]].<</if>>
[[Back->sorcbookcontents]]You turn to the chapter about decreasing weight. As you read, you learn more and more about how the spell works. As far as you can tell, the spell cannot decrease the users weight. Instead, who ever you cast the spell on will lose 15% of what you weigh, causing you to gain the weight they lost.
<<set $time to $time + 1>><<set $m2study to $m2study + $selfint>>
<<if $m2study gte 100 and $time lte 4>>You have finished reading this chapter. Maybe you should go [[test out your new knowledge->weightdecrease1]].<</if>>
[[Back->sorcbookcontents]]You turn to the chapter about conjuring gold and begin reading its contents.
After reading for a bit you decide to take a rest.
<<set $time to $time + 1>><<set $m1study to $m1study + $selfint>>
<<if $m1study gte 100 and $time lte 4>>You have finished reading this chapter. Maybe you should go [[test out your new knowledge->goldconjure1]].<</if>>
[[Back->sorcbookcontents]]<<nobr>>
<<set $time to $time + 1>>
<<set $goldconjure to 1>>
<</nobr>>Closing the book, you stand up from the desk and take a deep breath.
Remembering what you had learned in the book you extend your hand out infront of you, then you speak the cantaion:
//"Letha imali!"//
<<if random(0,$selfglut) gte 50>><<display "goldconjure1-2">><<else>><<display "goldconjure1-1">><</if>>
[[Back->sorcbookcontents]]What would you like to learn?
<<if $time lte 4.5>><<if $m1study gte 100>><<if $goldconjure is 0>>[[Conjure gold->goldconjure1]]<<else>>You don't feel like you can cast this spell again today...<</if>><<else>>[[Learn how to conjure gold]]<</if>>
<<if $m3study gte 100>>[[Practice increasing weight->weightincrease1]]<<else>>[[Learn how to increase weight]]<</if>>
<<if $m2study gte 100>>[[Practice decreasing weight->weightdecrease1]]<<else>>[[Learn how to decrease weight]]<</if>>
<</if>><<if $chairlb lt $lbs>>[[Finish Reading->chairbreaklb]]<<else>>[[Finish Reading->Close the book]]<</if>><<if $knowany is "true">>Sorry, this spell is still under development.<<else>>Unfortunately, you do not know anyone you can test this spell on.<</if>>
[[Back->sorcbookcontents]]<<if $knowany is "true">>Sorry, this spell is still under development.<<else>>Unfortunately, you do not know anyone you can test this spell on.<</if>>
[[Back->sorcbookcontents]]You <<display "movementdesc">> down to the castle's Dining Hall<<if $lbs gte 250>><<display "catchbreath">><</if>>.
[[Enter the Dining Hall]]<<if $respect lte 1 or $commonerrespect lt 2 or $merchantrespect lt 2 or $noblerespect lt 1>>Unfortunately, you aren't respected enough by your people to be able to enforce this tax policy...<<else>><<nobr>>
<<set $tax to $tax + 1>>
<<set $commonerrespect to $commonerrespect - 2>>
<<set $merchantrespect to $merchantrespect - 2>>
<<set $noblerespect to $noblerespect - 1>>
<<set $taxi to ($pop*($tax/$taxget)).toFixed(0)>>
<</nobr>>You decide to raise the tax rates in your Kingdom to <<print $tax>>%.<</if>>
<<display "Economic Planning">><<nobr>>
<<set $tax to $tax - 1>>
<<set $commonerrespect to $commonerrespect + 1>>
<<set $merchantrespect to $merchantrespect + 1>>
<<set $taxi to ($pop*($tax/$taxget)).toFixed(0)>>
<</nobr>>You decide to reduce the Kingdom's tax rate to <<print $tax>>% in an effort to please the population.
<<display "Economic Planning">>Before we start, please pick a name for your character.
<<textbox "$name" "Sasha" "name2">>
<<set $aide to "false">>
<<set $AidM to "false">>
<<set $AidC to "false">>You are <<print $name>>. Is that correct?
[[Yes->init]]
[[No->name]]Entering the dining hall through the huge main doors, you see the grand oak table at which the Royal Family would eat and host feasts. Great columns line the room, holding up the high celling above. Two huge chandeliers hang from the ceiling, filling the room with light.
From across the room you can pick up on the smells of fine ales and fresh meat wafting out of the kitchen<<if $selfglut gte 50>>, causing your mouth to water<</if>>.
Your eyes run over the rows of chair that line the grand table, until your gaze reaches the end where you see <<display "librarychair">>.
<<if $chairsize is 0>>Seeing that your chair is currently in ruins and you don't feel like eating while standing<<if $lbs gte 510>>(or standing at all, really)<</if>>, you decide that now isn't the best time for a meal. Perhaps it's time to get a new chair...
[[Leave->leavedininghall]]<<else>>[[Take your seat|Dininghallsitdown]]<</if>><<nobr>>
<<if $full gt $cap>>
<<set $cap to $cap + (($full - $cap)*0.1)>>
<</if>>
<<if $fullness lt 35>>
<<set $cap to $cap * 0.9>>
<</if>>
<<if $fullness lt 100>>
<<set $selfglut to $selfglut - random(1,(10-($fullness/10)))>>
<</if>>
<<set $full to 0>>
<<set $lbs to $lbs + ($cal * 0.2) - ($burn * 0.2)>>
<<set $cal to 0>>
<<set $burn to $lbs/150>>
<</nobr>>, having to <<if $lbs lt 510>>stop to catch your breath <<if $lbs gte 350>>several<<else>>a few<</if>> times during the short journey there<<else>>constantly stop to lean against a wall to catch your breath<<if $lbs gte 600>> Eventually you reach a point where you have to summon one of your servants to help you reach your destination..<</if>><</if>>What would you like to do?
<<if $time lte 4.5>><<if $fullness lt 100 + $selfglut>>
[[Have a meal]]<<else>>You couldn't eat another bite with how full you are...
[[Host a Feast]]<</if>><<if $baker is 1>>
[[Call for Madeleine]]<</if>><</if>>
[[Leave->leavedininghall]]In order to increase the Kingdom's food supply, you put out a decree for the merchants of your people to start importing from neighboring countries.<<nobr>><<set $tradepolicy to "Net Importer">>
<<set $tfood to $trademod>>
<<set $tgold to -1>><</nobr>>
<<display "Economic Planning">>You decide to return your Kingdom to being a Net-Neutral trading country, putting out a decree to your Merchants to inform them of such.
<<nobr>><<set $tradepolicy to "Neutral">>
<<set $tfood to 0>>
<<set $tgold to 0>><</nobr>>
<<display "Economic Planning">>In order to increase the Kingdom's profits, you put out a decree for the merchants of your people to increase exports to neighboring countries.<<nobr>><<set $tradepolicy to "Net Exporter">>
<<set $tfood to -1>>
<<set $tgold to $trademod>><</nobr>>
<<display "Economic Planning">><<if $lbs gt 119>><<display "normal">><<else>>
Looking into the mirror you can see your beautifully slim body. Boys drool at the sight of you and other women are jealous. From your sharp face, small and round boobs, thin waist, wide hips, thin thighs and tight ass, what man could resist? (old, will be updated)
<</if>><<if $lbs gt 510 and $wmirror is "false">><<display"bmirror">><<else>><<display "underweight">><</if>>
[[Back->dashboard1]]<<if $lbs gt 144>><<display "soft">><<else>>
Looking into the mirror you have the body of your average woman. Average face, average boobs, average waist, average butt, average thighs. In order for you to stick out you've had to read more than your average noble woman. (old, will be updated)
<</if>><<if $lbs gt 210>><<display "chubby">><<else>>
Looking into the mirror you are met with your round face, which is a bit softer than normal these days.
Gazing further down you see that you have soft boobs that bounce and jiggle when you go up or down stairs. Below your boobs is your belly, which is covered in a soft layer of fat. You have wide and well-padded hips, thighs that are thick and fully rubbing against each other and, of course, your butt. A little larger than your boobs, your butt is full of jiggle and moves and bounces when you move.
<</if>><<if $lbs gt 260>><<display "plump">><<else>>Looking into the mirror you see your chubby body.
To many you're an odd sight, as only a few nobles are chubby. You have a round face with a slight double chin and large boobs that bounce and jiggle when you go up or down stairs. Holding up your boobs is your belly, which acts like a shelf for them. You have wide and well-padded hips, your thighs are thick and full—rubbing against each other down to your mid thigh—and, of course, your butt. A little larger than your boobs, your butt is full of jiggle and moves and bounces when you move.
<</if>><<if $lbs gt 300>><<display "fat">><<else>>Looking into the mirror you can see that you are no longer just a little chubby, but downright plump.
Your face is more of the same roundness with a slight double chin and your neck is thicker, covered in a small layer of fat. No longer is your weight contained to your boobs, belly, ass, and thighs. Your shoulders now have a bit of soft flesh covering them, your arms are starting to become filled with fat, even your fingers are a bit plumper!
Focusing back on your assets you can see that your boobs are now as large if not bigger than your head, to support your huge milkers your gut has formed a shelf. Your belly is one of the softest things that you have ever felt, to the point that sometimes you find yourself mindlessly rubbing it when you're thinking. Your hips are now coated in a thick heavy layer of fat, making your body about 2 feet wide.
Turning around you can see your juicy ass, which is nice and round, its softness rivals that of your belly. You have thick thighs which are always rubbing against each other, touching a bit past your mid thigh. You turn back facing foward with a quick motion, causing your whole body to shake and jiggle. Maybe it's not so bad...?
<</if>><<if $lbs gt 369>><<display "Girthy">><<else>>
looking into the mirror you can see that you are downright fat. Really fat.
Your face is even more rounded with a permanent double chin, your neck is thick, covered in a layer of fat. Your shoulders are looking even larger and squishier, your arms are starting to look not unlike hambones, and your fingers are becoming plumper as well.
Focusing back on your assets you can see that your boobs are easily a bit larger than your head, sitting proudly on your large gut. The belly in question having gotten large enough to sag over the upper parts of your thighs. Your blubbery hips are so coated in fat that you are now about 2 and a half feet wide. Turning around you can see your rear, which could possibly be used as a shelf with how much it sticks out, if not for how jiggly it is. Your thunder thighs are constantly grinding against each other, with only parts of the lower thighs able to escape each other. You turn back to face foward with a quick motion, causing your whole body to shake and jiggle.
God, you're getting fat, maybe it's time to cut back on the sweet rolls... But a part of you likes it...
<</if>><<if $lbs gt 510>><<display "morbid">><<else>>
Looking in to the mirror, you are met by your fat face. Not only do you have a double chin, but you have the starts of a third. You have huge boobs, so large, in fact, that your dresses need metal rods just to support them. Your arms and hands have rolls. Your belly is so large it has separated into two rolls, the lower of which reaches down to your mid thigh. Speaking of thighs, your thighs are always touching; they even touch a little past the knee. (old, will be updated)
<</if>><<if $lbs gt 600>><<display "corpulent">><<else>>
You look at your extra wide mirror, feeling embarrassed. How did you let it get this bad? Maybe its not too late to go back? Lose all this lard, get your old body back. But god, the bigger you get, the more lard you pack on the more you seem to like it.
Looking at your face you see fat cheeks, plump lips and three chins. You know it should be ugly, disgusting, but you can't help but feel that it's kind of endearing.
Your shoulder and back are coated lard and rolls, your arms are thick and heavy, but soft as a pillow. your boobs are huge, once they may have been called jugs but now they're more like barrels. Your belly is huge, hanging down to your knees, being made up of two huge rolls that could easily crush a person, yet it's so soft. Your hips are so soft and wide, you can't get through most normal doors, and your chairs need to be made special, not just to hold you weight but wide enough to fit your huge hips but also to fit that ass of yours.
Your rear reaches far back, when you sit it pushes you up about a foot and a half. Your thighs have only gotten larger, each in a war with each other at all times for space. As of late, your belly has joined this fight. Look at yourself, you see that you're sweating just from standing.
If you keep putting on weight at this rate you won't be able to lose it, only time will tell what will happen...
<</if>><<if $lbs gt 750>><<display "barelymobile">><<else>>You grab a roll of you belly...
//Huff...//
It would seem that you have only gained weight...
//Huff... Huff...//
Do you hear that?
//Huff... Huff...//
Thats right. You're so fat that you've run out of breath while simply standing. How did you let this happen?
Your face is drenched in fat, which has started to move around your eyes. Your cheeks are huge and filled with fat, you lips too are filled with fat. Your three chins have started growing a fourth chin, and your neck is now just a roll.
Your shoulders and back are just rolls now, so blubbery that you can't even raise your arms above your head, though your arms are so heavy you wouldn't be able to do it anyways. Your boobs are huge and stick out maybe two feet in front of you, however your boobs have lost the race outwards to your belly. Your gut has only gotten bigger, rounder, softer, and lower, hanging down to your knees. Your hips are covered in atleast a foot of fat on each side. Behind you is your ass, which is a bit larger than your belly--pushing out past two and a half feet back--yet its as soft as a pillow. Because of your belly's size, you can't see your thighs, however you can see that your calves have started to touch. your whole body is covered in a thick layer of sweat, your face is beet red and your legs ache just from standing, maybe you should just go back to sitting on your ass and stuffing your fat face...
Face it, you're never losing this weight.
<</if>>You grab a roll of you belly...
//Huff... Huff...//
It would seem that you have gained even more weight...
//Huff... Huff... Huff...//
...You lean against a wall to try and catch your breath...
//Huff... Huff... Huff...//
Your entire face is completely coated in fat, and your cheaks are so big that they are starting to meld in with your four chins, which now cover your entire neck.
Your blubbery shoulders and back are getting large enough that you are barely even able to lift your pillowy arms, though they are so heavy you that you can only stand to lift them just enough to stuff food in your mouth. Your boobs are titanic and stick out maybe three feet infront of you. However, your belly is still far ahead of them, having only gotten bigger, rounder, softer, and lower. At this point, your huge gut hangs down past your knees. Your hips are covered in atleast two feet of fat on each side. Behind you is your ass, which is a bit larger than your belly, pushing out past four and a half feet back. Because of how low your belly hangs you can't see your thighs, but you can see that your calves are touching.
Your whole body is covered in a thick layer of sweat, your face is beet red from exertion and your legs are burning just from standing, maybe you should just go back to sitting on your ass and stuffing your fat face...
At this point, you aren't sure how much longer you'll be able to even stand.<<if $lbs gt 100>><<display "slim">><<else>>Looking deeply into the mirror, you're met with a ghastly reflection.
You can see the bones in your face, you're so skinny that your eyes appear to bulge out of your head, your lips to have suffered being nothing more than thin lines. Looking at your neck every muscle and tube is clearly visible. Looking down at your chest you see nothing but skin stretched over your ribcage. You have no belly, no ass, and no thighs.
You are a stick figure, even peasants aren't this thin!
<</if>>You <<display "movementdesc">> your way out of the castle's dining hall.
<<display "hallwayevent">><<if $selfglut gte 100>><<goto "havemealfullgluttony">><<else>>You call a servant over to request that a meal be prepared for you. What would you like to request?
<<if ($selfglut - ($fullness / 2)) lt 60>>[[Light Meal]]
<</if>>[[Average Meal]]
[[Large Meal]]<<if $selfglut gte 70>>
[[Just make a full-on feast->havemealfullgluttony]]<<else>>
[[Nevermind->nomeal]]<</if>><</if>>WIP
<<display "sittinghall">><<set $meal to 4>>Unable to contain your gluttony, you call upon your servants to prepare a feast fit for a Queen such as yourself.<<if $marshal is "Strengmann" and either(1,3) is 1 and $lbs gt 210>>
<<display "strengmannmeal">><<else>> After what felt like an eternity for you and your growling stomach, the first wave of servants arrive from the kitchen with your first course, which you immediately start to shovel into your maw.
<<nobr>>
<<set $foodst to ($foodst - ($cap*1.5)).toFixed(0)>>
<<set ($cal to $cal + ($cap)*1.5)>>
<<set $full to $cap*(($selfglut/100)*2)>>
<<if $selfglut lt 100>>
<<set $selfglut to $selfglut + 10>>
<</if>>
<</nobr>>
Eventually you finish the last course and are left leaning back, your stomach filled beyond the brim from your feast. With some effort, you manage to get up from your seat as your servants work to carry away the piles of dishes that you left.
<<set $time to $time + 1>>
[[Continue->leavedininghall]]<</if>><<nobr>>
<<if $selfglut gt 100>>
<<set $selfglut to 100>>
<</if>>
<<if $selfglut lt 0>>
<<set $selfglut to 0>>
<</if>>
<<if $selfest gt 100>>
<<set $selfest to 100>>
<</if>>
<<if $selfest lt 0>>
<<set $selfest to 0>>
<</if>>
<<if $noblerespect gt 100>>
<<set $noblerespect to 100>>
<</if>>
<<if $clergyrespect gt 100>>
<<set $clergyrespect to 100>>
<</if>>
<<if $armyrespect gt 100>>
<<set $armyrespect to 100>>
<</if>>
<<if $merchantrespect gt 100>>
<<set $merchantrespect to 100>>
<</if>>
<<if $commonerrespect gt 100>>
<<set $commonerrespect to 100>>
<</if>>
<<if $noblerespect lt 0>>
<<set $noblerespect to 0>>
<</if>>
<<if $clergyrespect lt 0>>
<<set $clergyrespect to 0>>
<</if>>
<<if $armyrespect lt 0>>
<<set $armyrespect to 0>>
<</if>>
<<if $merchantrespect lt 0>>
<<set $merchantrespect to 0>>
<</if>>
<<if $commonerrespect lt 0>>
<<set $commonerrespect to 0>>
<</if>>
<<if $bakerglut lt 0>>
<<set $bakerglut to 0>>
<</if>>
<<if $banditry lt 0>>
<<set $banditry to 0>>
<</if>>
<<set $spend to $moneye + $a1pay + $a2pay + $a3pay + $a4pay + $a5pay + $a6pay + $a7pay + $a8pay + $bakerpay>>
<</nobr>>You sit down in your seat. <<display "Dining Hall">><<if $selfglut gte 30>><<goto "unhealthylight">><<else>>You decide to request a rather light meal be made for you. The servant nods and heads into the kitchen.
<<nobr>>
<<set $foodst to $foodst - 1>>
<<set $cal to $cal + 0.5>>
<<set $full to $full + 1>>
<</nobr>>
After a few minutes the servant arrives, setting down a dish of soup and bread before you, which you begin eating. Once you finish, a servant comes and takes the dish back to the kitchen.
<<set $time to $time + 1>>
[[Continue->sittinghall]]<</if>><<if $selfglut gte 45>><<goto "unhealthyaverage">><<else>>You decide to request a normal-sized meal be made for you. The servant nods and heads into the kitchen.
<<nobr>>
<<set $foodst to $foodst - 4>>
<<set $cal to $cal + 2>>
<<set $full to $full + 4>>
<<set $selfglut to $selfglut + 1>>
<</nobr>>
After several minutes the servant returns with a dish of <<print either("fresh steak","poultry","cooked fish","wild-caught game")>> and <<print either("soup","vegetables","fruit","bread")>>. Once the servant sets the dish before you and backs away you begin eating.
<<set $time to $time + 1>>
Once you finish your meal, a servant comes to collect the silverware.
[[Continue->sittinghall]]<</if>><<if $selfglut gte 60>><<goto "unhealthylarge">><<else>>Feeling rather hungry, you decide to request a larger meal be made for you. The servant nods and heads into the kitchen.
<<nobr>>
<<set $foodst to $foodst - 8>>
<<set $cal to $cal + 4>>
<<set $full to $full + 8>>
<<set $selfglut to $selfglut + 3>>
<</nobr>>
After several minutes the servant returns with a <<print either("variety of meats","meat pie","selection of meats and cheeses")>>, as well as various side dishes. Once the servant sets the dish before you and backs away you begin eating.
<<set $time to $time + 1>>
Once you finish your meal, a servant comes to collect the silverware.
[[Continue->sittinghall]]<</if>>You decide that you aren't actually that hungry right now and send the servant away.
<<display "sittinghall">>You decide to request a "light" meal be made for you. The servant nods and heads into the kitchen.
<<nobr>>
<<set $foodst to $foodst - 2>>
<<set $cal to $cal + 1>>
<<set $full to $full + 2>>
<<set $selfglut to $selfglut + 1>>
<</nobr>>
After a few minutes the servant arrives, setting down a hearty-looking dish of stew and bread before you, which you begin eating. Once you finish, a servant comes and takes the dish back to the kitchen.
<<set $time to $time + 1>>
[[Continue->sittinghall]]<<set $meal to 2>>You decide to request a meal that you would consider to be normal-sized. The servant nods and heads into the kitchen.<<if $marshal is "Strengmann" and random(1,3) is 1 and $lbs gt 210>>
<<display "strengmannmeal">><<else>>
<<nobr>>
<<set $foodst to $foodst - 6>>
<<set $cal to $cal + 4>>
<<set $full to $full + 6>>
<<set $selfglut to $selfglut + 2>>
<</nobr>>
After several minutes the servant returns with a platter of <<print either("fresh steak","poultry","cooked fish","wild-caught game")>> and <<print either("stew","vegetables","fruit","bread","pastries")>>. Once the servant sets the dish before you you begin eating.
<<set $time to $time + 1>>
Once you finish your meal, a servant comes to collect the silverware.
[[Continue->sittinghall]]<</if>><<set $meal to 3>>Feeling ravenous, you decide to request a larger meal be made for you. The servant nods and heads into the kitchen.<<if $marshal is "Strengmann" and random(1,3) is 1 and $lbs gt 210>>
<<display "strengmannmeal">><<else>>
<<nobr>>
<<set $foodst to $foodst - 15>>
<<set $cal to $cal + 10>>
<<set $full to $full + 15>>
<<set $selfglut to $selfglut + 6>>
<</nobr>>
After several minutes the servant returns with a large <<print either("variety of meats","meat pie","selection of meats and cheeses")>>, as well as plethora of side dishes. Once the servant sets the dish before you, you quickly begin eating.
<<set $time to $time + 1>>
Once you finish your meal, a servant comes to collect the silverware.
[[Continue->sittinghall]]<</if>><<if $chairlb lt $lbs>><<goto "chairbreakdh">><</if>>You are currently <<if $chairsize is 0>>standing<<else>>sitting<</if>> in the Dining Hall. <<display "Dining Hall">>In the upgrade tab you can upgrade your castle, however it does cost gold, so make sure you don't spend all your money.
---------------------------------------------------------------------
Current Upgrades:
---------------------------------------------------------------------
<<if $wmirror is "true">>Large Mirror
<<else>>Normal Mirror
<</if>><<if $doorsize is 2>>Widened Castle Doors
<<else>>Normal Castle Doors
<</if>><<if $chairsize is 1>>Normal Chairs
<</if>><<if $chairsize is 2>>Large Chairs
<</if>><<if $chairsize is 3>>Extra Large Chairs
<</if>>
---------------------------------------------------------------------
Available Upgrades:
---------------------------------------------------------------------
<<if $wmirror is "false" and $money gte 2500>>To [[Buy a larger Mirror]] it will cost 2,500 gold.
<</if>><<if $doorsize lt 2 and $money gte 5000>>To [[Widen your Doors]] it will cost 5,000 gold.
<</if>><<if $chairsize lt 1 and $lbs lt 250 and $money gte 1000>>To [[Get new Chairs]] it will cost 1,000 gold.
<</if>><<if $chairsize lt 2 and $lbs gte 250 and $money gte 1500>>To [[Get larger Chairs]] it will cost 1,500 gold.
<</if>><<if $chairsize lt 3 and $lbs gte 429 and $money gte 2000>>To [[Get even larger Chairs]] it will cost 2,000 gold.<</if>>
---------------------------------------------------------------------
[[Back|dashboard1]] <<if $lbs gt 429>><<display "obese">><<else>>
God, the mirror is fulled with your girth. No matter where you look its filled with your flesh.
Your face is fat, your cheeks are starting to grow with lard, your lips have started to grow as they fill with fat, and you have a well-defined double chin. Your neck has started to blend into the rest of your body. Your shoulders and back now are filled with lard. Your arms are like fat-filled pillows, your fingers are like fat sausages.
Your boobs are large and still round, if it wasn't your fat belly your back would be killing you. Speaking of your belly, it has grown just like the rest of your body. No longer is it just one roll, it is now two soft, warm rolls. Moving down to your hips you can see how wide you have gotten. Your hips graze doors, bump into things, rip dresses and fill chairs.
And, of course, with huge hips you have a huge ass. Your butt makes a large jiggly shelf, no matter what suface you sit on, you can sit on it with extreme comfort. Where your ass meets your thighs rolls have formed. With your thighs competing with each other for space, they touch down to just above your knee, no matter how far you spred your legs you can't get them to stop touching.
God, you're so fat, you feel ashamed just looking at yourself... But the more you look, the more you study your body, you feel a sense that maybe, just maybe, you kind of like your body.
<</if>>You contract a silversmith to build a wider mirror for your room.
<<set $wmirror to "true">><<set $money to $money - 2500>>
[[Back|Upgrades]] At this point you need to get a bigger mirror if you want to be able to see the rest of your girth, as your fat fills the entire mirror and then some.You contract a carpenter to widen the castle's doors.
<<set $doorsize to 2>><<set $money to $money - 5000>>
[[Back|Upgrades]] You contract a carpenter to make you some larger chairs.
<<set $chairsize to 2>><<set $chairlb to 429>><<set $money to $money - 1500>>
[[Back|Upgrades]]You contract a group of carpenters and blacksmiths to make you some even larger (and well-reinforced) chairs.
<<set $chairsize to 3>><<set $chairlb to 9999>><<set $money to $money - 2000>>
[[Back|Upgrades]]You contract a carpenter to make you some new chairs.
<<set $chairsize to 1>><<set $chairlb to 250>><<set $money to $money - 1000>>
[[Back|Upgrades]]As you lean back and rub your gut to try and help it digest, you hear a sudden cracking sound. Next thing you know, you are in freefall, landing on your fat tush as you take a moment to process what just happened.
It would seem you've broken your chair... How embarrasing.
<<set $selfesteem to $selfest - (random(2,5)*$chairsize)>><<set $chairsize to 0>><<set $chairlb to 9999>>
[[Continue->sittinghall]]As you close the book and start to push the chair back to get up, you hear a sudden cracking sound. Next thing you know, you are in freefall, landing on your fat tush as you take a moment to process what just happened.
It would seem you've broken your chair... How embarrasing.
<<set $selfesteem to $selfest - (random(2,5)*$chairsize)>><<set $chairsize to 0>><<set $chairlb to 9999>>
[[Continue->Library]]<<nobr>>
<<set _event = ["uneventful","uneventful","newdress"]>>
<<if random(1,6) gte 3>>
<<set _event.push("bountifulharvest")>>
<</if>>
<<if $respect gte 60>>
<<set _event.push("tributefood","tributegold")>>
<</if>>
<<if $commonerrespect lte 0>>
<<set _event.push("uprising")>>
<</if>>
<<if $marshal is "Strengmann" and $lbs gte 180>>
<<set _event.push("strengmannexercise")>>
<</if>>
<<if $week gte 5 and $respect lte 15>>
<<set _event.push("assassinationattempt")>>
<</if>>
<<if $wevntlast1 isnot 0 and _event.length gt 1>>
<<set _event.splice(_event.indexOf($wevntlast1),1)>>
<</if>>
<<if $wevntlast2 isnot 0 and _event.length gt 1>>
<<set _event.splice(_event.indexOf($wevntlast2),1)>>
<</if>>
<<set $event to either(_event)>>
<<set $wevntlast2 to $wevntlast1>>
<<set $wevntlast1 to $event>>
<</nobr>><<display $event>><<nobr>>
<<set $tribute to random(500,2000)>>
<<set $foodst to $foodst + $tribute>>
<</nobr>>You are informed that your people have brought a tribute of $tribute food to show their respect towards you.<<if random(1,10) gt 5 and $selfest lte 80>>
<<display "tributeesteem">><</if>>This week has been largely uneventful for your kingdom.<<nobr>>
<<set $foodst += $subf / 2>>
<</nobr>>You have just received a report that your kingdom's farms have had a more bountiful harvest than expected. It would seem the kingdom has only about half of what was expected!<<nobr>>
<<set $tribute to random(500,2000)>>
<<set $money to $money + $tribute>>
<</nobr>>You are informed that your people have brought a tribute of $tribute gold to show their respect towards you.<<if random(1,10) gt 5 and $selfest lte 80>>
<<display "tributeesteem">><</if>><<nobr>>
<<set $tribute to random(500,2000)>>
<<set $rebel to random(500,1600)>>
<<set $pop to $pop - $rebel>>
<<set $money to $money - $tribute>>
<</nobr>>This week there has been a peasant uprising in one of your villages! Luckily the army was able to put it down, but it cost $tribute gold to replace the soldiers and equipment the army lost.<<if random(1,3) gt 2>>
<<set $commonerrespect to $commonerrespect + random(2,10)>><<set $banditry -= 1>>
On the bright side, the swift action of your forces has made many in your kingdom think twice before defying you.<</if>><<nobr>>
<<set $tribute to random(7,14)*(1+(($selfglut - 70)/10)>>
<<set $foodst to $foodst - $tribute>>
<<set $eventgain to ($tribute * 0.75).toFixed(0)>>
<<set $lbs to $lbs + $eventgain>>
<</nobr>>You've been rather snackish this week, often getting up in the middle of the night to request meals made for you. These binges have cost the kingdom $tribute food over the week and put $lbs lbs onto your frame.You <<display "movementdesc">> down to the Throne Room<<if $lbs gte 250>><<display "catchbreath">><</if>>.
[[Enter the Throne Room]]Entering the Throne Room through the huge main doors, you are first met with the sight of your throne. It's a grand, elegant and slightly imposing throne, <<if $lbs gte 369>>which is thankfully quite large. Sure, it was built as large as it is to look more imposing, not to fit someone as fat as you, but it's still big nonetheless<<else>>fit for a monarch <<if $selfest gte 70>> such as yourself<<else>><<if $selfest lte 25>> much greater than you are, you think<<else>> of this kingdom<</if>><</if>><</if>>.
Down a short set of stairs <<if $lbs gt 275>> (the sight of which fills you with dread)<</if>> from the throne is an elegant and ornate carpet, leading up to the entryway. The walls are lined with the banner of your kingdom between grand stained glass windows, which let plenty of light into the room.
<<display "throneskinny">>
<<display "throneroomoptions">><<if $lbs gte 119>><<display "thronenormal">><<else>>You <<display "movementdesc">> up the stairs to the throne and sit down. Feeling the hard and cold surface of the throne, you have to call for a servant to bring you a pillow to cushion your skinny rear.<</if>>What would you like to do?
<<if $time lte 4.5>><<if $court is 0>>[[Hold Court]]<<else>>The Royal Court has adjourned for the <<display "timeofday">><</if>>
[[Organize your Royal Court]]
<</if>>[[Leave->leavethroneroom]]You are currently sitting on your throne.
<<display "throneroomoptions">><<if $lbs gte 260>><<display "throneplump">><<else>>You <<display "movementdesc">> up the stairs to the throne and sit down. The throne is cold and hard, but not so uncomfortable that you can't bear to sit on it.<</if>><<if $lbs gte 369>><<display "thronegirthy">><<else>>You <<display "movementdesc">> up the stairs to the throne. Once you reach it, you have to sit down and catch your breath for a moment. The seat of the throne is cold and hard, but your plump rear acts as a cushion and quickly warms the seat up.<</if>><<if $lbs gte 429>><<display "throneobese">><<else>>You <<display "movementdesc">> up the stairs to the throne. Once you reach it, you have to sit down and catch your breath for a few minutes. As you sit down, you can feel the armrests rubbing against your sides, reminding you of just how large you are...<</if>><<if $lbs gte 510>><<display "thronemorbid">><<else>>You <<display "movementdesc">> up the stairs to the throne, having to take a moment to catch your breath halfway up. Once you reach the top, you have to sit down and catch your breath for a few minutes. As you sit down, you can feel the armrests squishing against your sides, your love handles starting to spill over the sides of the thone.<</if>><<if $lbs gte 600>><<display "thronecorpulent">><<else>>You start the trek to get up the stairs to the throne, having to take a break every few steps to catch your breath.
Eventually you reach the top, and sit down to catch your breath for a few minutes. As you sit down, you can feel the armrests squishing against your sides, your love handles and belly spilling over the sides of the thone and leaving you feeling rather cramped.<</if>>You start the arduous proccess of getting up the stairs to the throne. It is an agonizing process, having to take a moment to catch your breath after you manage to heave a blubbery leg up a step. About halfway up you start to fantasize about banning stairs.
Eventually you reach the top and flop down into your throne to catch your breath for several minutes. It takes a few moments and a bit of squirming and shimmying to get into place, as you are very much too large for this throne. Your fat spills out every direction, with your flabby sides completely covering the armrests and your belly completely spilling over your lap. Were it not such an important symbol of the kingdom, you likely would've gotten it replaced long ago.
As it stands, you're just glad the throne is much larger and sturdier than normal chairs...After <<if $lbs gte 429>>getting a servant to assist you in getting unstuck from your throne<<if $lbs gte 510>> and down the stairs<</if>><<else>>getting up from your throne<</if>>, you <<display "movementdesc">> out of the throne room back to your quarters<<if $lbs gte 250>><<display "catchbreath">><</if>>.
<<display "hallwayevent">>You decide to call the Royal Court to order, calling the first visitor in to speak.
<<display "courtevent">>You decide to organize your Royal Court. <<display "royalcourt">>You decide to look over the options your scribes have brought forward to you for potential Viceroys. After some consideration, you manage to narrow your options down to a handful of options.
<<display "viceroyoptions">>Viceroy: <<nobr>>
<<if $viceroy is "Vanessa">><<display "Lady Vanessa">><</if>>
<</nobr>>You decide to look over your options for Treasurer to take care of the kingdom's finances. After looking over your options, you eventually find a suitable noble for the job.
Would you like to appoint a Treasurer?
[[Yes->hiretreasurer]]
[[No->donthiretreasurer]]
(Appointing Courtiers will cost 100 gold per week to pay for their wages and needs)You decide to look over your options for Panter to take care of the kingdom's food situation. After looking over your options, you eventually find a suitable noble for the job.
Would you like to appoint a Panter?
[[Yes->hirepanter]]
[[No->donthirepanter]]
(Appointing Courtiers will cost 100 gold per week to pay for their wages and needs)You decide to look over the options your scribes have brought forward to you for potential Marshals. After some consideration, you manage to narrow your options down to a handful of options.
<<display "marshaloptions">>Treasurer [[Dismiss->dismisstreasurer1]]Panter [[Dismiss->dismisspanter1]]Marshal: <<nobr>>
<<if $marshal is "Strengmann">><<display "Von Strengmann">><</if>>
<<if $marshal is "Catrain">><<display "Madam Catrain">><</if>>
<</nobr>>Mage: <<nobr>>
<<if $mage is "Gloria">><<display "Gloria">><</if>>
<</nobr>>Double-click this passage to edit it.Double-click this passage to edit it.Von Strengmann [[Look at->lookatstrengmann]] | [[Talk->speaktostrengmann]]Madam Catrain [[Look at->lookatcatrain]] | [[Talk->speaktocatrain]]You look over the information your scribes have on Von Strengmann, his name sounding quite familiar. After a moment, you remember why: Strengmann was the previous Marshal and bodyguard for your father.
He was a tough-looking old man from what you recall, and had personally led the kingdom's armies to many victories in his time. You also remember him being incredibly strict, <<if $size gte 3>>thanks to his failed attempts to try and whip you into shape before he eventually gave up<<else>>having watched him train the kingdom's knights until they were all on the ground, completely exhausted, many times<</if>>.
While he had retired shortly after the death of your parents, you know that he would make an excellent commander for the kingdom's army. <<if $size gte 3>>Though you must admit that you're a bit afraid of him, due to your memories of him.<</if>>
[[Appoint Von Strengmann->hirestrengmann2]]
[[Pick someone else->pickdifferentmarshal]]You decide to look over the information your scribes have gathered on Madam Catrain.
From what they've gathered, Catrain appears to be a rather interesting individual. The daughter of an impoverished lesser noble, she joined the Royal Knights at a relatively young age. After finishing her training, Catrain gained a large amount of respect as a formidable (albeit headstrong) warrior. Despite her feats, her family's status has prevented her from rising through the ranks.
Despite successfully rallying troops to bring victory out from the clutches of defeat many times, she has never officially been put into a position of command over anything more than ragtag groups of peasant militias.
[[Appoint Madam Catrain->hirecatrain2]]
[[Pick someone else->pickdifferentmarshal]]You decide to look at your other options.
<<display "marshaloptions">><<set $marshal to "Strengmann">><<set $a4pay to 100>>You choose to appoint Von Strengmann to be your Kingdom's Marshal. (Placeholder text)
<<display "royalcourt">><<set $marshal to "Catrain">><<set $a4pay to 100>>You choose to appoint Madam Catrain to be your Kingdom's Marshal. (Placeholder text)
<<display "royalcourt">>You decide to hire a Treasurer for your Royal Court.
<<nobr>>
<<set $treasurer to "True">>
<<set $a2pay to 100>>
<</nobr>>
[[Continue->Organize your Royal Court]]You decide to hold off on appointing a Treasurer for now.
<<display "Organize your Royal Court">>You decide to hire a Panter for your Royal Court.
<<nobr>>
<<set $panter to "True">>
<<set $a3pay to 100>>
<</nobr>>
[[Continue->Organize your Royal Court]]You decide to hold off on appointing a Panter for now.
<<display "Organize your Royal Court">>Are you sure you'd like to dismiss your Treasurer?
[[Yes->dismisstreasurer2]]
[[No->dismisstreasurer3]]You dismiss your Treasurer from their position.
<<nobr>>
<<set $treasurer to "False">>
<<set $a2pay to 0>>
<</nobr>>
<<display "Organize your Royal Court">>You decide against dismissing your Treasurer for now.
<<display "Organize your Royal Court">>Are you sure you'd like to dismiss your Panter?
[[Yes->dismisspanter2]]
[[No->dismisspanter3]]You dismiss your Panter from their position.
<<nobr>>
<<set $panter to "False">>
<<set $a3pay to 0>>
<</nobr>>
<<display "Organize your Royal Court">>You decide against dismissing your Panter for now.
<<display "Organize your Royal Court">>Von Strengmann looks about how you remembered from before you were Queen, if not a bit older. He's got the look of a grizzled veteran about him, wearing a very martial-looking uniform. He also looks just as stern as you remember, a shiver going down your spine when he looks your way.
[[Back->Organize your Royal Court]]WIP
<<display "Organize your Royal Court">><<display "Catrain1">>
[[Back->Organize your Royal Court]]WIP
<<display "Organize your Royal Court">><<if $catrainlbs gt 160>><<display "Catrain2">><<else>>Looking Catrain over, she gives off the look of a model warrior. Even wearing her heavy platemail (which you almost always see her wearing), she looks trim and athletic, easily standing a head taller than you.<</if>>Double-click this passage to edit it.You decide to look at your other options.
<<display "viceroyoptions">>[[Baron von Strengmann->hirestrengmann1]]
[[Madam Catrain->hirecatrain1]]
[[On second thought, maybe another time->donthiremarshal]]
(Appointing Courtiers will cost 100 gold per week to pay for their wages and needs)[[Lady Vanessa->hirevanessa1]]
[[On second thought, maybe another time->donthireviceroy]]
(Appointing Courtiers will cost 100 gold per week to pay for their wages and needs)You decide to hold off on appointing a Marshal for now.
<<display "Organize your Royal Court">>You decide to hold off on appointing a Viceroy for now.
<<display "Organize your Royal Court">><<display "waevent2">>
!!!If you see this text, something is broken.<<nobr>>
<<set _event = ["courtnoreport","courtnoreport"]>>
<<if $treasurer isnot "false">><<set _event.push("taxevent")>><</if>>
<<if $panter isnot "false">><<set _event.push()>><</if>>
<<if $marshal isnot "false">>
<<if $banditry gte 1>>
<<set _event.push("banditbust1","banditbust2","banditbust3")>>
<</if>>
<</if>>
<<if $marshal is "Catrain">><<set _event.push()>><</if>>
<<if $marshal is "Strengmann">><<set _event.push()>><</if>>
<<if $banditry gte 15>>
<<if $money gte 1000>>
<<set _event.push("treasuryrobbed")>>
<</if>>
<</if>>
<<if $cwevntlast1 isnot 0 and _event.length gt 1>>
<<set _event.splice(_event.indexOf($cwevntlast2),1)>>
<</if>>
<<set $event to either(_event)>>
<<set $cwevntlast1 to $event>>
<</nobr>><<display $event>><<nobr>>
<<set $eventgain to random(1,($lbs/10))>>
<<set $lbs to $lbs - $eventgain>>
<</nobr>>While you were taking some time to relax, you suddenly felt a menacing presence behind you.
"I see you aren't busy, my liege."
You nervously turn around to see Von Strengmann sternly looking down at you, and your face runs pale.
"Perhaps we should take this time to address your figure."
...Unable to fight back against your marshal, you were ultimately forced to exercise under his watchful eye.<<nobr>>
<<set $tax to $tax + 1>>
<</nobr>>Your Treasurer proudly reports that they have successfully streamlined the kingdom's tax collection, increasing the effective tax rate for next week by 1%.You don't receive any reports from your Royal Court this week.<<nobr>>
<<set $pop to $pop - random(3,20)>>
<<set $banditry -= random(1,2)>>
<<set $commonerrespect to $commonerrespect + random(1,4)>>
<<set $merchantrespect to $merchantrespect + random(2,6)>>
<</nobr>><<display "banditbust">>
With their newfound sense of safety, your people have gained a bit more respect towards you.<<nobr>>
<<set $pop to $pop - random(3,20)>>
<<set $banditry -= random(1,2)>>
<<set $tribute to random(100,800)>>
<<set $money to $money + $tribute>>
<</nobr>><<display "banditbust">>
While clearing out the hideout, your soldiers managed to gather up $tribute gold worth of loot for the treasury.Thanks to the efforts of your Marshal, the camp of a particularly troublesome gang of bandits has been located and raided by your army. After a short fight, the gang was soundly defeated and the surviving bandits were captured.A group of tailors have been summoned to make new dresses for you this week. <<display "newdress1">><<if $lbs gt 100>><<display "newdress2">><<else>>Once they arrived, they quickly began work on taking measurements for your dress. Despite the tailors doing a few double takes over how low the numbers were, the process was quick and the tailors got to work on your new dresses.
The dressmaking process was quite quick, thanks to how little fabric they needed to work with. Once the new outits were finished, you took the opportunity to try them on.
The dresses you tried on looked quite nice on you, <<if random(1,2) is 2>>showing off the best parts of your figure while distracting from your more ghoulish features. After looking at yourself from a few angles, you can safely say you are satisfied with how you look.<<set $selfest to $selfest + random(5,10)>><<else>>though they didn't do much to distract from how emancipated you look, let alone how absent your assets are. The dresses look fashionable, though, so you are satisfied.<</if>><</if>><<if $lbs gt 119>><<display "newdress3">><<else>>Once they arrived, they quickly began work on taking measurements for your dress. The process was quick and the tailors got to work on your new dresses.
The dressmaking process was relatively quick, all things considered. Once the new outits were finished, you took the opportunity to try them on.
<<if random(1,2) is 2>>The dresses you tried on looked quite nice on you, you think. They are elegant and tasteful, while also showing off your perfect features. Truly, these dresses are fit for a Queen.<<set $selfest to $selfest + random(8,15)>><<else>>The dresses you tried on looked decent on you, though just about any dress looks good on a lady of your figure. Really, the dresses themselves aren't anything to write home about, but they are... Acceptable.<<set $selfest to $selfest + random(4,8)>><</if>><</if>><<if $lbs gt 144>><<display "newdress4">><<else>>Once they arrived, they promptly began work on taking measurements for your dress. After a while, the tailors finished measuring and got to work on your new dresses.
The dressmaking process was reasonably quick, all things considered. Once the new outits were finished, you took the opportunity to try them on.
<<if random(1,2) is 2>>The dresses you tried on looked quite nice on you, in your opinion. They are elegant and tasteful, while also emphasizing your best features. Looking at yourself in the mirror, you can't help but feel confident.<<set $selfest to $selfest + random(5,10)>><<else>>The dresses you tried on look decent enough on you, though they are rather plain for Royalty. They are acceptable enough, sure, but you aren't particularly impressed.<</if>><</if>><<if $lbs gt 210>><<display "newdress5">><<else>>Once they arrived, they promptly began work on taking measurements for your dress. After a while, the tailors finished measuring and got to work on your new dresses.
The dressmaking process was fairly quick, all things considered. Once the new outits were finished, you took the opportunity to try them on.
<<if random(1,2) is 2>>The dresses you tried on looked quite nice on you, in your opinion. They are elegant and tasteful, emphasizing your best features while keeping eyes away from the slight pudge of your belly with strategically-placed embroidery and frills. Looking at yourself in the mirror, you can't help but feel a bit confident in these dresses.<<set $selfest to $selfest + random(4,8)>><<else>>The dresses you tried on look were quite adequate for someone of your station, if not rather uncomfortable. The fact that the tailors chose to make many of them with corsets is rather disconcerting, but you can't quite say it's uncalled for.<<set $selfest to $selfest - random(0,2)>><</if>><</if>><<if $lbs gt 260>><<display "newdress6">><<else>> Once they arrive, the tailors begin working on taking your measurements. The process is a bt awkward, with the tailors having to poke and squeeze at your chubby body, but it doesn't take too terribly long. Once the tailors finish their measurements, they get to work on your dresses.
After a while the tailors finished the dresses, you took the opportunity to try them on for size.
<<if random(1,2) is 2>>The dresses you tried on looked decent, all things considered. While they don't do a great job of hiding how fat you are, most of them manage to work around your chubby figure, using softer tones and patterns to complement your softness. Looking at yourself in the mirror, you feel a bit better about yourself.<<set $selfest to $selfest + random(2,4)>><<else>>The dresses look quite nice on their own, though how you look while wearing them is another story. Despite the frills and decoratons, none of the dresses do a particularly good job of distracting from how chubby you are. Though you must admit you can hadly blame the dresses for how big you look...<<set $selfest to $selfest - random(0,2)>><</if>><</if>><<if $lbs gt 300>><<display "newdress7">><<else>>Once they arrive, the tailors begin working on taking your measurements. The process is a bt awkward, with the tailors having to poke and squeeze at your plump body, but it doesn't take too terribly long. Once the tailors finish their measurements, they get to work on your dresses.
After a while the tailors finished the dresses, you took the opportunity to try them on for size.
<<if random(1,2) is 2>>The dresses you tried on looked decent, all things considered. While they don't do a great job of hiding how fat you are, most of them manage to work around your figure, using softer tones and patterns to make you look pleasantly plump instead of just plump. Some of the dresses also take advantage of your larger assets, emphasizing your wide hips and generously-sized cleavage. Looking at yourself in the mirror, you feel a bit better about yourself.<<set $selfest to $selfest + random(1,4)>><<else>>The dresses look quite nice on their own, though how you look while wearing them is another story. Despite the frills and decoratons, none of the dresses do a particularly good job of distracting from how plump you are. Though you must admit you can hardly blame the dresses for how big you look...<<set $selfest to $selfest - random(0,2)>><</if>><</if>><<if $lbs gt 369>><<display "newdress8">><<else>>Which is good news, since some of your dresses have started developing tears from the strain of your fat.
Once they arrive, the tailors begin working on taking your measurements. The process is quite awkward, with the tailors having to poke and squeeze at your fat body while trying to get their measuring tapes around you, but it doesn't take too terribly long. Once the tailors finish their measurements, they get to work on your dresses.
After some time the tailors finished the dresses, you took the opportunity to try them on for size.
<<if random(1,2) is 2>>The dresses you tried on looked decent, all things considered. While they don't do a great job of hiding how fat you are, most of them manage to work around your figure, using softer tones and patterns to make you look pleasantly plump instead of just plain fat. Some of the dresses also take advantage of your larger assets, emphasizing your wide hips and generously-sized cleavage. Looking at yourself in the mirror, you feel a bit better about yourself.<<set $selfest to $selfest + random(1,3)>><<else>>The dresses look quite nice on their own, though how you look while wearing them is another story. Despite the frills and decoratons, none of the dresses do a particularly good job of distracting from just how fat you are. Though you must admit you can hardly blame the dresses for how big you look...<<set $selfest to $selfest - random(0,3)>><</if>><</if>><<if $lbs gt 429>><<display "newdress9">><<else>>Which is good news, since you have found that most of your dresses have ended up with all sorts of tears in them, either from your fat trying to spill out or getting caught on doorways. Once they arrived, the tailors promptly began setting up to get to work on measuring you and making your dresses. However, as they began trying to take measurements, they quickly found out that their measuring tapes were simply too short to wrap around your girthy body.
After they managed to find a long enough tape, the tailors promptly got to work taking your measurements for real this time. It was a long, awkward and embarrassing process for you, standing there as the tailors wrapped their measuring tapes around you and occasionally poke and fondle your flab. But eventually, the tailors manage to finish up and get to work on the dresses themselves.
It takes some time for the dresses to be completed, as the tailors had to get extra fabric to finish some of the dresses. Once they're done, you take the opportunity to try a couple of them on.
<<if random(1,2) is 2>>The dresses you tried on looked decent. While they don't at all distract from how fat you are, most of the dresses manage to work around your fat, doing their best to prop up your large and rounded breasts and massive hips. Unfortunately the dress is unable to distract from your fat gut, which is easily your largest asset. At the very least, though, the soft colors, materials and patterns do what they can to make your fat more pleasing to the eyes.<<set $selfest to $selfest + random(0,2)>><<else>>The dresses look kind of quite nice on their own, though their size makes them look more like frilly bedsheets before you put them on. After getting the dresses wrestled on with the assistance of your attendants, you find that while the dresses themselves look good, you can't help but feel embarrased by your size. Your large belly is the center of attention in your dress, your cleavage is practically threatening to spill out, and your wide hips and rear make it so that any form of frills to distract from your fat would only serve to make you look even fatter.
You sigh, looking away from the mirror and thanking the tailors for their time and excusing them.<<set $selfest to $selfest - random(1,4)>><</if>><</if>><<if $lbs gt 510>><<display "newdress10">><<else>>Which is good news, since you have found that most of your dresses have ended up with all sorts of tears in them, either from your fat trying to spill out or getting snagged on doorways. Once they arrived, the tailors promptly began setting up to get to work on measuring you and making your dresses, making sure they had their long measuring tapes and plenty of fabric and thread.
The tailors promptly got to work taking your measurements. It was a long, awkward and embarrassing process for you, standing there as the tailors squished and fondled at your fat to try and get their measuring tapes around your obese form.
Once they finally finish taking measurments, they get to work designing and sewing your dressed. Midway through, they end up calling in a blacksmith to help build some special supports for your... Assets.
Eventually, they manage to finish making the dresses and you decide to try some on. However, the process of getting dressed takes quite a while, even with your attendants helping. After managing to wrestle on the first dress you are left winded and decide to save trying the rest on for another time.
After catching your breath, you look yourself over in the mirror. <<if random(1,4) is 4>>While the dress does feel a bit snug (despite being big enough to be a very lumpy tablecloth), it does look quite nice on you.<<set $selfest to $selfest + random(1,3)>><<else>>Even with the sheer amount of fabrics they used to make your dress, it isn't doing a very good time of containing your fat. Your cleavage is practically squishing out of your collar, and the almost skintight look of the dress shows off your belly, which you can see rubbing against your under your dress. Turning around, you can see your rear giving your dress an exaggerated bell shape, even without any form of support. You turn over to look at the rest of the dresses, each of which are easily large enough to cover the table they're sitting on unfolded.<<set $selfest to $selfest - random(1,5)>><</if>><</if>><<if $lbs gt 600>><<display "newdress11">><<else>>Which is kinda good news, since you have found that most of your dresses have ended up in tatters, thanks to a combination of accidentally bumping walls and doorframes and your fat ass simply outgrowing them. However, you can't help but feel a sense of dread at having to deal with the ordeal that was about to come.
Some time after their summons, the tailors eventually arrived with a metalworker and enough fabric to easily make five times the dresses you ordered (if the dresses were normal-sized). Once they set up, they began taking their measurements.
The process was a gruelling task, with the tailors having to work together to wrap the measuring tape around your absurdly wide body. At a few points you had to take a break to sit down and rest your sore legs.
Once the tailors finish taking your measurements, you go to rest while they begin work on putting together your massive dresses. While you let your poor legs recover, you watch as the tailors and the metalworker make slow but steady progress on your new wardrobe.
After a lot of work, the outfits are eventually finished and presented to you, each dress completely covering the table the tailors were working on. You decided to have your attendants put just one of the dresses on you to get a look at it. You'd like to try one more, but you know that even one outfit would take far too long to get onto your fat body.
After several minutes of fighting the outfit you and your attendants are finally able to get you dressed, and you take a moment to sit down and catch your breath.
<<if $wmirror is "false">><<display "newdressbmirror">><<else>>Once you've caught your breath and are able to get back out of your seat, you waddle over to your wide mirror to look at yourself in your new clothes. The dress is a good bit plainer than most of your older dresses, as the tailors are starting to have trouble making decorations on the dresses that look good and also don't use way more material than they are already using. There isn't much in the way of embroidery, and little in the way of frilling. <<if random(1,6) is 6>>That said, the tailors have made up for the plain details by using luxurious linens and placing the decorations in just the right spots to be as aesthetically pleasing as possible. Sure, you still look like a complete whale, but you look like a well-dressed whale.<<set $selfest to $selfest + random(1,3)>><<else>>In fact, it seems like the tailors have kind of given up on trying to make your dresses too fancy, giving the dresses a tentlike design. Almost literally, in fact.
At this point, you don't give much thought to the looks of your outfit. It's not like there are that many ways to make your clothes look well decorated at this point anyway...<</if>><</if>><</if>>Which is kinda good news, since you have found that most of your dresses have ended up in tatters, thanks to a combination of accidentally bumping walls and doorframes and your fat ass simply outgrowing them. However, you can't help but feel a sense of dread at having to deal with the ordeal that was about to come.
After some time they arrived, bringing massive rolls of thread and fabrics, as well as some metalworkers to help build the supports. Once they set up, they began taking their measurements.
The process was a gruelling and agonizing task, with the tailors having to work together to wrap their longest measuring tape around your absurdly wide body. You constantly had to sit down to let your burning legs rest, to the point the tailors eventually gave up on waiting for you to get back up and just started taking your measurements while you were sitting. To be fair, sitting is mostly what you do these days anyway.
After spending far too long taking your measurements, the tailor began work on making the massive dresses, which looked like they could easily double as bedsheet.
After some time, the outfits are eventually finished and presented to you, each dress covering the table the tailors were working on, even while they were folded. You decided to have your attendants put one of the dresses on you to get a look at it.
Your attendants were practically crawling all over you trying to get the dress on you like they were making a bed, After a few minutes, they managed to drape the dress over your fat body and then assisted you in getting up. <<if $wmirror is "false">>
<<display "newdressbmirror">><<else>>Once you were out of your seat, you waddle over to your wide mirror to look at yourself in your new clothes.
At this point, you can tell that the tailors have given up on trying to make your dresses look like, well, dresses. Now they are more like vaguely dress-shaped drapes that are simply there to maintain your decency. In fact, the only particularly fancy detail about the dress is how luxuriously comfortable the fabric is, but that's a given for royal clothes. You'd be upset at how plain the outfits are, but at this point, you don't give much thought to the looks of your outfit. It's not like there are that many ways to make your clothes look well decorated at this point anyway...<</if>>You grab a roll of you belly...
//Huff... Huff...//
It would seem that you have gained even more weight...
//Huff... Huff... Huff...//
...You lean against a wall to try and catch your breath...
//Huff... Huff... Huff...//
Your entire face is completely coated in fat, and your cheaks are so big that they are starting to meld in with your four chins, which now cover your entire neck.
Your blubbery shoulders and back are getting large enough that you are barely even able to lift your pillowy arms, though they are so heavy you that you can only stand to lift them just enough to stuff food in your mouth. Your boobs are titanic and stick out maybe three feet infront of you. However, your belly is still far ahead of them, having only gotten bigger, rounder, softer, and lower. At this point, your huge gut hangs down past your knees. Your hips are covered in atleast two feet of fat on each side. Behind you is your ass, which is a bit larger than your belly, pushing out past four and a half feet back. Because of how low your belly hangs you can't see your thighs, but you can see that your calves are touching.
Your whole body is covered in a thick layer of sweat, your face is beet red from exertion and your legs are burning just from standing, maybe you should just go back to sitting on your ass and stuffing your fat face...
At this point, you aren't sure how much longer you'll be able to even stand.Unfortunately, you aren't actually able to get a good look at your dress in your mirror, as you've become too wide for your mirror. Your attendants insist that the dress looks good on you, but that doesn't make you feel any better about how utterly rotund you have become...<<set $selfest to $selfest - random(2,6)>>This display of gratitude by your people can't help but make you feel much better about yourself.<<set $selfest to $selfest + random(5,10)>><<linkreplace "Credits">><<display "credits">><</linkreplace>><<linkreplace "Close Credits">><<replace "#credits">><<display "opencredits">><</replace>><</linkreplace>><span id="credits">
Created by Mr_C and Somchu
Special Thanks To:
The Idea Team:
-CubicP1sa
-The Wind King
</span>At the moment, you have the following Courtiers:
<<if $viceroy is "false">>You currently don't have a Viceroy. Perhaps you should [[Appoint a Viceroy]]?<<else>><<display "viceroy">><</if>>
<<if $treasurer is "false">>You currently don't have a Treasurer. Perhaps you should [[Appoint a Treasurer]]?<<else>><<display "treasurer">><</if>>
<<if $panter is "false">>You currently don't have a Panter. Perhaps you should [[Appoint a Panter]]?<<else>><<display "panter">><</if>>
<<if $marshal is "false">>You currently don't have a Marshal. Perhaps you should [[Appoint a Marshal]]?<<else>><<display "marshal">><</if>>
<<if $aide is "false">>You currently don't have an Aid. Perhaps you should [[Appoint an Aide]]?<<else>><<display "aide">><</if>>
<<if $mage isnot "false">><<display "mage">>
<</if>><<if $spymaster isnot "false">><<display "spymaster">>
<</if>><<if $jester isnot "false">><<display "jester">>
<</if>>
[[Back->throneroom]]You decide to look over the intelligence that your scribes have gathered on Lady Vanessa for you.
A Countess of one of the wealthier cities of the Kingdom, Lady Vanessa would be a fairly valuable member of your court thanks to her influence over much of the nobility.
According to reports, the Countess seems like a kind and caring individual, having been described as having a motherly aura about her. <<if $selfint gte 10>>Though, you can't help but feel like that kindness is a facade for some sort of ulterior motive.<</if>>
Kind or not, having Lady Vanessa in your court would more than likely improve your standing among the Nobility in ther future.
[[Appoint Lady Vanessa->hirevanessa2]]
[[Pick someone else->pickdifferentviceroy]]Lady Vanessa [[Look at->lookatvanessa]] | [[Talk->speaktovanessa]]<<display "Vanessa1">>
[[Back->Organize your Royal Court]]WIP
<<display "Organize your Royal Court">><<if $vanessalbs gt 130>><<display "Vanessa2">><<else>>Looking Lady Vanessa over, you can see she has the dignified grace of an Upper Noble. She has her perpetual motherly smile on her face<<if $selfint gte 10>>, though you can't help but feel like it's a facade<</if>>.
She wearing an elegant dress, appropriate for a noble of her status, which fits perfectly on her slim frame.<</if>><<set $viceroy to "Vanessa">><<set $a1pay to 100>>You choose to appoint Lady Vanessa to be your Kingdom's Viceroy. (Placeholder text)
<<display "royalcourt">>Double-click this passage to edit it.<<set $farms to $farms + 1>><<set $money to $money - 5000>><<set $usableland to $usableland - 1>>You order a Farm be built in your Kingdom.
<<display "Civil Planning">><<set $churches to $churches + 1>><<set $money to $money - 5000>><<set $usableland to $usableland - 1>><<set $clergyrespect to $clergyrespect + 20>>You order a new Church be built in your Kingdom to appease the Clergy.
<<display "Civil Planning">><<nobr>>
<<set _event = []>>
<<if $commonerevent1 is 0 and $farms gte 1>>
<<set _event.push("commonerevent1-1")>>/* To Somchu: REMEMBER TO FIX THIS WHEN THE EVENT IS ADDED -Love, Somchu */
<</if>>
<<if $alchemist is 2 and $potion is 0>>
<<set _event.push("alchemistpotion")>>
<<if $growthpotion is 0>>
<<set _event.push("growthpotion1")>>
<</if>>
<</if>>
<<if $aide is "Charles">>
<<if $stopfeed is 0>>
<<set _event.push("charlesfeed")>>
<</if>>
<</if>>
<<if $aide is "May">>
<<if $stopfeed is 0>>
<<set _event.push("mayfeed")>>
<</if>>
<</if>>
<<if $fullness gt 100+$selfglut and $fauxpas gte 1>>
<<set _event.push("courtburp")>>
<<if $courtrip is 0>>
<<set _event.push("courtrip")>>
<</if>>
<</if>>
<<if $fund is 0>>
<<if $newweapons is 0>>
<<set _event.push("newweapons")>>
<</if>>
<<if $alchemist is 0>>
<<set _event.push("alchemist1")>>
<</if>>
<<if $cathedraldonation is 0>>
<<set _event.push("cathedraldonation")>>
<</if>>
<<if $famine is 0>>
<<set _event.push("famine")>>
<</if>>
<<if $oldroads is 0 and $week gte 2 and $guildmaster is 1>>
<<set _event.push("badroads")>>
<</if>>
<<if $alchemist is 1 and $potion is 0>>
<<set _event.push("alchemist1-2")>>
<</if>>
<<if $usableland gte 30>>
<<set _event.push("nobleland")>>
<</if>>
<<if $crusade is 0 and $war is 0>>
<<set _event.push("crusade")>>
<</if>>
<</if>>
<<if $courtmeeting is 0>>
<<if $guildmaster is 0>>
<<set _event.push("guildmaster1")>>
<</if>>
<<if $baker is 0 and $selfglut gte 40>>
<<set _event.push("meetbaker")>>
<</if>>
<</if>>
<<if $courtmajor is 0>>
<<if $war is 0 and $inspect isnot 2>>
<<set _event.push("war1-1")>>
<</if>>
<<if $warweek is 1 and $war is 1>>
<<set _event.push("war1-2")>>
<</if>>
<<if $inspect is 0 and $rain is 0>>
<<if $marshal is "Strengmann">>
<<set _event.push("strengmanninspect")>>
<</if>>
<<if $marshal is "Catrain">>
<<set _event.push("catraininspect")>>
<</if>>
<</if>>
<<if $clergyrespect gte 95 and $harvestprayer is 0>>
<<set _event.push("harvestprayer")>>
<</if>>
<<if $guildmaster is 1>>
<<if $subf gt (($tpop * $tfood) + ($farms * $farmmod)) and $pricehike1 is 0 and $pricehike2 is 1>>
<<set _event.push("pricehike")>>
<</if>>
<</if>>
<<if $growthpotion is 2 and $alchemist is 2 and $potion is 0>>
<<set _event.push("growthpotion2")>>
<</if>>
<<if $pricehike2 is 1>>
<<set _event.push("scalpers")>>
<</if>>
<</if>>
/*No events below this line*/
<<if $cevntlast1 isnot 0>>
<<set _event.splice(_event.indexOf($cevntlast1),1)>>
<</if>>
<<if $cevntlast2 isnot 0 and _event.length gt 1>>
<<set _event.splice(_event.indexOf($cevntlast2),1)>>
<</if>>
<<if _event.length lt 1>>
<<set $event to "nocourtevents">>
<<else>>
<<set $event to either(_event)>>
<<set $cevntlast2 to $cevntlast1>>
<<set $cevntlast1 to $event>>
<</if>>
<</nobr>><<display $event>>Double-click this passage to edit it.One of your Commanders enters the Throneroom, kneeling before you for a moment before getting back up.
"Your Highness, one of our neighboring Kingdoms has recently fallen into crisis. We believe the army should be sent to take advantage of this and take what land we can from them while they're weak."
<<nobr>>
<<set $enemystate to either(1,2,3)>>
<<if $marshal is "Strengmann">>
<<display "warstrengmann">>
<</if>>
<<if $marshal is "Catrain">>
<<display "warcatrain">>
<</if>>
<</nobr>>
What would you like to do?
<<set $inspect to 1>>
<<if $pop gt 40000 and $money gt 5000 and $commonerrespect gt 30>>[[Conscript a large Army to invade]]
<</if>><<if $pop gt 35000>>[[Send the Army as is to invade]]
<</if>><<if $pop gt 30000>>[[Send a small force to attack]]
<</if>>[[Don't get involved]]<<nobr>>
<<set $warwin to random(1,6)>>
<<if $warwin is 6>>
<<display "war1-2D">>
<<else>>
<<if $warwin gte $warchance>>
<<display "war1-2A">>
<<else>>
<<if $warwin is 1>>
<<display "war1-2C">>
<<else>>
<<display "war1-2B">>
<</if>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $warstate is "smallarmy">><<display "smallarmy-A">><</if>>
<<if $warstate is "regarmy">><<display "regarmy-A">><</if>>
<<if $warstate is "bigarmy">><<display "bigarmy-A">><</if>>
<<set $warland to random(1,10)>>
<<set $land += $warland>>
<<set $usableland += $warland>>
<<set $tribute to random(100,5000)>>
<<set $warfood to random(100,2000)>>
<<set $foodst to $foodst + $warfood>>
<<set $wararmy to 0>>
<<set $commonerrespect to $commonerrespect + random(5,20)>>
<<set $armyrespect to $armyrespect + random(10,30)>>
<<set $noblerespect to $noblerespect + random(5,20)>>
<<set $war to 0>>
<<set $time to $time + 0.5>>
<</nobr>>The Commander that you put in charge of the war against your neighboring kingdom proudly enters the Throne Room. Once he reaches the base of the stairs, he speaks.
"Your Highness, I am pleased to announce that our war has ended in victory. The enemy was caught by surprise, and we managed to push them out of all of our desired territories." He boasted.
The Commander's Scribe then stepped forward. "Furthermore, we have managed to secure $tribute gold for your treasury, as well as $warfood units of food."
Your Court celebrates the news, and you can't help but feel like the people will be happy to hear of this victory.
<<display "courtdone">><<nobr>>
<<set $commonerrespect to $commonerrespect - random(10,30)>>
<<set $armyrespect to $armyrespect + random(10,20)>>
<<set $warweek to 4>>
<<set $war to 1>>
<<set $pop to $pop - 10000>>
<<set $wararmy to 10000>>
<<set $money to $money - 5000>>
<<if $enemystate is 3>>
<<set $warchance to 2>>
<</if>>
<<if $enemystate is 2>>
<<set $warchance to 3>>
<</if>>
<<if $enemystate is 1>>
<<set $warchance to 5>>
<</if>>
<<set $time to $time + 0.5>>
<<set $warstate to "bigarmy">>
<</nobr>>You decide to order the Army to start conscripting a large army to go to war. The peasantry are likely going to be upset, but that is fine.
Hopefully you'll receive news of the war's result in a few weeks or so.
<<display "courtdone">><<nobr>>
<<set $armyrespect to $armyrespect + random(10,20)>>
<<set $warweek to 3>>
<<set $war to 1>>
<<set $pop to $pop - 5000>>
<<set $wararmy to 5000>>
<<if $enemystate is 3>>
<<set $warchance to 4>>
<</if>>
<<if $enemystate is 2>>
<<set $warchance to 3>>
<</if>>
<<if $enemystate is 1>>
<<set $warchance to 5>>
<</if>>
<<set $time to $time + 0.5>>
<<set $warstate to "regarmy">>
<</nobr>>You decide to order the Army attack the neighboring kingdom while it's weakened. The Commander bows, and quickly leaves the throneroom to mobilize his forces.
Hopefully you'll receive news of the war's result in a couple weeks or so.
<<display "courtdone">><<nobr>>
<<set $armyrespect to $armyrespect + random(10,20)>>
<<set $warweek to 2>>
<<set $war to 1>>
<<set $pop to $pop - 1000>>
<<set $wararmy to 1000>>
<<if $enemystate is 3>>
<<set $warchance to 6>>
<</if>>
<<if $enemystate is 2>>
<<set $warchance to 3>>
<</if>>
<<if $enemystate is 1>>
<<set $warchance to 2>>
<</if>>
<<set $time to $time + 0.5>>
<<set $warstate to "smallarmy">>
<</nobr>>You decide to order the Army to send a smaller, more elite force to attack the neighboring kingdom while it's still weak. The Commander bows, and quickly leaves the throneroom to assemble such a force.
Hopefully you'll receive news of the war's result in a about a week or so.
<<display "courtdone">><<nobr>>
<<set $armyrespect to $armyrespect - random(5,20)>>
<<set $time to $time + 0.5>>
<</nobr>>You order the army to stand down, having no intention in meddling in this crisis. The Commander grumbles and turns to leave the throneroom to pass on your orders.
<<display "courtdone">><<nobr>>
<<set $pop to $pop - random(3,20)>>
<<set $banditry -= random(1,2)>>
<<set $armyrespect to $armyrespect + random(2,10)>>
<<set $tribute to random(20,180)>>
<<set $money to $money + $tribute>>
<</nobr>><<display "banditbust">>
While plundering the bandit camp, the soldiers found a large stash of treasures and alcohol. The celebrations and looting that followed certainly improved the army's morale, but didn't leave much treasure for your treasury, the soldiers only bringing back $tribute gold after they took their shares.<<nobr>>
<<if $warstate is "smallarmy">><<display "smallarmy-B">><</if>>
<<if $warstate is "regarmy">><<display "regarmy-B">><</if>>
<<if $warstate is "bigarmy">><<display "bigarmy-B">><</if>>
<<set $commonerrespect to $commonerrespect - random(5,10)>>
<<set $armyrespect to $armyrespect - random(10,30)>>
<<set $merchantrespect to $merchantrespect - random(5,10)>>
<<set $noblerespect to $noblerespect - random(5,10)>>
<<set $war to 0>>
<<set $time to $time + 0.5>>
<</nobr>>The Commander that you put in charge of the war against your neighboring kingdom slowly enters the Throne Room. Once he reaches your throne, he gets down on his knee and looks down.
"My Queen... I have failed you. Our army was forced to retreat by the enemy, and has taken terrible losses. I have returned with only about half of my men..."
You and your Royal Court are left quiet after this news, and you are filled with dread. Your people are not going to take kindly to this revelation...
<<set $wararmy to 0>>
<<display "courtdone">><<nobr>>
<<if $warstate is "smallarmy">><<display "smallarmy-C">><</if>>
<<if $warstate is "regarmy">><<display "regarmy-C">><</if>>
<<if $warstate is "bigarmy">><<display "bigarmy-C">><</if>>
<<set $commonerrespect to $commonerrespect - random(10,50)>>
<<set $armyrespect to $armyrespect - random(20,40)>>
<<set $merchantrespect to $merchantrespect - random(10,50)>>
<<set $noblerespect to $noblerespect - random(10,50)>>
<<set $war to 0>>
<<set $time to $time + 0.5>>
<</nobr>>The Commander that you put in charge of the war against your neighboring kingdom slowly enters the Throne Room, his uniform in tatters and his body covered in wounds. Once he reaches your throne, he gets down on his knees and looks down.
"My Queen... I have failed you. The enemy knew we were coming. They... They slaughtered us like animals, my Queen. We who survived only barely got out with our lives..."
You and your Royal Court are left in shock by this news, and you are filled with a terrible sense of dread. Your people going to be quite upset when this news gets out...
<<set $selfest to $selfest - random(5,30)>><<set $wararmy to 0>>
<<display "courtdone">><<if ($cevntlast2 is "mayfeed" and $cevntlast1 is "mayfeed") or ($cevntlast2 is "charlesfeed" and $cevntlast1 is "charlesfeed")>><<display "nocourtevents">><<else>><<if $time gte 4.5>>As it is rather late, the Royal Court is adjourned for the <<display "timeofday">>.
[[Continue->throneroom]]<<else>>[[Continue Holding Court]]
[[Adjourn the Court]]<</if>><</if>>You call for the next person to enter so they may speak.
<<display "courtevent">>You decide to adjourn the Royal Court for now, letting everyone leave for now.
[[Continue->throneroom]]<<nobr>>
<<if $warstate is "smallarmy">><<display "smallarmy-D">><</if>>
<<if $warstate is "regarmy">><<display "regarmy-D">><</if>>
<<if $warstate is "bigarmy">><<display "bigarmy-D">><</if>>
<<set $warland to random(10,25)>>
<<set $land += $warland>>
<<set $usableland += $warland>>
<<set $tribute to random(500,30000)>>
<<set $warfood to random(1000,5000)>>
<<set $foodst to $foodst + $warfood>>
<<set $warpop to random(5000,20000)>>
<<set $pop += $warpop>>
<<set $commonerrespect to $commonerrespect + random(20,30)>>
<<set $armyrespect to $armyrespect + random(20,40)>>
<<set $merchantrespect to $merchantrespect + random(1,20)>>
<<set $noblerespect to $noblerespect + random(20,30)>>
<<set $war to 0>>
<<set $time to $time + 0.5>>
<<set $totalconquest to $totalconquest + 1>>
<</nobr>>The Commander that you put in charge of the war against your neighboring kingdom proudly enters the Throne Room. Once he reaches the base of the stairs, he speaks.
"Your Highness, I am pleased to announce that our war has ended in total victory. Our forces have completely routed the enemy, driving them all the way back to the steps of that Scoudrel <<print either("King","Queen","Duke","Duchess","Prince","Princess")>>'s Throne! All that they owned is now yours, Milady."
One of the Commander's Scribes steps forward, "To be more specific, My Queen, our army has brought back $tribute gold and $warfood food." He says. "Furthermore, all of the land and the surviving peasants that they had held are now ours."
Your Court celebrates the news, and you can't help but feel like having successfully vanquished an old rival of the Kingdom will greatly increase the respect your people have towards you.
<<set $selfest to $selfest + random(5,30)>>
<<display "courtdone">><<nobr>>
<<if random(1,2) is 1>>
<<set $his to "his">>
<<set $him to "him">>
<<set $he to "he">>
<<else>>
<<set $his to "hers">>
<<set $him to "her">>
<<set $he to "she">>
<</if>>
<<set $fund to 1>>
<</nobr>>A peasant enters the Throne Room and gets down on a knee before you.
"Your Royal Highness, my village is suffering from a terrible drought, and our crops have failed. We will surely starve if we do not receive aid." $he pleads. "Will you provide us with aid, so that we may survive until next harvest?"<<if $growthpotion is 1>>
Now that you think about it, perhaps Annette might have something to help this Peasant...<</if>>
[[Send aid to the village]]<<if $growthpotion gte 1>>
[[Summon Annette the Alchemist]]<</if>>
[[Ignore their pleas for help->faminenohelp]]<<nobr>>
<<set $time to $time + 0.5>>
<<set $foodst to $foodst - 1000>>
<<set $commonerrespect to $commonerrespect + random(5,10)>>
<<set $famine to 1>>
<</nobr>><<if $selfglut gt 60>>As much as you hate the idea of parting with food, y<<else>>Y<</if>>ou decide to grant the peasant's request, and order that aid be sent to $his village.
"Oh, thank you Your Excellency! We are forever in your debt!" $he says, giving you a grateful bow before leaving to return to $his village.
<<display "courtdone">><<nobr>>
<<set $time to $time + 0.5>>
<<set $commonerrespect to $commonerrespect - random(2,($lbs/10))>>
<<set $famine to 1>>
<</nobr>>You refuse to send aid to the village, telling the peasant that the Kingdom simply doesn't have the food to spare.
<<nobr>><<if $lbs gt 210>>
<<if $lbs gt 429>>
"...S-surely, you cannot be serious." The peasant starts. "I mean, how can you be so fat if there isn't-" The peasant covers $his mouth, but it's too late. Your guards grab the commoner, presumably taking $him to the dungeon.
<<set $dungeon to $dungeon + 1>><<set $pop to $pop - 1>>
<<else>>
The peasant opens $his mouth to say something, but (probably wisely) chooses to close $his mouth. "I... I Understand, Your Highness." $he says, leaving the Throne Room.
<</if>>
<<else>>
"I understand, Your Highness. Apologies for the intrusion." $he says, walking out of the Throne Room with a sad look on $his face.
<</if>>
<</nobr>>
<<display "courtdone">>The Archbishop of the Church enters your Throne Room, giving a polite curtsy once she reaches you.
<<set $fund to 1>>
"My Queen, The Cathedral of our Goddess, Arengie, has fallen into disrepair and requires some renovations. We are going to need 1000 gold to get these repairs done." She says. "Surely she will smile upon you if you grant us this aid."
[[Help fix the Cathedral]]
[[Maybe another time->nodonation]]<<nobr>>
<<set $time to $time + 0.5>>
<<set $money to $money - 1000>>
<<set $clergyrespect to $clergyrespect + random(5,25)>>
<<set $cathedraldonation to 1>>
<</nobr>>You grant the Archbishop's request, giving her the money required to complete the renovations.
"We thank you ever so much, Queen $name. May the blessings of Arengie be with you." She says, giving a graceful bow as she leaves with the funds in tow.
<<display "courtdone">><<nobr>>
<<set $time to $time + 0.5>>
<<set $clergyrespect to $clergyrespect - random(1,10)>>
<<set $cathedraldonation to 1>>
<</nobr>>You reject the Archbishop's request, informing her that the Kingdom doesn't have the funds to spare for such a project.
"I understand, Queen $name. I suppose we'll have to somehow gather the funds another way." The Archbishop says, and then leaves the Throne Room.
<<display "courtdone">>You decide to look over the options your scribes have brought forward to you for potential Aides. After some consideration, you manage to narrow your options down to a handful of options.
<<display "Aideoptions">>Your first option is Lady May. She is described to you as a soft, loving, kind and caring person, however a bit dull in the head.
[[Lady May->hiremay]]
Your second option is Sir Charles. He is described to you as a witty, intelligent, somewhat cold man.
[[Sir Charles->hirecharles]]
[[On second thought, maybe another time->donthireAide]]
(Appointing an aide will cost 100 gold per week to pay for their wages and needs)After much though you decide that Lady May is the choice for you.
You relay your choice to your scribes, after a few minutes in walks Lady May. The first thing that catches your eye is that she is a bit on the chubby side. she stops a few feet from your throne and bows, "My Queen, thank you for choosing me to be your aide, I will do my very best to serve you and your kingdom."
"You are very welcome, one of my scribes will show to your room, I will speak to you later"
With that she turns around and leaves the throne room.
<<set $aide to "May">><<set $a5pay to 100>>
[[Return to what you were doing->royalcourt]]After much though you decide that Sir Charles is the choice for you.
You relay your choice to your scribes, and after a few seconds in struts Sir Charles. The first think that catches your eye is that he is not what you expected. He is a young, fit and very attractive man.
<<if $lbs lte 300>> He struts foward, stopping just before your throne he makes a slight bow. In a dull voice you hear "It's a great honor to work for you, my Queen."
"You are welcome, one of my scribes will show to your room, I will speak to you later"
With that he turnes around and leaves the throne room. <</if>><<if $lbs gte 300>> He struts foward, stopping just before your throne. He gets down on one knee and bows his head. After a moment he looks up at you and shoots you a smile. "My Queen, they never told me that you were so beautiful. It's a true honor to serve you, my Lady".
<<set $selfest to $selfest + 10>>
"And I was never informed that you were such a charmer. One of my scribes will show to your room, I will speak to you later"
With that he turns around and leaves the throne room. <</if>>
<<set $aide to "Charles">><<set $a5pay to 100>>
[[Return to what you were doing->royalcourt]]You decide to hold off on appointing an Aide for now.
<<display "Organize your Royal Court">>Aide: <<nobr>>
<<if $aide is "Charles">><<display "Sir Charles">><</if>>
<<if $aide is "May">><<display "Lady May">><</if>>
<</nobr>><<if $aide is "Charles">><<display "AideC">><</if>><<if $aide is "May">><<display "AideM">><</if>>You decide to vist your aide. What do you want to do?
[[Talk to Charles]]
[[Back|dashboard1]] You decide to vist your aide. What do you want to do?
[[Talk to Lady May]]
[[back|dashboard1]]
Sir Charles [[Look at->lookatcharles]]Lady May [[Look at->lookatmay]]<<set $intstudy to $intstudy + $intbook>><<if $intstudy gt ($selfint * 2)>><<set $selfint to $selfint + 1>><<set $intstudy to 0>>You can't help but feel like you've gotten a bit smarter.
<</if>>[[Close the book]]WIP
<<display "Organize your Royal Court">>WIP
<<display "Organize your Royal Court">>WIP
<<display "Organize your Royal Court">>WIP
<<display "Organize your Royal Court">>While you're waiting for your next guest, Sir Charles approaches you with a platter of food.
"My Queen, you look quite famished, have something to eat." He says.
<<if $viceroy is "Vanessa" and random(1,4) is 4>><<display "vanessafeed">><<else>><<if $selfglut gte 100>>You can't help but greedily devour the platter presented to you.
<<nobr>>
<<set $foodst to $foodst - 5>>
<<set $cal to $cal + 4>>
<<set $full to $full + 5>>
<<set $selfglut to $selfglut + 2>>
<</nobr>>
<<if $fullness gt 100 + $selfglut>><<display "courtoverstuff">>
<</if>>"I am glad to see that My Liege has such a healthy appetite." Sir Charles says in an uncharacteristically warm voice, before dismissing himself.
[[Continue->courtevent]]<<else>>What would you like to do?
[[Accept the food->charlesfeed1]]
[[Ask that he brings more food->charlesfeed2]]
[[Decline the food->charlesfeed3]]
[[Ask him to stop bringing food->charlesfeed4]]<</if>><</if>>While you're waiting for your next guest, Lady May approaches you with a platter of food.
"My Queen, I don't suppose you would like something to eat?" She asks.
<<if $viceroy is "Vanessa" and random(1,3) is 3>><<display "vanessafeed">><<else>><<if $selfglut gte 100>>You can't help but greedily devour the platter presented to you.
<<nobr>>
<<set $foodst to $foodst - 5>>
<<set $cal to $cal + 4>>
<<set $full to $full + 5>>
<<set $selfglut to $selfglut + 2>>
<</nobr>>
<<if $fullness gt 100 + $selfglut>><<display "courtoverstuff">>
<</if>>"I do hope this dish was to your liking, Queen $name." Lady Mays says, before dismissing herself with a dignified curtsy.
[[Continue->courtevent]]<<else>>What would you like to do?
[[Accept the food->mayfeed1]]
[[Ask that she brings more food->mayfeed2]]
[[Decline the food->mayfeed3]]
[[Ask her to stop bringing food->mayfeed4]]<</if>><</if>><<nobr>>
<<set $stopfeed to 0>>
<<set $fauxpas to $lbs/100>>
<<set $courtrip to 0>>
<<set $justice to 0>>
<<set $potion to 0>>
<<set $fund to 0>>
<<set $courtmeeting to 0>>
<<set $courtmajor to 0>>
<<if $pricehike1 is 1>>
<<set $pricehike2 to 1>>
<</if>>
<<set $stopexercise to 0>>
<<set $faint to 0>>
<<set $goldconjure to 0>>
<<set $rain to 0>>
<<set $court to 0>>
<<set $bakerlbs += $bakergrow>>
<<if $bakerlbs lte 160>>
<<set $bakergrow to 0>>
<<else>>
<<set $bakergrow to ($bakerlbs/150)*-1>>
<</if>>
<</nobr>>Thanks to all of your snacking, you are absolutely stuffed to the brim, having to lean back in your throne as you rub your overstretched belly.You gratefully accept the food from Charles, taking the moment to eat before the next guest can arrive.
<<nobr>>
<<set $foodst to $foodst - 5>>
<<set $cal to $cal + 4>>
<<set $full to $full + 5>>
<<set $selfglut to $selfglut + 2>>
<</nobr>>
<<if $fullness gt 100 + $selfglut>><<display "courtoverstuff">>
<</if>>"I am glad to see that My Liege has such a healthy appetite." Sir Charles says in an uncharacteristically warm voice, before dismissing himself.
[[Continue->courtevent]]You ask that the next guest be told to hold on for a moment, and for Sir Charles to bring in more food, causing him to perk up a little.
"Oh? Will this meal be just for you, or for the entire court?" He asks.
[[For the whole Court, of course->charlesfeed2-1]]<<if $selfglut gt 50>>
[[Me, I am absolutely starving->charlesfeed2-2]]<</if>>You politely decline the food, telling Charles that you aren't hungry at the moment.
"Oh, I see. I understand, my Queen. Please, excuse me." He says, and then takes his leave.
[[Continue->courtevent]]You ask Sir Charles to kindly stop bringing food to you while Court is currently in session.
<<set $stopfeed to 1>>
"Oh, yes, of course. How unbecoming of me. You have your dignity to behold, and I have gotten in the way. Please excuse me." Charles says, seeming a bit more flustered than usual before he leaves the Throne Room.
<<nobr>>
<<if $selfglut gte 30>>
<<set $selfglut to $selfglut - random(1,5)>>
<</if>>
<</nobr>>
[[Continue->courtevent]]<<display "courtfauxpas">> when suddenly-
!!//RRRRRRRIIIIIIPP!!!//
You look down in shock to see that your dress has developed a new tear over your belly. Much to your dread, it would seem that the entire court has noticed this as well. You blush heavily, covering up the tear as best as you can.
<<set $courtrip to 1>>
<<display "courtfauxpas2">>"Oh, of course. I shall have the kitchen prepare a meal for the court at once, My Liege." Charles says, before heading to the kitchen.
<<display "courtmeal">>"Very good, Your Excellency, I shall prepare a meal for you at once." Sir Charles says, heading off to the kitchen at once.
<<display "courtstuff">>You gratefully accept the food from May, taking the moment to eat before the next guest can arrive.
<<nobr>>
<<set $foodst to $foodst - 5>>
<<set $cal to $cal + 4>>
<<set $full to $full + 5>>
<<set $selfglut to $selfglut + 2>>
<</nobr>>
<<if $fullness gt 100 + $selfglut>><<display "courtoverstuff">>
<</if>>"I do hope this dish was to your liking, Queen $name." Lady May says, before dismissing herself with a dignified curtsy.
[[Continue->courtevent]]You politely decline the food, telling May that you aren't hungry at the moment.
"I understand, My Queen. Apologies for disturbing you." She says apologietically, and then takes her leave.
[[Continue->courtevent]]You ask that the next guest be told to hold on for a moment, and for Lady May to bring in more food.
"Am I to take it to mean that you are wishing to feed the whole court?" She asks.
[[Yes, of course->mayfeed2-1]]<<if $selfglut gt 50>>
[[Well, not exactly...->mayfeed2-2]]<</if>>You ask Lady May to kindly stop bringing food to you while Court is currently in session.
<<set $stopfeed to 1>>
"My apologies, My Queen. I didn't mean to interrupt. Please excuse my rudeness." May says apologetically, and then excuses herself before the next guest can arrive.
<<nobr>>
<<if $selfglut gte 30>>
<<set $selfglut to $selfglut - random(1,5)>>
<</if>>
<</nobr>>
[[Continue->courtevent]]"Understood. I shall send for the kitchen to prepare this meal for your court at once." Lady May says, before rushing off to the Kitchen.
<<display "courtmeal">>"I see... I, uh, shall prepare your meal for you at once." Lady May says, before heading off to the kitchen to get your meal.
<<display "courtstuff">><<nobr>>
<<set $time to $time + 0.5>>
<<set $foodst to $foodst - 15>>
<<set $cal to $cal + 10>>
<<set $full to $full + 15>>
<<set $selfglut to $selfglut + 6>>
<<set $noblerespect to $noblerespect - random(5,20)>>
<<set $selfest to $selfest - random(1,10)>>
<</nobr>>After some time, attendants return with your meal and the Court is put on whole so you can eat. As you stuff yourself, you can't help but feel the eyes of your court burning into you at the sight of your admittedly unbecoming display, making you feel rather embarrassed.
<<display "courtdone">><<nobr>>
<<set $time to $time + 0.5>>
<<set $foodst to $foodst - 50>>
<<set $cal to $cal + 4>>
<<set $full to $full + 5>>
<<set $selfglut to $selfglut + 2>>
<<set $noblerespect to $noblerespect + random(5,20)>>
<</nobr>>The Royal Court is temporarily put on hold while you share a meal with your Court. The fancy dishes provided to the members of the court are quite delicious, your generosity not going unnoticed by your court nobles.
<<display "courtdone">><<display "courtfauxpas">> you feel a rumbling feeling in your stomach. The rumbling builds up until you suddenly let out a loud belch, piercing the silence.
Once the burp finishes, you notice that everyone in the Throne Room is staring at you. You awkwardly clear your throat, looking away in embarrassment.
<<display "courtfauxpas2">><<nobr>>
<<set $fauxpas to $fauxpas - 1>>
<<set $noblerespect to $noblerespect - random(5,10)>>
<<set $selfest to $selfest - random(5,10)>>
<</nobr>>While you're sitting in your throne as you wait for the next guest, rubbing your overstuffed gut,...Perhaps you should hold off on having meals while in court for now.
<<set $stopfeed to 1>><<set $selfglut to $selfglut - random(5,10)>>
[[Continue->courtevent]]Von Strengmann steps forward from his position to stand before your throne.
"Queen $name, I would like to formally invite you to watch over the Inspection of the Guard this week." He begins. "I believe your prescence would be a great boost to our army's morale<<if $lbs gte 300>> and, to be quite frank, you could <<if $lbs gte 429>>really do with some exercise for once, considering how little you get in this castle<<else>>do with the exercise<</if>><</if>>."
<<if $lbs gte 300>><<set $selfest to $selfest - random(1,3)>>Well, that was rather harsh, even though it's true. But that is to be expected from Von Strengmann. <</if>><<display "inspectionchoice">>Madam Catrain steps forward from his position to stand before your throne.
"Your Excellency, I would like to request your precense at this week's Inspection of the Guard. Our men have been working quite hard during their training, and I'd like for you too see the fruits of their labor." She says. "Also, I would like to remind them what they are fighting for, lest their morale wane."
<<display "inspectionchoice">><<nobr>>
<<set $inspect to 0>>
<<set $pricehike1 to 0>>
<<set $growpotevent to 0>>
<<set $strengmanndiet to 0>>
<<if $harvestprayer is 1>>
<<set $farmmod to $farmmod - 100>>
<<set $harvestprayer to 0>>
<</if>>
<<if $newweapons is 1>>
<<set $security -= 10>>
<</if>>
<<set $newweapons to 0>>
<<set $feastinvite to 0>>
<<set $pricehike2 to 0>>
<<set $pricehike1 to 0>>
<<set $potiongift to 0>>
<<set $famine to 0>>
<<set $cathedraldonation to 0>>
<<set $crusade to 0>>
<</nobr>>What will you do?
[[Go to the Inspection]]
[[Refuse to go to the Inspection]]You decide that perhaps going to oversee the Inspection of the Guard would be a good idea, adjourning the court for now so that you may take your leave.
[[Continue->Inspection of the Guard]]You choose not to go to the inspection, informing your Marshal of this decision.
<<if $marshal is "Strengmann">><<display "refusalstrengmann">><</if>><<if $marshal is "Catrain">><<display "refusalcatrain">><</if>><<if $lbs gt 369>><<display "strengmanninsist">><<else>><<nobr>>
<<set $armyrespect to $armyrespect - random(1,8)>>
<<set $inspect to 2>>
<<set time to $time + 0.5>>
<</nobr>>Von Strengmann lets out a sigh. "So be it, then. I suppose you //are// a busy Lady<<if $lbs gte 300>>, even if you don't look the part."<<else these days, aren't you?"<</if>> He says, "Now if you'll excuse me, I must oversee my men."
<<display "courtdone">><</if>><<nobr>>
<<set $armyrespect to $armyrespect - random(1,8)>>
<<set $inspect to 2>>
<<set time to $time + 0.5>>
<</nobr>>"...I understand, My Queen. You do have a large amount of visitors to address." She says, sounding understanding, if not a bit upset. "I must take my leave, then, so I may oversee the inspection."
<<display "courtdone">>"I wasn't asking, My Queen." Von Strengmann says, a shiver creeping down your spine as you hear his signature 'Stern Voice'. "As the Marshal of the Kingdom, it is my duty to protect the Royal Family from any threat." He says, "//Including// their own poor choices. Now then, get up and follow me, Your Excellency."
Seeing the menacing look in your Marshal's eye, you realize that you simply don't have a say in the matter, and follow Von Strengmann. While such a show of weakness would've normally lost you the respect of your court, nobody can blame you in this case. After all, they know what Strengmann is capable of...
[[Continue->Inspection of the Guard]]You <<display "movementdesc">> out of the Throne Room and out to the Marching Grounds<<if $lbs gte 250>><<display "catchbreath">><</if>>.<<if $lbs gte 350 and $marshal is "Strnegmann">>
<<set $selfest to $selfest - random(1,3)>>
"You see, this is exactly what I mean, Queen $name." Von Strengmann says. "You cannot even walk down a hallway<<if $lbs gte 600>> on your own, having to rely on others to help carry your weight! If you aren't careful, you may end up bedridden sooner rather than later."<<else>> without being completely winded. How is one supposed to escort you out of danger if you cannot move fast enough to escape in the first place?"<</if>> He says harshly. You are deeply hurt by his words, even though you know he has your best interests at heart...<</if>>
<<set $armyrespect to $armyrespect + random(5,10)>>
Eventually you and your Marshal reach the Marching Grounds and are met with the sight of your guards in a perfect formation, all of them simultaneously raising an arm to salute you as you enter.
<<set time to $time + 1>>
<<if $marshal is "Strengmann">><<display "strengmannspeech">><</if>><<if $marshal is "Catrain">><<display "catrainspeech">><</if>>
<<set $inspect to 1>>
[[Continue->inspectionend]]Von Strengmann steps forward to address the guards. "Gentlemen, I would like to formally thank you for your hard work. As the finest men that the Royal Army has to offer, your job is quite possibly the most important job of all." He says, nodding towards you. "From what I can see, you have all done well to dress and act in a manner that wouldn't bring shame upon our Queen here, though I do see room for improvement."
You see a few of the guards smile a bit at the compliment.
"//However//, a fancy dress and a sharp sword isn't enough to keep your Sovereign safe." Strengmann continues, glaring at those who had broken their poker faces. "You must continue training so that you may never be beaten in battle, for if you fall in battle, the whole Kingdom follows. Am I understood?"
!!"YES SIR!"
"Good. Now, return to the barracks and be dismissed. You have passed this inspection. RIGHT FACE!" Strengmann commands.
Each and every guard turns in unison.
"FORWARD, MARCH!"
The formation marches off towards the barracks, maintaining their perfect formation so as to not earn the wrath of their Marshal.Catrain steps forward to address the guards. "Soldiers, I see that your dressings and manners are acceptable as always. Of course, that is to be expected of warriors such as yourselves." She begins, before gesturing towards you.
"Seeing that I have brought your Queen before you, I am glad that you have not failed my expectations. That said, only time will tell if you are suitable for your duty. Do you consider yourselves fit for this most important duty?"
!!"YES MA'AM!"
"And none of you will let me down?"
!!"NO MA'AM!"
"Good." Catrain says, putting a hand on the hilt of her sheathed sword. "Because if any of you fail to protect Your Highness, Arengie forbid you survive, or I will personally make it so you wish you were never born." Her face darkening for a moment before going back to normal. "You have passed this inspection, return to the barracks and be dismissed. RIGHT FACE!" Catrain shouts.
Each and every guard turns in unison.
"FORWARD, MARCH!"
The formation marches off towards the barracks, maintaining their perfect formation so as to not earn the wrath of their Marshal.After the guards leave, you and your Marshal head back to the throne room.
<<display "throneroom">>A slightly messy-looking girl in large, round glasses enters the Throne Room, carrying a bunch of documents. Once she reaches you, she gets on a knee and bows her head.
<<set $fund to 1>>
"Hello, Your Excellency. My name is Annette, and I'm an Alchemist." She says, introducing herself. "I recently arrived in your Kingdom, and I was hoping that I could set up a laboratory... But I don't have the funds to do so."
She looks up at you. "I was hoping that I could acquire 2000 gold so I could build my lab. In exchange, I'd be willing to offer you my services as an Alchemist." She pleaded.
What do you do?
<<if $money gte 2000>>[[Fund Annette's Laboratory]]
<</if>>[[Tell Annette to come back another time]]
[[Don't fund Annette]]<<nobr>>
<<set $alchemist to 2>>
<<set $potion to 1>>
<<set $time to $time + 0.5>>
<<set $money to $money - 2000>>
<</nobr>>You decide to give Annette the funds to build her laboratory, giving her 2000 gold.
"Oh, thank you Queen $name! I promise I won't let you down!" She says, giving you a bow and leaving the Throne Room, presumably to go build her Lab.
<<display "courtdone">><<nobr>>
<<set $alchemist to 1>>
<<set $potion to 1>>
<<set $time to $time + 0.5>>
<</nobr>>You ask Annette to come back another time, since the kingdom can't currently afford to fund her lab.
"Oh, I understand. Sorry for bothering you, Queen $name. I'll come back another time." She says, giving you a bow and leaving the Throne Room.
<<display "courtdone">><<nobr>>
<<set $alchemist to -1>>
<<set $time to $time + 0.5>>
<</nobr>>You tell Annette that you don't have any need for her services, and tell her to leave.
"Oh, alright... Sorry for bothering you, Your Highness..." The Alchemist says, turning to leave.
<<display "courtdone">>Annette the Alchemist enters your Throne Room, stopping before you and getting down on her knee again, pushing up her glasses as they slip a little.
<<set $fund to 1>>
"Hello, Queen $name. It's me again." She says, looking up to you. "I hope I'm not being a bother, but I was hoping that you'd have the funds to help me build my Laboratory. As I've said before, I need 2000 gold for the lab."
What do you do?
<<if $money gte 2000>>[[Fund Annette's Laboratory]]
<</if>>[[Tell Annette to come back another time]]
[[Don't fund Annette]]Annette the Alchemist enters your Throne Room, carrying with her a vial with some sort of concoction.
"Hello, Queen $name! I come bearing good news!" She says, and then presents the vial. "I have created a potion that may help improve our food supply! Would you like to try it out?"
[[Test the Potion->testgrowthpotion]]
[[Decline->nogrowthpotion]]<<nobr>>
<<set $time to $time + 0.5>>
<<set $tribute to random(10,30)>>
<<set $lbs to $lbs + $tribute>>
<<set $growthpotion to 1>>
<</nobr>>You take the vial, popping the cork and preparing to take a sip.
"Hey, wait-" Annette starts.
But it's too late, you taken a sip of the potion.
Suddenly, you feel a gurgling feeling in your gut, and then you start swelling up! You let out a surprised gasp, and look down at Annette.
"I-I'm sorry, Your Excellency... I didn't get an opportunity to finish. That was a Growth Potion, and I had made it to help plants grow..." Annette stammered. "...I guess it also works on people too."
Well, if it's able to make plants grow in the same way it fattened you, perhaps it'd be useful to have such potions around...
<<display "courtdone">><<nobr>>
<<set $time to $time + 0.5>>
<</nobr>>You decline the potion.
"Oh, okay. I'll try to come back with a better potion for you, Queen $name, I promise!" Annette says, looking determined as she leaves the Throne Room.
<<display "courtdone">><<nobr>>
<<set $time to $time + 0.5>>
<<set $commonerrespect to $commonerrespect + random(10,20)>>
<<set $potion to 1>>
<<if $growthpotion is 1>>
<<set $growthpotion to 2>>
<</if>>
<<set $famine to 1>>
<</nobr>>You summon Annette to the Throne Room. Once she arrives, you have the Peasant explain the situation to her.
"Oh, your plants aren't growing? I have something that can help with that!" Annette says, before handing a bottle to the peasant.
"Here, this is a Growth Potion. Pouring it on your crops will help them grow faster." She says. "I'm not sure this is enough for your entire harvest, but I can see about bringing more."
The Peasant seems overjoyed. "Oh, thank you ever so much, Lady Alchemist. Thank you, My Queen! We are forever in your debt!" $he says, giving you and Annette a grateful bow before leaving to return to $his village to spread the good news with Annette.
<<display "courtdone">>Annette the Alchemist enters your Throne Room, carrying with her a vial with some sort of concoction.
"Hello, Queen $name! I come bearing good news!" She says, and then presents the vial. "I have created a potion a brand new potion! Though, I must admit I'm not entirely sure what it will do..." She sheepishly admits. "...Would you like to test it out?"
[[Test the Potion->testrandompotion]]
[[Decline->nopotion]]<<nobr>>
<<set $time to $time + 0.5>>
<<set $potion to 1>>
<<set _potionoption = ["tastypotion","weightlosspotion","respectpotion","bigbrainpotion","appetiteenhancer","appetitesuppressor","confidencepotion"]>>
<<if $growthpotion is 0>>
<<set _potionoption.push("weightgainpotion")>>
<</if>>
<<set _potion to either(_potionoption)>>
<</nobr>>You take the vial, popping the cork and preparing to take a sip.
<<display _potion>>
<<display "courtdone">><<nobr>>
<<set $time to $time + 0.5>>
<</nobr>>You decline the potion.
"Oh, okay. I'll try to come back with a better potion for you, Queen $name, I promise!" Annette says, looking determined as she leaves the Throne Room.
<<display "courtdone">><<nobr>>
<<set $selfest to $selfest + random(5,20)>>
<</nobr>>As you finish the potion, you begin to feel a warm, fuzzy feeling inside of you. Looking around, yuo can't help but feel better about yourself. Perhaps it was some sort of effect from the potion?
"Hmmm... Perhaps it was some sort of Liquid Confidence, then?" Annette says. She looks at one of her potions. "...This isn't just alcohol, is it?" She mutters to herself, giving the bottle a light swirl.
"Anyways, thank you for your assistance, my Queen. I will look into this a bit further." Annette says, and then takes her leave.<<nobr>>
<<set $tribute to 0>>
<<if $lbs gt 80>>
<<set $tribute to random(1,40)>>
<<if $tribute gt $lbs - 80>>
<<set $tribute to $lbs - 80>>
<</if>>
<<set $lbs to $lbs - $tribute>>
<</if>>
<</nobr>><<if $tribute isnot 0>>As you swallow the potion, you suddenly feel a slightly burning sensation. Then, you start feeling like your fat is melting off, causing you to lose <<if $tribute lte 5>>some<<else>>a bunch of<</if>> weight.
"Oho! It would seem I've somehow managed to create a slimming potion! That might be useful for..." She stops, thinking for a moment.
<<if $lbs gte 300>>"...Well, I can't think of anyone that would need a product other than you... N-no offense, Your Excellency." She says. "Y-your weight is perfectly fine... I-if you think it is, that is!" Annette nervously stammers. "...I should probably go now."<<else>>"...Now that I think about it, I don't actually know anyone who this potion might be all that useful for..." She says after some thought.<</if>><<else>>As you swallow the potion, you feel a tingly feeling for a moment, but then nothing.
"Hmm... I could've sworn that potion was going to do something interesting. Maybe it was a dud?" Annette said to herself. "Well, I guess I'll have to work on that. Thank you, Your Highness." She says, and then takes her leave.<</if>><<nobr>>
<<set $growthpotion to 1>>
<<set $tribute to random(1,40)>>
<<set $lbs to $lbs + $tribute>>
<</nobr>>As you swallow the potion, you suddenly feel a bubbly sensation in your body. Then, you start feeling like you are swelling up, gaining <<if $tribute lte 5>>some<<else>> a bunch of<</if>> weight!
"Oh dear... I-I'm sorry, My Queen. Please don't be upset, but I think this may be a Growth Potion..." She says, looking nervously at the guards.
She then stops pleading for her life. "Hey, wait a minute! That gives me an idea! Thank you, Your Excellency, I think I could do something with this potion!" She says, and then runs out of the Throne Room.
It looks like one of your guards is about to chase her down, but you decide to tell him to stand down.<<nobr>>
<<set $commonerrespect += random(1,5)>>
<<set $armyrespect += random(1,5)>>
<<set $merchantrespect += random(1,5)>>
<<set $clergyrespect += random(1,5)>>
<<set $noblerespect += random(1,5)>>
<</nobr>>As you finish the bottle, you can't help but notice that everyone is staring at you. Confused, you turn towards Annette.
"Oh, uh, sorry, Your Highness. I'm not sure, but did the potion make you more... Attractive?" She says, a bit confused. You request a hand mirror to look at yourself, but you don't see any difference<<if $selfest lt 50>>, though the fact that your Court seems to think you look prettier makes you feel a bit more confident<<set $selfest += random(1,10)>><</if>>.
"Hmm... Maybe it's nothing. I'll have to look into that..." Annette says, wandering out of the Throne Room with a contemplative look about her.<<nobr>>
<<set $selfglut += random(5,10)>>
<</nobr>>As you finish drinking the potion, you start to feel hungrier. It would seem your appetite has been made stronger by this potion.
"An appetite enhancer, huh? Interesting... Not sure what it'd be good for, but I guess I can look into it." Annette says. "Thank you for your time, My Queen, I won't take any more of your time." She says, taking her leave.<<nobr>>
<<set $selfglut -= random(5,10)>>
<</nobr>>As you finish drinking the potion, you start to feel less hungry than usual. It would seem your appetite has been made weaker by this potion.
"An appetite suppressor, huh? Interesting... I guess it could be a good diet tool, maybe?" Annette says, thinking for a moment. "Thank you for your time, My Queen, I won't take any more of your time." She says, taking her leave.<<nobr>>
<<set $selfint += 1>>
<<set $intstudy to 0>>
<</nobr>>As you finish drinking the potion, you feel as though a fog is clearing from your brain. It's hard to tell, but you feel like you've become a bit smarter.
"An intelligence potion, huh? That could be useful! I'll have to remember that one." Annette says, feeling her potion belt. "Shoot, that was my last one... Thank you, Your Excellency, but I have to get going. I wanna look further into this!" She says, and then runs off back to her lab.Despite drinking the whole potion, it doesn't seem to do anything. But it did taste nice.
Annette looks confused. "The potion did... Nothing? Weird..." She says, thinking for a moment. "Well, I guess it could make for a good beverage, at the very least..." She says compentatively. "I will look into this, your Highness. Thank you for your time." Annette says, and then takes her leave.<<if $estudy gt 30>><<display "ecostudy2">><<else>>You have a hard time memorizing the various details of running an economy, quickly finding yourself a bit dizzy from all the technical terms you're learning. "Supply and demand" this, "Trade regulation" that, there's just so much that you have to learn!
You are tempted to set the book down and take a break a few times, but you are determined to learn. After all, you'll need to know these things if you want to be as good a leader as your parents were.<</if>><<if $cstudy gt 30>><<display "civilstudy2">>You have a hard time wrapping your head about the various concepts of Civil Planning. Agriculture, Logistics, Architecture... All the words buzz in your head like a swarm of angry bees!
You are tempted to set the book down and take a break a few times, but you are determined to learn. After all, you'll need to know these things if you want to be as good a leader as your parents were.<<else>>
<</if>><<if $cstudy gt 90>><<display "civilstudy2">><<else>>You are starting to get a basic understanding of the various details of running the Kingdom, from Construction Projects to keeping the people fed. But you still have much to learn about more complex details before you could consider yourself an expert.
<</if>>You are starting to truly feel like you have a pretty good understanding of Civil Planning. You are starting to be able to imagine the costs and logistics required to build just about any project in your head. From Public Works, to Churches, all the way down to the humble but vital Farm.
That said, you aren't quite confident enough in your knowledge yet, so You'd like to do a little more studying before you consider yourself an expert.<<if $estudy gt 90>><<display "ecostudy2">><<else>>You are starting to get an understanding of how the Kingdom's economy works, such as the various guilds and trades. But you still have much to learn about the inner workings before you could consider yourself an expert.<</if>>You have a pretty good understanding of the various inner workings of the economy, such as the markets and the tax systems, but you can't help but feel like you need to study just a little more, lest you make a slip-up while you're trying to manage the economy.<<nobr>>
<<if $selfint lte 4>>
<<set $book to either("adventurebook1","knightbook1","isekaibook1")>>
<</if>>
<<if $selfint gte 5>>
<<if $selfint gte 8>>
<<set $book to either("adventurebook1","knightbook1","TLRbook1","historybook1","nebutoribook1","politicbook1")>>
<<else>>
<<set $book to either("adventurebook1","knightbook1","TLRbook1","nebutoribook1")>>
<</if>>
<</if>>
<<display $book>><</nobr>><<set $intbook to 1>>After browsing the bookshelves for a bit, you decide to pull out a lighter book about a party of adventurers and their journey to find a sacred artifact.
<<display "intstudy">><<set $intbook to 1>>After browsing the bookshelves for a bit, you decide to pull out a lighter book about a knight on a quest to save a damsel in distress from a dragon.
<<display "intstudy">><<set $intbook to 2>>After browsing the bookshelves for a bit, you decide to pull out a decently-sized novel about an adventurer who was sent into labyrinthine ruins to fight a powerful sorceress and her constructs.
It's a rather unusual book, you must admit. The ending is a bit ambiguous as to whether or not the sorceress was actually beaten. Nonetheless, it was alright.
<<display "intstudy">><<set $intbook to 3>>After browsing the bookshelves for a bit, you decide to pull out a thicker book on the history of your Kingdom.
The book is quite fascinating, telling tales of the triumphs and tribulations of your predecessors, victories snatched from the hands of defeat, times of great joy and hardship, and many other tales. Admittedly, some of the events seem rather exaggerated in this book, but it is still a good read nonetheless.
<<display "intstudy">><<set $intbook to 2>>After browsing the bookshelves for a bit, you decide to pull out a decently-sized romance novel about a princess who is caught between a man whom she was betrothed to and her true beloved.
The book has a very bittersweet ending, which leaves you with a bit of a burning lump in your throat for a few moments.
<<display "intstudy">><<set $intbook to 1>>After browsing the bookshelves for a bit, you decide to pull out a lighter book about a powerful, almost godlike being whom everyone loves. One day, he was hit by a wagon and killed, waking up as a powerless nobody in a world with fantastical, almost magical technologies beyond your wildest dreams.
...Wait what?
<<display "intstudy">><<set $intbook to 2>>After browsing the bookshelves for a bit, you decide to pull out a decently-sized mystery novel about a woman who sets out on a quest to save her sister and her friends from the influence of a demonic entity, only to start falling into it's influence as well as time goes on.
In an ironic twist of fate, the protagonist manages to save her sister, but at the cost of being the only one who remembers the events. All in all, it is a decent story.
<<display "intstudy">><<set $intbook to 3>>After browsing the bookshelves for a bit, you decide to pull out a thicker novel about the misadventures of a noble on his quest to ascend to the throne of his kingdom.
The novel is quite thrilling, telling tales of behind the scenes agreements, backstabbings, misunderstanding and the like. There are many points where the protagonist stumbles into tragedy.
The book is a bit confusing at times, but it did provide an interesting insight to noble politics.
<<display "intstudy">><<nobr>>
<<set $marshalwar to either(1,2,3)>>
Madam Catrain steps forward proudly. "Queen <<print $name>>,
<<if $marshalwar is 1>> a lightning attack against the enemy frontier will surely give us the highest chance of success, while minimizing our losses. Sure, we won't get much land in return, but we also won't lose much in return." She says.
<</if>>
<<if $marshalwar is 2>> a decisive battle will surely break the will of the enemy. We should send our forces immediately while they are weak." She declares.
<<if $pop gt 30000>>
<<else>>
However, one of your scribes is quick to point out that we simply don't have the troops for such an action, causing Catrain to grumble and step back.
<</if>>
<</if>>
<<if $marshalwar is 3>> I believe we should build up our forces to hit the enemy as hard as we can. Bolstering our army with peasant levies should give us an overwhelming advantage in this battle." She says.
<<if $pop gt 40000 and $money gt 6000 and $commonerrespect gt 30>>
<<else>>
However, one of your scribes is quick to point out that we simply don't have the means to build such an army, causing Catrain to grumble and step back.
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set $marshalwar to $enemystate + either(-1,0,0,1)>>
<<if $marshalwar is 0>>
<<set $marshalwar to 1>>
<</if>>
<<if $marshalwar is 4>>
<<set $marshalwar to 3>>
<</if>>
Von Strengmann takes a moment to think. "Queen <<print $name>>,
<<if $marshalwar is 1>>while the enemy is in a weakened state, I fear that this will not last long. While we would only make paltry gains from such an action, sending in a smaller force to quickly strike the enemy would give us the highest chance of success." He says.
<</if>>
<<if $marshalwar is 2>>moving to swiftly crush their army with our own should break the enemy's will to resist our conquests.
<<if $pop gt 30000>>Sending in the army as is should be enough to crush their forces before they are able to recover from this crisis." He says.
<<else>>Unfortunately, we simply do not have the forces to commit to such a battle, but it may be possible to send a small force to capture some of their frontier territories. I would advise not getting involved in our state, though." He simply states.
<</if>>
<</if>>
<<if $marshalwar is 3>>an overwhelming show of force would likely break the will of this enemy.
<<if $pop gt 40000 and $money gt 6000 and $commonerrespect gt 30>>
While a large conscript army would be rather weak against an elite force, I am reasonably confident that it would serve our purposes well." He says.
<<else>>
Unfortunately, our Kingdom simply cannot muster an army of that size in our current state, so it may be best to avoid getting involved in this war." He says, causing the Commander to sneer at him.
<</if>>
<</if>>
<</nobr>>The Guildmaster of the Merchant's Guild casually saunters into the Throne Room, giving you a nod as he reaches the throne.
"Greetings, Queen $name. I wish to discuss something with you involving the Merchant Guild's profits." He begins. "That is to say, they're simply not enough."
"You see, your people have been eating a lot of food. Making a lot of demand, if you will. And our supply isn't quite keeping up as much as we'd like it to be." He starts to explain, "And we Merchants are loyal followers of the Law of Supply and Demand. Therefore, we would like your permission to raise the food prices by a considerable amount."<<if $lbs gt 300>>
<<if $lbs gt 429>>He looks you over. "Surely, you don't want the Kingdom to run out of food, Your Highness. After all, your love of food is well known all across the land." He says, causing you to blush out of embarrasment. "No offense, of course! That love of food means more profits for us merchants."<<set $selfest to $selfest - random(5,20)>><<else>>He looks down at your belly. "Don't worry, Your Greatness, I'll make sure that these price increases will not affect you." He assures you.<<set $selfest to $selfest - random(1,10)>><</if>><</if>>
What will you do?
[[Let the Merchant's Guild raise prices]]
[[Food prices shall remain where they are]]Annette the Alchemist your Throne Room, stopping before you and getting down on her knee, pushing up her glasses as they slip a little.
"Good day to you, Your Excellency. I have excellent news!" She cheerfully states. "After having helped out that town that was suffering from a crop failure, it would seem that the other farming villages have taken notice to what has happened and are asking to buy more of the potion to help their crops!"
Annette then sheepishy looks down and puts her fingertips together. "Of course, I don't actually have the facilities or the manpower to make enough Growth Potions for all of them at the moment, so I was hoping I could have the funding to build a new workshop..." She then looks back up. "I believe it'd cost about 6,000 gold to build this workshop and hire the artisans to help make the potions. However, if the farms of the Kingdom have easy access to cheap Growth Potions, then the output of the farms in the kingdom will grow by a significant margin, at the very least!"
What do you do?
<<if $money gte 6000>>[[Fund Annette's Potion Workshop]]
<</if>>[[Don't Fund Annette's Potion Workshop]]<<nobr>>
<<set _talk = ["ctalk1","ctalk2","ctalk3","ctalk6","ctalk7","ctalk8","ctalk11"]>>
<<if $lbs gte 210>>
<<set _talk.push("ctalk4")>>
<</if>>
<<if $lbs lt 300>>
<<set _talk.push("ctalk9")>>
<<else>>
<<set _talk.push("ctalk5","ctalk10")>>
<<set $talk to either(_talk)>>
<</if>>
<<display $talk>><</nobr>>
[[Back|AideC]]
"Right a way, My Queen."
With that, Lady May turns and heads for the kitchen. After a few minutes she returns with a tray of meats and fruits, placing it on a nearby table. She then pulls a chair up for you.
You thank her for the meal, and she nods in response as you begin to eat.
As you're digging into your food, you can't help be notice Lady May watching you. Or, more specifically, your food.
[[Offer Lady May some food|MF1.2]]
[[Keep Eating|MF1.3]]You call over to Lady May.
<<set $time to $time + 1>>
<<if $mayfear gt 95>> She freezes. "Y-Yes, My Queen?" she asks, sounding terrified.
You ask her if she would like to share any of the food with you.
"Oh. Yes, I would love some." She says, pulling up a chair and eating with you.
<<nobr>>
<<set $mayfear to $mayfear - 2>>
<<set $time to $time + 1>>
<<set $foodst to $foodst - 4>>
<<set $cal to $cal + 1.5>>
<<set $full to $full + 2>>
<<set $selfglut to $selfglut + random(0,1)>>
<<set $maylbs to $maylbs + 0.5>>
<</nobr>><</if>>
With your meal finished, it is [[time to get back to work|dashboard1]].You decide against sharing your food with Lady May. After all, you're a Queen, there is no need to share your food with a lesser noble.
<<nobr>>
<<set $foodst to $foodst - 4>>
<<set $cal to $cal + 3>>
<<set $full to $full + 4>>
<<set $selfglut to $selfglut + 1>>
<<set $time to $time + 1>>
<</nobr>>
With your meal finished, it is [[time to get back to work|dashboard1]].<<nobr>>
<<set _talk = ["mtalk1","mtalk2","mtalk3","mtalk4","mtalk5","mtalk6","mtalk7","mtalk8","mtalk9"]>>
<<set $talk to either(_talk)>>
<<display $talk>><</nobr>><<if $talk isnot "mtalk9">>
[[Back|AideM]]<</if>>"Have you heard about that new Alchemist in town? I would be careful, their creations can be quite... Unpredictable.""Is the sea blue, or is it but a reflection? I often find myself wondering the same about people...""Nothing to report at the moment, Milady.""Sieht aus, als hättest du zugenommen, gut."
"What?"
"Oh, sorry. I said that you look stunning today"<<set $selfest to $selfest + 2>>"Hello, My Queen, good to see you again. A splendid day today, is it not?""I don't know about you, but I do not like sand.""Have you ever seen a dragon? I have heard they are quite fearsome beasts to behold.""Do you ever feel like people only have a limited number of things to say before they start repeating themselves?""Hello, Your Highness. You look rather acceptable today."<<set $selfest to $selfest - 1>>"You look as beautiful as the setting sun today, Milady."<<set $selfest to $selfest + 2>>"My Queen, it is so good to see you today. Such a nice day it is, isn't it?""Have you seen that new Guard? I must admit, he is kind of cute.""My Queen, I would once again like to thank you for hiring me.""Have you ever been to the sea, Milady? Some say that people live in its depths. How crazy.""Is it me, or do dresses tend to get tighter after every wash?""Sometimes I find myself wondering why life is the way that it is.""Have you heard about that new Alchemist in town? I can't wait to try her goods.""You look quite hungry, Queen $name. shall I bring you some food?"
[[Yes, please|MF1.1]]
[[No, thank you|AideM]]"The things that Sorcerers can do are pretty amazing. Sometimes, I wish I knew magic..."The Guildmaster of the Merchant's Guild casually saunters into the Throne Room, giving you a nod as he reaches the throne.
<<set $fund to 1>>
"Greetings, Queen $name. I wish to discuss something with you involving the sorry state of the Kingdom's infastructure." He begins. "Just the other day, one of our trader's wagons broke an axel on the rought roads leading between the cities."
<<if $tradepolicy isnot "Neutral">>"Seeing as our kingdom is engaging in so much trade, w<<else>>"W<</if>>e would like to request that the Kingdom undergo a construction project to improve the roads, so that our caravans aren't hampered by the awful dirt roads that the city currently has." The Guildmaster requests.
What will you do?
<<if $money gte 10000 and $civilplanning is "true">>[[Improve the Roads->badroadsfix]]
<</if>>[[Do nothing for now->badroadsnofix]]A group of merchants enters your Throne Room. They are lead by a slightly portly, well-dressed man, who swaggers up to your throne. Once he reaches you, he stops and gives you a confident bow.
<<set $courtmeeting to 1>>
"Greetings, Queen $name. I am quite sorry to hear about the death of your predecessors. They were good leaders and good business partners." The man said, taking off his rather gaudy hat for a moment. "Anyway, a pleasure to make your acquaintance. I am Solomon, Guildmaster of the Merchant's Guild, and I come bearing gifts to celebrate your ascent to the throne." He says, gesturing to one of the merchants with him.
The Merchant steps forward, presenting you with a box filled with gold.
"We have brought you a tribute of 1000 Gold. Will you take this tribute?" the Guildmaster asks.
<<set $guildmaster to 1>>
[[Yes->takemerchanttribute1]]
[[No->donttakemerchanttribute1]]<<nobr>>
<<set $time to $time + 0.5>>
<<set $money to $money + 1000>>
<</nobr>>You accept the gift from the Merchant's Guild, and the Guildmaster claps his hands together.
"Very good, very good. Here's to a long--and profitable--relationship between us, Queen!" Solomon says, giving you a nod. "I will be seeing you again soon, Your Graciousness." He says as he saunters off with his entourage.
<<display "courtdone">><<nobr>>
<<set $time to $time + 0.5>>
<<set $merchantrespect to $merchantrespect + 10>>
<</nobr>>You accept the gift from the Merchant's Guild, and the Guildmaster claps his hands together.
"Ah, a humble Monarch! Well we of the Merchant's Guild are certainly not ones to take disrespect to someone who won't make us poorer." The Guildmaster says with a hearty chuckle.
"Here's to a long--and profitable--relationship between us, Your Greatness." Solomon says, giving you a nod. "I hope to be seeing you again soon, Your Graciousness." He says, tipping his hat before he saunters off with his entourage.
<<display "courtdone">><<nobr>>
<<set $time to $time + 0.5>>
<<set $merchantrespect to $merchantrespect + random(5,15)>>
<<set $commonerrespect to $commonerrespect - random(5,20)>>
<<set $pricehike1 to 1>>
<<set $pricehike2 to 2>>
<<set $tax to $tax + 1>>
<</nobr>>You give the Guildmaster your permission to raise their prices.
"Very good, very good! Many thanks, Queen $name, for seeing things our way. Our profits will surely improve with this." The Guildmaster says, wringing his hands together as he turns away.
"Until we meet again, Your Highness. Blessings of the Goddess of Fortune be upon you."
<<display "courtdone">><<nobr>>
<<set $time to $time + 0.5>>
<<set $merchantrespect to $merchantrespect - random(5,20)>>
<<set $pricehike1 to 1>>
<</nobr>>You decide that the prices of food should remain where they are. The Guildmaster frowns.
"I see. Well then, Queen $name, I suppose we'll have to figure out how to get our bottom line back up in the meantime..." The GUildmaster says, walking away with a sour look on his face.
<<display "courtdone">><<nobr>>
<<if random(1,2) is 1>>
<<set $his to "his">>
<<set $him to "him">>
<<set $he to "he">>
<<else>>
<<set $his to "hers">>
<<set $him to "her">>
<<set $he to "she">>
<</if>>
<<set $pricehike2 to 0>>
<</nobr>>A commoner enters the Throne Room and gets down on a knee before you.
"Your Royal Highness, I apologize disturbing you while you are so busy, but I was hoping you would hear our plight." The commoner said, bowing $his head. "You see, the Merchants have been unfairly raising the prices of food in our town." $he explains. "We were hoping you could ask the Merchants to make their prices more reasonable."
What will you do?
[[Order the Merchant's Guild to lower their prices]]
[[Keep the Food Prices where they are]]<<nobr>>
<<set $time to $time + 0.5>>
<<set $merchantrespect to $merchantrespect - random(8,20)>>
<<set $commonerrespect to $commonerrespect + random(5,15)>>
<<set $tax to $tax - 1>>
<<set $pricehike2 to 0>>
<</nobr>>You decide to grant the peasant's request, having your scribes write an order to the Merchant's Guild to lower the food prices.
"Thank you, Your Excellency. Hopefully that'll show those greedy Merchants not to exploit us common folk."
<<display "courtdone">><<nobr>>
<<set $time to $time + 0.5>>
<<set $commonerrespect to $commonerrespect - random(5,15)>>
<</nobr>>You choose not to do anything about the prices of food in the cities, and send the commoner away.
"Of course, My Queen. Apologies for disturbing you." The commoner says, clenching $his fist as $he leaves the Throne Room.
<<display "courtdone">><<nobr>>
<<set $trademod to $trademod + 0.1>>
<<set $oldroads to 2>>
<<set $money to $money - 10000>>
<</nobr>>You decide to send out an order to build improved roads throughout the Kingdom, hiring a force of masons and construction workers to undertake this huge project. Hopefully these improvements to the infastructure will increase trade profits.
<<display "Civil Planning">><<nobr>>
<<if $oldroads is 1>>
The Kingdom currently has basic Dirt Roads. <<if $money gte 10000>>[[Improve the Kingdom's Roads]] (Costs 10,000 Gold).
<</if>>
<</if>>
<<if $oldroads is 2>> The Kingdom has improved Stone Roads.<</if>>
<</nobr>><<nobr>>
<<set $time to $time + 0.5>>
<<set $trademod to $trademod + 0.1>>
<<set $merchantrespect to $merchantrespect + random(1,10)>>
<<set $oldroads to 2>>
<<set $money to $money - 10000>>
<</nobr>>You decide to send out an order to build improved roads throughout the Kingdom, hiring a force of masons and construction workers to undertake this huge project.
"Very good, Your Highness." The Guildmaster says, clasping his hands together. "These improvements to the Kingdom's infastructure will certainly increase our profits... Oh, and yours of course!"
<<display "courtdone">><<nobr>>
<<set $time to $time + 0.5>>
<<set $merchantrespect to $merchantrespect - random(1,10)>>
<<set $oldroads to 1>>
<</nobr>>You inform that the Kingdom is currently not able to embark on such a massive civil project at the moment.
"Well, Queen $name, I do hope you at least consider making the improvement at some point. After all, roads make the gold flow!" The Guildmaster says before taking his leave.
<<display "courtdone">><<nobr>>
<<set $time to $time + 0.5>>
<<set $farmmod to $farmmod + 500>>
<<set $commonerrespect to $commonerrespect + random(5,10)>>
<<set $growthpotion to 3>>
<<set $money to $money - 6000>>
<<set $growpotevent to 1>>
<<set $famine to 1>>
<</nobr>>You decide to give Annette the 6,000 gold she needs to set up her new Workshop.
"Thank you Queen $name, I promise this investment won't let you down!" She says, graciously accepting your money. "Now I must go, there is much work to be done!" Annette says, excitedly running out of the Throne Room in a manner that is rather unbecoming of someone standing before Royalty, though that isn't anything new for her.
<<display "courtdone">><<nobr>>
<<set $time to $time + 0.5>>
<<set $commonerrespect to $commonerrespect - random(5,10)>>
<<set $growthpotion to 1>>
<</nobr>>You apologise to Annette, saying that the Kingdom doesn't have the resources to help fund this enterprise.
"Oh... Okay, I understand. Apologies for bothering you with my selfish request, Your Excellency. I must be going, now." Annette said, looking rather upset about the news as she leaves.
<<display "courtdone">>"Hello, My Queen, good to see you again."
Hmm, it would seem that Charles is not very talkative today. Perhaps you should ask him a question?
<<if $charlespast == 0>>[[Ask Charles about his past|QC1.1]]
<</if>>[[Ask Charles about his family|QC1.2]]
[[Ask Charles about himself|QC1.3]]
[[Or perhaps you shouldn't|AideC]]You decide to ask Charles about his past, and his expression grows dark. You can't help but freeze up from fear as he steps forward.
"Your Highness, I would ask that you do not ask questions that you do not wish to know the answers to." He says in a low voice, before walking away.
As he leaves your sight, you are left unable to process how to react to that encounter.
<<set $charlespast to 1>>
[[Let's just forget about this for now...|dashboard1]]You decide to ask Sir Charles if he has any family.
"No, I do not, Milady." He says plainly. There is something about his tone that makes you feel like you shouldn't dig much further about this.
"Now then, Milady, assuming that you have nothing more to ask of me, I shall see myself out." He says, giving you a bow before walking away.
You can't help but feel like the more you talk to Charles, the darker his past seems to look to you...
[[Do something else|dashboard1]]You decide to ask Sir Charles about his personal life.
"Well, Your Highness, I work in service of the Queen." He says with s subtle smirk. <<if $lbs gt 200>>"I must admit it is a rather //hefty// assignment, so it takes up much of my time."
<<if $selfint gte 5>>[[Wait, did he just call you fat?]]
<</if>>[[Well then, you must be going now.|dashboard1]]<<else>>
After a few awkward moments of silence, Charles clears his throat. "Well, I must go and attend to my duties. If you need anything, do send for me." He says, giving you a bow before he walks away.
[[Continue|dashboard1]]<</if>>Sir Charles stand before you with a quizzical look, looking you over with a glance before his expression softens.
"I suppose I might be, in a way. Though, I certainly mean no offense by it." He says with an uncharacteristically gentle smile. "In fact, I believe that your plush is quite endearing, Your Excellency."
You feel a bit flustered by your Aide's comments, unable to come up with a response.
"Well, Milady, I must attend to some matters now. Do call for me if you require anything."
[[Right...|dashboard1]]As you're waiting for your food, you feel a menacing and familiar feeling behind you.
"Excuse me, Your Highness, but would you mind explaining to me what you're doing?"
You turn around and, sure enough, you see Von Strengmann standing over you, his arms crossed.<<if $strengmanndiet is 0>> "If you keep eating such large meals like that, you're only going to get fatter <<nobr>>
<<if $lbs gt 369 and $lbs lte 429>>
<<if $doorsize lt 2>>. In fact, at this rate you may end up too fat to fit though doors. Then what will you do?
<<else>>. Surely, you don't wish to lose the respect of your people by making such a pig of yourself?
<</if>>
<</if>>
<<if $lbs gt 429>>
<<if $lbs gt 600>>. At this rate, it's only a matter of time before you make yourself too fat to even stand<<if $immobile lt 0>> again<</if>>. How do you expect to lead a country from your bed?
<<else>>than you already are.
<</if>>
<</if>>
<</nobr>>" Von Strengmann says, "Now, let us get you something more suitable for a dieting Queen."<<else>>"Have we not been over this? You are on a diet, Queen $name, it'd be best if you remember that." He says sternly, looking over at a servant who goes stiff with fear.
"Now then, let's fix this mistake, shall we?"<</if>>
[[Fine...->strengmannmeal2]]<<if $fullness lte $selfglut>>
<<nobr>>
<<if $meal is 2>>[[But... Food!->uha1]]<</if>>
<<if $meal is 3>>[[But... Food!->uhb1]]<</if>>
<<if $meal is 4>>[[But... Food!->hfm1]]<</if>>
<</nobr>><</if>>Double-click this passage to edit it.<<display "strengmannnodiet">>
<<nobr>>
<<set $foodst to $foodst - 6>>
<<set $cal to $cal + 4>>
<<set $full to $full + 6>>
<<set $selfglut to $selfglut + 2>>
<</nobr>>
After several minutes the servant returns with a platter of <<print either("fresh steak","poultry","cooked fish","wild-caught game")>> and <<print either("stew","vegetables","fruit","bread","pastries")>>. Once the servant sets the dish before you you begin eating.
<<set $time to $time + 1>>
Once you finish your meal, a servant comes to collect the silverware.
[[Continue->sittinghall]]<<display "strengmannnodiet">>
<<nobr>>
<<set $foodst to $foodst - 15>>
<<set $cal to $cal + 10>>
<<set $full to $full + 15>>
<<set $selfglut to $selfglut + 6>>
<</nobr>>
After several minutes the servant returns with a large <<print either("variety of meats","meat pie","selection of meats and cheeses")>>, as well as plethora of side dishes. Once the servant sets the dish before you, you quickly begin eating.
<<set $time to $time + 1>>
Once you finish your meal, a servant comes to collect the silverware.
[[Continue->sittinghall]]<<display "strengmannnodiet">>
After what felt like an eternity for you and your growling stomach, the first wave of servants arrive from the kitchen with your first course, which you immediately start to shovel into your maw.
<<nobr>>
<<set $foodst -= ($cap*1.5)>>
<<set ($cal to $cal + ($cap)*1.5)>>
<<set $full to $cap*(($selfglut/100)*2)>>
<<if $selfglut lt 100>>
<<set $selfglut to $selfglut + 10>>
<</if>>
<</nobr>>
Eventually you finish the last course and are left leaning back, your stomach filled beyond the brim from your feast. With some effort, you manage to get up from your seat as your servants work to carry away the piles of dishes that you left.
<<set $time to $time + 1>>
[[Continue->leavedininghall]]<<set $strengmanndiet to 1>>"Very good, Queen $name. Now then, let's get you something healthier." Von Strengmann says, calling for a servant to inform the kitchen that your meal is to be changed.
<<nobr>>
<<set $foodst to $foodst - 4>>
<<set $cal to $cal + 2>>
<<set $full to $full + 4>>
<<set $selfglut to $selfglut + 1>>
<</nobr>>
After several minutes the servant returns with a dish of <<print either("fresh steak","poultry","cooked fish","wild-caught game")>> and <<print either("soup","vegetables","fruit","bread")>>. Once the servant sets the dish before you and backs away you begin eating.
<<set $time to $time + 1>>
Once you finish your meal, a servant comes to collect the silverware.<<if $fullness lt $selfglut>> You can't help but find that you are still quite hungry after that meal...<</if>>
[[Continue->sittinghall]]You decide to stand your ground against Von Strengmann, your hunger far greater than than your fear of the old Marshal.
He lets out a disappointed sigh and shakes his head. "Fine, be that way, Queen $name.<<if $size gte 3>> You really haven't changed at all, have you?<</if>>" Strengmann mutters before walking away.Before you can step forward, your Viceroy steps forward.
"<<if $aide is "Charles">>Sir Charles<</if>><<if $aide is "May">>Lady May<</if>>, do you truly think that these servings are truly fit for a Queen such as ours?" Lady Vanessa asks. "Now then, please bring something more //substatial//, would you?"
Your aide nods, and then returns to the kitchen. After some time, <<if $aide is "May">>s<</if>>he returns with a large <<print either("variety of meats","meat pie","selection of meats and cheeses")>>, as well as plethora of side dishes.
"Very good, <<if $aide is "Charles">>Sir Charles<</if>><<if $aide is "May">>Lady May<</if>>, this is a far more suitable meal for Our Lady. Now then, I do hope you enjoy, Queen $name."
<<if $selfglut gte 100>><<nobr>>
<<set $time to $time + 0.5>>
<<set $foodst to $foodst - 15>>
<<set $cal to $cal + 10>>
<<set $full to $full + 15>>
<<set $selfglut to $selfglut + 6>>
<<set $selfest to $selfest - random(1,4)>>
<</nobr>>Of course, you can't help but greedily devour the feast that has been presented before you. After you finish stuffing yourself you look around, expecting the court to be looking at you with disgust. However, it seems like they have paid your display no mind.<<if $selfint gt 10>>
It probably helps that Lady Vanessa seems to be glaring at everyone...<</if>>
<<display "courtdone">>
<<else>>What do you do?
[[Accept the meal->vanessafeed1]]
[[Decline the meal->vanessafeed2]]<</if>><<nobr>>
<<set $time to $time + 0.5>>
<<set $foodst to $foodst - 15>>
<<set $cal to $cal + 10>>
<<set $full to $full + 15>>
<<set $selfglut to $selfglut + 6>>
<<set $selfest to $selfest - random(1,4)>>
<</nobr>>You accept the meal, putting the Court on hold so that you may devour the meal that has been presented before you.
After you finish stuffing yourself you look around, expecting the court to be looking at you with disgust. However, it seems like they have paid your display no mind.<<if $selfint gt 10>>
It probably helps that Lady Vanessa seems to be glaring at everyone...<</if>>
<<display "courtdone">><<nobr>>
<<set $noblerespect to $noblerespect - random(1,10)>>
<</nobr>>You politely decline the food, stating that you aren't actually particularly hungry at the moment.
"Oh, I see. So be it then." Vanessa says<<if $selfint gte 10>>, her smile faltering for a split second<</if>>.
[[Continue->courtevent]]You <<display "movementdesc">> down to the castle's courtyard<<if $lbs gte 250>><<display "catchbreath">><</if>>.
[[Enter the Courtyard]]Exiting the Inner Palace of your Castle through its large doors, you find yourself standing in the Castle's Courtyard. You are surrounded by the lush and exquisitely-manicured Royal Garden, with a large fountain sitting at its center.
<<display "Courtyard">>immobile stage goes here<<if $clergyrespect lt 5 and random(1,5) is 1>><<display "rain">><<else>>You are currently in the Courtyard. What would you like to do?
<<if $time lte 4.5>><<if $stopexercise is 0>>[[Exercise]]
<</if>>[[Hang out in the Garden]]
<</if>>[[Go back inside->leavecourtyard]]<</if>>You <<display "movementdesc">> your way back into the castle.
<<display "hallwayevent">><<nobr>>
<<set _event = ["hallnothing"]>>
<<if $lbs gt 369 and $doorsize lt 2>>
<<set _event.push("halldoorrub")>>
<</if>>
<<if $lbs gt 510>>
<<set _event.push("hallbump-soldier")>>
<<set _event.push("hallbump-decoration1")>>
<</if>>
<<if $lbs gt 600>>
<</if>>
<<if $lbs gte 700>>
<<set _event.push("hallstuck1")>>
<</if>>
<<if $lbs lt 110>>
<<if $full lt $burn>>
<<if $faint is 0>>
<<set _event.push("hallfaint")>>
<<else>>
<<set _event.push("hallfaintcatch")>>
<</if>>
<</if>>
<</if>>
<<if $baker is 1>>
<<if $doorsize gte 2 or $bakerlbs lte 429>>
<<set _event.push("hallpastry")>>
<</if>>
<</if>>
<<if $noblerespect gte 90>>
<<set _event.push("hallcompliment")>>
<</if>>
<<if $halllast1 isnot 0 and $halllast1 isnot "hallnothing">>
<<set _event.splice(_event.indexOf($wevntlast1),1)>>
<</if>>
<<set $event to either(_event)>>
<<set $halllast1 to $event>>
<</nobr>><<display $event>>[[Continue->dashboard1]]<<nobr>>
<<set $selfest to $selfest - random(1,5)>>
<</nobr>>As you're waddling down the hallways, you can't help but notice that you find yourself <<if $lbs gte 400>>having to squeeze yourself through doorways to get through<<else>>rubbing against doorways as you pass through them<</if>>.
Perhaps you're going to need to get the doorways widened soon. Or, you know, try and lose some weight...
[[Continue->dashboard1]]<<nobr>>
<</nobr>><<display "Exercise1">>
<<display "exercise-event">>You decide to just hang around in the Royal Garden for a while, taking in its beauty for a while.
<<set $time to $time + 1>>
<<display "Courtyard">>As you're walking through the hallway, you begin to feel rather lightheaded and woozy. Then, suddenly, your vision starts fading to black. The last thing you see before you pass out is the floor getting closer...
[[Continue->faintwake]]<<nobr>>
<<set $time to $time + 1>>
<<display "faintwake1">>
<</nobr>>You begin to wake up, feeling rather groggy as you find yourself in your bed. As you try to get up, one of your servants rushes over.
"Your Highness, please don't try to stand up quite yet." She says, easing you back down. "I'm not sure if you remember, but you fainted in the hallway and had a bit of a fall. You really need to take better care of yourself, you know!" The servant explains.
"Now, please have something to eat before you get up. I'm afraid I cannot let you out of bed without making you eat, lest you faint again." She says, gesturing to another servant to bring over a tray of food.
[[Accept food->fainteat]]As you're walking through the hallway, you begin to feel rather lightheaded and woozy. As you begin to lose your balance, a guard rushes over to grab you.
"Woah there, Your Highness!" The guard says as he stands you back up. "Your servants warned us this would happen, and it's a good thing they did, it would seem." He says, helping you over to a wall so you can lean against it. "You've been working quite hard, haven't you Milady?"
You thank the Guard for catching you, and continue on your way.
[[Continue->dashboard1]]<<nobr>>
<<set $foodst to $foodst - 6>>
<<set $cal to $cal + 4>>
<<set $full to $full + 6>>
<<set $selfglut to $selfglut + 2>>
<</nobr>>You accept the meal from your servants, and they present you with a platter of <<print either("fresh steak","poultry","cooked fish","wild-caught game")>> and <<print either("stew","vegetables","fruit","bread","pastries")>>.
<<set $time to $time + 1>>
Once you finish eating, a servant collects the silverware. "Please do be careful about overworking yourself again, Your Highness. It isn't good for your health to faint the way you did." She says, before leaving you in your room to put away the dishes.
[[Continue->dashboard1]]<</if>><<if $lbs gt 144>><<display "Exercise2">><<else>><<nobr>>
<<set $burn += 2>>
<<set $time += 1>>
<</nobr>>You decide to jog around the Royal Gardens, taking in the fresh air as you go along. After a while of jogging, you decide to take a break to cool off.<</if>><<if $lbs gt 210>><<display "Exercise3">><<else>><<nobr>>
<<set $burn += 2>>
<<set $time += 1>>
<</nobr>>You decide to jog around the Royal Gardens, taking in the fresh air and feeling your breasts jiggle and bounce as you go along. After a while of jogging, you decide to stop and catch your breath.<</if>><<if $lbs gt 260>><<display "Exercise4">><<else>><<nobr>>
<<set $burn += 2>>
<<set $time += 1>>
<</nobr>>You decide to go around the Royal Gardens, taking in the fresh air and feeling your breasts and behind jiggle and bounce as you slowly jog along. After a while of jogging, you have to stop and catch your breath.<</if>><<if $lbs gt 510>><<display "Exercise8">><<else>><<nobr>>
<<set $burn += 2>>
<<set $time += 1>>
<</nobr>>You decide that you probably should do a few laps around the Royal Garden, though you aren't particularly excited about the idea.
Waddling along as quickly as you can (which isn't very quickly), you find yourself constantly gasping for air as your entire body jiggles and bounces with each step. After a couple laps around, you are eventually too tired to keep going and have to take a break to catch your breath, gasping and wheezing as you sit down on a bench.<</if>><<if $lbs gt 429>><<display "Exercise7">><<else>><<nobr>>
<<set $burn += 2>>
<<set $time += 1>>
<</nobr>>You decide to do some slow laps around the Royal Garden, waddling along as your entire body jiggles and bounces. After a couple laps around, you are eventually too tired to keep going and have to take a break to catch your breath.<</if>><<if $lbs gt 300>><<display "Exercise5">><<else>><<nobr>>
<<set $burn += 2>>
<<set $time += 1>>
<</nobr>>You consider jogging around the Royal Gardens. Though really, it ends up being more of a slow walk, with your weight and the jiggling and bouncing of your body hampering your ability to keep up a good pace. After a while of exercising, you have to stop and catch your breath.<</if>><<if $lbs gt 369>><<display "Exercise6">><<else>><<nobr>>
<<set $burn += 2>>
<<set $time += 1>>
<</nobr>>You decide to do some slow laps around the Royal Garden, waddling along as your entire body jiggles and bounces. After a few laps around, you are eventually too tired to keep going and have to take a break to catch your breath.<</if>><<if $lbs gt 600>><<display "Exercise9">><<else>><<nobr>>
<<set $burn += 2>>
<<set $time += 1>>
<<set $stopexercise to 1>>
<</nobr>>You decide that you should probably try to do a couple laps around the Royal Garden, though you are really not excited about the idea.
Waddling along as quickly as you can (which isn't very quickly), you find yourself in agony as you force yourself along. You are constantly gasping for each breath as you trudge along, your entire body is jiggling with each labored movement you make, and your legs ache more and more with each step you take.
After about a lap, you give up on exercising any further, collapsing onto a bench as you struggle to fill your lungs with air. That was definitely enough exercise for the day.<</if>><<nobr>>
<<set $stopexercise to 1>>
<</nobr>>Yeah, no. Don't kid yourself, there's no way you're going to go on a walk when //standing// is already a herculean effort for you.<<if $lbs gt 750>><<display "Exercise10">><<else>><<nobr>>
<<set $stopexercise to 1>>
<</nobr>>You decide that you should probably try to do a couple laps around the Royal Garden...
Just kidding, you are definitely not doing that! The walk out to the Garden //alone// was more than enough exercise for your poor legs, and you have to repeat that exercise to get back inside!<</if>>As you take a moment to rest up a bit, you notice Lady Vanessa leaving the palace and making her way towards you. As she gets closer, you notice she has a rather worried look on her face.
"Queen $name, should you really be straining yourself like this? <<if $faint is 1>>Your servants have informed me that you have already fainted at one point today<<else>>If you keep pushing yourself like this, it's only a matter of time before you collapse<</if>>!" She says, sounding quite concerned. "Come on, Your Highness, that is enough exercise for the day. Let us get you something to eat right away." She says, urging you back into the castle and to the Dining Hall.
<<set $stopexercise to 1>>
[[Continue->Enter the Dining Hall]]<<nobr>>
<<if $lbs lte 100>>
<<set _event = ["exerciseblank","exercisefaint"]>>
<<if $viceroy is "Vanessa">>
<<set _event.push("vanessa-no-exercise1")>>
<</if>>
<<if $marshal is "Strengmann">>
<<set _event.push("strengmann-exercise1")>>
<</if>>
<<if $marshal is "Catrain">>
<<set _event.push("catrain-exercise1")>>
<</if>>
<</if>>
<<if $lbs gt 119 and $lbs lte 144>>
<<set _event = ["exerciseblank"]>>
<<if $viceroy is "Vanessa">>
<<set _event.push("vanessa-no-exercise2")>>
<</if>>
<</if>>
<<if $lbs gt 144 and $lbs lte 210>>
<<set _event = ["exerciseblank"]>>
<<if $viceroy is "Vanessa">>
<<set _event.push("vanessa-no-exercise2")>>
<</if>>
<</if>>
<<if $lbs gt 210 and $lbs lte 260>>
<<set _event = ["exerciseblank"]>>
<<if $viceroy is "Vanessa">>
<<set _event.push("vanessa-no-exercise3")>>
<</if>>
<</if>>
<<if $lbs gt 260 and $lbs lte 300>>
<<set _event = ["exerciseblank"]>>
<<if $viceroy is "Vanessa">>
<<set _event.push("vanessa-no-exercise3")>>
<</if>>
<<if $marshal is "Strengmann">>
<<set _event.push("strengmann-exercise2")>>
<</if>>
<</if>>
<<if $lbs gt 300 and $lbs lte 369>>
<<set _event = ["exerciseblank","guard-exercise-disgust"]>>
<<if $viceroy is "Vanessa">>
<<set _event.push("vanessa-no-exercise3")>>
<</if>>
<<if $marshal is "Strengmann">>
<<set _event.push("strengmann-exercise2")>>
<</if>>
<</if>>
<<if $lbs gt 369 and $lbs lte 429>>
<<set _event = ["exerciseblank","tootiredexercise","guard-exercise-disgust"]>>
<<if $viceroy is "Vanessa">>
<<set _event.push("vanessa-no-exercise3")>>
<</if>>
<<if $marshal is "Strengmann">>
<<set _event.push("strengmann-exercise2")>>
<</if>>
<</if>>
<<if $lbs gt 429 and $lbs lte 510>>
<<set _event = ["exerciseblank","tootiredexercise","guard-exercise-disgust"]>>
<<if $viceroy is "Vanessa">>
<<set _event.push("vanessa-no-exercise3")>>
<</if>>
<<if $marshal is "Strengmann">>
<<set _event.push("strengmann-exercise2")>>
<</if>>
<</if>>
<<if $lbs gt 510 and $lbs lte 600>>
<<set _event = ["exerciseblank","guard-exercise-disgust"]>>
<<if $marshal is "Strengmann">>
<<set _event.push("strengmann-exercise2")>>
<</if>>
<</if>>
<<if $lbs gt 600>>
<<set _event = ["exerciseblank"]>>
<</if>>
<<set $event to either(_event)>>
<</nobr>><<display $event>>As you're jogging through the Royal Garden, you begin to feel rather lightheaded and woozy. Then, suddenly, your vision starts fading to black. The last thing you see before you pass out is the floor getting closer...
Perhaps exercising on an empty stomach wasn't such a great idea...
[[Continue->faintwake]]<<display "Courtyard">>As you take a moment to rest up a bit, you notice Lady Vanessa leaving the palace and making her way towards you. As she gets closer, you notice she has a troubled look on her face.
"Queen $name, should you really be running around like this? There is much that requires your attention as the ruler of this Kingdom!" She says. "You've spent enough time exercising today, Your Highness. If you have time to waste running around like this, then let us use that time for something more productive, shall we?"
Well, you suppose you cannot argue with her, there.
<<set $stopexercise to 1>>
[[Continue->Courtyard]]As you take a moment to rest up a bit, you notice Lady Vanessa leaving the palace and making her way towards you. As she gets closer, you notice she has a troubled look on her face.
"Queen $name, must you go running about like this? That sweat you have built up is quite unbecoming for royalty such as yourself." Lady Vanessa says. "Now then, I think you've done enough 'exercising' for the day, don't you think?"
You suppose she's probably right. Besides, you are rather tired anyway...
<<set $stopexercise to 1>>
[[Continue->Courtyard]]As you finish exercising and are taking a moment to rest, you notice something out of the corner of your eye. As you turn, you see Von Strengmann standing nearby.
"Lady $name," He says as he walks towards you, "<<if $size gte 3>>As proud as I am of your progress, <</if>>I must say that you may have been pushing yourself to lose weight a bit too hard as of late. In fact, you look dangerously frail."
Strengmann puts a hand on your shoulder. "I know you are eager to serve the Kingdom, Your Highness, but you need to stop pushing yourself so hard. I know your parents would say the same if they saw you in this state." He said with an expression of gentle concern on his face.
Now that you think about it, if Von Strengmann of all people thinks you're exercising too hard, then you're probably exercising too hard. Perhaps you should stop for the day...
<<set $stopexercise to 1>>
[[Continue->Courtyard]]As you finish exercising and are taking a moment to rest, you notice Madam Catrain approaching you from the castle's barracks.
"Lady $name," She says as she reaches you, "I've heard from one of the castle guards that you were out here."
Catrain clears her throat. "I know it isn't my place to tell you how to use your private time. But<<if $faint is 1>>, considering your recent bouts of weakness,<</if>> I can't help but worry that you may be taking your exercises too seriously." She says. "I do believe that staying in shape is a good idea, but there //is// such thing as being too thin."
You suppose you can't help but agree with Madam Catrain. Perhaps you've done enough exercise today.
<<set $stopexercise to 1>>
[[Continue->Courtyard]]<<nobr>>
<<set $burn += 2>>
<<set $time to $time + 1>>
<<set $stopexercise to 1>>
<</nobr>>As you are resting, you feel a familiar shiver run down your spine. As you slowly slow around, a certain old man fills your view.
"Do you call that proper exercise, Lady $name?" Von Strengmann says, looking down at you.
You can't help but tiredly shake your head.
"Well then, Your Highness, let's see about getting you marching, shall we?" He says, urging you up.
~-~
After being pressed into a forced march by a shockingly energetic Von Strengmann, you are well and truly left exhausted. You definitely don't feel like doing anymore exercise today...
<<display "Courtyard">>You must admit that you really don't feel like doing anymore exercise today...
<<set $stopexercise to 1>>
<<display "Courtyard">>As you were exercising, you couldn't help but notice one of the guards nearby staring at you, a look of disgust on his face as you trudged along.
<<set $selfest to $selfest - random(1,5)>><<set $armyrespect to $armyrespect - 1>>
<<display "Courtyard">>Double-click this passage to edit it.Gloria [[Look at->lookatgloria]]WIP
<<display "Organize your Royal Court">><<nobr>>
<<set $time to $time + 0.5>>
<<set $farmmod to $farmmod + 100>>
<<set $harvestprayer to 1>>
<</nobr>>The Archbishop of the Church enters your Throne Room, followed by an entourage of clerics, giving a polite curtsy once she reaches you.
"My Queen, as thanks for all you have done for the Church of Arengie, we would like to grant the Kingdom a blessing in your honor." The Archbishop says, holding up her staff and closing her eyes.
//"O Gracious Arengie, Goddess of The Realm, hear our words."// She chants in unison with her entourage.
//"Please grant the people of this land your favor and bring bountiful bushels this Harvest."// She continues, her staff beginning to glow.
After some more chanting, beams of light start shooting out from the Archbishop's staff, flying off in every which direction. Once she finishes her prayer, she opens her eyes and gives you a polite smile.
"Arengie smiles upon you, Queen $name, for She has granted the Kingdom a bountiful harvest. May Her Grace continue to shine upon us all." The Archbishop says, giving you another cursty before taking her leave.
<<display "courtdone">>One of your Commanders enters the Throneroom, kneeling before you for a moment before getting back up.
<<set $fund to 1>>
"Your Highness, there is something I would like to request of you." The Commander says. "Our army's weapons have been starting to get worn out and breaking as of late. Would it be possible for us to get 5000 gold so that we may hire some blacksmiths to forge us new ones?"
What do you do?
<<if $money gte 5000>>[[Give the Commander the money]]
<</if>>[[Tell him that our current weapons are fine]]Suddenly, a flash of light appears before you, fading to reveal a pile of 10,000 gold pieces!<<set $money to $money + 10000>>Suddenly, a flash of light appears before you, fading to reveal a pile of 10,000 gold pieces! However, somethign seems off about them. Sure enough, when you pick up one of the coins you realize that they are not, in fact, gold coins. Rather, they are chocolate coins in gold foil.
<<set $foodst to $foodst + 1000>>
Perhaps it's probably not a good idea to try conjuring spells while you have food on your mind...<<nobr>>
<<set $selfest to $selfest - random(1,20)>>
<<set $pop to $pop - 1>>
<</nobr>>This week, someone attempted to assassinate you!
Apparently, whoever had come up with the plot had assumed that your food wasn't taste tested, as one of your servants was found dead from a poison that had been mixed into a meal intended for you.<<if $selfglut gte 60>>
You aren't sure what's worse, the fact that the assassins assumed that you were greedy enough to not even bother having food checked for poison before you eat, or the fact that they wasted your food by having it poisoned...<</if>><<nobr>>
<<set $armyrespect to $armyrespect + random(5,20)>>
<<set $time to $time + 0.5>>
<<set $newweapons to 1>>
<<set $security += 10>>
<<set $money to $money - 5000>>
<</nobr>>You decide to grant the Commander's request and approve his budget request.
"Thank you, Your Highness. Hopefully, our troops will be able to fight and train without having to worry about their swords falling apart of their spears snapping." He says with a polite nod before taking his leave.
<<display "courtdone">><<nobr>>
<<set $armyrespect to $armyrespect - random(5,20)>>
<<set $time to $time + 0.5>>
<<set $newweapons to 2>>
<</nobr>>You decline the Commander's request for new weapons, declaring that their current ones are adequate for now.
"So be it, Your Highness, but do not blame us if we are beaten in battle due to a lack of swords." He says before turning and leaving the Throne Room.
<<display "courtdone">>While you're standing outside, you suddenly hear the low rumble of thunder above you. Looking up, you suddenly see that the sky is cloudy and starting to rain. How did this happen? It was sunny just moments ago!
You have to run back inside as the rain starts pouring down on you, leaving you rather soaked once you manage to get in your castle.
Well, looks like you aren't going outside anymore today...
<<set $rain to 1>>
<<display "hallwayevent">>A group of Nobles enters the Throne Room, getting on a knee once they reach the base of the stairs. After a moment, one of the nobles steps forward.
"We would like to thank you for granting us some of your time, Your Highness." The lead noble says. "As you know, the kingdom has conquered a hefty sum of land as of late, much of which remains full of untapped potential." He explains, "We were hoping to petition you to grant some of this land to the Nobility, so that we may further build up our estates and fiefs."
What do you do?
[[Grant the Nobility some land]]
[[Keep the land in the hands of the Crown]]<<nobr>>
<<set $land to $land - 10>>
<<set $usableland to $usableland - 10>>
<<set $noblerespect to $noblerespect + random(1,10)>>
<<set $time to $time + 0.5>>
<</nobr>>You decide to grant control of some of your land over to the Nobility.
"Thank you, Queen $name. May the Kingdom continue to prosper under your reign." The leading Noble says, giving you a bow before leaving with the rest of the group.
<<display "courtdone">><<nobr>>
<<set $noblerespect to $noblerespect - random(1,10)>>
<<set $time to $time + 0.5>>
<</nobr>>You choose not to grant the Nobles any new lands, stating that the Crown needs the territory for its own purposes.
"I see. Well, then, we suppose we won't waste anymore of your precious time, Your Highness." THe lead noble says in a snide tone before leading the group out of the Throne Room.
<<display "courtdone">><<nobr>>
<<set $feasthost to either($fnob,$mnob)>>
<<if $fnob.includes($feasthost)>>
<<set $hosthe to "she">>
<<set $hosthis to "her">>
<<set $hosthim to "her">>
<<else>>
<<set $hosthe to "he">>
<<set $hosthis to "his">>
<<set $hosthim to "him">>
<</if>>
<</nobr>><<if $viceroy is "Vanessa">><<display "viceroyinvite">><<else>><<display "otherinvite">>One of Lady Vanessa's scribes approaches her and hands her a note. As she reads it, one of her eyebrows lifts before folding the note and handing it back to the scribe and then stepping forward.
"Queen $name, it would seem that $feasthost has invited you to join $hosthim in a feast at $hosthis Manor tomorrow." Vanessa says. "Would you like to accept $hosthis invitation?" She asks.
<<if $selfest lt 30>>You must admit that you are rather nervous about accepting an invitation to a feast, fearing that you may screw it up somehow...<</if>> What will you do?
[[Accept the Invitation->vanessa-accept-invite]]
[[Decline the Invitation->vanessa-decline-invite]]A Noble messenger enters your Throne Room and gives you a polite bow once he reaches the steps to your Throne. Once he finishes his bow, he pulls out a scroll, clearing his throat before starting to read it aloud.
"Your Royal Excellency Queen $name, you have been cordially invited to join $feasthost at $hosthis Manor tomorrow. Would you accept $hosthis invitation, Your Highness?" The messenger asks.
<<if $selfest lt 30>>You must admit that you are rather nervous about accepting an invitation to a feast, fearing that you may screw it up somehow...<</if>> What will you do?
[[Accept the Invitation->other-accept-invite]]
[[Decline the Invitation->other-decline-invite]]<<display "invite-accept">>. "Very good, Your Highness." Vanessa says with a cheery smile. "I will have your attendants prepare for tomorrow at once, Queen $name." She says, calling over one of your servants and relaying the message.
<<display "courtdone">><<display "invite-decline">>, which causes Lady Vanessa to frown a little. "No, Queen $name? Alright, I suppose you are a busy woman, being the Sovreign and such, though I do believe some socializing would do you some good..." She says, stepping back to her normal place.
<<display "courtdone">><<display "invite-accept">>. The Messenger nods, putting away his scroll. "Very good, Your Highness. I shall inform $feasthost at once." He says before leaving the Throne Room.
<<display "courtdone">><<display "invite-decline">>. "That is quite a shame, Your Highness, but I suppose $feasthost will understand." The messenger says as he puts the scroll away. "I must be going now, do take care, Your Highness."
<<display "courtdone">><<nobr>>
<<if $lbs lte 100>>
<<set _event = ["wake1"]>>
<</if>>
<<if $lbs gt 100 and $lbs lte 144>>
<<set _event = ["wake1"]>>
<</if>>
<<if $lbs gt 144 and $lbs lte 210>>
<<set _event = ["wake2"]>>
<</if>>
<<if $lbs gt 210 and $lbs lte 260>>
<<set _event = ["wake3"]>>
<</if>>
<<if $lbs gt 260 and $lbs lte 300>>
<<set _event = ["wake3"]>>
<</if>>
<<if $lbs gt 300 and $lbs lte 369>>
<<set _event = ["wake4"]>>
<</if>>
<<if $lbs gt 369 and $lbs lte 429>>
<<set _event = ["wake5"]>>
<</if>>
<<if $lbs gt 429 and $lbs lte 510>>
<<set _event = ["wake6"]>>
<</if>>
<<if $lbs gt 510 and $lbs lte 600>>
<<set _event = ["wake7"]>>
<</if>>
<<if $lbs gt 600>>
<<set _event = ["wake8"]>>
<</if>>
<<set $event to either(_event)>>
<</nobr>><<display $event>>As you may recall, today is the day of $feasthost's Feast that you have been invited to. Once you are ready to go, you <<display "movementdesc">> out to the Castle Gate<<if $lbs gte 250>><<display "catchbreath">><</if>>
Once you reach the gate, you<<if $viceroy is "Vanessa">> and Lady Vanessa<</if>> get into a carriage and ride to $feasthost's estate to join the feast.
[[Continue->feastarrival]]Once you hop out of bed, you and your servants prepare yourself for the day.
Once you are cleaned up, you take a dress selected by your servant and easily pull it over your body.
<<display "wakedone">>Once you get out of bed, you and your servants prepare yourself for the day.
Once you are cleaned up, you take a dress selected by your servant and pull it over your body. It feels a bit snug, but that's probably nothing to worry about.
<<display "wakedone">>Once you get yourself out of bed, you and your servants prepare yourself for the day.
Once you are cleaned up, you take a dress selected by your servant and get to work trying to get it over your body. After several minutes, you are finally fully dressed. Your clothes feel rather tight around your rear and your belly, though.
<<display "wakedone">>After a bit of effort you manage to get yourself out of bed and your servants begin to help you prepare yourself for the day.
Once you are cleaned up, you take a dress selected by your servant and get to work trying to get it over your body. After several minutes, you are finally fully dressed. Your clothes feel rather tight around your rear and your belly, though.
<<display "wakedone">>It takes a good amount of effort, but you manage to roll yourself out of bed. Once you are up, your servants begin to help you prepare yourself for the day.
Once you are tidied up, you take a dress selected by your servant and get to work trying to get it over your body. After several minutes you are finally fully dressed, albeit rather sweaty from the effort.
<<display "wakedone">>It takes a lot of effort on your part, but you manage to roll yourself out of bed. Once you are up, your servants begin to help you prepare yourself for the day.
Once you are tidied up, you take a dress selected by your servant and get to work trying to get it over your body. It takes a lot of time and effort to get the dress on, even with the help of your servants, and the process leaves you as a sweaty mess. But at least you are in clothes now.
<<display "wakedone">>You have a lot of trouble getting out of your bed, having to take several minutes to heave yourself up and swing your legs over the side, but you eventually manage to get yourself up. Once you do so, your servants begin tidying you up while you take the time to catch your breath.
Once the servants finish, they bring out a dress to put on your whale-like body, which is easily large enough to require multiple servants to work together to put it on you.
After a while the servants finish dressing you up and you are ready to start your day.
<<display "wakedone">>You try to get yourself out of bed, but after several attempts you find that you simply can't seem to get yourself up. You end up having to ask a few servants to help you up. Even with assistance, getting out of bed has left you a sweaty, breathless mess, having to catch your breath while your servants get you cleaned up.
Once the servants finish tidying you up, they bring out a massive dress, which shared more similarities to an overdecorated bedsheet than a dress, and began the process of draping it over your body.
After several minutes, your servants finish dressing you up and you find that you are already exhausted from standing, though you are at least ready to start your day.
<<display "wakedone">><<if $gotofeast is 1>><<display "wakeupfeast">><<else>>[[Continue->dashboard1]]<</if>><<nobr>>
<<set $feastinvite to 1>>
<<set $noblerespect to $noblerespect - random(1,4)>>
<<set $time to $time + 0.5>>
<</nobr>>You decide to decline the invitation to the feast<<nobr>>
<<set $gotofeast to 1>>
<<set $feastinvite to 1>>
<<set $time to $time + 0.5>>
<</nobr>>You decide to accept the invitation to the feast<<nobr>>
<<if $feasthost is "Duchess Eleanor">>
<<display "eleanor-greet">>
<</if>>
<<if $feasthost is "Countess Beatrice">>
<<display "beatrice-greet">>
<</if>>
<<if $feasthost is "Lord Eric">>
<<display "eric-greet">>
<</if>>
<</nobr>>Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.As you <<display "movementdesc">> down a hallway, you feel someone bump into your abundantly fat body. You turn to look and see one of the Castle Guards stumbling away from you.
You apologise to the guard for not seeing him<<if $armyrespect gte 60>>. "No, no, Your Excellency, it's my fault for being in your way." The guard insists. "My apologies for bumping into you, Your Highness, I guess I was in too much of a hurry. Now then, I gotta go. Stay safe." He says, before<<if $lbs gte 750>> carefully squeezing past you and<</if>> rushing off to do whatever he was heading to do.
<<else>>, and the guard simply shrugs. "It's okay, Your Highness. Just be sure to watch where you're going next time." He says, and continues heading to wherever he was going.
<<if $armyrespect lt 20>>As you continue on your way, you can't but think that you heard the guard muttering something about farm animals under his breath as he marches off...<<set $selfest to $selfest - random(0,2)>><</if>><</if>>
[[Continue->dashboard1]]As you <<display "movementdesc">> down a hallway, you feel someone bump into your abundantly fat body, followed by the sound of something hitting the ground. When you turn to look what happened you see that you had apparently knocked a painting off the wall when you bumped into it.
When you go to grab the painting to put it back up, a servant rushes over. "Please don't bother yourself with this, Your Highness. I'll take care of it." He says, picking up the painting and putting it back on the wall.
With how wide you've become, it would seem you need to be more careful walking down hallways...
[[Continue->dashboard1]]<<if $doorstuckevent is 1>><<display "hallstuck2">><<else>>As you <<display "movementdesc">> through a doorway, you are suddenly stopped by something. You look to either side of yourself and, sure enough, you find that you are squishing against both sides of the door. How did this happen? You've had the doors of the castle widened specifically to avoid this!
<<set $doorstuckevent to 1>>
<<if random(1,6) + (($lbs/10)-72) gte 4>><<display "hallstuck1-fail">><<else>><<display "hallstuck1-pass">><</if>><</if>>As you <<display "movementdesc">> down the hallway, you see a doorway in your path. You are filled with a sense of dread, knowing that you have to pass through this doorway to continue going. Sucking in your gut as best as you can (which is to say not a noticeable amount), you attempt to squish yourself through the doorway.
<<if random(1,6) + (($lbs/10)-72) gte 4>><<display "hallstuck2-fail">><<else>><<display "hallstuck2-pass">><</if>>You jiggle and squirm as much as you can and, eventually, manage to get yourself unwedged from the doorway, though you have to take several minutes to catch your breath and lean against a wall before you can continue.
You'll have to keep in mind that you are starting to get too wide for the castle doorways again...
<<set $selfest to $selfest - random(1,10)>>
[[Continue->dashboard1]]You jiggle and squirm as much as you can, but you aren't able to get anywhere. You are, without a doubt, stuck. You end up having to call for assistance to get yourself unstuck from the doorway.
<<nobr>>
<<set _event = ["stuckhelp1","stuckhelp2"]>>
<<set $event to either(_event)>>
<</nobr>><<display $event>>After a few attempts and lots of jiggling and squirming, you manage to get yourself through the doorway, though you have to take several minutes to catch your breath and lean against a wall before you can continue...
<<set $selfest to $selfest - random(1,3)>>
[[Continue->dashboard1]]As you're attempting to get through the doorway, you suddenly feel yourself become unable to keep squeezing forward. You try to jiggle your way back but, sure enough, you aren't able to get yourself out of the doorway.
Just as you feared, you have become stuck, and you call out for a servant to come help you.
<<nobr>>
<<set _event = ["stuckhelp1","stuckhelp2"]>>
<<set $event to either(_event)>>
<</nobr>><<display $event>><<nobr>>
<<set $time to $time + 0.5>>
<<set $selfest to $selfest - random(1,10)>>
<</nobr>>After a while, a servant comes around to help you out. It takes a lot of effort on both of your parts, but you are eventually able to pop free with the assistant of the servant. You manage to thank the servant between gasps as you lean back to catch your breath, and <<if random(1,2) is 1>>she continues on her<<else>>he continues on his<</if>> way.
That was a rather embarrassing experience, but you're just glad nobody aside from that servant saw you in that state...
[[Continue->dashboard1]]<<nobr>>
<<set $time to $time + 1>>
<<set $selfest to $selfest - random(5,15)>>
<</nobr>>While you are waiting for the servant you called for, a traffic jam starts to form in the hallway, much to your chagrin. After a while, you decide that the wait for your attendant to help you is too long to bear and you sheepishy ask for help from the crowd of servants and guards that has formed.
It takes a bit of effort to get you out, with one side pushing and the other pulling, but you are eventually popped loose by the crowd. You quietly thank them, and make your way away from the group as quickly as you can, your face red from embarrassment...
[[Continue->dashboard1]]A slightly pudgy-looking Commoner wearing a chef's outfit nervously enters your Throne Room once she reaches the base of your thone, she gets on a knee and bows to you.
<<set $courtmeeting to 1>>
"Your Excellency, I am sorry to waste your time, but there is something I would like to ask of you." She says, looking up to you. "My name is Madeleine, and I am a Baker. Recently, my family has fallen onto hard times, so I've been looking to find a better paying job to help." She sighs a little, "Though, there are not that many well-paying jobs for a humble baker such as myself, so I was hoping that I might get a job working for the Royal Family. I have heard that working for you would pay well..."<<if $lbs gt 210>>She looks you over. "I-I mean no offense by it, that is just what I've heard." She stammers.<</if>>
"A-anyways... Oh yes! I've brought a sample of my abilities!" Madeleine says, pulling out a pastry wrapped in a clean cloth. "Would you like to try some?" She asks.
[[Yes, please->eatsample]]
<<if $selfglut lt 80>>[[No, thank you->nosample]]<<else>>[[Yes, please->eatsample]]<</if>><<nobr>>
<<set $pastryzone to "bdininghall">>
<<set $time to $time + 1>>
<</nobr>>You ask to sample some of Madeleine's desserts. "Right away, Your Highness!" She says, and makes her way back to the kitchen to get to work.
<<display "pastryselector">>You call for Madeleine, <<if $bakerlbs gte 429 and $doorsize lt 2>><<display "bakerstuck">><<else>>and after a few moments she <<display "bakermovedesc">> out of the Kitchen<<if $lbs gte 250>><<display "bakercatchbreath">><</if>>.
"Hello, Your Highness, is there something you require?" She asks<<if $lbs gt 350>> once she catches her breath<</if>>.
<<display "bakeroptions">><</if>>You decide to take a look at Madeleine.
<<display "bakersoft">>
<<display "bakeroptions">>"Oh, alright then. Let me know if you need anything else, Your Highness." Madeleine says before returning to the kitchen.
<<display "Dining Hall">><<nobr>>
<<if $lbs gte 140 and $lbs lt 250>>walks<</if>>
<<if $lbs gte 250 and $lbs lt 275>>slowly walks<</if>>
<<if $lbs gte 275 and $lbs lt 400>>waddles<</if>>
<<if $lbs gte 400>>slowly waddles<</if>>
<</nobr>><<if $bakerlbs gt 210>><<display "bakerchubby">><<else>>WIP(soft)
/*Reference:
Looking into the mirror you are met with your round face, which is a bit softer than normal these days.
Gazing further down you see that you have soft boobs that bounce and jiggle when you go up or down stairs. Below your boobs is your belly, which is covered in a soft layer of fat. You have wide and well-padded hips, thighs that are thick and fully rubbing against each other and, of course, your butt. A little larger than your boobs, your butt is full of jiggle and moves and bounces when you move.*/
<</if>><<if $bakerlbs gt 260>><<display "bakerplump">><<else>>WIP(chubby)
/*Reference:
Looking into the mirror you see your chubby body.
To many you're an odd sight, as only a few nobles are chubby. You have a round face with a slight double chin and large boobs that bounce and jiggle when you go up or down stairs. Holding up your boobs is your belly, which acts like a shelf for them. You have wide and well-padded hips, your thighs are thick and full—rubbing against each other down to your mid thigh—and, of course, your butt. A little larger than your boobs, your butt is full of jiggle and moves and bounces when you move.*/
<</if>><<if $bakerlbs gt 300>><<display "bakerfat">><<else>>WIP(plump)
/*Reference:
Looking into the mirror you can see that you are no longer just a little chubby, but downright plump.
Your face is more of the same roundness with a slight double chin and your neck is thicker, covered in a small layer of fat. No longer is your weight contained to your boobs, belly, ass, and thighs. Your shoulders now have a bit of soft flesh covering them, your arms are starting to become filled with fat, even your fingers are a bit plumper!
Focusing back on your assets you can see that your boobs are now as large if not bigger than your head, to support your huge milkers your gut has formed a shelf. Your belly is one of the softest things that you have ever felt, to the point that sometimes you find yourself mindlessly rubbing it when you're thinking. Your hips are now coated in a thick heavy layer of fat, making your body about 2 feet wide.
Turning around you can see your juicy ass, which is nice and round, its softness rivals that of your belly. You have thick thighs which are always rubbing against each other, touching a bit past your mid thigh. You turn back facing foward with a quick motion, causing your whole body to shake and jiggle. Maybe it's not so bad...?*/
<</if>><<if $bakerlbs gt 369>><<display "bakergirthy">><<else>>WIP(fat)
/*Reference:
looking into the mirror you can see that you are downright fat. Really fat.
Your face is even more rounded with a permanent double chin, your neck is thick, covered in a layer of fat. Your shoulders are looking even larger and squishier, your arms are starting to look not unlike hambones, and your fingers are becoming plumper as well.
Focusing back on your assets you can see that your boobs are easily a bit larger than your head, sitting proudly on your large gut. The belly in question having gotten large enough to sag over the upper parts of your thighs. Your blubbery hips are so coated in fat that you are now about 2 and a half feet wide. Turning around you can see your rear, which could possibly be used as a shelf with how much it sticks out, if not for how jiggly it is. Your thunder thighs are constantly grinding against each other, with only parts of the lower thighs able to escape each other. You turn back to face foward with a quick motion, causing your whole body to shake and jiggle.
God, you're getting fat, maybe it's time to cut back on the sweet rolls... But a part of you likes it...*/
<</if>><<if $bakerlbs gt 429>><<display "bakerobese">><<else>>WIP(girthy)
/*Reference:
God, the mirror is fulled with your girth. No matter where you look its filled with your flesh.
Your face is fat, your cheeks are starting to grow with lard, your lips have started to grow as they fill with fat, and you have a well-defined double chin. Your neck has started to blend into the rest of your body. Your shoulders and back now are filled with lard. Your arms are like fat-filled pillows, your fingers are like fat sausages.
Your boobs are large and still round, if it wasn't your fat belly your back would be killing you. Speaking of your belly, it has grown just like the rest of your body. No longer is it just one roll, it is now two soft, warm rolls. Moving down to your hips you can see how wide you have gotten. Your hips graze doors, bump into things, rip dresses and fill chairs.
And, of course, with huge hips you have a huge ass. Your butt makes a large jiggly shelf, no matter what suface you sit on, you can sit on it with extreme comfort. Where your ass meets your thighs rolls have formed. With your thighs competing with each other for space, they touch down to just above your knee, no matter how far you spred your legs you can't get them to stop touching.
God, you're so fat, you feel ashamed just looking at yourself... But the more you look, the more you study your body, you feel a sense that maybe, just maybe, you kind of like your body.*/
<</if>><<if $bakerlbs gt 510>><<display "bakermorbid">><<else>>WIP(obese)
/*Reference:
Looking in to the mirror, you are met by your fat face. Not only do you have a double chin, but you have the starts of a third. You have huge boobs, so large, in fact, that your dresses need metal rods just to support them. Your arms and hands have rolls. Your belly is so large it has separated into two rolls, the lower of which reaches down to your mid thigh. Speaking of thighs, your thighs are always touching; they even touch a little past the knee. (old, will be updated)*/
<</if>><<if $bakerlbs gt 600>><<display "bakercorpulent">><<else>>WIP(morbid)
/*Reference:
You look at your extra wide mirror, feeling embarrassed. How did you let it get this bad? Maybe its not too late to go back? Lose all this lard, get your old body back. But god, the bigger you get, the more lard you pack on the more you seem to like it.
Looking at your face you see fat cheeks, plump lips and three chins. You know it should be ugly, disgusting, but you can't help but feel that it's kind of endearing.
Your shoulder and back are coated lard and rolls, your arms are thick and heavy, but soft as a pillow. your boobs are huge, once they may have been called jugs but now they're more like barrels. Your belly is huge, hanging down to your knees, being made up of two huge rolls that could easily crush a person, yet it's so soft. Your hips are so soft and wide, you can't get through most normal doors, and your chairs need to be made special, not just to hold you weight but wide enough to fit your huge hips but also to fit that ass of yours.
Your rear reaches far back, when you sit it pushes you up about a foot and a half. Your thighs have only gotten larger, each in a war with each other at all times for space. As of late, your belly has joined this fight. Look at yourself, you see that you're sweating just from standing.
If you keep putting on weight at this rate you won't be able to lose it, only time will tell what will happen...*/
<</if>><<if $bakerlbs gt 750>><<display "bakerbarely">><<else>>WIP(corpulent)
/*Reference:
You grab a roll of you belly...
//Huff...//
It would seem that you have only gained weight...
//Huff... Huff...//
Do you hear that?
//Huff... Huff...//
Thats right. You're so fat that you've run out of breath while simply standing. How did you let this happen?
Your face is drenched in fat, which has started to move around your eyes. Your cheeks are huge and filled with fat, you lips too are filled with fat. Your three chins have started growing a fourth chin, and your neck is now just a roll.
Your shoulders and back are just rolls now, so blubbery that you can't even raise your arms above your head, though your arms are so heavy you wouldn't be able to do it anyways. Your boobs are huge and stick out maybe two feet in front of you, however your boobs have lost the race outwards to your belly. Your gut has only gotten bigger, rounder, softer, and lower, hanging down to your knees. Your hips are covered in atleast a foot of fat on each side. Behind you is your ass, which is a bit larger than your belly--pushing out past two and a half feet back--yet its as soft as a pillow. Because of your belly's size, you can't see your thighs, however you can see that your calves have started to touch. your whole body is covered in a thick layer of sweat, your face is beet red and your legs ache just from standing, maybe you should just go back to sitting on your ass and stuffing your fat face...
Face it, you're never losing this weight.*/
<</if>>WIP(barelymobile)
/*Reference:
You grab a roll of you belly...
//Huff... Huff...//
It would seem that you have gained even more weight...
//Huff... Huff... Huff...//
...You lean against a wall to try and catch your breath...
//Huff... Huff... Huff...//
Your entire face is completely coated in fat, and your cheaks are so big that they are starting to meld in with your four chins, which now cover your entire neck.
Your blubbery shoulders and back are getting large enough that you are barely even able to lift your pillowy arms, though they are so heavy you that you can only stand to lift them just enough to stuff food in your mouth. Your boobs are titanic and stick out maybe three feet infront of you. However, your belly is still far ahead of them, having only gotten bigger, rounder, softer, and lower. At this point, your huge gut hangs down past your knees. Your hips are covered in atleast two feet of fat on each side. Behind you is your ass, which is a bit larger than your belly, pushing out past four and a half feet back. Because of how low your belly hangs you can't see your thighs, but you can see that your calves are touching.
Your whole body is covered in a thick layer of sweat, your face is beet red from exertion and your legs are burning just from standing, maybe you should just go back to sitting on your ass and stuffing your fat face...
At this point, you aren't sure how much longer you'll be able to even stand.*/[[Look at Madeleine]]<<if $baker is 1 and $strengmanndiet is 0 and $fullness lt 100 + $selfglut>>
[[Try one of Madeleine's Desserts]]<</if>>
[[Nevermind->uncallbaker]], <<nobr>>
<<if $bakerlbs lte 600>>
<<if $bakerlbs lte 510>>
looking <<if $bakerlbs gte 350>>completely<<else>>somewhat<</if>> winded once she reaches you.
<<else>>
having to stop to catch her breath as she gets through the door.
<</if>>
<<else>>
having to be assisted by a pair of servants as she slowly wobbles along.
<</if>>
<</nobr>>but she does not come out. After a few minutes, another servant exits the kitchen, walkign up to you and giving you a bow.
"Apologies, Your Highness, but Madeleine is currently unavailable. She is... Well, a bit stuck in her quarters right now." The servant says. "Apparently she has outgrown the doors, Milady."
Well, that's unfortunate. Perhaps you need to get the doors widened soon. <<if $lbs gt 369>>After all, you're probably going to end up stuck in doorways soon as well...<</if>>
<<display "Dining Hall">><<nobr>>
<<set $baker to 1>>
<<set $bakerpay to 100>>
<<set $time to $time + 0.5>>
<</nobr>>You decide to hire Madeleine, her eyes sparkling as you inform her of such.
"Really? Oh, thank you, Your Excellency! I promise I will make only the finest of pastries for you!" She says, clasping her hands together in excitement as you direct one of your servants to guide her to her new quarters.
You are now the proud boss of (in your opinion) the best Baker in the Kingdom.
<<display "courtdone">><<nobr>>
<<set $baker to -1>>
<<set $selfglut -= 5>>
<<set $time to $time + 0.5>>
<</nobr>>You reject Madeleine's job request and ask her to leave.
"Oh... Sorry for disturbing you, Your Highness. I'll leave immediately." The rejected and dejected baker says, turning to leave your Throne Room.
<<display "courtdone">><<nobr>>
<<set $cal to $cal + 2>>
<<set $full to $full + 0.5>>
<<set $selfglut += 5>>
<</nobr>>You accept the sample from Madeleine, taking an experimental bite from the small cake.
The moment the cake touches your tongue, you are met with a taste more delicious than you've ever had before. The pastry is rich and moist, and the frosting is perfectly sweet. You end up eating the whole pastry shortly after the first bite.
"I hope you liked it, Your Highness. Would you consider hiring me?" She asks.
What do you do?
[[Hire Madeleine]]
<<if $selfglut lt 90>>[[Reject Madeleine's request]]<<else>>There is no way you couldn't hire someone who can create such exquisite desserts!<</if>>"Oh. R-right, then..." Madeleine says, wrapping the pastry back up and putting it away. "Anyways, I hope you would consider hiring me, My Queen."
What do you do?
[[Hire Madeleine]]
[[Reject Madeleine's request]]<<nobr>>
<<set _pastry = ["cookies","sweetroll","biscuits"]>>
<<if $bakerglut gt 20>>
<<set _pastry.push()>>
<</if>>
<<if $bakerglut gt 30>>
<<set _pastry.push()>>
<</if>>
<<set $pastry to either(_pastry)>>
<</nobr>><<display $pastry>><<if $pastryzone isnot "bdininghall">>"I was hoping you would like to try some of my cookies, Your Highness." Madeleine says, presenting you with a plate of cookies.
[[Have some cookies]]
[[Decline the offer->nocookies]]<<else>>After a while Madeleine returns with a plate of freshly-baked cookies and sets them on the table before you.
<<display "Have some cookies">><</if>><<if $pastryzone isnot "bdininghall">>"I was hoping you would like to try a sweetroll, Your Highness." Madeleine says, presenting you with one of her sweetrolls.
[[Have a sweetroll]]
[[Decline the offer->nosweetroll]]<<else>>After a while Madeleine returns with a freshly-baked sweetroll and sets it on the table before you.
<<display "Have a sweetroll">><</if>><<if $pastryzone isnot "bdininghall">>"I was hoping you would like to try some of my biscuits, Your Highness." Madeleine says, presenting you with a plate of the aforementioned biscuits.
[[Have some biscuits]]
[[Decline the offer->nobiscuits]]<<else>>After a while Madeleine returns with a plate of freshly-baked biscuits and sets them on the table before you as another servant pours you some tea to go with them.
<<display "biscuitsandtea">><</if>><<nobr>>
<<set $foodst to $foodst - 1>>
<<set $cal to $cal + 1>>
<<set $full to $full + 1>>
<<set $bakerglut += random(1,5)>>
<</nobr>>You graciously accept the cookies, happily munching on them as Madeleine watches. Once you finish, she steps forward. "I see you found the cookies to be quite enjoyable, I'll be sure to work on my baking so to make it even better." She says enthusiastically before returning to the Kitchen.
<<display $pastryzone>><<nobr>>
<<set $foodst to $foodst - 1>>
<<set _no to random(1,5)>>
<<set $selfglut -= _no>>
<<set $bakerglut -= _no>>
<<set $bakergrow += 1>>
<</nobr>><<display "pastrydecline">>
<<display $pastryzone>>[[Continue->sittinghall]][[Continue->dashboard1]]Double-click this passage to edit it.<<nobr>>
<<set $foodst to $foodst - 1>>
<<set $cal to $cal + 0.5>>
<<set $full to $full + 1>>
<<set $bakerglut += 1>>
<</nobr>>You graciously accept the biscuits, happily munching on them as Madeleine watches. Once you finish, she steps forward. "I see you found the biscuits to be quite enjoyable, though I suppose they would've been better with tea. I'll be sure to work on my recipes to make sure you stay satisfied." She says enthusiastically before returning to the Kitchen.
<<display $pastryzone>><<nobr>>
<<set $foodst to $foodst - 1>>
<<set $selfglut -= 1>>
<<set $bakerglut -= 1>>
<<set $bakergrow += 0.5>>
<</nobr>><<display "pastrydecline">>
<<display $pastryzone>><<nobr>>
<<set $foodst to $foodst - 1>>
<<set $cal to $cal + 0.5>>
<<set $full to $full + 1>>
<<set $bakerglut += 1>>
<</nobr>>You graciously accept the biscuits, happily munching on them and sipping your tea as Madeleine watches. Once you finish, she steps forward. "I see you found the biscuits to be quite enjoyable. I'll be sure to work on my recipes to make sure you stay satisfied." She says enthusiastically before returning to the Kitchen.
<<display $pastryzone>><<nobr>>
<<set $foodst to $foodst - 1>>
<<set $cal to $cal + 1.5>>
<<set $full to $full + 1>>
<<set $bakerglut += 4>>
<</nobr>>You graciously accept the sweetroll, happily munching on it as Madeleine watches. Once you finish, she steps forward. "I see you found the sweetroll to be quite enjoyable, I'll be sure to work on my recipes to make sure you stay satisfied." She says enthusiastically before returning to the Kitchen.
<<display $pastryzone>><<nobr>>
<<set $foodst to $foodst - 1>>
<<set $selfglut -= 3>>
<<set $bakerglut -= 3>>
<<set $bakergrow += 1>>
<</nobr>><<display "pastrydecline">>
<<display $pastryzone>><<nobr>>
<<set $pastryzone to "bhallway">>
<<set $time to $time + 0.5>>
<</nobr>>As you <<display "movementdesc">> down a hallway, Madeleine <<display "bakermovedesc">> up to you, carrying a tray with some of her freshly baked desserts.
<<display "pastryselector">>You tell Madeleine that you're fine at the moment, causing her to frown.
"Oh, okay. Apologies for bothering you, Your Exellency, I'll go back to working on improving my recipes." She says, heading back towards the kitchen.<<if $agriplan is 0>>You've recently come up with a method to increase the efficiency of the Kingdom's Farms, but it'd cost 10,000 gold to implement.<<if $money gte 10000>>
[[Improved Irrigation scheme]]<</if>><<else>>Thanks to your scheme to improve the Irrigation of the Kingdom's farms, their crop output has seen a notable increase.<</if>><<nobr>>
<<set $farmmod to $farmmod + 100>>
<<set $agriplan to 1>>
<<set $money to $money - 10000>>
<</nobr>>You decide to send out a decree to the farms throughout the Kingdom to start using your new irrigation plan, hiring architects and workers to build the infastructure necessary to implement the plan.
<<display "Civil Planning">><<nobr>>
<<if $banditry lt 1>>
Crime rates in the Kingdom are at an all-time low at this current time, thanks to you and your court's efforts.
<<else>>
<<if $banditry lt 5>>
Crime rates in the Kingdom are at a fairly low level, with bandits only being a problem out in the more isolated countryside and frontiers of the Kingdom.
<<else>>
<<if $banditry lt 10>>
Crime in the Kingdom has started to become a bit of an issue as of late. On the less-beaten paths between the towns, Merchants and travellers have to worry about bandits attacking, and people in the city are starting to worry about the possibility of being robbed in the alleys.
<<else>>
<<if $banditry lt 15>>
Crime in the kingdom is a bit high as of late. Bandits have been harrassing just about anyone on the roads that aren't within sight of patrols, and the streets of your towns and cities have begun to regularly be the sight of robberies and murders.
<<else>>
<<if $banditry lte 20>>
Crime has been quite high in the Kingdom recently. Merchant Caravans have to hire a large number of armed guards too fend off bandits, and most people in the kingdom don't feel safe on the streets at night.
<<else>>
The Kingdom is in a rather sorry state these days. Bandits can roam throughout the land with impunity, pillaging and plundering as they please, and your forces have been utterly powerless to stop them.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>>
<<nobr>>
<<if $land gt $armyrespect + $security or $respect lte 10>>
Due to the current state of the Kingdom, your scribes predict that crime will be on the rise.
<<else>>
<<if ($land * 1.5) lt $armyrespect + $security and $banditry gt 1>>
Thanks to the strength of your army, your scribes predict that crime will be dropping soon.
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $land gt $armyrespect + $security>>
<<set $banditry += either(1,2)>>
<</if>>
<<if $respect lte 10>>
<<set $banditry += 1>>
<</if>>
<<if ($land * 1.5) lt $armyrespect + $security and $banditry gt 1>>
<<set $banditry -= 1>>
<</if>>
<<if $banditry lt 1>>
<<set $commonerrespect += random(1,3)>>
<<set $merchantrespect += random(1,3)>>
<<set $noblerespect += random(1,3)>>
<<set $taxget to 90>>
<</if>>
<<if $banditry gte 5>>
/* wip */
<</if>>
<<if $banditry gte 10>>
<<set $commonerrespect -= random(0,2)>>
<<set $merchantrespect -= random(0,2)>>
<<set $noblerespect -= random(0,2)>>
<<set $pop -= random(100,500)>>
<<set $taxget to 110>>
<</if>>
<<if $banditry gte 15>>
<<set $commonerrespect -= random(1,4)>>
<<set $merchantrespect -= random(1,4)>>
<<set $noblerespect -= random(1,4)>>
<<set $pop -= random(100,500)>>
<<set $taxget to 150>>
<</if>>
<<if $banditry gt 20>>
<<set $commonerrespect -= random(5,10)>>
<<set $merchantrespect -= random(5,10)>>
<<set $noblerespect -= random(5,10)>>
<<set $pop -= random(100,500)>>
<<set $taxget to 200>>
<</if>>
<</nobr>><<nobr>>
<<set $castles to $castles + 1>>
<<set $security += 10>>
<<set $money to $money - 5000>>
<<set $usableland to $usableland - 1>>
<</nobr>>You order a Castle to be built near one of the more strategically important areas of your Kingdom.
<<display "Civil Planning">><<nobr>>
<<set $tribute to random(($money/100),($money/10))>>
<<set $money to $money - $tribute>>
<</nobr>>Your guards have discovered that the Palace has been robbed! A thief has managed to get away with <<print setup.formatNumber($tribute)>> gold from the Treasury in the dead of night!<<set $court to 1>>You have no further appointments, so the Royal Court adjourns for the <<display "timeofday">>.
[[Continue->throneroom]]<<nobr>>
<<if random(1,2) is 1>>
<<set $his to "his">>
<<set $him to "him">>
<<set $he to "he">>
<<else>>
<<set $his to "hers">>
<<set $him to "her">>
<<set $he to "she">>
<</if>>
<<set $selfest to $selfest + random(1,10)>>
<</nobr>>As you <<display "movementdesc">> down a hallway, you cross paths with a visiting Noble, who gives you a bright smile as you pass.
"Hello, Queen $name. You are looking quite lovely today." $he says. "Is that a new dress?"
The brief exchange you two share brightens your day<<if $selfest lt 50>> and makes you feel a bit better about yourself<</if>>.
[[Continue->dashboard1]]<<nobr>>
<<set $potiongift to 1>>
<<set $money += 1000>>
<<set $time to $time + 0.5>>
<</nobr>>Annette enters your Throne Room carrying a fairly sizeable pouch. Once she reaches the steps, she presents you with the pouch.
"Your Highness, I would like to offer some of the Potion Workshop's earnings as payment for all the help that you've given me." She says, "More specifically, I've brought 1,000 Gold with me. I hope that you will accept it." She says.
Seeing as she doesn't look like she's going to take no for an answer, you graciously accept the tribute, having your servants add the pouch to the treasury.
<<display "courtdone">>Double-click this passage to edit it.The Archbishop of the Church enters your Throne Room, giving a polite curtsy once she reaches you.
<<set $fund to 1>><<set $crusade to 1>>
"Good day to you, Your Highness. We of the Church of The Goddess Arengie were hoping to make a request to you." The Archbishop says. "The heretical Cult of The God Raan'doum has been left to their own devices for too long. We were hoping that we could have your permission to press some of the peasantry into service so that we could have a Crusade."
What do you do?
<<if $pop gte 10000>>[[Let the Church have their Crusade]]
<</if>>[[Don't grant the Church your permission to conscript]]<<nobr>>
<<set $time to $time + 0.5>>
<<set $clergyrespect to $clergyrespect + random(5,10)>>
<<set $commonerrespect to $commonerrespect - random(5,10)>>
<<set $pop to $pop - random(1000,5000)>>
<</nobr>>You decide to grant the Church your permission to recruit an army to go on a Crusade, causing the Archbishop to look overjoyed.
"Oh, ythank you so much, Your Highness! Now we can finally show those foolish Raan'doumists who has the better Deity!" She says, "Thank you for your time, Queen $name, but I must be going. There is a Crusade to prepare for!"
And with that, the Archbishop quickly makes her way out of the Throne Room.
<<display "courtdone">><<nobr>>
<<set $time to $time + 0.5>>
<<set $clergyrespect to $clergyrespect - random(5,30)>>
<</nobr>>You reject the Archbishop's request, which causes her to frown. "But... We need to purge the heretics!" She protests, but you stay firm on your stance.
"Fine, we'll leave those Raan'doumists alone for now..." The Archbishop relents, though she seems rather upset about it. "Good day to you, Queen $name."
And with that, the Archbishop takes her leave.
<<display "courtdone">><<nobr>>
<<set $pop += 5000>>
<</nobr>><<nobr>>
<<set $pop += 1000>>
<</nobr>><<nobr>>
<<set $pop += 9000>>
<</nobr>><<nobr>>
<<set $pop += 10000>>
<</nobr>><<nobr>>
<<set $pop += 500>>
<</nobr>><<nobr>>
<<set $pop += 3000>>
<</nobr>><<nobr>>
<<set $pop += 5000>>
<</nobr>><<nobr>>
<<set $pop += 4000>>
<</nobr>><<nobr>>
<<set $pop += 500>>
<</nobr>><<nobr>>
<<set $pop += 100>>
<</nobr>><<nobr>>
<<set $pop += 900>>
<</nobr>><<nobr>>
<<set $pop += 1000>>
<</nobr>>population $pop
gold $money
food $foodst
calories $cal
cal burn $burn
stomach fill $full
stomach size $cap
respect levels
commoner $commonerrespect
merchant $merchantrespect
army $armyrespect
clergy $clergyrespect
nobility $noblerespect