Hello, and welcome to The Lipomancer's Ruins. This is a proof of concept game that I'm designing to figure out how to make RPGlike games in Twine. It isn't much, really, but hopefully this game will lay the groundworks for better, more fleshed-out (haha) games. If you guys really like this game, though, perhaps I'll also flesh this one further out in future updates too. But anyways, that's enough rambling. Let's stab some snacks. [[Begin->main]] (set: $hp to 20) (set: $coins to 10) (set: $days to 1) (set: $lbs to 120) (set: $wp to 0) (set: $apple to 0) (set: $cake to 0) (set: $streak to 0) (set: $tstreak to 0) (set: $haha to 0) (set: $ohok to 0)(if: $lbs > 749)[As you are stuffing your face with food, you hear a cracking sound. Suddenly, the chair you're sitting on breaks under you! You try to get up, but it's no use. You are completely immobile. The villagers around you quickly take notice of this and come together to try and lift you up. The group of villagers haul you out of the Inn out to the village square. Then they set you down...And just leave you there. You try to call for their attention, but the villagers simply ignore you and continue going about their day no matter how much you shout. Eventually, night falls and all the villagers head into their homes and lock up... *The next morning, the Adventurer was no longer in the Town Square. The villagers breathed a sigh of relief. She may not have been able to free them from the wrath of the Lipomancer's Ruins, but she would at least make a good enough sacrifice to keep the beasts that live within it appeased for a while.* *Hopefully at least until the next adventurer comes to the village.* GAME OVER [[Continue->init]]](Else:)[Day $days. You are currently in the village Inn. You have $coins coins and you have $hp/20 health. [[Explore the Ruins->Adventure]] [[Rest]] [[Exercise]] [[Shop->Entershop]] [[Inventory]] [[Examine Self]] ](set: $hp to 20) (set: $days to $days + 1) (set: $lbs to $lbs + (random: 1,5))You feel refreshed. And well-fed, thanks to the generous people of this village. (display: "main")You (if: $lbs > 199)[waddle](else:)[make] your way into the ancient ruins(if: $lbs > 449)[(if: $lbs >349)[, gasping and wheezing for air with each step](else:)[, breathing heavily as you move]]... [[Continue->Monster]] (set: $spoils to 0) (set: $streak to 0)You have $coins Coins. Apple - 5 Coins [[Buy->Apple]] Cake - 10 Coins [[Buy->Cake]] A Winning Lottery Ticket [[Buy->Must Mean it's free!]] Weight Loss Potion - 50 Coins [[Buy->Weight Potion]] [[Leave->main]]You currently have $wp Weight Loss Potions.(if: $wp > 1)[ [[Drink]]] $apple Apples.(if: $apple > 0)[ [[Eat->Eatapple]]] $cake Cakes.(if: $cake > 0)[ [[Eat->Eatcake]]] $coins Coins.(if: $coins > 10)[ [[Eat->What]]] [[Back->main]]This is where my weight descriptions go. *If I had any.* You currently weight $lbs lbs. [[Back->main]](if: $coins > 49)[The Shopkeeper thanks you for your purchase. (set: $coins to $coins - 50)(set: $shopline to 3)(set: $wp to $wp + 1) (display: "Shop")](else:)[It would seem you cannot afford this item! (display: "Shop") ](if: $coins > 4)[The Shopkeeper graciously thanks you for your purchase. (set: $coins to $coins - 5)(set: $shopline to 1)(set: $apple to $apple + 1) (display: "Shop")](else:)[It would seem you cannot afford this item! (display: "Shop") ]Oh, so you're one of those customers that makes overused jokes to the cashier, huh? Very funny. It's not like she hasn't heard that one hundreds of times. Are you going to buy something or not? You have $coins Coins. Apple - 5 Coins. [[Buy->Apple]] Weight Loss Potion - 50 Coins. [[Buy->Weight Potion]] [[Leave->main]]The Shopkeeper warmly greets you as you enter her store. (display: "Shop")(if: $coins > 9)[The Shopkeeper graciously thanks you for your purchase. (set: $coins to $coins - 10)(set: $cake to $cake + 1) (display: "Shop")](else:)[It would seem you cannot afford this item! (display: "Shop") ](set: $days to $days + 1) (set: $lbs to $lbs - (random:1,5))You feel exhausted from a day of hard exercise(if: $lbs > 300)[(if: $lbs > 400)[, more commonly known to most people as a "short walk"](Else:)[. Well, at least for someone your size]] (display: "main") A monster made of various foods and snacks appears! (set: $monster_hp to 3) [[Fight!]] [[Flee!]](if: $lbs > 749)[When the food monster strikes, you lose your balance and fall backwards, landing on your rear. When you try to get up, you notice that you are unable to lift your own weight anymore! It would seem that the monster also realizes this, and has stopped attacking you. Instead, it gets more of its friends. Eventually a rarge crowd of various food monsters of various shapes and sizes have gathered around you, then they start getting closer. One of them starts trying to stuff itself into you. You try to resist, but more and more of the creatures start feeding themselves to you. It seems like you'll be stuck here for a while. On the bright side, the chances of you starving to death are incredibly low. GAME OVER [[Continue->init]] (if: $haha < 0)[(if: $apple > 0)[ [[Wait, can I eat one more apple?]]]]] (Else:)[(if: (either: 0, 1) is 0)[ The monster hits you, stuffing you with some food! (set: $hp to $hp - (either: 1,2,3))(set: $lbs to $lbs + (either: 1,2,3,4,5))(if: $hp < 1)[ You have been [[knocked out->dead]]! ](else:)[The monster's health is $monster_hp/3. Your health is $hp/20. [[Fight!]] [[Flee!]] (if: $apple > 0)[ [[Eat Apple!]]]]] (else:)[You hit the monster! (set:$monster_hp = $monster_hp - 1) (if: $monster_hp < 1)[ The [[monster is dead]]! (set: $drop to (random: 3,10))(set: $coins to $coins + $drop)(set: $streak to $streak + 1)(Set: $tstreak to $tstreak + 1)](else:) [The monster's health is $monster_hp/3. Your health is $hp/20. [[Fight!]] [[Flee!]](if: $apple > 0)[ [[Eat Apple!]]]]]]When you finally wake up, you find yourself on the ground deep within the ruins. You try to get up, but your body refuses to move! That's when you notice that you are much larger now than when you first entered the ruins. It would seem that the monster fed you to immobility while you were asleep! And, judging by the looks of things, it seems like they aren't quite done feeding you... GAME OVER [[Continue->init]] You have collected $drop coins from the monster's body! You have $coins coins and you health is $hp/20. So far, you have killed $streak monster(if: not($streak is 1))[s] during this expedition (You have killed $tstreak monster(if: not($tstreak is 1))[s] in total). (if: $ohok < 1)[(if: (random: 0,5) is 5)[You can't help but wonder why there are so many coins inside these food monsters. That seems like a choking hazard.]] [[Continue->Monster]] [[Leave the Ruins]] (if: $apple > 0)[ [[Eat Apple->Appletime]]]You (if: $lbs > 199)[waddle](else:)[make] your way out of the ruins(if: $lbs > 449)[(if: $lbs >349)[very slowly, as you are constantly stopping to catch your breath.(if: $lbs > 650)[You aren't sure you'll be able to keep going if you keep growing like this]](else:)[. Every now and then, you have to take a break to catch your breath]]... [[Continue->main]]You get away from the monster as quickly as you can. Once you're certain that you've lost the monster, you slow down to catch your breath. Then, (display: "Leave the Ruins")(set: $wp to $wp - 1)(set: $loss to (random: 10 , 50))(set: $lbs to $lbs - $loss) You drink a weight loss potion and the pounds practically melt away. You lose $loss lbs. (display: "Inventory")(set: $apple to $apple - 1)(set: $lbs to $lbs + 1)(set: $heal to (($hp - 20) * -1))(if: $heal > 5)[(set: $heal to 5)](set: $hp to $hp + $heal) You eat an apple, driving away any doctors that may be within the vicinity. You regain $heal health, bringing you up to $hp/20 Health! See what eating healthy can do for you? (display: "Inventory")(set: $cake to $cake - 1)(set: $lbs to $lbs + 20)Wow, you just ate a whole cake. You were really hungry, weren't you? (display: "Inventory")(if: $ohok < 1)[(Set: $coins to $coins - 1)(set: $lbs to $lbs + 1)(set: $ohok to 1) Wha- Now hold on just a minute! Not everything is food you (if: $lbs > 179)[fat ]glutt- Wait a minute, those are *chocolate* coins. Huh. Well, that'd explain why you found them inside a monster made of food.] (else:)[(Set: $coins to $coins - 1)(set: $lbs to $lbs + 1) You unwrap the foil off of a coin and eat it. I still don't get why you're eating your coins when you can buy better food with them.] (display: "Inventory")(set: $apple to $apple - 1)(set: $lbs to $lbs + 1)(set: $heal to (($hp - 20) * -1))(if: $heal > 5)[(set: $heal to 5)](set: $hp to $hp + $heal)You pull out anoth apple and eat it. You regain $heal health, bringing you up to $hp/20 Health! The food monster is beginning to look impatient. [[Fight!]] [[Flee!]] (if: $apple > 0)[ [[Eat Yet Another Apple!]]](set: $apple to $apple - 1)(set: $lbs to $lbs + 1)(set: $heal to (($hp - 20) * -1))(if: $heal > 5)[(set: $heal to 5)](set: $hp to $hp + $heal)You pull out anoth apple and eat it. You regain $heal health, bringing you up to $hp/20 Health! The food monster let's out an annoyed grumble. [[Fight!]] [[Flee!]] (if: $apple > 0)[ [[Eat Yet Another Apple!]]] (Set: $haha to 1)(set: $apple to $apple - 1)(set: $lbs to $lbs + 1)(set: $heal to (($hp - 20) * -1))(if: $heal > 5)[(set: $heal to 5)](set: $hp to $hp + $heal)You pull out an apple and eat it. The food monster is confused, but doesn't interrupt. You regain $heal health, bringing you up to $hp/20 Health! Anyways, wasn't there something else you were doing? [[Fight!]] [[Flee!]] (if: $apple > 0)[ [[Eat Another Apple!]]]Ugh... fiiiine. You eat an apple. You regain whatever much health you would gain. Happy? GAME OVER [[Continue->init]] (if: $apple > 0)[ [[Thanks... How about one more?]]]No, you've eaten enough apples. GAME OVER *And I mean it this time!* [[Fine...->init]](set: $apple to $apple - 1)(set: $lbs to $lbs + 1)(set: $heal to (($hp - 20) * -1))(if: $heal > 5)[(set: $heal to 5)](set: $hp to $hp + $heal)You pull out an apple and eat it, causing any doctors that might be in the ruins to flee. You regain $heal health, bringing you up to $hp/20 Health! [[Continue->Monster]] [[Leave the Ruins]] (if: $apple > 0)[ [[Eat Another Apple->Appletime]]]