!!The Lipomancer's Realm
<<set $start to false>>
[[Start->preinit]]
[[Quit]]Weight/Height Stuff
<<set $lbs to 120>>
<<set $inch to 63>>
<<set $bmi to (($lbs/$inch/$inch)*703)>>
Eating/Gain Stuff
<<set $cal to 0>>
<<set $burn to 0>>
<<set $gain to 0>>
<<set $full to 2>>
<<set $cap to 10>>
<<set $epot to 0>>
Stat Stuff
<<set $hp to 100>>
<<set $hpmax to 100>>
<<set $atk to 1>>
<<set $lvl to 1>>
<<set $xp to 0>>
<<set $energy to 40>>
<<set $energymod to 1>>
<<set $hungermod to 1>>
<<set $weightemod to 1>>
<<set $fatigue to 0>>
<<set $grappled to "false">>
<<set $swell to 0>>
<<set $magic to false>>
<<set $str to 1>>
<<set $agi to 1>>
<<set $int to 1>>
<<set $cha to 1>>
<<set $mana to 0>>
<<set $manamax to 0>>
<<set $strxp to 0>>
<<set $agixp to 0>>
<<set $intxp to 0>>
<<set $chaxp to 0>>
<<set $manaxp to 0>>
<<set $corruption to 0>>
Inventory Stuff
<<set $coin to 0>>
<<set $inventory to []>>
<<set $collectibles to []>>
<<set $bank to []>>
<<display "Static Variables">>
Bank Stuff
Quest Stuff
<<set $quests to 0>>
<<set $questday to 0>>
Other
<<set $guild to false>>
<<set $day to 1>>
<<set $lasttown to "Dechrau">>
<<set $guard to 1>>
<<set $findableloot to random(1,20)>>
<<set $immobilelock to 0>>
<<goto "custname1">><<linkreplace "Close Credits">><<replace "#credits">><<display "opencredits">><</replace>><</linkreplace>>
<span id="credits">Game Created by Somchu
~-~ Co-Developers ~-~
-Lupus Gamer
-Mikazuki
~-~ Bug Finders ~-~
-Korota
-Glass
-2-36
-Jupiter
-Mikazuki Again
-Rick02
-Boruma
-Lupus Gamer Again
-<<linkreplace "Glass">><span title="Glass"> https://www.youtube.com/watch?v=iKva06hj270 </span><</linkreplace>>
-Randomtroll433
-wtf
-colwag
-sanity.exe
-Yo-Yo
<<nobr>><<linkreplace "Hi :)">><<display "DebugToggle">><</linkreplace>> <</nobr>></span>/* Get rid of comment lines to turn on debug, make sure to put them back before publishing though ~Lupus */just exit out of the tab lmao
<<script>>window.close()<</script>>You are currently in the center of Dechrau. What would you like to do?
<<set $lasttown to "Dechrau">><<set $zone to "Dechrau">>
[[Go to the Adventurer's Guild->gotodechrauguild]]
[[Go to Inn->gotodechrauinn]]<<if $dechrauhospital is "true">>
[[Go to Dechrau Hospital]]<</if>>
[[Go to Dockyards->gotodechraudock]]
[[Go to the Marketplace->gotodechraumarket]]
[[Go to the City Gate->gotodechraugate]]<<display "sidebarupdate">><<if $inventory.includes("Dagger")>><<display "Dagger">>
<</if>><<if $inventory.includes("Lockpick")>><<display "Lockpick">>
<</if>><<if $inventory.includes("Rusty Shortsword")>><<display "RSSword">>
<</if>><<if $inventory.includes("Shortsword")>><<display "Sword">>
<</if>><<if $inventory.includes("Basic Staff")>><<display "BStaff">>
<</if>><<if $inventory.includes("Flimsy Buckler")>><<display "Buckler1">>
<</if>><<if $inventory.includes("Camping Gear")>><<display "Camping Gear">>
<</if>><<if $inventory.includes("Basic Healing Potion")>><<display "HPotion1">>
<</if>><<if $inventory.includes("Energy Potion")>><<display "EPotion1">>
<</if>><<if $inventory.includes("Weight Loss Potion")>><<display "WLPotion1">>
<</if>><<if $inventory.includes("Spell Scroll")>><<display "Spellscroll1">>
<</if>><<if $inventory.includes("Travel Ration")>><<display "Travelration1">>
<</if>><<if $inventory.includes("Apple")>><<display "Apple">>
<</if>><<if $inventory.includes("Pastry")>><<display "Pastry">>
<</if>><<if $inventory.includes("Pudding Sample")>><<display "Pudding Sample">>
<</if>><<if $inventory.includes("Vial")>><<display "Vial">>
<</if>><<if $inventory.includes("Map of Vielessen")>><<display "Map of Vielessen">>
<</if>><<if $inventory.includes("Dechrau Ruins Map")>><<display "Dechrau Ruins Map">>
<</if>><<if $inventory.includes("Strange Orb")>><<display "Strange Orb">>
<</if>>
<<if $primary.name is "None">>You are currently Unarmed.<<else>>You are armed with a <<print $primary.name>>. <<link "Unequip">><<replace "#playerchoice">><<display "unequipmain">><</replace>><</link>><</if>><<if $secondary.name isnot "None">>
You are carrying a <<print $secondary.name>>.<<link "Unequip">><<replace "#playerchoice">><<display "unequipsecondary">><</replace>><</link>><</if>>
You currently have $coin gold.
<<link "Back">><<replace "#playerchoice">><<nobr>>
<<link "Inventory">>
<<replace "#playerchoice">>
<<display "Inventory">>
<</replace>>
<</link>> ~-~ <<link "Examine Self">>
<<replace "#playerchoice">>
<<display "Examine Self">>
<</replace>>
<</link>> ~-~ <<link "Quests">>
<<replace "#playerchoice">>
<<display "Quests">>
<</replace>>
<</link>>
<</nobr>><</replace>><</link>><<if def $quest1 and $quest1 isnot "done">><<display "Quest1">>
<</if>><<if def $quest2 and $quest2 isnot "done">><<display "Quest2">>
<</if>><<if def $quest3 and $quest3 isnot "done" and $quest3 gt 0>><<display "Quest3">>
<</if>><<link "Finished Quests">>
<<replace "#playerchoice">>
<<display "Finished Quests">>
<</replace>>
<</link>>
<<link "Back">><<replace "#playerchoice">><<nobr>>
<<link "Inventory">>
<<replace "#playerchoice">>
<<display "Inventory">>
<</replace>>
<</link>> ~-~ <<link "Examine Self">>
<<replace "#playerchoice">>
<<display "Examine Self">>
<</replace>>
<</link>> ~-~ <<link "Quests">>
<<replace "#playerchoice">>
<<display "Quests">>
<</replace>>
<</link>>
<</nobr>><</replace>><</link>><<if $start is "true">><span id="sidebar">Day $day
<<display "fullstat">><<display "gear attack and defense">>
$name
Health: $hp/$hpmax
Fullness: $fullstat
Energy: <<print (($energy/40)*100).toFixed(0)>>%
Money: $coin
Weight: <<print ($lbs).toFixed(1)>>
Strength: $str
Agility: $agi
Charisma: $cha
Intelligence: $int <<if $magic is "true">>
Magic: $mana/$manamax <</if>>
Current Equipment:
<<if $primary.name is "None">> Unarmed <<else>><<print $primary.name>><</if>><<if $secondary.name isnot "None">>
<<print $secondary.name>><</if>><<if $inventory.includes("Spell Scroll")>>
<<print $inventory.count("Spell Scroll")>> Spell Scroll<<if $inventory.count("Spell Scroll") > 1>><<print "s">><</if>><</if>></span><</if>>
<<display "opencredits">>
<<if $debug == true>>
<<if $swell isnot undefined>>$swell<</if>>
<<if $SPBlackout isnot undefined>>$SPBlackout<</if>>
<<if $hungermod isnot undefined>>hungermod = $hungermod <</if>>
<<if $weightemod isnot undefined>>weightemod = $weightemod <</if>>
<<if $x is undefined>>X = 0<<else>>X= $x<</if>>
<<if $y is undefined>>Y = 0<<else>>Y = $y<</if>>
<<if $z is undefined>>Z = 0<<else>>Z = $z<</if>>
def = $def
geardef = $geardef
gearatk = $gearatk
gearmagic = $gearmagic
<<button "Debug Menu" "Debug Menu">><</button>>
<</if>>You are currently in the Dechrau Adventurer's Guild Hall.
<<display "dechrauguildoptions">><<nobr>>
<<link "Inventory">>
<<replace "#playerchoice">>
<<display "Inventory">>
<</replace>>
<</link>> ~-~ <<link "Examine Self">>
<<replace "#playerchoice">>
<<display "Examine Self">>
<</replace>>
<</link>> ~-~ <</if>><<link "Quests">>
<<replace "#playerchoice">>
<<display "Quests">>
<</replace>>
<</link>>
<</nobr>>You are currently in the Widdling Woodsman.
<<set $footer to "true">>
<<display "dechrauinnoptions">><<nobr>>
<<display "levelcheck">>
<</nobr>><<if $lbs gte 750 + ($str * 3)>>You are currently too fat to move!
<</if>><<display "swellcheck">><<if $footer is "true">><<if $version isnot 0.352>>
!!!//<span style="color:red">Your save data is not updated to current version! Please click [[here->forceupdate]] to update your save and go to $zone!</span>//
<</if>>
<<if $energy lte $weightemod>>
//You are feeling quite exhausted, perhaps it's time to find somewhere to rest...//
<</if>><<if random(0,2) is 2>>
<<display "Randomblurbs">>
<</if>>
---------------------------------------------------------------------
<<display "footerinfo">><</if>><<if $lbs gte 750 + ($str * 3) and $immobilelock is 0>><<set $immobilelock to 1>><<goto "Immobile">><</if>><div id="playerchoice"><<nobr>>
<<link "Inventory">>
<<replace "#playerchoice">>
<<display "Inventory">>
<</replace>>
<</link>> ~-~ <<link "Examine Self">>
<<replace "#playerchoice">>
<<display "Examine Self">>
<</replace>>
<</link>> ~-~ <<link "Quests">>
<<replace "#playerchoice">>
<<display "Quests">>
<</replace>>
<</link>>
<</nobr>></div>You currently weigh <<print ($lbs).toFixed(1)>> lbs.
<<display $anorexic>>
<<link "Back">><<replace "#playerchoice">><<nobr>>
<<link "Inventory">>
<<replace "#playerchoice">>
<<display "Inventory">>
<</replace>>
<</link>> ~-~ <<link "Examine Self">>
<<replace "#playerchoice">>
<<display "Examine Self">>
<</replace>>
<</link>> ~-~ <<link "Quests">>
<<replace "#playerchoice">>
<<display "Quests">>
<</replace>>
<</link>>
<</nobr>><</replace>><</link>>Before we get started, please type in a name for your Adventurer.
<<textbox "$name" "Default Name" "custname2">>
Once you enter your name, press Enter to continue.<<if $name == "">>C'mon, don't be shy. Tell us your name!
<<textbox "$name" "Default Name" "cust2">><<else>>So your name is $name. Is that correct?
[[Yes, Continue->background]]
[[No, go Back->custname1]]<</if>>
/*
<<script>>
config.history.controls = false;
<</script>>
*/
<<addclass "html" "forest">>
Agility weapons
Strength weapons
<<goto "main">><<nobr>>
<<if $full lte $cap/10>>
<<set $fullstat to "Starving!">>
<<set $hungermod to 2>>
<</if>>
<<if $full > $cap/10>>
<<set $fullstat to "Hungry">>
<<set $hungermod to 1.5>>
<</if>>
<<if $full > $cap/5>>
<<set $fullstat to "Peckish">>
<<set $hungermod to 1.25>>
<</if>>
<<if $full > $cap/2>>
<<set $fullstat to "Satiated">>
<<set $hungermod to 1>>
<</if>>
<<if $full > $cap>>
<<set $fullstat to "Full">>
<<set $hungermod to 1>>
<</if>>
<<if $full > $cap*1.5>>
<<set $fullstat to "Stuffed">>
<<set $hungermod to 1>>
<</if>>
<<if $full > $cap*2>>
<<set $fullstat to "Full To Bursting">>
<<set $hungermod to 1.5>>
<</if>>
<<set $capcap to $lbs / 6>>
<<set $capfloor to $lbs / ((20 - ($lbs / 10)) * ($lbs / 10))>>
<<set $hasfood to $inventory.count("Travel Ration") + $inventory.count("Apple") + $inventory.count("Pastry")>>
<<if $energy lt 1>>
<<set $energymod to 0.5>>
<<else>>
<<set $energymod to 1>>
<</if>>
<<if $energy lt 0>>
<<set $energy to 0>>
<<set $fatigue += 1>>
<</if>>
<<if $lbs lte 120 + ($agi * 5)>>
<<set $weightemod to 0.75>>
<</if>>
<<if $lbs gt 120 + ($agi * 5)>>
<<set $weightemod to 1>>
<</if>>
<<if $lbs gt 176 + ($str * 3)>>
<<set $weightemod to 1.25>>
<</if>>
<<if $lbs gt 196 + ($str * 3)>>
<<set $weightemod to 1.5>>
<</if>>
<<if $lbs gt 226 + ($str * 3)>>
<<set $weightemod to 1.75>>
<</if>>
<<if $lbs gt 346 + ($str * 3)>>
<<set $weightemod to 2.75>>
<</if>>
<<if $lbs gt 396 + ($str * 3)>>
<<set $weightemod to 3>>
<</if>>
<<if $lbs gt 446 + ($str * 3)>>
<<set $weightemod to 3.25>>
<</if>>
<<if $lbs gt 546 + ($str * 3)>>
<<set $weightemod to 3.5>>
<</if>>
<<if $lbs gt 596 + ($str * 3)>>
<<set $weightemod to 4>>
<</if>>
<<if $lbs gte 696 + ($str * 3)>>
<<set $weightemod to 5>>
<</if>>
<</nobr>><<if $strxp > $xpmax * $str>>
//You feel stronger!//<<set $strxp to $strxp - ($xpmax * $str)>><<set $str to $str + 1>>
<</if>><<if $strxp < 0>><<if $str > 1>><<set $str to $str - 1>><<set $strxp to $strxp + ($xpmax * $str)>><<else>><<set $strxp to 0>><</if>><</if>><<if $agixp > $xpmax * $agi>>
//You feel more nimble!//<<set $agixp to $agixp - ($xpmax * $agi)>><<set $agi to $agi + 1>>
<</if>><<if $agixp < 0>><<if $agi > 1>><<set $agi to $agi - 1>><<set $agixp to $agixp + ($xpmax * $agi)>><<else>><<set $agixp to 0>><</if>><</if>><<if $intxp > $xpmax * $int>>
//You feel more smarter!//<<set $intxp to $intxp - ($xpmax * $int)>><<set $int to $int + 1>>
<</if>><<if $intxp < 0>><<if $int > 1>><<set $int to $int - 1>><<set $intxp to $intxp + ($xpmax * $int)>><<else>><<set $intxp to 0>><</if>><</if>> You are woken up by the noise of activity on the upper deck on the ship you managed to catch a ride on. Unable to fall back asleep, you decide that you might as well go see what all the fuss is about, getting dressed and leaving the quarters.
As you climb up to the main deck of the ship you see something on the horizon. At long last, after the long journey, you finally see land! You head over to the bow of the ship to get a better view.
As the ship approaches, you can get a better view of the town of Dechrau. It is a fairly cozy-looking port town, nestled in a large clearing of an even larger forest. The town isn't too big, but the port seems fairly busy.
[[Continue->begin2]]You are currently at the Dechrau Dockyards, what would you like to do?
[[Go to Town Square->Dechrautosquare]]<<nobr>>
<<display "weight-desc-update">>
<<set $primary = $unarmed>>
<<set $secondary = $unarmed>>
<</nobr>><<set $current_scene = "Dechraudockyards">>
<<display "town">>
<<set $start to "true">><<if $background is "Noble">>
<<goto "noblebegin">>
<<else>>
<<goto "begin">>
<</if>>Alright, then. What was <<print "$name">>'s background or upbringing?
[[Criminal]]
[[Commoner]]
[[Daughter of a Merchant]]
Noble (WIP)
[[Mage's Apprentice]]You grew up living in a small village with very little to call your own. Not satisfied with just working on the farms for the rest of your life, you saved and saved your payment until you could afford to pack up and head off to start a new life in a distant land.
//Starting Info:
Strength: 4
Agility: 3
Intelligence: 1
Charisma: 1
Weight: 120 lbs
Starting Gear: Rusty Shortsword//
Is that correct?
[[Yes->commonerconfirm]]
[[No, go back!->background]]You were born to a wealthy and influential noble family as the youngest child, and therefore the last in line to be heir.
While you got a fairly decent education thanks to your family's status, most of your life was spent being pampered or left to your own devices, having far less noble responsibilities compared to your siblings. Naturally, this has had a bit of an effect on your waistline.
One day, however, you were met with a strong bout of wanderlust and decided that you wanted to go on some sort of adventure on your own. Your family was quite surprised, though they did not make any moves to stop you.
Taking advantage of your family's wealth and bringing a hefty sum of money to help you on your journey, you hopped onto a ship to the distant Duchy of Vielessen.
//Starting Info:
Strength: 1
Agility: 1
Intelligence: 2
Charisma: 3
Weight: 300 lbs
Starting Gear: 1000 Gold, Shortsword
Additional Info: <span title="Increased Starting Stomach Capacity">Large Appetite</span>, <span title="Can Retire any time you like by returning to the Dechrau Dockyards">Noble Connections</span>//
Is that correct?
[[Yes->nobleconfirm]]
[[No, go back!->background]]The daughter of a reasonably successful merchant, your life up to now has been fairly good aside from a few hard times after poor business choices. You were afforded a good education, your parents hiring the best tutors they could afford and often teaching you their trade themselves.
Now, for one reason or another, you have chosen to set out to the Duchy of Vielessen. Perhaps you could smell an opportunity to profit, perhaps you just felt like travelling. Whatever the reason is, you have decided to say farewell to your family and head on a ship to the distant land.
//Starting Info:
Strength: 1
Agility: 1
Intelligence: 3
Charisma: 4
Weight: 150 lbs
Starting Gear: 100 Gold, Dagger//
Is that correct?
[[Yes->merchantconfirm]]
[[No, go back!->background]]Born on the streets, your life has been quite rough. In order to survive, you had to resort to a life of crime. Not to toot your own horn, but you got pretty good at it, becoming quite skilled at evading the law and lining your pockets.
Eventually, your luck began to run out. During an attempt to rob a Noble's manor, you were captured. However, feeling pity after hearing your sob story, the noble managed to convince the authorities to simply exile you, instead of sending you off to prison, or worse.
Perhaps this exile could be your chance to start with a clean slate? Only time will tell.
//Starting Info:
Strength: 1
Agility: 4
Intelligence: 2
Charisma: 2
Weight: 110 lbs
Starting Gear: Lockpick, Dagger
Additional Info: <span title="Start with reduced stomach capacity">Tight Stomach</span>, <span title="Cannot retire via returning home">Exiled</span>//
Is that correct?
[[Yes->crimconfirm]]
[[No, go back!->background]]At a young age you were taken in by a skilled mage, who claimed to have seen much magic potential in you. The mage would teach you the arts of magic, molding you into a proper mage yourself.
After travelling with your mentor for most of your life until now, you decide that it is about time that you set out on your own. You bid your teacher farewell and went your separate ways. Now, you find yourself travelling to the lands of Vielessen.
//Starting Info:
Strength: 1
Agility: 1
Intelligence: 5
Charisma: 1
Magic: 1
Weight: 120 lbs
Starting Gear: Basic Staff, 2 Basic Healing Potions
Additional Info: <span title="Able to use Magic without Spell Scrolls">Magic User</span>//
Is that correct?
[[Yes->mageconfirm]]
[[No, go back!->background]]Weight/Height Stuff
<<set $lbs to 110>>
<<set $inch to 63>>
<<set $bmi to (($lbs/$inch/$inch)*703)>>
<<set $cap to 8>>
Stat Stuff
<<set $str to 1>>
<<set $agi to 4>>
<<set $int to 2>>
<<set $cha to 2>>
<<set $strxp to 0>>
<<set $agixp to 0>>
<<set $intxp to 0>>
<<set $chaxp to 0>>
Inventory Stuff
<<set $coin to 0>>
<<set $inventory.push("Lockpick","Dagger")>>
Other
<<set $background to "Exiled">>
<<goto "chardone">>Weight/Height Stuff
<<set $lbs to 120>>
<<set $inch to 63>>
<<set $bmi to (($lbs/$inch/$inch)*703)>>
Stat Stuff
<<set $str to 4>>
<<set $agi to 3>>
<<set $int to 1>>
<<set $cha to 1>>
<<set $strxp to 0>>
<<set $agixp to 0>>
<<set $intxp to 0>>
<<set $chaxp to 0>>
Inventory Stuff
<<set $coin to 0>>
<<set $inventory.push("Rusty Shortsword")>>
Other
<<set $background to "Commoner">>
<<goto "chardone">>Weight/Height Stuff
<<set $lbs to 300>>
<<set $inch to 63>>
<<set $bmi to (($lbs/$inch/$inch)*703)>>
<<set $cap to 20>>
Stat Stuff
<<set $str to 1>>
<<set $agi to 1>>
<<set $int to 2>>
<<set $cha to 3>>
<<set $strxp to 0>>
<<set $agixp to 0>>
<<set $intxp to 0>>
<<set $chaxp to 0>>
Inventory Stuff
<<set $coin to 1000>>
<<set $inventory.push("Shortsword")>>
Other
<<set $background to "Noble">>
<<goto "chardone">>Weight/Height Stuff
<<set $lbs to 150>>
<<set $inch to 63>>
<<set $bmi to (($lbs/$inch/$inch)*703)>>
Stat Stuff
<<set $str to 1>>
<<set $agi to 1>>
<<set $int to 3>>
<<set $cha to 4>>
<<set $strxp to 0>>
<<set $agixp to 0>>
<<set $intxp to 0>>
<<set $chaxp to 0>>
Inventory Stuff
<<set $coin to 100>>
<<set $inventory.push("Dagger")>>
Other
<<set $background to "Merchant">>
<<goto "chardone">>Weight/Height Stuff
<<set $lbs to 120>>
<<set $inch to 63>>
<<set $bmi to (($lbs/$inch/$inch)*703)>>
Stat Stuff
<<set $str to 1>>
<<set $agi to 1>>
<<set $int to 5>>
<<set $cha to 1>>
<<set $magic to "true">>
<<set $mana to 1>>
<<set $manamax to 10>>
<<set $strxp to 0>>
<<set $agixp to 0>>
<<set $intxp to 0>>
<<set $chaxp to 0>>
Inventory Stuff
<<set $coin to 0>>
<<set $inventory.push("Basic Staff","Basic Healing Potion","Basic Healing Potion")>>
Other
<<set $background to "Mage">>
<<goto "chardone">><<if $magic is "true">><<if $manaxp > $xpmax * $manamax>>
//You feel as though your magic has grown stronger!//<<set $manaxp to $manaxp - ($xpmax * $manamax)>><<set $manamax to $manamax + 1>><<set $mana to $mana + 1>>
<</if>><<if $manaxp < 0>><<if $manamax > 1>><<set $manamax to $manamax - 1>><<set $mana to $mana - 1>><<set $manaxp to $manaxp + ($xpmax * $manamax)>><<else>><<set $manaxp to 0>><</if>><</if>><</if>><<nobr>>
<<display "strlevelup">>
<<display "agilevelup">>
<<display "intlevelup">>
<<display "chalevelup">>
<<display "manalevelup">>
<<display "hpmaxcheck">>
<</nobr>>//"Lady <<print $name>>, it's time to wake up."//
You are gently stirred awake by one of your family's attendants. After rolling out of bed, you get dressed and <<if $lbs > 104>><<display $underweight>><<else>>You're practically all skin and bones! Go eat something before you starve to death!<</if>><<if $lbs > 179>><<display $chubby>><<else>>Your body seems to be softer than average. You have a small layer of pudge covering your body, including the beginnings of a belly, but you can still see some muscles on your arms and legs through their fat, though.<</if>><<if $lbs > 449>><<display $corpulent>><<else>>You are Morbidly Obese, there's no doubt about that.
Your body jiggles every time you make any sort of movement, and you find yourself having to take breaks after walking for too long. Your giant gut drapes about a quarter of the way down your thighs. You find that you've been bumping things more often thanks to your wide rear. Your aforementioned rear and your fat legs have developed cellulite.<</if>><<if $lbs > 119>><<display $slim>><<else>>You are currently Underweight. You should probably bulk up a little, huh?<</if>><<if $lbs > 599>><<display $whalelike>><<else>>You have gotten incredibly big as of late, to the point that you are easily as wide as you are tall.
Inspecting yourself, you are met by the roundness of your fat face. Not only do you have a double chin, but the start of a third to boot. You have huge boobs, so large in fact that you’re no longer able to fit into any clothing smaller than a tarpaulin.
Your arms and hands have rolls, and your belly is so large it reaches down to the middle of your thighs and would cover most of your lap whenever you are sitting. Not that you are able to sit with your legs closed, of course. There is no way your knees would get that close--even if you squished them together as much as you could--since your thighs have become fat enough to touch past the knee.<</if>><<if $lbs > 144>><<display $soft>><<else>>You are pretty much average sized. Your limbs and toned, and you still have your abs. Your chest is moderately sized.<</if>><<if $lbs > 199>><<display $plump>><<else>>You have become rather chubby, thanks to all the food you've been eating. Your gut sticks out noticeably, to the point that cannot suck it in anymore, and you can feel the beginnings of a double chin if you look down.<</if>><<if $lbs > 549>><<display $rotund>><<else>>It is undeniable now, the fact that you have become quite corpulent in your recent adventures in Vielessen, however the realization only made itself present when you got your massive ass stuck in even the wider doorways within town. Any amount of physical exertion, otherwise known to people of normal weights as walking, constantly leaves you winded and gasping for more air. These days, you’ve been finding yourself leaning onto things for support much more often than you used to. It's not exactly helpful to your weight either that there seem to be so many creatures trying to fatten you up.
Your exceptionally plump chest supports heavy, firm breasts, to the point where your field of view is constantly covered by your massive jugulars. Your constant laborious motions and shortness of breath attracts some way too many puddings and essentially serves as a beacon for your limited mobility to all nearby puddings. Your belly droops more than halfway below your thighs, and would start sloshing about if you made even the tiniest of movements. Speaking of your thighs, they constantly force you in an awkward waddle whenever you must travel, due to your legs having been obstructed with so much fat that it is impossible to bring your legs together. You should start considering a different mode of travel or a way to keep all of this weight off of you because with the way things are, it won’t be long before you can’t independently waddle around by yourself anymore.<</if>><<if $lbs > 229>><<display $fat>><<else>>You have gotten pretty Plump as of late. Your thighs constantly squish together, causing you to waddle a little when you walk, and your big gut has started to sag under its own weight. Your double chin has also become a bit more pronounced as of late.<</if>>Grabbing a roll of your belly, you find yourself unable to lift even one of its rolls, the strength in your arms having been completely dissipated under the several hundred pounds of fat, which has slowly crept onto you the massive abundance of eating you have been doing.
You lift parts of your body so that you’re able to inspect yourself, something that becomes excruciatingly tenuous for you as you can’t even afford the luxury of doing so without almost collapsing from simply standing upwards for a few moments. Your shoulders and back are so congested with fat that it practically makes turning your back a chore. Going down your body, you can’t even look at your own buttocks without something getting in the way, whether it be your fat preventing you from turning around completely or the rolls blocking your sight. Curious but also afraid of what you’re going to be greeted with.
Your buttocks are simply two massive balls of pure fat, only able to be contained by seats reinforced with the strongest of materials (which you still spill out of). On the bright side, you find yourself comfortable sitting on any surface because of how padded your ass is. Looking further down, you can spot your absolute tree trunks of thighs. Nothing you can do will be able to bring your legs close to each other, forcing you into an exaggerated waddle to maintain whatever limited ability you have to stand.
Even struggling to simply turn around so you can view your prominent features on the front, yet again you find yourself holding onto a nearby signpost or tree to turn around. The entire ordeal leaves you a sweaty mess and gasping for air. After taking several minutes to recover yourself, you are finally greeted with the front view of the cow you are.
With breasts that completely spill out of any clothing that they are shoved into, they weigh so much that they simply rest on top of your gargantuan gut. The largest part of you--your belly--now drags against the floor if you even slightly bend over, and covers most of your legs, forming what is effectively the world’s fattest apron. You feel your legs would buckle under your weight if it weren’t for the fact that you are constantly leaning against walls and whatever you can get your fatty hands on to keep standing. Your face is completely draped in a red hue, almost as if you had the most excruciating exercise of your life, when in reality you were simply turning around to inspect yourself.
The idea that there was a point in time where you were able to stand up without completely running out of breath or having to hold onto something for support to keep standing frankly baffles you. There is nothing you can do except embrace yourself for the fatass that you are because all of this weight is going to be here to stay. Besides, it's not going to be very long before you’re unable to stay standing...<<if $lbs > 349>><<display $obese>><<else>>Let's face it, you are definitely Fat.
Your big gut, butt and chest jiggle whenever you move, and your wide rear and legs cause you to have to waddle wherever you go. It is hard to tell you have the biceps of an adventurer under their layer of fat without flexing your arms, and your double chin has become more pronounced.<</if>><<if $lbs > 399>><<display $morbid>><<else>>Your weight has gotten to the point that you are now rather Obese.
Most of your body jiggles while you are walking. Especially your gut, which has started to form rolls. Your large breasts rest on top of your gut, since they have begun to give up on supporting their own weight. You have double chin, and any sign of muscles is now completely hidden by a thick helping of fat.<</if>><<if $lbs > 449>><<display $corpulent>><<else>>Having been from nobility, you have met many other nobles and some have truly been obese. You are afraid that you may have surpassed some of the fattest that you have seen. You find that movement in general is getting harder to do and that it causes most of your form to jiggle and sway.
Your face is very fat with a third chin and your neck is starting to get too close to your upper body. Your biceps and forearms are large, but not from any muscles, but from the dough building up on them. Even your fingers are becoming little sausages.<</if>><<if $lbs > 199>><<display $plump>><<else>>You have lost weight since you first got here. While you may not be skinny, you have slight flab on your arms that dang a little bit if you hold your arms out. Your stomach comfortably sticks out from your torso not as much as you are used to though. The double chin you grew up with has degraded into only a possibility of a double chin if you are looking downwards. <</if>><<if $lbs > 104>><<display $underweight>><<else>>You're practically all skin and bones, not even the poorest of peasants you've seen are this underfed!<</if>><<if $lbs > 549>><<display $rotund>><<else>>At social events now, you're able to stand out and gain the respect of many other nobles, but this is mainly due to how much larger you are than even the fattest of nobles. However, this respect doesn't come without its costs. Your movement is slowed to almost a crawl, with your fastest moving pace being as fast as a normal-sized person's brisk walking pace. Even then, this pace can't be maintained for long.
Getting out of chairs has become increasingly harder with your expanding bottom and doing so often requires you to either hold onto another person or a be able to grab onto something. Your belly hangs till about just about your knees, with the constant slapping of it against your thighs causing you to be extremely uncomfortable and your breasts do really do anything except obstruct your vision and lay on top of your belly. Keep this up and you might not even be able to get up from your seat anymore <</if>><<if $lbs > 229>><<display $fat>><<else>>While some commoners may be able to tell that you are a nobel, you do not have the nobel weight that you used to have. Your weight used to show your status and now it just seems to make others seem that you are on the heavier side. Your thighs brush together as you walk and your chin has a distinct double to it. You have an ample rear and bust from your weight, that you worry about losing with your noble symbol if you lost more weight than what you came to this land with. <</if>><<if $lbs > 119>><<display $slim>><<else>>You are currently Underweight. You know that if your servants saw you this way, they'd likely scramble to get you as much food as they could.<</if>><<if $lbs > 179>><<display $chubby>><<else>>While some may call your body soft, those who you grew up around would call you thin. You can still grab onto almost any part of your body with your current weight, but it’s nothing compared to the rolls you could grab before you got to Vielessen. <</if>><<if $lbs > 349>><<display $obese>><<else>>You are about the size you had always been. Mind you, you've always been a bit on the heavier side. With how well-off your family is and how few responisibilites you had due to being the last in line, you'd always been very well pampered.
Because of this, you are admittedly quite Fat. You have a big gut that your servants had ultimately given up on trying to stuff into a corset, a rear and chest that would jiggle whenever you move, and wide enough thighs that you developed a very improper waddle. Also, your face has a rather pronounced double chin and rather plump cheeks, though your servants have always insisted that that softness gives you a more endearing look.<</if>><<if $lbs > 144>><<display $soft>><<else>>You are fairly average in weight at the moment which others may not bat an eye at, but you have definitely never felt this spry before you got here. Your parents and servants would wonder about your health, since you no longer look like the noble who first got off the boat in these lands.<</if>>Your face has become drenched with fat, your cheeks have become big and round, and your neck is engulfed by an unhealthy amount of chins. Your shoulders have grown thick with fat, due to this and your arms incredible weight, your arms are almost useless, albeit for stuffing yourself with food. Many would look at your helpless struggle against immobility and not a single one of these onlookers would guess that you're an adventurer. While your breasts are huge, they are overshadowed by your gigantic belly. Your belly is one of the few places on your body that you can reach, and in the event that you don't find yourself stuffing yourself into a food coma, then your arms are being used to rub your belly. Your belly now touches the floor no matter what you do to lift it off so you've given up on trying to lift them up. Your thighs are so large that your legs are completely unable to touch each other, with said thighs constantly chafing against each other.
Your love handles have grown to quite the large size, each one has become a very thick roll that rests on top of your hip fat, each love handle reaches back behind you, connecting to your plentiful back rolls. You constantly wonder how you're still somehow able to stand, yet alone walk when you're swathed in this much amount of fat, but the burning sensation in your legs and constant running out of breath after taking a couple of steps is an indicator that you can't keep doing it for long. Your parents are doing everything they can to keep you standing on your feet but amongst the constant onslaught of pounds, their effort is all but in vain. One could say your mobility is on its last legs... savor it while you still can<<if $lbs > 599>><<display $whalelike>><<else>>At this point, you're not even stuffing yourself only at banquets anymore, as if that was already pretty obvious. Any opportunity that you have is spent gorging on the various amounts of food that you parents can afford you. Most other nobles now come to visit to gain favor with your family for fear of what you would do to them if you were to become hungry. Walking around has gotten so hard to the point that you'd rather your servants carry you (poor them). On the occasion you do need to walk by yourself, the only thing that can be heard is your constant gasps for air as you fail to refill your lungs before bringing your fatty leg in front of the other, lest you want to fall down.
You can barely see your ocean of belly (Let alone anything on the ground in front of you) past your large breasts. Your wide rear is constantly prone to getting stuck in normal doorways and even in wider doorways you need the assistance of your servants in order to push through. Your thighs always rub together, no matter how far you try to spread them, forcing your poor body in a constant struggle against your ever so decreasing mobility. Keep this up and maybe instead of food, your parents are gonna have to start worrying about how to keep you on your feet.
<</if>><<if $lbs > 399>><<display $morbid>><<else>>Honestly, you are not surprised that you have gained weight now that you are on your own and able to make your own decisions. It’s not like this is having a negative impact on you or anything along those lines.
When you are moving, your thighs and arms jostle as your stomach properly jiggles and sways. Your thighs have plumped up to some proper trunks that have widened your hips a good amount, brushing some narrow door frames. Your stomach and most prominent feature has grown and sags further than it used to, with the beginnings of a second roll. Your breasts have porked up starting to sag a tad if it were not for the shelf your grand gut is providing. Your arms have developed some proper bingo wings. Your face has gained more weight, accentuating your cheeks and thickening your neck into the possibility of a future third chin.<</if>><<if tags().includes("main")>><<set $current_scene = passage()>><</if>> After a while, the ship arrives in dock and passengers and cargo are offloaded. As you <<display "movedesc">> down the gangway, you let out a deep breath, preparing for your ventures in this new land.
<<set $footer to "true">>
<<display "Dechraudocks">>You <<display "movedesc">> to the Town Square
<<display "Dechrau">>[[Check Inventory]]
[[Examine Self]]
[[Check Quests->Quests]]You open your pack to see what you're carrying.
<<display "Inventory">>You drink a Basic Healing Potion and feel some of your health get restored!
<<nobr>>
<<set _heal to random(5,20)>>
<<set $hp to $hp+_heal>>
<<if $hp > $hpmax>>
<<set $cal to $cal + ($hp-$hpmax)*10>>
<<set $hp to $hpmax>>
<</if>>
<<set $inventory.deleteAt($inventory.indexOf("Basic Healing Potion"))>>
<<set $inventory.push("Vial")>>
<</nobr>>
<<display "Inventory">>You put your $primary.name away.
<<nobr>>
<<set $inventory.push($primary.name)>>
<<set $primary = $unarmed>>
<</nobr>>
<<display "Inventory">>You put your $secondary.name away.
<<nobr>>
<<set $inventory.push($secondary.name)>>
<<set $secondary = $unarmed>>
<</nobr>>
<<display "Inventory">><<if $dechrauguild isnot "true">>After looking around for a bit, you manage to find the Dechrau's Adventurer Guild Hall and make your way in.
<<if $lbs gte 400>>
<<display "Doortext">>
<</if>>
<<display "dechrauguilddesc">>
The receptionist sees you enter and waves you over to her counter. "Hello, and welcome to the Adventurer's Guild!" She says. <<if $guild is false>>"You look like you're fairly new around here. Did you come to become an adventurer?
<<set $footer to "false">>
[[Yes->Join Guild Dechrau]]
[[No->NotJoinDechrau]]<<else>>After looking down at some sort of magic tool, she looks back up to you. "<<print $name>>, was it? Well, welcome to the Dechrau Guild Hall. Kinda weird how you didn't join the Guild here, most people register here in Dechrau the moment they hop off their ships." She says.
"Oh well, welcome to the Dechrau Guild Hall! What can we help you with?"<</if>><<set $dechrauguild to "true">><<else>>You enter the Dechrau Adventurer's Guild Hall.
<<if $lbs gte 400>>
<<display "Doortext">>
<</if>>
The receptionist greets you with a cheery smile. <<if $guild is "true">>"Hello, <<print $name>>! What can I help you with?"<<else>>"Hello, and welcome to the Adventurer's Guild Hall! Did you want to become an Adventurer?"<</if>>
<<display "dechrauguildoptions">><</if>><<if $dechrauinn isnot "true">>You decide to check out the town's local Inn.
<<if $lbs gte 400>>
<<display "Doortext">>
<</if>>
Entering a doorway, you find yourself standing in a fairly quaint looking tavern, filled with various people of all sorts chatting and drinking. As you're looking around, the bar keeper waves over to you.
<<set $dechrauinn to "true">>
"Well hello there, dearie! Can't say I've seen your face around here before, you must be new in town." She says with a smile. "Welcome to the Widdling Woodsman, feel free to let me know if you need anything, dear."<<else>>You decide to go to the Widdling Woodsman.
<<if $lbs gte 400>>
<<display "Doortext">>
<</if>>
The Innkeeper greets you with a smile. "Welcome back, dearie! What can I get for ya?"<</if>>
<<display "dechrauinnoptions">>You are currently in the Dechrau Marketplace.
<<display "dechraumarketoptions">>WIP lol
<<display "Dechrauguild">>You look at the quest board.
-------------------------------------------------------------------------
<<if ndef $quest1>>-~- Apples for the Innkeeper -~-
//The Inkeeper of the Widdling Woodsman is looking to try making a new recipe for the Inn, but since Puddings have taken over the Dechrau Forest, it is too dangerous for her to get them herself. Collect 20 Apples and bring them to the Innkeeper//
//Rewards: 50 Gold, New Menu Item at the Widdling Woodsman//
[[Accept->acceptapplesforinnkeeper]]
<</if>><<if ndef $quest2>>-~- Collect Pudding Samples -~-
//An Alchemist has come to the Adventurer's Guild to request 10 samples from the Puddings that have invaded the woods around Dechrau, in hopes of finding a way to drive them back, or to otherwise take advantage of them.//
//The alchemist left 10 Empty Vials with the Receptionist. Collect the vials and go into the forest to kill Puddings for samples.//
//Rewards: 100 Gold, 2 Basic Healing Potions, 1 Energy Potion//
[[Accept->acceptcollectpuddingsamples]]
<</if>><<if $quest3 is 0 and $quest2 is "done">>-~- A Favor for The Alchemist I-~-
//The Local Alchemist has requested the presence of the Adventurer that had collected the Pudding Samples for her. Please come to the Receptionist to receive the directions to the Alchemist's Home.//
//Rewards: 100 Gold, ???//
[[Accept->acceptafavorforthealchemist1]]
<</if>>
-------------------------------------------------------------------------
[[Back->Dechrauguild]]Double-click this passage to edit it.The hall is crowded with a wide array of different people, most of which look like they've only recently arrived like yourself, though there are a few grizzled veteran types in the corner."Alright, I can help you with that!" The receptionist cheerily says, handing you a piece of paper and a slightly unusual looking quill. "I just need you to fill this out, and then we can go through the process."
You fill out the paper with all of the information it asks for. However, as you're about to get up and hand the sheet to the receptionist up, it bursts into flames and disappears!
<<if $background is "Mage">>It would seem they use magic to keep track of all their Guild Members, that's pretty cool.
"Alright, looks like the Guild Registry has accepted your application.<<else>>Rather shocked by the sudden disappearence of your form, you turn over to the receptionist.
"Oh, don't worry about that. That just means that the Guild Registry has accepted your form.<</if>> Could you follow me so we can complete the process?"
[[Continue->JGD2]]"Oh, uh, alright." The Receptionist says.
There is a moment of awkward silence.
"...Well, uh, if you want to become an Adventurer, just let me know, alright? That's usually, uh, what people come here to do."
<<set $footer to "true">>
<<display "Dechrauguild">><<if $guild is "true">>[[Check Quest Board->Dechrauquestboard]]
[[Access Guild Bank->Dechraugbank]]
[[Go to the Training Yard->gotodechrauguildtrainingyard]]
[[Speak to the Receptionist->dechrauguildreceptionist]]
<<else>>[[Join Adventurer's Guild->DechrauJoinGuild]]
<</if>>[[Look Around->Examinedechrauguild]]
[[Leave->dechrauguildleave]]You approach the receptionist and ask to become an Adventurer.
<<set $footer to "false">>
<<display "Join Guild Dechrau">>You make your way out of the Guild Hall, back to Dechrau's Town Square.
<<if $lbs gte 400>>
<<display "Doortext">>
<</if>>
<<display "Dechrau">><<display "dechrauguilddesc">>
<<display "Dechrauguild">>You go to the Dechrau Adventurer Guild's Training Yard.
<<display "Dechrau Training Yard">> You follow the receptionist into a backroom of the Guild Hall. Inside, there is a stone slab of some sort. "Alright, put a foot on that slab for me and we'll complete the registration process." She says, gesturing at the slab in question.
You step up onto the slab and a glowing ring forms at your feet for a second. Must be more magic, you assume.
"Alright so..." The receptionist looks at some sort of intricately engraved clay tablet that was on the table when you entered, mumbling something under her breath. You aren't able to hear much of what she's saying, but you hear her mutter the number "<<print ($lbs).toFixed(0)>>".
<<if $lbs < 110>>As she mumbles the numbers, she abruptly looks up at you and looks you over. "Hard times?" She asks, giving a sympathetic look before looking back down at the tablet.
<<elseif $lbs < 289>>As she mumbles those numbers, she looks up at you for a moment. Then she looks back down at the table, muttering what sounds like "Yeah, that's about right" under her breath.
<<elseif $lbs < 399>>As she mumbles those numbers, she takes a long hard scan of your body. After looking back down at the table, she says something that sounds like "Not exactly sure if they're fit for adventuring but that's not my problem." You're out of earshot though so you can't exactly confirm if that was exactly what she said.
<<elseif $lbs < 599 >> As she mumbles that number, she looks back up at you for a few seconds, scanning you up and down with eyes wide open, muttering something along the lines of "Damn miracle that they're still on two feet". Before shaking their head and looking back down on the table.
<<elseif $lbs < 749 >> She takes one gander at you before shaking her head, clearly a barely mobile fatty like you shouldn't be able to become an adventurer, but rules dictates that she has to let you in anyways, it's not like what happens to you is her responsibility anyways
<</if>>After looking the tablet over for a bit, she looks back up at you and puts the tablet back down. "Alright, looks like you're good to go, <<print $name>>. Welcome to the Adventurer's Guild." She says, handing you a card of some sort. "Here is your Guild Identification. Whenever you want to get started, there's a Quest Board out in the lobby for you to take a look over." The receptionist explains before guiding you out of the room.
<<set $guild to "true">>
<<link "Continue">><<set $footer to "true">><<goto "Dechrauguild">><</link>><<nobr>>
<<display "removeclass">>
<<addclass "html" "forest">>
<</nobr>><<nobr>>
<<display "removeclass">>
<<addclass "html" "town">>
<</nobr>><<nobr>>
<<display "removeclass">>
<<addclass "html" "dungeon">>
<</nobr>>You <<display "movedesc">> to the Dockyards.
<<display "Dechraudocks">>You leave the Training Yard, heading back into the Adventurer's Guild.
<<display "Dechrauguild">>You find a suitable looking dummy to train against and prepare to fight it!
<<nobr>>
<<set $footer to "false">>
<<set $monsterhp to 20>>
<<set $monstermax to 20>>
<<set $monsteratk to 0>>
<<set $monsterdef to 2>>
<<set $monstertype to "Training Dummy">>
<<set $monsterreact to "Dummyreact">>
<<set $monsterattack to "Dummyattack">>
<<set $monsterguard to "Dummyguard">>
<<set $monsterstruggle to "Dummystruggle">>
<<set $monsterrun to "Dummyrun">>
<<set $monsterwin to "Dummywin">>
<<set $monsterlose to "Dummylose">>
<<set $foodmonster to "false">>
<</nobr>>
<<display "fight">>You are currently in the Guild Hall Training Yard.
<<set $dummyzone to "Dechrau Training Yard">>
What would you like to do?
<<if $lbs lt 750 + ($str * 3)>><<if $energy gt 15>>[[Attack a Dummy!]]
<<if $lbs lt 596 + ($str * 3)>>[[Jog around the track]]<<else>>You //really// don't want to jog, considering even standing is exercise for you...<</if>>
[[Lift some weights]]<<else>>You are too tired to do anymore exercise today...<</if>>
[[Leave->leavedechrautrainingyard]]<</if>>Your HP: $hp/$hpmax
<<set $guard to 1>>
<<print $monstertype>>'s HP: $monsterhp/$monstermax
<<if $monsterhp lte 0>><<display $monsterwin>><<else>><<if $hp lte 0>><<display $monsterlose>><<else>><<if def $stun and $stun gte 1>>[[Stunned...]]<<else>><<if $grappled is "false">>[[Attack]]
[[Guard]]
<<linkreplace "Item">><<display "Item">><</linkreplace>><<if $magic is "true">>
<<linkreplace "Magic">><<display "Magic">><</linkreplace>><</if>>
[[Run!]]<<else>>You are currently grappled by the <<print $monstertype>>!
[[Struggle!]]<</if>><</if>><</if>><</if>>You attack the $monstertype with your <<if $primary.name is "None">>fists<<else>>$primary.name<<if $secondary.name isnot "None">><<if $secondary.name is $primary.name>>s<<else>> and $secondary.name<</if>><</if>><</if>>!
<<display $monsterattack>>You guard yourself in preparation for the <<print $monstertype>>'s next attack.<<set $guard to 2>>
<<display $monsterguard>>-~-
<<if $inventory.includes("Basic Healing Potion")>><<print $inventory.count("Basic Healing Potion")>> Basic Healing Potion<<if $inventory.count("Basic Healing Potion") > 1>><<print "s">><</if>> [[Drink->fight-drinkpotion1]]
<</if>><<if $inventory.includes("Spell Scroll")>><<print $inventory.count("Spell Scroll")>> Spell Scroll<<if $inventory.count("Spell Scroll") > 1>><<print "s">><</if>> [[Use->fight-spellscroll1]]
<</if>><<if $inventory.includes("Apple")>><<print $inventory.count("Apple")>> Apple<<if $inventory.count("Apple") > 1>><<print "s">><</if>> <<if $fullstat is "Full to Bursting">>You are too full to eat...<<else>>[[Eat->fight-eatapple]]<</if>>
<</if>>-~-<<set $run to $agi - (($lbs - 200)/100)>><<display $monsterrun>>You struggle to free yourself from the <<print $monstertype>>'s grasp.
<<display $monsterstruggle>><<if random(0,10)+$gearatk gt $monsterdef>><<nobr>>
<<set $hit to $atk + $gearatk + $str + random(0,($agi*2))>>
<<set $monsterhp -= $hit>>
<</nobr>>You manage to hit the Dummy, dealing $hit damage!<<else>>Somehow, your strike manages to miss the Dummy!<</if>>
<<display "fight">>The Dummy, naturally, does nothing. You kind of feel silly trying to guard against it, in retrospect.
<<display "fight">>You are able to bravely run away from the fearsome Training Dummy, which you have decided is simply too powerful for you.
<<display "use-energy">>
<<link "Continue">><<set $footer to "true">><<goto $dummyzone>><</link>>The Dummy, unable to withstand any more of your blows, falls apart before you, leaving you the victor of this battle. You certainly showed that Dummy who's boss, didn't you?
<<set $strxp += random(0,2)>><<set $agixp += random(0,2)>><<display "use-energy">><<display "use-energy">>
<<link "Continue">><<set $footer to "true">><<goto $dummyzone>><</link>>Somehow, you manage to get bested in combat by a Training Dummy, getting knocked out in the process!
You wake up a few minutes later, still laying on the ground in front of a rather smug-looking Dummy.
<<display "use-energy">><<display "use-energy">>
<<link "Continue">><<set $footer to "true">><<goto $dummyzone>><</link>>You must admit that you aren't entirely sure how you got into this situation in the first place.
<<set $grappled to "false">>
After a bit of struggling, another Adventurer comes along and eventually helps you get out of your sticky situation.
<<display "fight">>-~-
<<if $mana gt 0>><<if $mana gte 1>>[[Magic Bolt->fight-magicbolt1]]<<else>>You don't have enough Mana to cast Magic Bolt...<</if>>
<<if $mana gte 4>>[[Magic Missile->fight-magicmissile1]]<<else>>You don't have enough mana to cast Magic Missile...<</if>><<else>>You are out of Mana...<</if>>
-~-<<silently>>
<<replace "#sidebar">>Day $day
<<display "fullstat">>
$name
Health: $hp/$hpmax
Fullness: $fullstat
Energy: <<print (($energy/40)*100).toFixed(0)>>%
Money: $coin
Weight: <<print ($lbs).toFixed(1)>>
Strength: $str
Agility: $agi
Intelligence: $int <<if $magic is "true">>
Magic: $mana/$manamax <</if>>
Current Equipment:
<<if $primary.name is "None">> Unarmed <<else>><<print $primary.name>><</if>><<if $secondary.name isnot "None">>
<<print $secondary.name>><</if>><<if $inventory.includes("Spell Scroll")>>
<<print $inventory.count("Spell Scroll")>> Spell Scroll<<if $inventory.count("Spell Scroll") > 1>><<print "s">><</if>><</if>><</replace>>
<</silently>><<nobr>>
<<if $energy lte 0>>
<<set $hp -= Math.floor($hungermod*$weightemod)>>
<<set $burn += $weightemod>>
<<if $hp lte 0>>
<<goto "blackout">>
<</if>>
<<else>>
<<set $energy -= ($hungermod*$weightemod)>>
<<display "manacheck">>
<</if>>
<<if $full gt 0>>
<<set $full -= $weightemod * 0.25>>
<<if $hp lte $hpmax -1>>
<<set $hp += 1>>
<</if>>
<</if>>
<<set $burn += $weightemod + 1>>
<</nobr>>[[Talk to the Innkeeper->TalktoDechrauInnkeeper]]
<<if $fullstat is "Full to Bursting">>You couldn't eat another bite right now...<<else>>[[Have a meal->dechrauinnmeal]]<</if>>
<<if $energy lte 8>>[[Get a room for the night->dechrauinnsleep1]]<<else>>You aren't that tired yet, getting a place to sleep can wait.<</if>><<if def $dechrauinnjob and $energy gt 10>>
[[Work at the Widdling Woodsman]]<</if>>
[[Leave->leavedechrauinn]]You decide to sit down at the bar and order something. The Innkeeper nods and hands you a menu to look over.
<<set $footer to "false">>
<<display "dechrauinnmenu">>You ask the Innkeeper about getting a room for the night.
<<set $footer to "false">>
"Why, we can get a room for ya, dearie! It'll cost ya 10 gold per night, though." The Innkeeper says.
<<if $coin lt 10>>Unfortunately, you don't currently have that much money on you at the moment. You thank the Innkeeper, but decline.
[[Continue->Dechrauinn]]<<else>>Would you like to get a room for the night?
[[Yes->dechrauinnsleep2]]
[[No->dechrauinnsleep3]]<</if>>You decide to leave the Widdling Woodsman.
<<if $lbs gte 400>>
<<display "Doortext">>
<</if>>
<<display "Dechrau">>You decide to buy a room in the Widdling Woodsman to sleep for the night. After handing the Innkeeper the necessary money, she guides you up to your room where you set your stuff down and go to bed for the night.
<<set $safety to 0>><<set $coin -= 10>>
[[Continue->dechrauinnsleep4]]You decide against buying a room at the Inn for now.
<<display "Dechrauinn">><<nobr>>
<<set $day += 1>><<set $energy to 40 - $safety>>
<<if $questday gte 1>>
<<set $questday -= 1>>
<</if>>
<<if $questday lte 0>>
<<set $questday to 0>>
<<if $quest2 is "done" and ndef $quest3>>
<<set $quest3 to 0>>
<</if>>
<</if>>
<<if $full gte ($cap * 1.5)>>
<<set $cap += (($full - ($cap*1.5))*0.1)>>
<</if>>
<<if $full gt $cap>>
<<set $full -= $cap>>
<<else>>
<<set $full to 0>>
<</if>>
<<if $full > ($cap/2)>>
<<set $cap -= ($cap-$full)*0.1>>
<</if>>
<<if $cap gt $capcap>>
<<set $cap to $capcap>>
<</if>>
<<if $cap lt $capfloor>>
<<set $cap to $capfloor>>
<</if>>
<<set $lbs += (($cal/2.5) - ($burn + 15))/35>>
<<set $cal to 0>>
<<set $burn to 0>>
<<set $epot to 0>>
<<if $swell gte 1>>
<<set $lbs += random(2,3)*$swell>>
<<set $swell to 0>>
<</if>>
<<if $lbs lt 90>>
<<set $lb to 90>>
<</if>>
<<display "hpmaxcheck">>
<<set _resthp to $hpmax - $hp>>
<<if _resthp gt ($safety * 2)>>
<<set $hp += _resthp - ($safety * 2)>>
<</if>>
<<if $mana lt $manamax>>
<<set _managap to $manamax - $mana>>
<<set $manaxp += random(1,5)*_managap>>
<<set $mana to $manamax>>
<</if>>
<<set $findableloot to random(1,20)>>
<<if $innkaren is 1 and random(1,3) is 1>>
<<set $innkaren to 0>>
<</if>>
<<if $innkaren is 2>>
<<set $innkaren to 1>>
<</if>>
<<if $innkaren is -1>>
<<set $innkaren to 0>>
<</if>>
<<if $dechrauapplejob is 2>>
<<if random(1,6) gte 4>>
<<set $dechrauapplejob to 0>>
<</if>>
<</if>>
<<display "weight-desc-update">>
<</nobr>><<display "rest">>You wake up next morning feeling well-rested and ready to start your day. <<if $lbs lt 350>>After gathering your things, you leave your room and <<display "movedesc">> downstairs.<<elseif $lbs lt 600>>You look down at your bulk, it's heavy but it is still manageable for you. You prepare and heave your bulk up as you sit up, mildly winded from the act of getting up. You take your time, bending over and kneeling you get all of your belongings together before <<display "movedescing">> your way down the stairs, finding your hips occasionally brushing the wall or hand rail as you go.<<else>>You try to get out of bed, but find that you are unable to shift your massive bulk off the side of the bed. You struggle in vain for about ten or so minutes before the innkeeper knocks on the door and says "Are you alright in there dear?"
You try to wheeze something out in response but find that you are unable to do anything more than huff and puff from the exertion. The innkeeper comes in and sees you struggling and quickly rushes over to try and help you up. After another ten or so minutes, you are now sitting up on your bed wheezing and coughing as the innkeeper kindly gets your belongings together. You squeak a "thank you" out as you are gasping for your breath and you <<display "movedesc">> downstairs. As you go down the stairs, you find your thick hips squeezing and pushing against the wall and hand hold as you struggle to <<display "movedesc">> down to the first floor.<</if>>
<<display "Dechrauinn">>
You head to the Dechrau Marketplace.
<<display "dechraumarketoptions">>You decide to <<display "movedesc">> over to Dechrau's City Gate.
<<display "DechIGOptions">>What would you like to order?
Galette-saucisse (2 Gold) <<if $coin gte 2>>[[Order->ordergalette]]<<else>>You can't afford this...<</if>>
Fish n' Chips (5 Gold) <<if $coin gte 5>>[[Order->orderfishnchips]]<<else>>You can't afford this...<</if>><<if $quest1 is "done">>
Apple Pie (10 Gold) <<if $coin gte 5>>[[Order->orderapplepie]]<<else>>You can't afford this...<</if>><</if>>
[[Change your mind|dechrauinnnomeal]]<<set $cal += 10>><<set $full += 2>><<set $coin -= 2>>You decide to order a Galette-saucisse, placing the necessary coins on the table.
"Sure thing, dear. Let me get that for ya." The Innkeeper says with a smile as she takes the money and your menu before heading into the back.
After a few moments the Innkeeper returns with your order. It is a grilled sausage wrapped in a buckwheat galette. Fairly simple, but you get what you pay for. You quickly eat it up, and the Innkeeper collects your plate.
<<display "fullnesscheck">>
[[Continue->Dechrauinn]]<<set $cal += 30>><<set $full += 6>><<set $coin -= 5>>You decide to order a dish of Fish n' Chips, placing the necessary coins on the table.
"Sure thing, dear. Let me get that for ya." The Innkeeper says with a smile as she takes the money and your menu before heading into the back.
After a few moments the Innkeeper returns with your order: A plate of fried fish, fried potatoes and an ale. A Dechrau staple meal, as they say. You eat your meal, washing it down with the ale. After you finish, the Innkeeper comes around to collect your plate.
<<display "fullnesscheck">>
[[Continue->Dechrauinn]]<<nobr>>
<<display "fullstat">>
<<if $fullstat is "Starving!">>Your stomach lets out a growl, demanding that you keep filling it.<</if>>
<<if $fullstat is "Hungry">>You still feel quite hungry, perhaps you should eat some more?<</if>>
<<if $fullstat is "Peckish">>You feel like you could go for some more food.<</if>>
<<if $fullstat is "Satiated">>You are pretty satisfied with how full your stomach is, though you wouldn't be opposed to eating again.<</if>>
<<if $fullstat is "Full">>You are pretty full now, though if you really wanted to eat more, you could probably have some more to eat.<</if>>
<<if $fullstat is "Stuffed">>You feel abslutely stuffed. You could probably fit some more, but you're not sure it's a great idea.<</if>>
<<if $fullstat is "Full to Bursting">>You wince a little at your overstretched stomach. You feel like you couldn't eat another bite...<</if>>
<</nobr>><<nobr>>
<<set _heal to random(5,20)>><<set $hp to $hp + _heal>><<if $hp > $hpmax>><<set $cal to $cal + ($hp-$hpmax)*10>><<set $hp to $hpmax>><</if>><<set $inventory.deleteAt($inventory.indexOf("Basic Healing Potion"))>>
<</nobr>>You drink a Basic Healing Potion and feel some of your health get restored!
<<display $monsterreact>>You pull out a Spell Scroll and it burns up as you point it at the $monstertype.
<<nobr>>
<<set $scrollused to 1>>
<<set $inventory.deleteAt($inventory.indexOf("Spell Scroll"))>>
<<set $scrolltime to either("fight-magicbolt1","fight-magicmissile1")>>
<</nobr>>
<<display $scrolltime>>The Dummy just stands there, menacingly.
<<display "fight">>What would you like to do?
[[Go to the General Store->gotodechraugeneralstore]]
[[Go to the Smithy->gotodechraublacksmith]]<<if $quest3 gte 2 or $quest3 is "done">>
[[Go to the Alchemist's House]]<</if>>
[[Go to Town Square->Dechrautosquare]]You enter the Dechrau General Store.
<<if $lbs gte 400>>
<<display "Doortext">>
<</if>>
Once you're inside, you are greeted by a friendly-looking Shopkeeper.
<<set $store to "DechGS-store">>
[[Browse Goods->look-store]]
[[Leave->leavedechraustore]]<div id="store"><<display $store>>
<<link "Sell Items">><<replace "#store">><<display "sell">><</replace>><</link>></div>Basic Healing Potion (5 Gold)
<<nobr>>
<<if $coin gte 5>>
<<link "Buy">>
<<replace "#store">>
<<display "buy-potion1">>
<</replace>>
<</link>>
<<else>>You can't afford this...<</if>>
<</nobr>><<set $coin -= 5>>You buy a Basic Healing Potion. You now have $coin Gold.
<<set $inventory.push("Basic Healing Potion")>>
<<display $store>><<set $coin += 2>>You sell a Basic Healing Potion. You now have $coin Gold.
<<set $inventory.deleteAt($inventory.indexOf("Basic Healing Potion"))>>
<<display "sell">>You look around at the goods the shop is selling.
<<display "store">>
<<nobr>>
<<switch $store>>
<<case "WodsGS-store">>
[[Leave->leavewodsedgestore]]
<<case "Dech-AlchemistHome" "DechBS-store" "DechGS-store">>
[[Leave->leavedechraustore]]
<</switch>>
<</nobr>>You leave the store and find yourself back in the Marketplace.
<<display "dechraumarketoptions">><<display "potion1store">>
<<display "travelration1store">>
<<display "campinggearstore">><<if not $inventory.includes("Map of Vielessen")>>
<<display "mapstore">><</if>>You eat a Travel Ration. It's a bit stale and salty, but it gets the job done.
<<set $cal += 25>><<set $full += 5>><<set $inventory.deleteAt($inventory.indexOf("Travel Ration"))>>
<<display "fullnesscheck">>
<<display "Inventory">><<if $store is "Dech-AlchemistHome">><<display "Alchemist Sell">><<else>>What would you like to sell?
<<if $inventory.includes("Dagger")>><<print $inventory.count("Dagger")>> Dagger (20 Gold) <<link "Sell">><<replace "#store">><<display "sell-dagger">><</replace>><</link>>
<</if>><<if $inventory.includes("Lockpick")>><<print $inventory.count("Lockpick")>> Lockpick <<link "Sell">><<replace "#store">><<display "sell-lockpick">><</replace>><</link>>
<</if>><<if $inventory.includes("Rusty Shortsword")>><<print $inventory.count("Rusty Shortsword")>> Rusty Shortsword (20 Gold) <<link "Sell">><<replace "#store">><<display "sell-rssword">><</replace>><</link>>
<</if>><<if $inventory.includes("Shortsword")>><<print $inventory.count("Shortsword")>> Shortsword (40 Gold) <<link "Sell">><<replace "#store">><<display "sell-sword">><</replace>><</link>>
<</if>><<if $inventory.includes("Flimsy Buckler")>><<print $inventory.count("Flimsy Buckler")>> Flimsy Buckler (40 Gold) <<link "Sell">><<replace "#store">><<display "sell-buckler1">><</replace>><</link>>
<</if>><<if $inventory.includes("Basic Staff")>><<print $inventory.count("Basic Staff")>> Basic Staff <<link "Sell">><<replace "#store">><<display "sell-bstaff">><</replace>><</link>>
<</if>><<if $inventory.includes("Camping Gear")>><<print $inventory.count("Camping Gear")>> Camping Gear (30 Gold) <<link "Sell">><<replace "#store">><<display "sell-campinggear">><</replace>><</link>>
<</if>><<if $inventory.includes("Basic Healing Potion")>><<print $inventory.count("Basic Healing Potion")>> Basic Healing Potion (2 Gold) <<link "Sell">><<replace "#store">><<display "sell-potion1">><</replace>><</link>>
<</if>><<if $inventory.includes("Spell Scroll")>><<print $inventory.count("Spell Scroll")>> Spell Scroll <<link "Sell">><<replace "#store">><<display "sell-spellscroll1">><</replace>><</link>>
<</if>><<if $inventory.includes("Travel Ration")>><<print $inventory.count("Travel Ration")>> Travel Ration (2 Gold) <<link "Sell">><<replace "#store">><<display "sell-travelration1">><</replace>><</link>>
<</if>><<if $inventory.includes("Pastry")>><<print $inventory.count("Pastry")>> Pastry (2 Gold) <<link "Sell">><<replace "#store">><<display "sell-pastry">><</replace>><</link>>
<</if>><<if $inventory.includes("Apple")>><<print $inventory.count("Apple")>> Apple (1 Gold) <<link "Sell">><<replace "#store">><<display "sell-apple">><</replace>><</link>>
<</if>><<if $inventory.includes("Pudding Sample")>><<print $inventory.count("Pudding Sample")>> Pudding Sample (1 Gold) <<link "Sell">><<replace "#store">><<display "sell-puddingsample">><</replace>><</link>>
<</if>><<link "Back">><<replace "#store">><<display $store>><</replace>><</link>><</if>><<set $coin += 10>>You sell your Dagger. You now have $coin Gold.
<<set $inventory.deleteAt($inventory.indexOf("Dagger"))>>
<<display "sell">>You probably shouldn't sell this...
<<display "sell">><<set $coin += 20>>You sell your Rusty Shortsword. You now have $coin Gold.
<<set $inventory.deleteAt($inventory.indexOf("Rusty Shortsword"))>>
<<display "sell">><<set $coin += 40>>You sell your Shortsword. You now have $coin Gold.
<<set $inventory.deleteAt($inventory.indexOf("Shortsword"))>>
<<display "sell">>You probably shouldn't sell this...
<<display "sell">>You probably shouldn't sell this...
<<display "sell">><<set $coin += 2>>You sell a Travel Ration. You now have $coin Gold.
<<set $inventory.deleteAt($inventory.indexOf("Travel Ration"))>>
<<display "sell">><<set $coin -= 5>>You buy a Travel Ration. You now have $coin Gold.
<<set $inventory.push("Travel Ration")>>
<<display $store>>Travel Ration (5 Gold)
<<nobr>>
<<if $coin gte 5>>
<<link "Buy">>
<<replace "#store">>
<<display "buy-travelration1">>
<</replace>>
<</link>>
<<else>>You can't afford this...<</if>>
<</nobr>><<nobr>>
<<if $mana lt $manamax>>
<<if $energy gte (3/$int)>>
<<set $mana += 1>>
<<set $energy -= (3/$int)>>
<<set $manaxp += random(1,5)>>
<</if>>
<</if>>
<<if $mana gt $manamax>>
<<set $mana to $manamax>>
<</if>>
<</nobr>><<nobr>>
<<removeclass "html" "town">>
<<removeclass "html" "dungeon">>
<<removeclass "html" "forest">>
<</nobr>>Energy Potion (10 Gold)
<<nobr>>
<<if $coin gte 10>>
<<link "Buy">>
<<replace "#store">>
<<display "buy-epotion1">>
<</replace>>
<</link>>
<<else>>You can't afford this...<</if>>
<</nobr>><<set $coin -= 10>>You buy an Energy Potion. You now have $coin Gold.
<<set $inventory.push("Energy Potion")>>
<<display $store>><<set $coin += 4>>You sell an Energy Potion. You now have $coin Gold.
<<set $inventory.deleteAt($inventory.indexOf("Energy Potion"))>>
<<display "sell">>You drink an Energy Potion and energized!
<<nobr>>
<<set $energy += 20>>
<<set $epot += 1>>
<<set $inventory.deleteAt($inventory.indexOf("Energy Potion"))>>
<<set $inventory.push("Vial")>>
<</nobr>><<if $epot gte 3>>
You're starting to feel the Energy Potion Jitters come on, perhaps that's enough for the day...
<</if>>
<<display "Inventory">><<nobr>>
<<if $scrollused is 0>>
<<set $mana -= 1>>
<</if>>
<<set _magicdamage to 6>>
<<if $magic is "true">>
<<set _magicdamage += random(0,($int + $gearmagic))>>
<</if>>
<<set $monsterhp -= _magicdamage>>
<</nobr>>You cast a Magic Bolt at the $monstertype, dealing _magicdamage damage to the $monstertype!
<<set $scrollused to 0>>
<<if $monsterhp lte 0>><<display $monsterwin>><<else>><<display $monsterreact>><</if>><<print $inventory.count("Dagger")>> Dagger<<if $inventory.count("Dagger") > 1>><<print "s">><</if>> <<link "Equip">><<replace "#playerchoice">><<set $equip to $dagger>><<display "equip primary">><</replace>><</link>><<if $primary.hands is 1>> | <<link "Equip in Offhand">><<replace "#playerchoice">><<set $equip to $dagger>><<display "equip secondary">><</replace>><</link>><</if>><<print $inventory.count("Lockpick")>> Lockpick<<if $inventory.count("Lockpick") > 1>><<print "s">><</if>><<print $inventory.count("Rusty Shortsword")>> Rusty Shortsword<<if $inventory.count("Rusty Shortsword") > 1>><<print "s">><</if>> <<link "Equip">><<replace "#playerchoice">><<set $equip to $rustysword>><<display "equip primary">><</replace>><</link>><<print $inventory.count("Shortsword")>> Shortsword<<if $inventory.count("Shortsword") > 1>><<print "s">><</if>> <<link "Equip">><<replace "#playerchoice">><<set $equip to $sword>><<display "equip primary">><</replace>><</link>><<print $inventory.count("Basic Staff")>> Basic Staff<<if $inventory.count("Basic Staff") > 1>><<print "s">><</if>> <<link "Equip">><<replace "#playerchoice">><<set $equip to $basicstaff>><<display "equip primary">><</replace>><</link>><<print $inventory.count("Basic Healing Potion")>> Basic Healing Potion<<if $inventory.count("Basic Healing Potion") > 1>><<print "s">><</if>> <<link "Drink">><<replace "#playerchoice">><<display "drinkhpotion1">><</replace>><</link>><<print $inventory.count("Spell Scroll")>> Spell Scroll<<if $inventory.count("Spell Scroll") > 1>><<print "s">><</if>><<print $inventory.count("Travel Ration")>> Travel Ration<<if $inventory.count("Travel Ration") > 1>><<print "s">><</if>> <<if $fullstat is "Full to Bursting">>You are too full to eat...<<else>><<link "Eat">><<replace "#playerchoice">><<display "eattravelration1">><</replace>><</link>><</if>><<print $inventory.count("Energy Potion")>> Energy Potion<<if $inventory.count("Energy Potion") > 1>><<print "s">><</if>> <<if $epot gte 3>>(You probably shouldn't drink any more of these today, you're feeling pretty jittery...)<<else>><<link "Drink">><<replace "#playerchoice">><<display "drinkepotion1">><</replace>><</link>><</if>>You enter the Dechrau Smithy.
<<if $lbs gte 400>>
<<display "Doortext">>
<</if>>
Once you're inside, you are greeted by a fairly burly-looking Blacksmith, hammering away at something on his anvil.
<<set $store to "DechBS-store">>
[[Browse Goods->look-store]]
[[Leave->leavedechraustore]]<<display "daggerstore">>
<<display "swordstore">>
<<display "buckler1store">>Dagger (20 Gold)
<<nobr>>
<<if $coin gte 20>>
<<link "Buy">>
<<replace "#store">>
<<display "buy-dagger">>
<</replace>>
<</link>>
<<else>>You can't afford this...<</if>>
<</nobr>>Shortsword (80 Gold)
<<nobr>>
<<if $coin gte 80>>
<<link "Buy">>
<<replace "#store">>
<<display "buy-sword">>
<</replace>>
<</link>>
<<else>>You can't afford this...<</if>>
<</nobr>><<set $coin -= 80>>You buy a Shortsword. You now have $coin Gold.
<<set $inventory.push("Shortsword")>>
<<display $store>><<set $coin -= 20>>You buy a Dagger. You now have $coin Gold.
<<set $inventory.push("Dagger")>>
<<display $store>><<nobr>>
<<if $lbs lte 120>>quickly walk<</if>>
<<if $lbs gt 120 and $lbs lt 250>>walk<</if>>
<<if $lbs gte 250 and $lbs lt 275>>waddle<</if>>
<<if $lbs gte 275 and $lbs lt 400>>waddle<</if>>
<<if $lbs gte 400 and $lbs lt 500>>slowly waddle<</if>>
<<if $lbs gte 500 and $lbs lt 600>>wobble<</if>>
<<if $lbs gte 600>>slowly wobble<</if>>
<</nobr>>You are currently at the Dechrau City Gate.
<<display "DechIGOptions">>You are currently outside of Dechrau's walls.
<<display "DechOGOptions">>What would you like to do?
<<if $dechraugate is "true" and $dechguardtalk is "true">>[[Leave Dechrau]]
<</if>><<if $dechraugate isnot "true" and $dechguardtalk isnot "true">>[[Leave Dechrau->LeaveDechrauMeetGuard]]
<<else>><<if $dechraugate is "true">>[[Talk to Guard->dechrauguardtalk]]
<</if>><</if>>[[Go to Town Square->Dechrautosquare]]You <<display "movedesc">> through the City Gate, leaving Dechrau behind you.
<<display "forest">>
<<display "DechrauOutsideGate">>You decide to try and leave Dechrau, but are stopped by a City Guard.
<<set $dechraugate to "true">>
Oh, and a closed gate.
"Halt, traveller." The Guard says, stepping in your way. "Unfortunatley we aren't allowing anyone other than Guild Members and Escorted Carriages through. The roads have been unsafe as of late, with strange monsters coming out from the Woods and attacking anyone they cross." She explains.
"If you're want to leave the City, you're either going to want to hire a Carriage or join the Adventurer's Guild.<<if $lbs gte 230>> And, frankly, you don't look like the Adventuring type.<</if>>"
<<if $guild is "true">>You point out to the Guard that you are, in fact, a member of the Adventurer's Guild, and show her your Guild Identification.
"Oh, well. In that case, go on ahead, Adventurer. Apologies to keep you waiting. If you tend to get lost in the woods, do remember that this gate is typically to the south west." The Guard says, stepping aside.
<<set $dechguardtalk to "true">>
[[Continue->DechrauInsideGate]]<<else>>[[Where can I join the Guild?]]
[[Where can I hire a Carriage?]]
[[Oh, Okay.->DechrauInsideGate]]<</if>>"<<if $lbs gte 230>>Really? You, and Adventurer? Well, if you think you can handle Adventuring with all that... //Flab//... The Adventurer's Guild Building is located in the Town Square.<<else>>At the Adventurer's Guild Building, of course. It's in the Town Square, next to the Widdling Woodsman. You can't miss it<</if>>." The Guard says.
[[Where can I hire a Carriage?]]
[[Oh, Okay.->DechrauInsideGate]]"Well, the Merchant's Guild has a ferrying service for anyone with the coin to afford it. You can find their building in the Marketplace." The Guard helpfully explains.
"That is, that's what I'd say if we had a Merchant Guild. Or anyone you can hire a Carriage from. Perhaps we'll have something like that in the future." She adds, suddenly seeming a lot less helpful.
[[Where can I join the Guild?]]
[[Oh, Okay.->DechrauInsideGate]]The Guard looks over at you. "Aye?" She asks.
<<display "DechGuardTalkOptions">>"Is that so?" The Guard says, looking you over.
<<set $dechguardtalk to "true">>
You show her your Guild Identification.
<<nobr>>
<<if $lbs lte 180>>
<<elseif $lbs lte 230>>"Huh... They will truly let anyone join these days, won't they?" She mutters under her breath.
<<elseif $lbs lte 400>>The guard blinks for a second, before looking you up and down several times. Eventually saying "You sure you're an adventurer? Only thing you look like you could be adventuring for are several meals...
<<else>>Looking completely bamboozled, the guard rubs her eyes just to make sure the wheezing mess in front of her was indeed an adventurer. With this shock further being justified when you show the guard the adventurers identification. She finally picks her jaw off of the floor before saying "You sure you didn't threaten to eat the receptionist? You look like you won't even be standing on your two feet soon and here you are an adventurer? Rules are rules I guess but I won't be surprised if you can't get back on your two feet anymore. <</if>>"Well, then, I suppose you're free to leave Dechrau without an escort." The Guard says.<</nobr>>
"Was there anything else you needed, then?"
<<display "DechGuardTalkOptions">>"Right then, guess I'll get back to guarding then." The Guard says, then goes back to... Standing right where she was standing.
<<display "DechrauInsideGate">><<if $guild is "true" and $dechguardtalk isnot "true">>[[Inform the Guard that you've joined the Adventurer's Guild]]
<</if>>[[Nothing->DechGuardTalkStop]]What would you like to do?
[[Enter Dechrau]]
[[Head into the Woods->dechrauenterwoods]]
[[Look at the Road Sign->DechrauRoadsign]]
<<link "Travel East">><<set $x to 0>><<goto "Dechrau-Wodsedge-Road-East">><</link>>You <<display "movedesc">> through the City Gate, entering the Port City of Dechrau.
<<display "town">>
<<display "DechrauInsideGate">>WEST: DECHRAU
EAST: WODSEDGE
EVERY OTHER DIRECTION: NO ROADS, THAT'S FOR SURE
Well, that was quite helpful.
<<display "DechrauOutsideGate">><<if $energy gt 0>>[[Travel East towards Wodsedge->Dechrau-Wodsedge-Road-East]]
[[Travel West towards Dechrau->Dechrau-Wodsedge-Road-West]]<<else>>You are too tired to continue your travels today. Perhaps it's time to set up camp?<</if>><<if $energy lte ($hungermod*$weightemod)>>
[[Set up camp]]<</if>><<nobr>>
<<set $travel to "Wodsedge">>
<</nobr>>You decide to follow the road East <<display "Dech-Wods-Travel">><<nobr>>
<<set $travel to "Dechrau">>
<</nobr>>You decide to follow the road West <<display "Dech-Wods-Travel">>"Oh, well it' a long and complicated, I'm sure you really don't want to hear it.
[[But I do wanna hear it]]
[[Oh, alright->Wodsedge Bridge]]"Oh, uh, well... That is a good questi-//HEY LOOK OVER THERE!//"
You turn in the direction that the individual pointed, but don't see anything out of the ordinary.
You turn back and see the figure is gone. Weird.
<<display "Wodsedge Bridge">>"No you don't, it's really not that interesting."
[[I'm sure it's very interesting]]
[[Oh, alright->Wodsedge Bridge]]"Yeah, but I'm not sure you could handle learing such knowledge."
[[Knowledge is power]]
[[Oh, alright->Wodsedge Bridge]]"Fair enough. Are you SURE you want to hear this story? It might make your head explode or something, I don't know. It's very dangerous knowledge for a mortal mind."
[[Yes, please]]
[[On second thought...->Wodsedge Bridge]]"Are you sure you're sure?"
[[Yes Sirree]]
[[On second thought...->Wodsedge Bridge]]"Absolutely 100% definitely sure? There's no going back from this."
[[YES!]]
[[On second thought...->Wodsedge Bridge]]"Alrighty, but don't say I didn't warn you..."
[[JUST TELL ME ALREADY!]]"Alright, alright! Don't get your pretzels in a knot, jeez!" The figure says, and clears its throat.
"Alright, well you see it's a very long and complicated story that you as a simple mortal $background such as yourself might not be able to understand, so I'll have to speak directly to your soul, nay, your //Player//. You see, it all started when Somchu--that's the creator of this world, by the way. Not in the sense that he's a deity or anything, he also created those. Why am I still talking as if I'm not talking to a Player directly? That's weird. Anyway, so Somchu made the original The Lipomancer's Ruins, which is sorta like a prequel to this game and stuff. That game started off as a simple text RPG coin flip demo thing named Snack Stabber or something on Weightgaming, but ended up growing into this big RPG where the player had to explore some ancient ruins, fighting various snack beasts and avoiding (or in the case of most players, since they like weight gain and stuff) traps, so that they could reach the Lipomancer's Tower and slay the Lipomancer herself. Speaking of, did you know that none of the endings of The Lipomancer's Ruins actually end up with the Lipomancer actually dying? Sorry for the spoilers. Anyway, I'm going off on a bit of a tangent. Anyway, this game got very complicated and was made in the crappy default format of Twine 2 (Harlowe, to be specific), so it got to the point where Somchu really didn't want to work on that game anymore. After that, he worked on a little game called "Abducted! An HFY Story" (which, in my humble opinion, is sorely lacking in HFY. Especially in Plus+, but I'm getting ahead of myself), which he also abandoned. Luckily, someone else picked up that game and made Abducted Plus+, which is pretty good, I highly reccomend playing. What does Abducted! have to do with any of this? Absolutely nothing, let's move on. So after dropping TLR and Abducted!, Somchu started working on this game (and another unnamed Twine game, which was kinda in the same genre as those Renpy Life Sim games that are on the forum. Somchu's a big fan of those. Except the Daz3D ones, he doesn't play those. Nothing against people who make em or like those games, they just aren't his cup of sprite. What was I talking about again...? Oh, right!), though he kind only worked on it in little bits and pieces over the years, up until December of 2022, when he started going into full swing (or at least he was when he wrote this text, which happened to be in December of 2022). Of course, after making everyone wait after teasing this game time and again, he was eager to get it out to the public, so he decided to release a version with only Dechrau and its outer forest for now. Which is exactly why you cannot leave those boundaries."
$name butts in. "Hey wait a minute, that's the same dialogue you used for the Dechrau Road when that wasn't accessible! You didn't even add anything new!" She complains.
The Figure shrugs. "Well, it's not like your player's going to have time to read it all anyway. Speaking of..." He directs his attention away from you--the Character--back to you, the Player. "...Did you remember to Save To Disk? Or just Save if you have Cookies enabled, I guess. Oh well, too late now!"
<<nobr>>
<<repeat 500ms>>
<<script>>window.close()<</script>>
<</repeat>>
<</nobr>>
[[Neat]]"Oh, hey, you survived. You sure you caught all that? It kinda looked like your eyes sorta glazed over the moment you yelled at me there." The figure says.
Before you can open your mouth, it interrupts you again. "Nevermind, it's not important. Long story short, you can't go down this road yet, so don't bother trying again. Okay?"
You nod, and then, while you're blinking, the figure somehow disappears.
That was werid.
[[Continue->DechrauOutsideGate]]<<nobr>>
<<set $x to 1>>
<<set $y to 1>>
<<set $zone to "dechrauwoods">>
<</nobr>>You decide to wander into the Dechrau Woods.
<<display "dechrauwoods">><<display "DechWoodsExits">><<if $zone isnot "dechrauwoodsbeach">>[[Go North->dechrauwoodsnorth]]
<<else>><<if $x lt 20>>[[Walk East, down the Beach->dwoodbeachwalkeast]]
<</if>><<if $x gt 0>>[[Walk West, up the Beach->dwoodbeachwalkwest]]
<</if>><</if>><<if $x lt 20>>[[Go East->dechrauwoodseast]]
<</if>><<if ($zone isnot "dechrauwoodswall")>>[[Go West->dechrauwoodswest]]
<</if>><<if $zone isnot "dechrauwoodsedge">>[[Go South->dechrauwoodssouth]]<</if>><<if $energy lte ($hungermod*$weightemod)>>
[[Set up camp]]<</if>>You are currently in the Dechrau Woods. Before you stands the City Wall.
<<display "dechrauwoodsoptions">>You are currently standing next to a beach in the Dechrau Woods.
<<display "dechrauwoodsoptions">>You are currently in the Dechrau Woods.
<<display "dechrauwoodsoptions">><<nobr>>
<<set $y += 1>>
<</nobr>>You decide to <<display "movedesc">> North.
<<display "DW-loc-check">><<nobr>>
<<set $x += 1>>
<</nobr>>You decide to <<display "movedesc">> East.
<<display "DW-loc-check">><<nobr>>
<<set $x -= 1>>
<</nobr>>You decide to <<display "movedesc">> West.
<<display "DW-loc-check">><<nobr>>
<<set $y -= 1>>
<</nobr>>You decide to <<display "movedesc">> South.
<<display "DW-loc-check">>You are currently standing next to a fence in the Dechrau Woods. Through a gap in the fence you can see a road.
<<display "dechrauwoodsoptions">><<nobr>>
<<display "use-energy">>
<<if $x lte 0>>
<<if $y gte (0.5 * $x) + 10>>
<<set $zone to "dechrauwoodsbeach">>
<<set $y to Math.floor((0.5 * $x) + 10)>>
<<else>>
<<set $zone to "dechrauwoodswall">>
<</if>>
<<set $x to 0>>
<<else>>
<<if $x gte 20>>
<<if $y lte 0>>
<<set $y to 0>>
<<set $zone to "dechrauwoodswallgap">>
<<else>>
<<set $zone to "dechrauwoodsriver">>
<</if>>
<<set $x to 20>>
<<else>>
<<if $y gte ((0.5 * $x) + 10)>>
<<set $zone to "dechrauwoodsbeach">>
<<set $y to Math.floor((0.5 * $x) + 10)>>
<<else>>
<<if $y lte 0>>
<<set $zone to "dechrauwoodsedge">>
<<set $y to 0>>
<<else>>
<<set $zone to "dechrauwoods">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $x is 0 and $y is 0>>
<<goto "dechrauwoodsexit">>
<<elseif $x is 10 and $y is 10>>
<<goto "DechWFindDungeon">>
<<else>>
<<display "DechW-Events">>
<</if>>
<</nobr>>You are currently standing next to a river in the Dechrau Woods.
<<display "dechrauwoodsoptions">>After wandering around for a bit, you find the exit to the Dechrau Woods!
<<set $footer to "true">>
[[Continue->DechrauOutsideGate]]You eventually reach a point where you simply can't go on any longer and fall begin to stumble. The last thing you see is the ground quickly approaching your face...
[[Continue->recovery]]<<nobr>>
<<set $safety to 0>>
<<display "rest">>
/* Check for special cirumstances */
<<switch $SPBlackout>>
<<case "BWork">><<goto "DWBeach Workout Blackout">>
<<default>>
<<if $lasttown is "Dechrau">>
<<goto "WakeupDechrau">>
<</if>><</switch>>
<</nobr>><<nobr>>
<<if $lbs gte 200>>
<<set $hpmax to 100 + Math.floor(($lbs - 200)/15)>>
<<elseif $lbs lte 110>>
<<set $hpmax to Math.floor($lbs - 10)>>
<<else>>
<<set $hpmax to 100>>
<</if>>
<<set $hp to Math.floor($hp)>>
<</nobr>><<nobr>>
<<set _event = [$zone, $zone]>>
<<if $zone is "dechrauwoods">>
<<set _event.push("Pudding","Apple Tree","Pudding","Growling Noise")>>
<<if $findableloot gte 1 and random(1,4) is 4>>
<<set _event.push("KnottyTreasure1")>>
<</if>>
<<if ($inventory.includes("Strange Orb") or $quest3 is "done") and random(1,6) gt 4>>
<<set _event.push("Woods BigPudding")>>
<</if>>
<</if>>
<<if $zone is "dechrauwoodswall">>
<<set _event.push()>>
<</if>>
<<if $zone is "dechrauwoodsedge">>
<<set _event.push("Pudding","Apple Tree")>>
<<if $findableloot gte 1 and random(1,6) is 6>>
<<set _event.push("KnottyTreasure1")>>
<</if>>
<</if>>
<<if $zone is "dechrauwoodsbeach">>
<<set _event.push("Coconut Crab","Muscle Beach","Sus Beach")>>
<</if>>
<<if $zone is "dechrauwoodsriver">>
<<set _event.push("Pudding","Apple Tree")>>
<<if $findableloot gte 1 and random(1,5) is 5>>
<<set _event.push("KnottyTreasure1")>>
<</if>>
<</if>>
/*No events below this line*/
<<if def $DechWEL1 and _event.length gt 1>>
<<set _event.splice(_event.indexOf($DechWEL1),1)>>
<</if>>
<<if def $DechWEL2 and _event.length gt 2>>
<<set _event.splice(_event.indexOf($DechWEL2),1)>>
<</if>>
<<set $event to either(_event)>>
<<if def $DechWEL1>>
<<set $DechWEL2 to $DechWEL1>>
<</if>>
<<set $DechWEL1 to $event>>
<<if ndef $event>>
<<set $event to $zone>>
<</if>>
<<if $x gte 21 or $x lte -1 or $y gte (0.5 * $x) + 12 or $y lte -1>>
<<set $event to "dechrauwoodslost">>
<</if>>
<</nobr>><<display $event>>Double-click this passage to edit it.<<set $coin += 1>>You sell an Apple. You now have $coin Gold.
<<set $inventory.deleteAt($inventory.indexOf("Apple"))>>
<<display "sell">>Double-click this passage to edit it.<<print $inventory.count("Apple")>> Apple<<if $inventory.count("Apple") > 1>><<print "s">><</if>> <<if $fullstat is "Full to Bursting">>You are too full to eat...<<else>><<link "Eat">><<replace "#playerchoice">><<display "eatapple">><</replace>><</link>><</if>>You eat an Apple. It's quite sweet and rich, but admittedly not that filling. Though you do feel better for having eaten it.
<<nobr>>
<<set $cal += 10>>
<<set $full += 1>>
<<if $hp lt $hpmax>>
<<set $hp += 2>>
<<else>>
<<set $hp to $hpmax>>
<</if>>
<<set $inventory.deleteAt($inventory.indexOf("Apple"))>>
<</nobr>>
<<display "fullnesscheck">>
<<display "Inventory">>As you're <<display "movedescing">> through the woods, you stumble across a tree bearing an array of large, ripe apples!
<<set $appletree to random(3,10)>>
What do you do?
[[Pick an Apple]]
<<display $zone>>As you are <<display "movedescing">> through the woods, you cross paths with a Pudding!
<<nobr>>
<<set $footer to "false">>
<<set $monsterhp to 20>>
<<set $monstermax to 20>>
<<set $monsteratk to 2>>
<<set $monsterdef to 3>>
<<set $monstertype to "Pudding">>
<<set $monsterreact to "Puddingreact">>
<<set $monsterattack to "Puddingattack">>
<<set $monsterguard to "Puddingguard">>
<<set $monsterstruggle to "Puddingstruggle">>
<<set $monsterrun to "Pudding1run">>
<<set $monsterwin to "Pudding1win">>
<<set $monsterlose to "Pudding1lose">>
<<set $foodmonster to "true">>
<<set $monstereat to "Puddingeat">>
<</nobr>>
<<display "fight">><<print $inventory.count("Pudding Sample")>> Pudding Sample<<if $inventory.count("Pudding Sample") > 1>><<print "s">><</if>> <<if $fullstat is "Full to Bursting">>You are too full to eat...<<else>><<link "Drink">><<replace "#playerchoice">><<display "drinkpuddingsample">><</replace>><</link>><</if>>You drink a Pudding Sample. It's incredibly sweet and viscous, taking a few swigs to drain the chocolatey substance. You can't help but feel like you kinda want some more...
<<nobr>>
<<set $cal += 20>>
<<set $full += 1>>
<<set $inventory.push("Vial")>>
<<set $inventory.deleteAt($inventory.indexOf("Pudding Sample"))>>
<</nobr>>
<<display "fullnesscheck">>
<<display "Inventory">><<nobr>>
<<if $store is "Dech-AlchemistHome">>
<<set $coin += 5>>
<<else>>
<<set $coin += 1>>
<</if>>
<</nobr>>You sell a Pudding Sample. You now have $coin Gold.
<<nobr>>
<<set $inventory.deleteAt($inventory.indexOf("Pudding Sample"))>>
<</nobr>>
<<display "sell">><<print $inventory.count("Vial")>> Empty Vial<<if $inventory.count("Vial") > 1>><<print "s">><</if>>You probably shouldn't sell this...
<<display "sell">><<nobr>>
<<if $lbs lte 120>>quickly walking<</if>>
<<if $lbs gt 120 and $lbs lt 250>>walking<</if>>
<<if $lbs gte 250 and $lbs lt 275>>waddling<</if>>
<<if $lbs gte 275 and $lbs lt 400>>waddling<</if>>
<<if $lbs gte 400 and $lbs lt 500>>slowly waddling<</if>>
<<if $lbs gte 500 and $lbs lt 600>>wobbling<</if>>
<<if $lbs gte 600>>slowly wobbling<</if>>
<</nobr>><<if random(0,10)+$gearatk gt $monsterdef>><<nobr>>
<<set $hit to $atk + $gearatk + $str + random(0,($agi*2))>>
<<set $monsterhp -= $hit>>
<</nobr>>You manage to hit the Pudding, dealing $hit damage!<<else>>The Pudding manages to dodge your <<print $primary.name>>!<</if>>
<<if $monsterhp lte 0>><<display $monsterwin>><<else>><<display $monsterreact>><</if>><<display $monsterreact>><<if random(0,10)+$monsteratk gt ($def+$geardef)*$guard>><<nobr>>
<<set $hit to $monsteratk + random(1,3)>>
<<set $hp -= $hit>>
<<set $full += $hit>>
<<set $cal += $hit * 20>>
<<set _stuffdamage to Math.floor($full - $cap)>>
<<if $full gt $cap * 2>>
<<set $hp -= _stuffdamage>>
<</if>>
<</nobr>>The Pudding managed to hit you, dealing $hit damage and stuffing some of itself down your throat!
<<display "fullnesscheck">><<else>>You manage to <<if $secondary.def gt 0>>block the Pudding, which bounces harmlessly off your <<print $secondary.name>><<else>>dodge the Pudding, which splatters harmlessly against the ground behind where your face was<</if>>.<</if>>
<<if $hp lte 0>><<display $monsterlose>><<else>><<display "fight">><</if>><<if $str gt random (0,2)>><<set $grappled to "false">>After a bit of struggling and squirming, you manage to free yourself from the $monstertype!<<else>>Unforutnately, you are unable to free yourself from the $monstertype.
<<display $monsterreact>><</if>>
<<display "fight">>You attempt to run from the Pudding.
<<if $run gt random(0,1)>>You are able to get away from the Pudding...
<<nobr>>
<<set $x += either(-1,1)>>
<<set $y += either(-1,1)>>
<</nobr>>
<<link "Continue">><<set $footer to "true">><<goto"DW-loc-check">><</link>><<else>>Unfortunately, the Pudding is easily able to keep up with you!
<<display $monsterreact>><</if>>
Unable to keep itself together after the beating you gave it, the Pudding begins to lose cohesion and melt before you. You stand victorious!
<<set $strxp += random(2,5)>><<set $agixp += random(2,5)>><<display "use-energy">>
<<link "Continue">><<set $footer to "true">><<goto $zone>><</link>><<if $inventory.includes("Vial")>>
[[Collect a Pudding Sample]]<</if>>Unable to handle anymore stuffing, you succumb to the Pudding, falling to the ground and falling into a food coma as the Pudding continues to stuff you...
<<set $cal += random(10,20) * $monsterhp>>
[[Continue->recovery]]You wake up in a rather comfortable feeling cot, which was very much not where you were when you has blacked out.
<<if $dechrauhospital isnot "true">>You look around trying to figure out where you are. You seem to be in some sort of hospital, or at least a room with cots similar to the one you find yourself laying in lining the walls. As you're looking around, a cleric-looking lady approaches you.
<<set $dechrauhospital to "true">>
"Ah, you're awake. That is good." She says. "A man found you on the ground somewhere and brought you to us. It looked like you had certainly seen better days."
You nod, recalling how you had ended up in the situation you found yourself in.
<<else>>It would seem that you are in the Dechrau Hospital. As you're looking around, the Cleric approaches you.
"Well, you certainly got yourself roughed up, didn't you?" She says, crossing her arms. "A<<print either("n adventurer", " guard")>> found you and dragged you back here. <<if $lbs gte 350>>They said it certainly wasn't an easy task." She explains.<</if>><</if>>
"Well, you are all patched up now, so don't worry. Just don't get yourself hurt like that again, okay?" The cleric says, before sending you on your way.
[[Continue->DechrauHospital]]You are currently in the Dechrau Hospital.
<<set $footer to "true">>
What would you like to do?
[[Leave->leavedechrauhospital]]You decide to visit the Dechrau Hospital.
<<if $lbs gte 400>>
<<display "Doortext">>
<</if>>
<<display "DechrauHospital">>You leave the Dechrau Hospital.
<<if $lbs gte 400>>
<<display "Doortext">>
<</if>>
<<display "Dechrau">>You crouch down, pulling down a vial, to collect a sample of the Pudding. Once the vial is filled to your satisfaction with the chocolatey goo, you continue on your way.
<<nobr>>
<<set $inventory.push("Pudding Sample")>>
<<set $inventory.deleteAt($inventory.indexOf("Vial"))>>
<<set $footer to "true">>
<</nobr>>
<<display $zone>>You pick one of the apples and put it in your pouch.
<<set $inventory.push("Apple")>><<set $appletree -= 1>>
[[Pick another apple]]
<<display $zone>>You decide to ignore the apple tree for now.
<<display $zone>><<if $swell gt 0>>
<<nobr>>
<<if $swell gte 1 and $swell lt 15>>
<<set $lbs += random(1,5)>>
<<set $swell -= 1>>
<<if $swell gte 1>>
//You can feel yourself slowly swelling up with fat!//
<<else>>
//It would seem the swelling is settling down...//
<</if>>
<</if>>
<<if $swell gte 15 and $swell lt 30>>
<<set $lbs += random(3,10)>>
<<set $swell -= 2>>
<<if $swell gte 15>>
//You can feel yourself swelling up with fat!//
<<else>>
//It feels like the swelling is slowing down...//
<</if>>
<</if>>
<<if $swell gte 30>>
<<set $lbs += random(5,15)>>
<<set $swell -= 3>>
<<if $swell gte 30>>
//You can feel yourself rapidly swelling up with fat!//
<<else>>
//It kinda feels like the swelling is slowing down a bit...//
<</if>>
<</if>>
<</nobr>>
<</if>><<nobr>>
<<set $x += either(-1,1)>>
<<if $zone isnot "Dechrau-Wodsedge-Road">>
<<set $y += either(-1,1)>>
<</if>>
<<display "use-energy">>
<<set $swell += random(1,10)>>
<<set $hp -= random(1,5)>>
<</nobr>>However, as you're putting it in your pouch you begin to hear a buzzing noise. Your turn back to the tree and see that you've disturbed a hive of some sort of bees, which begin to attack you! As the bees sting you, you begin to feel yourself swelling up with fat!
After a bit of running, you manage to get away from the bees, but not without having been stung a few times.
<<display $zone>>You decide to pick another apple from the tree.
<<set $inventory.push("Apple")>><<set $appletree -= 1>>
<<if random(1,10) gte 9>><<display "Not the bees!">><<else>><<if $appletree lte 0>>You have picked this apple tree clean of ripe apples.<<else>>[[Pick another apple]]<</if>>
<<display $zone>><</if>><<if $str gte 4 and random(1,6) is 6>>Not wanting to waste any time, you crush an Apple with your bare fist and drink the juices.<<else>>You eat an Apple. It's quite sweet and rich, but admittedly not that filling. Though you do feel better for having eaten it.<</if>>
<<nobr>>
<<set $cal += 10>>
<<set $full += 1>>
<<if $hp lt $hpmax>>
<<set $hp += 2>>
<<else>>
<<set $hp to $hpmax>>
<</if>>
<<set $inventory.deleteAt($inventory.indexOf("Apple"))>>
<</nobr>>
<<display "fullnesscheck">>
<<display $monsterreact>>As you're wandering around in the woods, you notice something glimmering inside the hollow of a tree.
[[Search the Tree Hollow]]
<<display $zone>>You decide to accept the quest, taking the poster with you.
<<set $quest1 to 1>>
<<display "Dechrauquestboard">>-~-Apples for the Innkeeper-~-
//Collect 20 Apples, then return to the Innkeeper of the Widdling Woodsman in Dechrau.//
<<print $inventory.count("Apple")>>/20 Apples<<if $quest1 is "done">>-Apples for the Innkeeper
<</if>><<if $quest2 is "done">>-Collect Pudding Samples
<</if>><<if $quest3 is "done">>-A Favor for The Alchemist I
<</if>>
<<link "Active Quests">>
<<replace "#playerchoice">>
<<display "Quests">>
<</replace>>
<</link>>
<<link "Back">><<replace "#playerchoice">><<nobr>>
<<link "Inventory">>
<<replace "#playerchoice">>
<<display "Inventory">>
<</replace>>
<</link>> ~-~ <<link "Examine Self">>
<<replace "#playerchoice">>
<<display "Examine Self">>
<</replace>>
<</link>> ~-~ <<link "Quests">>
<<replace "#playerchoice">>
<<display "Quests">>
<</replace>>
<</link>>
<</nobr>><</replace>><</link>>You approach the Guild Receptionist, who greets you with a professional smile.
"Why hello, $name. What do you require?"<<if $quest2 is 1>>
[[Collect Vials->quest2vials]]<</if>><<if $quest3 is 1>>
[[Get directions to the Alchemist's House]]<</if>>
[[Turn in a Quest->turnindechrauquests]]
[[Nothing->dechrauguildreceptionistnvm]]"Oh, you have a quest you'd like to turn in? Which one?"
<<if $quest2 is 2 and $inventory.count("Pudding Sample") gte 10>>[[Collect Pudding Samples->turnin10puddingsamples]]
<</if>>[[Nevermind->dechraunoquests]]You tell her that you don't need anything.
"Alright, then. Well, we at the Adventurer's Guild will be here to offer you any assistance you need."
<<display "Dechrauguild">>"Alright, then. Do you require anything else?"
[[Turn in a Quest->turnindechrauquests]]
[[Nothing->dechrauguildreceptionistnvm]]<<set $cal += 80>><<set $full += 10>><<set $coin -= 10>>You decide to order the Innkeeper's Apple Pie, placing the necessary coins on the table.
"Of course, Adventurer! Let me get that for ya right away!" The Innkeeper says with a smile as she takes the money and your menu before heading into the back.
After a few minutes the Innkeeper returns with your order: A generous slice of Apple Pie, made from fresh apples from the Dechrau Forest. You eat the slice of pie, savoring each sweet bite of the filling dish. After you finish, the Innkeeper comes around to collect your plate.
<<display "fullnesscheck">>
[[Continue->Dechrauinn]]<<nobr>>
<<set _apple to 0>>
<<for _apple lt 20>>
<<set $inventory.deleteAt($inventory.indexOf("Apple"))>>
<<set _apple += 1>>
<</for>>
<<set $quest1 to "done">>
<<set $coin += 50>>
<</nobr>>You hand the apples to the Innkeeper and she give you a smile.
"Oh, thank you so much, Adventurer! Now I can finally get to work practicing my baking!" She says as she takes the apples. "I've the sudden urge to try baking sweets recently, so I figured I could practice making Apple Pie. Perhaps you'd like to try it some time?"
<<set $dechrauapplejob to 2>>
//QUEST COMPLETE: APPLES FOR THE INNKEEPER//
<<set $quests += 1>>
[[Continue->Dechrauinn]]You decide to accept the quest, taking the poster with you.
<<set $quest2 to 1>>
<<display "Dechrauquestboard">>-~- Collect Pudding Samples -~-
<<if $quest2 is 1>>//-Collect 10 Empty Vials from the Adventurer's Guild Receptionist.//<</if>><<if $quest2 is 2>>==//-Collect 10 Empty Vials from the Adventurer's Guild Receptionist.//==
//-Go into the Dechrau Woods and collect samples from 10 Puddings.//
<<print $inventory.count("Pudding Sample")>>/10 Pudding Samples<</if>><<nobr>>
<<set _sample to 0>>
<<for _sample lt 10>>
<<set $inventory.deleteAt($inventory.indexOf("Pudding Sample"))>>
<<set _sample += 1>>
<</for>>
<<set $quest2 to "done">>
<<set $inventory.push("Basic Healing Potion","Basic Healing Potion","Energy Potion")>>
<<set $coin += 100>>
<<if $questday lt 3>>
<<set $questday to 3>>
<</if>>
<</nobr>>The receptionist takes the 10 Pudding Samples.
"Very good work, $name. I'm sure the Alchemist will be very pleased. Speaking of..." The receptionist hands you a pouch of 100 coins and a set of potions, "Here is your reward, as promised."
//QUEST COMPLETE: COLLECT PUDDING SAMPLES//
<<set $quests += 1>>
"Do you require anything else?"
[[Turn in a Quest->turnindechrauquests]]
[[Nothing->dechrauguildreceptionistnvm]]To Do:
-Finish Weight Descriptions (Getting close now)
-Finish the Noble background
-Make more encounters/events for Dechrau Forest
-Have Lupus finish the events he started making
-Work on expanding the dungeon
-Find more spots for flavor text
-Work on the bank
-Work on
Known Bugs:
-Nada
[[Back->main]]You request the Empty Vials from the Receptionist.
"Oh, so you're taking the quest to gather the samples, then? Alright, let me just see where we left them..." She says, heading off to a room in the back.
<<nobr>>
<<set _vial to 0>>
<<for _vial lt 10>>
<<set $inventory.push("Vial")>>
<<set _vial += 1>>
<</for>>
<<set $quest2 to 2>>
<</nobr>>
After a few minutes, she returns with a box containing 10 Empty Vials. "Right, here you go. Good luck with those slimes, then. They may seem pretty non-threatening, but I hear they can wear you down trough their... Unusual methods."
[[Continue->Dechrauguild]]<<nobr>>
<<if def html.town>>
<<removeclass "html" "town">>
<</if>>
<<if def html.dungeon>>
<<removeclass "html" "dungeon">>
<</if>>
<<if def html.forest>>
<<removeclass "html" "forest">>
<</if>>
<</nobr>><<set $footer to "false">><<switch $immobilelock>>
/* Put future cases for immobile scenarios here */
<<case 0 1>>Uh oh! It would seem you are now immobile!
Apologies for the lack of flavor text or anything. Hopefully this will be addresed in the coming updates.
[[Start Over->prestart]]
<</switch>><<if $x lte 1 and $y lte 1>><<nobr>>
You can see the exit to the Woods to the
<<if $x is 1>>
<<if $y is 1>>
Southwest
<<else>>
West
<</if>>
<<else>>
<<if $y is 1>>
South<</if>>
<</if>><</nobr>>!
<</if>><<if ($x lte 11 and $x gte 9) and ($y lte 11 and $y gte 9)>><<nobr>>
You can see something to the
<<if $x is 11>>
<<if $y is 11>>
Southwest
<<elseif $y is 9>>
Northeast
<<else>>
West
<</if>>
<<elseif $x is 9>>
<<if $y is 11>>
Southeast
<<elseif $y is 9>>
Northwest
<<else>>
East
<</if>>
<<else>>
<<if $y is 11>>
South
<<else>>
North
<</if>>
<</if>>!<</nobr>>
<</if>><<if $inventory.includes("Dechrau Ruins Map") or (def $map and $map.includes("Dechrau Ruins"))>><<display "DWMapDirection">>
<</if>><<print $inventory.count("Flimsy Buckler")>> Flimsy Buckler<<if $inventory.count("Flimsy Buckler") > 1>><<print "s">><</if>> <<link "Equip">><<replace "#playerchoice">><<set $equip to $buckler1>><<display "equip secondary">><</replace>><</link>>Flimsy Buckler (80 Gold)
<<nobr>>
<<if $coin gte 80>>
<<link "Buy">>
<<replace "#store">>
<<display "buy-buckler1">>
<</replace>>
<</link>>
<<else>>You can't afford this...<</if>>
<</nobr>><<set $coin -= 80>>You buy a Flimsy Buckler. You now have $coin Gold.
<<set $inventory.push("Flimsy Buckler")>>
<<display $store>><<set $coin += 40>>You sell your Flimsy Buckler. You now have $coin Gold.
<<set $inventory.deleteAt($inventory.indexOf("Flimsy Buckler"))>>
<<display "sell">>Double-click this passage to edit it.<<if $lbs > 104>><<display $underweight>><<else>>You’ve always been on the meeker side of weight but this is a bit further than you’re comfortable with. Better steal something before you starve, they at least give you a meal in prison.<</if>>
<<if $lbs > 119>><<display $slim>><<else>>You are currently underweight, though that is nothing new for you. You've always been rather light due to your rather unfortunate past.<</if>><<if $lbs > 449>><<display $corpulent>><<else>>
If it were not for the fact that you are exiled and commit crimes, no one would think that you are a criminal in the traditional sense of the word. The only kind of criminal anyone would consider you is possibly a corrupt politician with the weight you carry on your frame.
Your belly is a boulder in front of you, beginning to fold over itself. It periodically rumbles, making others know that you are in the area. On the bright side, your navel is almost large enough to start hiding stolen goods in. Your legs are caked in fat, causing you to waddle whenever you move about. Your breasts are plump and soft pillows that gently rest on your stomach. Your face is round with large cheeks and a growing second chin.<</if>><<if $lbs > 199>><<display $plump>><<else>>You have almost double the weight you were since you got to this land. While it is nice to not worry about food and having any chair be comfortable with the padding that has grown on your rear, if you keep this up, you may start to face difficulties in your criminal doings. You find your stomach usually sticking out a tad over the waistband of your legwear even when you try to suck it in. <</if>><<if $lbs > 144>><<display $soft>><<else>>Looking at yourself, you can't help notice how much you've filled out. You no longer have a ghastly look about you, with some actual meat on your bones.<</if>><<if $lbs > 229>><<display $fat>><<else>>You look at yourself and are shocked by the results, you are double the weight from when you first got exiled. You always dreamed of that one big score to get you a fortune to be able to relax, but instead, you just got fat. Your stomach sticks out comfortably from your body, sagging from the weight it carries. When you stick your arms out you find flab starting to dangle from your arms and find your legs rubbing together as you move around. You have formed a distinct second chin to go along with the round face you are developing. Your bust and rear have now begun to gain weight as well with your top starting to feel a little tight.<</if>><<if $lbs > 549>><<display $rotund>><<else>>In your unique experience, you have heard of several fat criminals. You have the Boulder Belly Bandit, as well as the Heavy Heister, and the infamous Robust Racketeer. You are nowhere near their level of skill and that is the biggest issue, because they all got caught, albeit it was typically because their fat got them stuck somewhere, but that just means you have to avoid any tight spaces.
Starting with your biggest asset, you grab your stomach and lift it for the few seconds you can manage before it comes down with a slap against your thigh. You take a moment to catch your breath from that brief exhaustion. If someone hadn't thought that you might have eaten one, some might think your fat gut is starting to look like a layered cake with the folds it is developing. Your layered stomach is big, soft, and squishy. On top are two balls of fat hanging off of your bust that you once called perky breasts. These fat sacks sway and bounce when every you walk let alone try to sneak. Your arms have become caked in adipose to the point that you have sausage fingers when you fiddle with your lockpick. When you waddle around buildings to case them, you find both ends of your hips brushing the doorways to the joints. <</if>><<if $lbs > 399>><<display $morbid>><<else>>If it were not for the fact that you are exiled and commit crimes, no one would think that you are a criminal in the traditional sense of the word. The only kind of criminal anyone would consider you is possibly a corrupt politician with the weight you carry on your frame.
Your belly is a boulder in front of you, beginning to fold over itself. It periodically rumbles, making others know that you are in the area. On the bright side, your navel is almost large enough to start hiding stolen goods in. Your legs are caked in fat, causing you to waddle whenever you move about. Your breasts are plump and soft pillows that gently rest on your stomach. Your face is round with large cheeks and a growing second chin. <</if>><<if $lbs > 179>><<display $chubby>><<else>>You have always struggled to make a name for yourself back where you came from, but at this point, being exiled may be one of the best things to ever happen for you. You have gained a small layer of fat from your exploits and it is so wonderful to be able to not have to worry about starving like you used to. You just hope that the weight does not start to make your skills sloppy.<</if>><<if $lbs > 599>><<display $whalelike>><<else>>Taking a moment to stop and consider yourself, you find your body taking its time in the “stopping” process. Your belly swings and sways, your thighs and rear jiggle and ripple, and your breasts bounce and quiver as you stand there wheezing after wobbling around. Part of you believes your lithe frame is just buried under your sheer bulk, that if you tried hard enough to shed this weight, that you could be the criminal that you used to be. The fatter part of you, knows that you will almost never be your lithe self again after everything that has happened thus far.
You feel your thighs in constant touch of each other as you ponder your bulbous features. They hardly ever leave each other's embrace, only parted when you are sitting down and your girthy stomach forces them apart. In regards to your stomach, it is a mass of fat, rippling, stretching, and sagging downwards with every action you take. Sometimes you swear your stomach is growing its own thoughts, pressuring you to find and eat more of anything you can get your grubby and now greasy mitts on, growling whenever you stop snacking on something for a few minutes. You choose to blame your stomach’s urges for ruining your figure, but when was the last time you ran around the track at the guild? I guess even if you did try now, you would wobble forward 10 feet, sit your fat ass down and shove a ration or two down your fat gob. Your ass spreads like a filled sack when you sit down, creating a soft and chunky seat whenever you need it, which you need a lot more often than you would like to admit. Your arms are unable to sit simply by your sides anymore, now being constantly held up by your plush hips and the thick meat adorning your forearm, with chubby sausages for fingers.<</if>><<if $lbs > 349>><<display $obese>><<else>>On the bright side, no one is going to look at you and think you are some kind of criminal at this point with how fat you have gotten.
You used to be fast and spry, now you are fat and sweaty. Your stomach sticks and sags out in front of you, occasionally gurgling. Your arms have thickened up to the point that they might be bigger than your thighs when you first got off the boat here. Your hips have widened and your butt has grown considerably. The legs which upon you stand constantly bush each other and have caused you to develop a subtle waddle. Your bust has billowed up several cup sizes and has started to sag when unsupported. Your face is round with plump cheeks and a prominent second chin to match.<</if>>Pausing whatever activities you are or were doing, you decide that now is as good a time as any to inspect your massive body. Recently, you have been struggling to get up from sitting or lying down and you worry that any day might be the last day you will be able to continue to even stand up. You just hope that wherever you may get stuck that they have enough snacks to tide your greedy stomach over. You reach forward with your heavily padded arms, struggling to lift them up and around your stomach. They are unable to make it to the front and only get about half way forward due to all of the girth padding them and your stomach. Your stomach is fat, squishy, and soft, it only growls for more food or churns the food you feed the fire with no end in sight.
Your legs are tree trunks of chunk fat, so fat that they have difficulty keeping you up and constantly impede any movement you try to make. A huge mass of fat you used to call your ass adorns your back, a soft cushion of chub whenever you need it. If it were not for the fact that you are worried you might sit down and never get up, you could sit on your soft butt all day long, snacking on whatever you can find within your fat fingers’ reach.
You have massive globs of fat, forming soft orbs on top of your layered stomach. They jiggle and bounce with every little movement you make. They are about the size of globes from what you have seen, though you have never put the two next to each other. Any woman is envious of your endowment, but take a second glance at your body and lose any jealousy they might have had. Your face is plastered with so much fat that it is next to impossible to see any resemblance of yourself when you first got to this land. Your face is unable to do much anymore except for the constant task your stomach asks you to do, stuff it.
You find any movement you make to be laborious and difficult, wanting nothing more to take your massive load off. Any doorway lodges your fat hips in them and even any widened doors tend to give you difficulty nowadays. When you are in shops, you still get into trouble like you used to, but it’s now for damaged property instead of theft. Your rear shelf knocks items off shelves and destroys any seat unprepared for the weight you carry. You wonder if there is some sort of poetic justice, being exiled to this land for your crimes, but you doubt that someone could have planned out that this would happen to you, right?<<if $lbs > 104>><<display $underweight>><<else>>You’re as frugal with your money as any other merchant, but eating is still a necessity to staying alive. Better put your money where your mouth is and also food.<</if>><<if $lbs > 144>><<display $soft>><<else>>You are rather average in weight, but that is something that is a tad foreign to you. You have always been on the softer side of weight, but being average allows you to work harder as a merchant.<</if>><<if $lbs > 199>><<display $plump>><<else>>You have always been a little soft in frame, but your current situation has changed you into a cute chubby merchant. You find that your belly is noticeable through your clothes. Your arms and legs are starting to thicken from what you notice. Your chin is starting to form a friend in a second of itself.<</if>><<if $lbs > 119>><<display $slim>><<else>>You find yourself to be lighter than when you first came off the boat. You can walk easier and for longer than you’ve used to. Though, you have heard that customers shouldn’t trust a skinny merchant, but you may be getting that saying mixed up.<</if>><<if $lbs > 179>><<display $chubby>><<else>>Your body seems to be softer than average, but that isn't anything new. Due to your luxurious upbringing, you've always been a bit pudgy. You have a small layer of pudge covering your body, including the beginnings of a belly.<</if>><<if $lbs > 229>><<display $fat>><<else>>You thought that breaking off from your family and starting out on your own would lead to your fortune and maybe it will, for now though, it has led to your waist growing. You have gained weight since you have gotten here and find it to be pooling in your stomach and thighs. Your hips are now wide with grabable love handles. Your stomach has started to sag in front of you. Your arms have started to become wings with the flab gathering on them. Your sale-making face has rounded out with a double chin to frame the image. <</if>><<if $lbs > 349>><<display $obese>><<else>>While the weight you have gained since you have gotten here may attest to your wealth, it is making your work harder. When you are in shops, you find that you are bumping into shelves and displays much to your dismay.
Your hips have grown wide with your weight, putting any item at their level in danger of being knocked over. Your gut sags outwards in front of you like that of an apron. Your butt has grown into a nice juicy peach on top of two thick thighs that cause you to have a waddle to your gait. Your bust has grown a couple sizes up and your arms have started to form some wings. Your face has a double chin and round cheeks, giving you a jovial appearance to your benefit.<</if>><<if $lbs > 449>><<display $corpulent>><<else>>The saying typically goes: never trust a skinny chef, but you aren't a chef and you are certainly much fatter than any chef you have ever seen. You have worked with some other merchants who have been in the food business and have met some fatties, but you are quite the porker compared to their relatively thin frames when compared to you.
Your face is rather fat, with fat cheeks, a fat neck, and the triple chin to prove it. You are starting to find it difficult to look behind yourself due to the blubber accumulating on your neck, but while you may not need to see it, you can almost constantly feel your fat rear. ==As you walk.== Sorry, as you waddle down the streets or through the lands, you can feel your ass sway and bounce with every step. The bounce and sway flows throughout your body as your massive belly, fat tits, and plush thighs all follow the rhythm of your rear. Your clothes struggle to contain your stomach and find it peeking below the hem of your upper garment on occasion. The attempts to pull the hem down do nothing to protect your dignity, for it leads to your fat tits exposing more cleavage. You could possibly use your massive breasts as a selling point if someone could not pay attention to where all the other fat is. Your thighs brush and rub, not just on themselves, but also one side of the door frame as you walk about towns. <</if>><<if $lbs > 549>><<display $rotund>><<else>>Being a merchant has led you to a fairly frugal life, knowing what a deal is and when to spend extra to save in the future. You just wish that you were as frugal with money as you were the vast amount of food that you have been eating as of late. You have to be especially careful in any establishment that you go to as your ass has begun to cause property and merchandise damage with the sway and jiggle that courses through your entire body.
Bringing a hand up to your face, you can feel the weight continue to pill on to your main selling point. Your face is quite round with quite pudgy cheeks and a trio of thick chins cascading down into your fat padded neck, as plush as ever. Whenever you need to look behind you or just over your shoulder, you have to shift your whole body to face that direction due to the fatty build up called your neck. Behind you, no longer visible without the assistance of a mirror or an admirer, is your plush and plump rear. They feel like two massive pillows that bounce, jiggle, and sway with any and all movement. When you need to take a break from walking, you find your ass providing the most comfortable seat that you have ever experienced in your life with how your plush pillows of an ass spill outwards on any seat. When you are sitting down, your massive flabby stomach bends down past and between your chunky thighs. Your thick thighs rub, brush, and jiggle each other when you are slowly waddling or wobbling as some spectators may call it. You often find yourself trying to set your flabby stomach on anything at waist level to find the relief of carrying it around all day. You try to hold it with your plump arms, but they give up on the strenuous task after a few moments. You do not find this issue with your fat tits though, as they seem to have found a permanent perch atop your fat gut, contained barely by your upper garments which have started to ride higher and higher up your stomach. Your cleavage is deep from the fatty tissue blessing them and your breasts are massive compared to anyone of "normal" weight.<</if>><<if $lbs > 599>><<display $whalelike>><<else>>Your parents always used shrewd deals and fair agreements in their frequent deals and encouraged the same in you. This has led you to hope to be known far and wide for the sharp silver tongue you have tried to replicate in yourself. This is what you //hoped// at least, but with your current situation, you find it far more likely that you will be more well known for that mouth of yours rather than the tongue in it. Your mouth after all is constantly snacking on something whether it be apples, rations, or something from the local inn. You used to blame the food constructs for what they are doing to your body, but your stomach and mind have begun to form an agreement of sorts to enjoy whatever food is in your vicinity.
Your body's a visible testament to the gluttony you have been indulging. Your legs wobble with every movement your legs make, causing them to squirm and flutter. When you try to move forward, you can only wobble with obscenity in the direction you hope to go, huffing and puffing from the sheer exhaustion. Any doorway you attempt to pass through is a new challenge for the day, finding your thighs, waist, and rear acting against you in this troublesome quest of getting through a door frame. You typically have to turn sideways to try and shift your weight through the door, lifting and squeezing your tubby stomach to get through. If it were not for the goal of getting through the door, you could consider taking a break and squeezing and kneading your fat, even with all the trouble it causes. Dampening your forward movement is your flabby layered stomach, slapping into your fat and juicy thighs with every shift of your body. Your belly stretches out and down in front of you, reaching your knees and becoming too fat to reach your doughy arms around. Your pillowy ass creates a chunky shelf behind yourself. If it were not for all the items that have been knocked off of counters and shelves, you would consider setting product on it with how far it billows outward from where a normal rear would rest. Your tits are soaked in fat pudge, being held up by the culmination of your fat stomach and your straining garments. They are great big pillows that any onlooker would describe as softer than any bedding they have ever felt before. Your face is fat and pudgy, with food remnants revealing the deep seeded hunger and greed affecting you now. Your face alone is corpulent with chunky cheeks and thick rolls for chins.<</if>>Deciding that now is as good as any, you take a breather, pausing any movement you may have been taking and feel your body jiggle, sway, ripple, and any other fluid motion description that you can think of. It must take at least several minutes for it all to mellow out to the light ripple that courses through you with every labored breath you take. You never really stop moving any more with the fluid nature of the blubber layering your body and the struggle it is to stop moving to any degree. Reaching out, you grab as far as you can on your stomach, making it halfway to the front of it, and feel the sheer girth and softness that consistently leads your way. It has begun to touch the ground whenever you are standing, while helping ease the burden, causing you to run into issues trying to simply shift your slow wobbling gait forward.
Your legs are spread wide due to the fat width of your hips and the constant pushing and shoving match your thigh pudge competes in. Even without your stomach slowing your movement, your legs are fighting their own battle to make sure and movement is a struggle even if it's a couple feet forward. Your ass takes up the space of a whole bench, making any chair with arms a trial to sit in and a difficult challenge to get out, that is, if it doesn't snap violently under your massive weight. The local restaurants and establishments that you tend to devour food at have either begun stocking heavy benches that bend and creak under your weight or have decided that your rear raises you up enough that you can sit on the floor. Even with the latter option, your ass keeps you at level with the table and provides enough cushion that you can't really feel any difference. You asked for disconuts due to the seating but most wait staff just turn their heads and ask you to continue your vast order.
Your breasts still constantly threaten to spill from the upper garment that can only protect their decency now after losing a tough battle with your vast stomach. Your breasts block most views from the horizon down with the amount of thick pudge adorning them, keeping your vast cleavage constantly within yours and everyone looking at you in view. Your face is a blubbery and gelatinous mess, if anyone you had dealings with before coming here or if your parents could see you know, they would think you to be some lowly freak show act rather than a previously meticulous merchant. Any attempt to get up from a seat, off the ground, or up from a rest is met with a difficult war between your gelatinous body and gravity. Any time you stop standing could easily be the last time you are able to get up.<<if $lbs > 399>><<display $morbid>><<else>>In your experience, you have met only a few other merchants that weigh about the same that you do now. They were typically sellers of baked goods, pastries, and other confectionery. This means that you can not use the same sort of excuse that they use to justify their weight.
You have used to consider your face your most prominent features in selling items, but now it has been modified by your weight. Your face has fat cheeks and your double chin has formed a third chin. Some may call your face jovial, but at this point, you think it is just fat. Your neck has thickened a good amount, leading down to some fat arms with weight hanging from the sides. Your bust are two soft pillows, sitting atop a boulder of fat, folding over itself by this point. Your legs are big and girthy, causing you to waddle as you head through town.<</if>><<if $lbs > 104>><<display $underweight>><<else>>Most mages don’t tend to exercise too often, but that typically leads to them gaining a bit more than the average person’s weight. You on the other hand are in danger of starving if you don’t eat something soon.<</if>><<if $lbs > 349>><<display $obese>><<else>>Stopping to take a minute to inspect yourself, you find that when you stop moving, your body continues to jiggle. If your teacher could see you now, you know that you would receive a strong scolding for letting your vices get the better of you.
Your face is well rounded with a prominent second chin that connects to a thickening neck. To the sides, your arms have started to sag and bloat, giving you some hanging flab. Your breasts have gotten fatter since you got here, choosing to rest on your growing gut. Your stomach presses against anything you try to wear to hide it, sagging slightly under the lowest hem of most shirts. Your hips have widened further and your legs have thickened, giving you a nice and prominent rear and an obvious waddle.<</if>><<if $lbs > 229>><<display $fat>><<else>>You are definitely heavier than when you first got here. You have thighs that constantly touch and brush each other. You have thick arms that you channel your magic through. Your face has become rounded with some chubby cheeks and a double chin to accentuate itself. Your bust has gone up several cup sizes at this point and your rear fills out chairs like a personal seat cushion. You left your apprenticeship to strike out on your own and become a renowned mage, not a eating contest champion. You really need to cut back on the snacks.<</if>><<if $lbs > 119>><<display $slim>><<else>>You have lost weight since you got to this land, whether that was immediate or you had to work for it, you will never tell. This adventure may be what you need to improve yourself in multiple ways.<</if>><<if $lbs > 144>><<display $soft>><<else>>This is around the range of weight that you’ve had for your life. You have never been a big eater but you know not to skip meals like some of the other mages you have met. Your body is without excess fat, but you don’t have the muscle definition that others might have at this weight. <</if>><<if $lbs > 179>><<display $chubby>><<else>>You have always had a good enough metabolism and self control to avoid weight gain, but now something has changed (maybe the monsters of food) that has caused you to start to look a little softer in your clothes. This does not affect your casting in anyway so why worry.<</if>><<if $lbs > 199>><<display $plump>><<else>>You have heard through certain texts that sweets tend to help a mage retain mana and you have read texts that connect spell power to weight. Now though, you find that your spellcasting capabilities have not been affected at all by your now chubby body. Your face has gotten a bit rounder with chubby cheeks to match. Your belly has its own distinct outline through your clothes. Your bust has also gained a portion of the weight going up about a cup size, which is probably the highlight of all of this. <</if>><<if $lbs > 399>><<display $morbid>><<else>>As a spellcaster, you of course don’t need to practice martial skills. You don’t need to be fast or you don’t need to be able to lift heavy things, but you do need to be able to walk and lift your heavy body as you adventure.
You are finding it a tad hard to lift your arms to cast your spells due to the wings hanging off of them. Your thighs rub and brush as you waddle around, with your rear swaying with every step. Your stomach is a doughy pile of fat, lurching off your body, starting to fold over itself. Your bust is a pair of soft and squishy orbs, that if they weren't attached to someone of your weight, would look massive on most women. You feel your body jiggle and squirm as you walk around and worry about what others may think of you because of your weight.<</if>><<if $lbs > 449>><<display $corpulent>><<else>>You always told yourself that you could easily work off all of this weight but with all the snacks that you keep stuffing down your gullet, that thought keeps further and further down your list of priorities. You read somewhere that the more you weigh, the more mana you're able to store, but at this point you're just justifying yourself getting that extra meal at the Widdling Woodsman.
Lifting your arm to cast spells has now become much harder than you last remember. Your rear constantly sways with every step you're now forcing yourself to take. Your thighs are so large that getting into the buildings in Dechrau have become a chore as your rear constantly get stuck in the already widened doors. Your stomach has folded on itself and sag down to about a quarter of your thighs. Your breasts have gotten so large that they would be as heavy as you were at one point in your life, before all of this hedonism has begun to root into you. But as your body jiggles and squirms towards your next meal, any thoughts of doubt are quickly replaced with the comfort of food.<</if>><<if $lbs > 549>><<display $rotund>><<else>>As one that is well versed in the arcane arts, the need for physical abilities has a much lower priority in comparison to being able to cast powerful spells. For you however, that does not apply, for even whatever physical ability you had from when you first arrived here has dissipated under hundreds of pounds of fat. Your main way of fighting off enemies is to simply wave your arms and even that is getting tiring for you now, yet alone the amount of physical exertion it requires you to heave your massive body around.
You constantly run out of breath every 30 feet or so, with your thighs constantly chafing against each other uncomfortably. Lifting your arm to cast spells is much more difficult now considering your arms are significantly slowed down as a result of the much larger bingo wings that are off of them. Your breasts have gotten so heavy that they now just lay on top of your gigantic belly which sags down to about halfway down your thighs. You feel insecure about your weight with how jiggly your entire body is, even being ashamed by how your master would think of you if they saw how much you've given in to your hedonistic urges, but the puddings that keeps stuffing itself into you keeps getting tastier and tastier...<</if>><<if $lbs > 599>><<display $whalelike>><<else>>Being a magic caster, you have gotten used to some of the small things in life that you can use magic for to make life simpler. You have used magic to clean stains out of a carpet and used it to add some flavoring to food before. You just wish now that you could magic this weight away. To be rid of this weight plaguing your body and to have a normal appetite again. You try to recall teaching from your master about the body and magic but come up blank as your stomach growls, desiring to be satiated once again.
Your stomach is a boulder of chunky flab conjoined to your torso, pulling you forward and only matched by the weight deposited in your fat ass, acting as an unusual but necessary counterbalance. Your thighs squish and rub against each other constantly, causing any movement forward to be a slow waddle that leaves you breathless and your entire body wobbling with reckless abandon. Your instruments for magic casting, your arms and hand, have not been saved from this weight gain that you decide must be a curse. The flab of your arms act as weights, restricting your ability to lift and shift your arms for the movements you need to channel spells. In addition, your fingers have become succulent sausages, causing you to occasionally fumble the intricate finger tutting you need to cast and direct your spells. When you cast spells, your entire flabby form jiggles obscenely and leaves you absolutely winded from the effort of moving your arms.<</if>>Placing your hands on your massive belly that barely sags all the way to the floor, you marvel at the undeniable truth, you can barely walk. The simple task of remaining upright even with the aid of a sturdy support has become an unsustainable burden for you. If you waste anymore time standing, you might find yourself crashing down onto something face or ass first. It's been far too long since you've been able to casually move around without a care in the world, sitting down and stuffing your face has become your position you find yourself in the most often, next being swallowing down a pudding monster or two. On the rare occasion that you're actually moving around with a purpose other than to feed the ravenous pit that your stomach has become, your speed and stamina has practically dwindled to absolutely nothing. You've "tried" to lose weight through an exercise and diet routine, but you lack the resolve to adhere to something that lasts for so long. As soon as the scent of food enters your nose, you lose yourself in the gluttony filled stuffing session that you find yourself in afterwards. Your ability to use magic has further enhanced your laziness as you find yourself using your magic to fulfill your gluttonous desires, such as waving food out of your reach into your mouth, or hunting down that next pastry construct to stuff yourself with.
Lifting your arms to cast spells have become a herculean task, to the point that you're not even sure you're able to cast spells anymore in any emergency situation. Your fastest moving speed is about the same as a snail, with your seat-destroying rear getting snagged between any doors that you pass through. You can barely move a few steps before you're gasping for air. Trying to bring your thighs together is a futile effort and they develop red marks from the amount of chafing that occurs if you don't wear anything to prevent them from touching, not that you could find anything that can fit you to begin with. Your short laborious breaths are so loud that they alert almost every single pudding in the immediate area about your lack of mobility. Your breasts obscure your vision to the point that you cannot see anything underneath you. Imagine what your master would think of you if they were to see you now, a fatty that only indulges themselves with food, not even being able to process the consequences of their actions. But to you, the idea of barely being able to walk is exciting, and you cannot wait to see what happens next. <<if $lbs > 104>><<display $underweight>><<else>>You’ve had to cut on meals before to pay for necessities in the past, but nothing is worth your life. If you’re really broke, I hear you can eat dry ramen for cheap.<</if>><<if $lbs > 449>><<display $corpulent>><<else>>Being a commoner, you don't usually get to experience many pleasantries of life that those with money or power may get to. You never got to enjoy lavish meals and balls. You never got to sleep on the softest of bedding. You never got to enjoy the finest of wardrobes. Considering your current state, you probably won't ever experience any balls and even basic clothes are starting to no longer fit, but you have enjoyed some feasts and who needs soft bedding when you could be the soft bedding.
If it were not for the fact that movement is getting difficult, being fat may not be that bad in your eyes. Putting a hand up to your face, you can feel the round greasy form that it takes, with fat cheeks and a thick double chin. Finding it to be difficult to turn your head to see your rear, you elect to instead take a hands on approach, grabbing your flabby rear and squeezing. Your ass is plush enough that your hands are sinking to a good degree. Reaching forward, you can still reach your hands around your fat stomach just barely, hefting it up, you could probably guess that your stomach alone may weigh as much as you did when you first got off the boat. You take your hands up to your thick bust. Your breasts constantly try to spill forward from you garments, kept in place by lace that is struggling to contain their girth. It might be a good idea to start storing extra snacks in your vast cleavage for ease of access. Your wide hips and thick thighs brush together almost always as you waddle around, brushing any door frame you dare go through. Your body is very soft and jiggles with any step. <</if>><<if $lbs > 199>><<display $plump>><<else>>Where you come from, you would only see chefs and bakers with as much chub that you find yourself carrying now. While you find that certain tasks are harder to do now, you do find enjoyment out of the plush adorning your body. Your arms and legs have thickened a good amount while giving your stomach its fair share of pooch.<</if>><<if $lbs > 119>><<display $slim>><<else>>You are a bit on the lighter side than how you used to live, you would typically weigh this much during a famine. If you are to continue on this journey you may need to bulk up for the upcoming fights.<</if>><<if $lbs > 144>><<display $soft>><<else>>You have fluctuated in weight in the past depending on the economy, but this is the typical average weight you end up defaulting to during peaceful times. You have a slight definition in your muscles from the work you’ve had to do to get through life.<</if>><<if $lbs > 179>><<display $chubby>><<else>>There have been far to few times throughout your life where the economy was booming enough that you have felt soft like you do now. You still have some definition in your biceps and abs, but they are having to share the space with a little bit of fat.<</if>><<if $lbs > 229>><<display $fat>><<else>>You are clearly plump compared to the weight you came here as. The clothes you came here in hug your body tightly. Your shirt clings to your grown cleavage and rides up your growing gut. Your chin has a distinct double to it. Your arms have thickened some. Your stomach is sagging over your legwear. Your thighs have thickened to the point that they constantly touch. The feeling of the weight on you is something that you have never experienced before, but it’s not entirely unwelcome.<</if>><<if $lbs > 349>><<display $obese>><<else>>Things appear to be getting a little out of hand. You are fine being a tad on the cubby end of things, but now you are just fat and you worry about getting any fatter.
Your eyes catch on your growing stomach first, which is sagging downwards more than you would like. You give it a testing jiggle with your chubby arms that have grown as well. Your thighs are nice and thick now, rubbing against each other as you waddle about. Your bust is bigger to your pleasure but to the detriment that it has started to sag. When others look at you, after seeing your large gut, they see your fat cheeks and second chin staring back at them.<</if>><<if $lbs > 399>><<display $morbid>><<else>>Being a commoner who has worked a variety of jobs to get by, you have seen pigs and cows before and find similarities between you and the barnyard animals. You guess that you probably weigh about three of you when you got off the boat.
Your legs are thick and soft, bumping into each other when you are forced to waddle instead of walk. Your rear takes up the seat of any chair you try to sit on, spilling over the edge. Your stomach peeks out of anything you wear on your top half with at least the bottom of the folds on display. Your arms are thick and wobble whenever you move them about. Your breasts are spherical sacks of fat, draped on top of your large stomach. Your chin is starting to form a third version of itself on your thick neck.<</if>><<if $lbs > 549>><<display $rotund>><<else>>Being a commoner, you had gotten used to the manual labor required to live in the society in which you hail from. You have helped carry lumber for carpentry, you have helped carry cobblestone to create foundations for walls, and you have even carried crates into local shops that weighed a substantial amount. The only thing that you have carried recently that could be associated with these past experiences would be the thick blubber adorning your once toned body. Even lifting your arms has become a workout in it’s own right.
Your body has become drenched in fat compared to when you first got to Vielessen. When you make a feeble attempt to walk forward, you do not walk, instead you slowly waddle and wobble your way forward. This is in part to your thick thighs grinding and rubbing against each other whenever you try to shift them and brushing the frames of any door you attempt to enter. The only time when your thighs separate from each other is when you are sitting and your flabby gut forces them apart with its sheer girth. Speaking of when you are sitting, any seat you dub sturdy enough to support your bulk gets its surface smothered with your flabby rear, occasionally swallowing the unaware stool. Reaching your fat arms and sausage fingers around your gut has become a right challenge, barely being able to reach the front. Sitting on top of your stomach are two sacks of fat that bounce and jiggle with any slight movement, causing the jiggle to ripple through your body. Even your face has become caked with fat, with cheeks that could rival those of a squirrel and a thickening neck. <</if>><<if $lbs > 599>><<display $whalelike>><<else>>Taking a break from whatever you were just doing, you take a few minutes to catch your breath. These breaks of yours have been getting more frequent as of late and are being caused by things as simple as walking down the streets of Dechrau. Though I suppose, calling walking simple is simply not true any more, when you go down the street you are no longer walking, you are shifting your wobbly mass forward to the best of your abilities which is still lacking in functionality. You used to go on walks for recreation, for fun back where you are from. Now it is a chore to go from one store to another without even taking into account all the times you are getting wedged in doorways from your hips.
Your hips have become wide and thick, getting wedged in most doorways and encapsulating most chairs that you come across. When you go to the local inn for food, the innkeeper is encouraging you to sit at the table with the bench, if not to ensure your comfort, then to ensure chairs and stools are kept intact from your posterior. Your thighs have become thick tree trunks of chub that jiggle and quake with any movement, rippling up throughout your entire body. Your stomach is massive and constantly hungry, audibly protesting as soon as you go without food for even ten minutes. Your breasts are laden with lard, bobbing with any movement that reaches their perch on your flabby stomach. Your arms have gotten thicker and flabbier, finding your forearm dripping with the fat that is accumulating there and your fingers thick as the sausages you like so much. Even your neck has gotten so fat that it has become difficult to look to the sides of yourself.<</if>>You are no longer a commoner, there is no one that would see you who would call you that title. Instead they elect for titles that better represent the current state of your body. Names like lard ball, fat ass, la creatura gorda, wide load, and you think that you heard one person wolf whistle you, but it might have just been you hoping. You are obesity incarnate, if one of those puddings were to look like a person, they would look like you. You get out of breath from just breathing which is its own problem. Any chair, stool, and even benches now at the whim of your massive bulk, breaking more often than not. Doors are the penultimate obstacle that you face when you are so obese, having to press and heave your bulk through meticulously to enter most shops. You have difficulty heaving any part of your body with the sluggish nature of being barely able to hold your fat up.
Your legs jiggle and quake from simply trying to keep your fat form standing, constantly begging you to rest your ass wherever you may please. Sitting has become something that scares you, possibly leaving you unable to get yourself up without outside assistance. There are certain establishments that you have been to that have happened to have widened doorways and even these gifts are brushing your sides when you go through them, exemplifying just how wide your entire body has become. Your rear is a massive shelf of chunky fat that bounces behind you wherever you go, providing a tempting soft cushion to wherever you may want to set your flabby rear. Your belly is extensive and massive, it is a testament to the weight you have compiled. I jets out in front of you, hanging down and occasionally brushing the ground. If you are not currently eating something, it protests and groans until you appease the beast.
Your breasts have become chunky balls of soft flesh that anyone would be jealous of if they could just avoid all of the poundage accumulating on your fat body. They flow like the soft sacks of fat that they are and bounce with any slight movement. Your arms have become heavily adorned in chunky flab, urging them to remain by your sides unless absolutely necessary. Your hands and fingers have plumped to the point where wielding anything with prescission, like utensils, is near out of the question. This makes you look like a slob when you eat at any establishment, but what other choice do you even have at this point? Your chins are bountiful and your face is thick with the weight you carry on not just your shoulders, but everywhere. You either need to work this weight off or you need to get stronger so that you can carry it longer to try and push back the time bomb that is immobility.<<print $inventory.count("Camping Gear")>> set of Camping GearCamping Gear (60 Gold)
<<nobr>>
<<if $coin gte 60>>
<<link "Buy">>
<<replace "#store">>
<<display "buy-campinggear">>
<</replace>>
<</link>>
<<else>>You can't afford this...<</if>>
<</nobr>><<set $coin -= 60>>You buy some Camping Gear. You now have $coin Gold.
<<set $inventory.push("Camping Gear")>>
<<display $store>><<set $coin += 30>>You sell some Camping Gear. You now have $coin Gold.
<<set $inventory.deleteAt($inventory.indexOf("Camping Gear"))>>
<<display "sell">>You decide to set up camp for the night. <<if $inventory.includes("Camping Gear")>>You unpack your Camping Gear and spend some time setting it up.<<set $camp to 2>><<else>><<set $camp to 1>><</if>>
<<set $footer to "false">>
After you're done setting up camp, you lay down and rest for the night.
[[Continue->camp-rest]]<<nobr>>
<<set _event = ["uneventfulcamp"]>>
<<set _camp to random(1,20)>>
<<if _camp / $camp lt 10 + $camp>>
<<if $zone is "dechrauwoods" or $zone is "dechrauwoodsedge" or $zone is "dechrauwoodsbeach" or $zone is "dechrauwoodsriver" or $zone is "dechrauwoodswall">>
<<set _event.push("puddingcamp")>>
<</if>>
<</if>>
<<if $zone is "DechWD-Chamber1" and random(1,6) is 1>>
<<set _event.push("dungeongasleak-camp")>>
<</if>>
/*No events below this line*/
<<set $event to either(_event)>>
<</nobr>><<display $event>><<nobr>>
<<if $camp is 2>>
<<display "camptent">>
<<else>>
<<display "campnotent">>
<</if>>
<</nobr>>
<<link "Continue">><<goto $zone>><<set $footer to "true">><</link>><<nobr>>
<<set $safety to 20>>
<<display "rest">>
<<set $inventory.deleteAt($inventory.indexOf("Camping Gear"))>>
<</nobr>>You are jolted awake by the rustling and squelching sound of a Pudding close to you. Scrambling to get ready for a fight, you find yourself standing face to face with the chocolatey intruder.
<<nobr>>
<<set $footer to "false">>
<<set $monsterhp to 20>>
<<set $monstermax to 20>>
<<set $monsteratk to 2>>
<<set $monsterdef to 3>>
<<set $monstertype to "Pudding">>
<<set $monsterreact to "Puddingreact">>
<<set $monsterattack to "Puddingattack">>
<<set $monsterguard to "Puddingguard">>
<<set $monsterstruggle to "Puddingstruggle">>
<<set $monsterrun to "Pudding2run">>
<<set $monsterwin to "Pudding2win">>
<<set $monsterlose to "Pudding2lose">>
<<set $foodmonster to "true">>
<<set $monstereat to "Puddingeat">>
<</nobr>>
<<display "fight">><<nobr>>
<<set $safety to 5>>
<<display "rest">>
<</nobr>>You wake up feeling reasonably well-rested, thanks to your tent and bedroll. Once you break down your camp and gather your things, you are ready to start your day.<<nobr>>
<<set $safety to 10>>
<<display "rest">>
<</nobr>>You wake up feeling rather sore and stiff from sleeping on the ground. Slowly getting up, you can't help but feel like you at least need a sleeping mat or something...You attempt to run from the Pudding.
<<if $run gt random(0,1)>>You are able to get away from the Pudding.<<if $camp is 2>>
Unfortunately, you've abandoned your Camping Gear in the process...<</if>>
<<nobr>>
<<set $x += either(-1,1)>>
<<set $y += either(-1,1)>>
<</nobr>>
<<link "Continue">><<set $footer to "true">><<goto"DW-loc-check">><</link>><<else>>Unfortunately, the Pudding is easily able to keep up with you!
<<display $monsterreact>><</if>>Unable to keep itself together after the beating you gave it, the Pudding begins to lose cohesion and melt before you. You stand victorious!
<<set $strxp += random(2,5)>><<set $agixp += random(2,5)>><<display "use-energy">><<if $camp is 2>>
Unfortunately, your Camping Gear was destroyed in the fray...<</if>>
<<link "Continue">><<set $footer to "true">><<goto $zone>><</link>><<if $inventory.includes("Vial")>>
[[Collect a Pudding Sample]]<</if>>Unable to handle anymore stuffing, you succumb to the Pudding, falling to the ground and falling into a food coma as the Pudding continues to stuff you...
<<set $cal += random(10,20) * $monsterhp>>
[[Continue->recovery]]You decide to reach into the hollow of the tree to see what you can find.
<<nobr>>
<<set _event = []>>
<<if $lbs lt random(350,750)>>
<<set _event.push("tree-coin1","tree-sword1","tree-spellscroll1","tree-hpotion1","tree-epotion1")>>
<<else>>
<<set _event.push("tree-fatarm")>>
<</if>>
/*No events below this line*/
<<set $event to either(_event)>>
<</nobr>><<display $event>>
<<display $zone>><<nobr>>
<<set $findableloot -= 1>>
<</nobr>>Unfortunately you aren't able to reach your fat arm deep enough into the tree to reach the object...<<nobr>>
<<set $findableloot -= 1>>
<<set $inventory.push("Rusty Shortsword")>>
<</nobr>>Reaching into the tree, you manage to pull out a Shortsword! It's quite rusty, though.
Does this make you Queen of the Forest?<<nobr>>
<<set $findableloot -= 1>>
<<set _coin to random(20,80)>>
<<set $coin += _coin>>
<</nobr>>Reaching into the tree, you manage to pull out a pouch. Inside the pouch is <<if random(1,20) is 20>>another pouch. Inside //that// pouch is <</if>><<print _coin>> Gold!<<nobr>>
<<set $findableloot -= 1>>
<<set $inventory.push("Basic Healing Potion")>>
<</nobr>>Reaching into the tree, you manage to pull out what seems to be a Healing Potion!<<nobr>>
<<set $findableloot -= 1>>
<<set $inventory.push("Energy Potion")>>
<</nobr>>Reaching into the tree, you manage to pull out what seems to be an Energy Potion!<<nobr>>
<<set $findableloot -= 1>>
<<set $inventory.push("Spell Scroll")>>
<</nobr>>Reaching into the tree, you manage to pull out a Spell Scroll! It looks like it's in pretty good condition, too!Version 0.2
+Buffed potions
+Added Camping and Camping Gear (reduces chances of attack and increases rest quality while camping)
+Various bugfixes and grammar/spelling fixes.
+Buffed Basic Healing Potions
+Added new Encounter in Dechrau Forest
+Added Flimsy Buckler
+Added working in the Widdling Woodsman
+Added "blurbs"
+New Weight Description (courtesy of Mikazuki)
Version 0.3
+Bugfixes
+Added new Quest
+New Dungeon
+New Rotund Desc (courtesy of Mikazuki)
+New stuff with doors
Version 0.4
+Added Mages Descriptions until Obese
+Added All Noble Descriptions
+Added Crimincal Descriptions until Morbid
+New moving descriptions
+New flavour text that can be encountered while walking at 650+ lbs (New blurbs)
+Added Commoner Descriptions till Obese
+Added Merchant Descriptions till Obese
Version 0.4.1
+Added a basic debug menu for adding weight that can be found under the credits
+Added a new event to the forest that is set to branch to a monster and an npc WIP
+Added a new monster to the beach
+Added a new npc and event to the beach
+Working out at the beach now has a ton of text for all the different weights you can be (Lupus one day will make the gym bunny fat)
+More flavour text
+The gate guard now tells you which way town is
+Squashed all known bugs
[[Back->main]]<<nobr>>
<<set $earnings to 0>>
<</nobr>>You decide to spend the day working at the Widdling Woodsman.
<<display "WiddleWoodWorkEvents">><<nobr>>
<<display "use-energy">>
<<set _event = ["WWDW-Dishes","WWDW-LunchRush"]>>
<<if $full lt $cap/3>>
<<if ($cap * 1.5) - $full gt 6>>
<<set _event.push("WWDW-FishChips")>>
<<if $quest1 is "done">>
<<set _event.push("WWDW-ApplePie")>>
<</if>>
<</if>>
<<set _event.push("WWDW-Galette")>>
<</if>>
<<if ndef $innkaren or $innkaren is 0>>
<<set _event.push("WWDW-HaulBagsIn")>>
<</if>>
<<if $innkaren is 1>>
<<set _event.push("WWDW-HaulBagsOut")>>
<</if>>
<<if random(1,3) is 3 and $lbs lt 400>>
<<set _event.push("WWDW-Tips")>>
<</if>>
<<if $lbs gte 300>>
<<set _event.push("WWDW-TightFit")>>
<</if>>
<<if $lbs gte 400>>
<<set _event.push("WWDW-LotsofBumping")>>
<</if>>
<<if $inventory.includes("Strange Orb") or ($quest3 is "done" and random(1,5) gt 3)>>
<<if $full lt $cap * 1.5>>
<<set _event.push("WWDW-tastetest")>>
<<if $quest1 is "done">>
<<set _event.push("WWDW-pietest")>>
<</if>>
<</if>>
<<if $workEL1 is "WWDW-LunchRush" or $workEL2 is "WWDW-LunchRush">>
<<set _event.push("WWDW-leftoverdisposal")>>
<</if>>
<</if>>
/*No events below this line*/
<<if def $WorkEL1 and _event.length gt 1>>
<<set _event.splice(_event.indexOf($WorkEL1),1)>>
<</if>>
<<if def $WorkEL2 and _event.length gt 2>>
<<set _event.splice(_event.indexOf($WorkEL2),1)>>
<</if>>
<<set $event to either(_event)>>
<<if def $WorkEL1>>
<<set $WorkEL2 to $WorkEL1>>
<</if>>
<<set $WorkEL1 to $event>>
<</nobr>><<display $event>><<nobr>>
<<set $earnings += 5>>
<<set _tip to random(5,(10*$cha))>>
<<set $coin += _tip>>
<<display "use-energy">>
<<set $energy -= 2>>
<</nobr>>Thanks to your natural charm (and some rather drunken patrons), you manage to earn some pretty generous tips while you're working at the bar!
You manage to make <<print _tip>> gold in tips!
[[Continue Working->DechrauinnWork]]<<set $cal += 10>><<set $full += 2>>While you're working at the Widdling Woodsman, the Innkeeper approaches you.
"You look like you're getting rather hungry, Dear. You can go ahead and take a break to eat." She says with a smile as she hands you a plate.
On that plate is a grilled sausage wrapped in a buckwheat galette. Fairly simple, but it's good protein. You quickly eat it up, take the plate to the back, then return to work.
<<display "fullnesscheck">>
[[Continue Working->DechrauinnWork]]<<set $cal += 30>><<set $full += 6>>While you're working at the Widdling Woodsman, the Innkeeper approaches you.
"You look like you're getting rather hungry, Dear. You can go ahead and take a break to eat." She says with a smile as she hands you a plate.
On the plate is a serving of fried fish, fried potatoes and an ale. A Dechrau staple meal, as they say. You eat your meal, washing it down with the ale. After you finish, you take the plate to the back, then return to work.
<<display "fullnesscheck">>
[[Continue Working->DechrauinnWork]]<<set $cal += 80>><<set $full += 10>>While you're working at the Widdling Woodsman, the Innkeeper approaches you.
"You look like you're getting rather hungry, Dear. You can go ahead and take a break to eat." She says with a smile as she hands you the plate. "I hope you enjoy, I've been practicing to get the recipe perfect."
Before you sits a generous slice of Apple Pie, made from fresh apples from the Dechrau Forest. You eat the slice of pie, savoring each sweet bite of the filling dish. After you finish, you take the plate to the back, then return to work.
<<display "fullnesscheck">>
[[Continue Working->DechrauinnWork]]<<if $energy lte 8>><<nobr>>
<<set $coin += $earnings>>
<</nobr>><<if $full gt $cap*2>>As you're leaning back, about ready to fall into a food coma, the Innkeeper approaches you and hands you your pay. "Here you go, dear. $earnings coins. Now then, go get some rest. You've been a massive help today." She says sweetly.
Eventually, you manage to get up, still nursing a very upset foodbaby.<<else>>The Innkeeper approaches you as you are wiping down the bar.
"You can take a break for the day, dearie. I'll take care of things from here." She says with a smile. "Thank you ever so much for doing all this, it was a massive help. Here is your pay for the day, by the way." She says, handing you $earnings coins.
"Feel free to come work here any time you'd like!"<</if>>
<<display "Dechrauinn">><<else>><<display "WiddleWoodWorkEvents">><</if>><<nobr>>
<<set $earnings += 5>>
<<display "use-energy">>
<<set $energy -= 2>>
<</nobr>>
[[Continue Working->DechrauinnWork]]<<nobr>>
<<set $earnings += 5>>
<<display "use-energy">>
<<display "use-energy">>
<<set $innkaren to 2>>
<<set $energy -= 2>>
<</nobr>>While you're working, a rather extravagantly-dressed woman enters the Inn and requests a room. You take the payment and are about to take her to your room, when she stops you.
"Are you not going to take my bags with you?" She asks, sounding a bit annoyed.
She guides you outside to the carriage that she rode in on, and you see...
A lot of luggage. Very large luggage.
With a sense of dread, you begin hauling the bags up to the Lady's room, not getting any help from her. You do eventually finish on your own, though.<<if $str lt random(1,5)>>
<<set $hp -= random(5,30)>>
You're pretty sure you pulled something while you were carrying the luggage, cuz you feel quite sore after that ordeal...<</if>>
[[Continue Working->DechrauinnWork]]<<nobr>>
<<set $earnings += 5>>
<<display "use-energy">>
<<set $energy -= 2>>
<</nobr>>You spend some downtime at the tavern doing dishes, waiting for more customers to enter.
[[Continue Working->DechrauinnWork]]<<nobr>>
<<set $earnings += 5>>
<<display "use-energy">>
<<display "use-energy">>
<<set $innkaren to -1>>
<<set $energy -= 2>>
<</nobr>>While you're working, you see a familiar face saunter down the stairs, which fills you with dread.
"Hello, I am ready to check out. Go bring my bags down to the carriage."
You let out a sigh and <<display "movedesc">> up the stairs to the Lady's room to get her bags, taking a few trips to get them out of her room. Honestly, you aren't even sure why she had you bring them //all// up, considering she had to have only needed one or two of them...
After a few trips and a lot of struggling, you manage to get all the luggage to her carriage and she goes off on her merry way to... Wherever her next stop is.<<if $str lt random(1,5)>>
<<set $hp -= random(5,30)>>
You're pretty sure you pulled something while you were carrying the luggage, cuz you feel quite sore after that ordeal...<</if>>
[[Continue Working->DechrauinnWork]]<<nobr>>
<<set $earnings += 5>>
<<display "use-energy">>
<<set $energy -= 2>>
<</nobr>>While you're maneuvering around tables and groups to bring patrons their food and drink, you can't help but feel like you don't have much leeway, having to squish your way between people a few times, to your embarassment.
[[Continue Working->DechrauinnWork]]<<nobr>>
<<set $earnings += 5>>
<<display "use-energy">>
<<set $energy -= 2>>
<</nobr>>You can't help but notice that your rather generous sides and rear are constantly bumping into things (and people) while you're working. You suppose you aren't nearly as narrow as you used to be.
[[Continue Working->DechrauinnWork]]<<nobr>>
<<set $earnings += 5>>
<<display "use-energy">>
<<display "use-energy">>
<<set $energy -= 2>>
<</nobr>>While you were waiting around at the bar, a large group of people came to the Inn to eat and drink. You found yourself having to stumble over yourself to make sure everyone was served during this rush.
[[Continue Working->DechrauinnWork]]<<nobr>>
<<set $earnings += 5>>
<<display "use-energy">>
<<set $energy -= 2>>
<</nobr>>
[[Continue Working->DechrauinnWork]]The Innkeeper looks over to you. <<if $dechrauinnjob is 1 and (ndef $dechrauapplejob or $dechrauapplejob is 0)>>"Ah, $name, dear! You're just who I wanted to see!" She says with a smile. "I was wondering if you could do me a favor and bring me 20 more apples from the woods. I'm running a bit low on ingredients for Apple Pie, and the ones in the woods are simply the best for making apple pie. I'll give you 40 gold for the lot."
Will you help the Innkeeper?
[[Yes->dechrauapplejob-yes]]
[[No->dechrauapplejob-no]]<<if $inventory.count("Apple") gte 20>>
[[Give the Innkeeper the apples now]]<</if>><<else>>"How can I help you, dear?" She asks.
<<display "DechInnKeepOptions">><</if>><<linkreplace "Credits">><<display "Credits">><</linkreplace>><<if ndef $dechrauinnjob>>[[Ask about working at the Widdling Woodsman]]
<</if>><<if $quest1 is 1 and $inventory.count("Apple") gte 20>>[[Give the Innkeeper 20 Apples]]
<</if>><<if $DechWDC1 is 2 and not hasVisited("Ask the Innkeeper about the Recipe you found")>>[[Ask the Innkeeper about the Recipe you found]]
<</if>><<if $dechrauapplejob is 1 and $inventory.count("Apple") gte 20>>[[Give the Innkeeper 20 Apples->dechrauapplejobfinish]]
<</if>>[[Nothing->DechInnKeepStop]]"Oh? You want to work here?" The Innkeeper asks, looking you over. <<if $lbs lt 230>>"Well, I //could// use an extra hand now and then. We do get a lot of traffic around here, being a port town and all that." She says. "So if you ever feel like working the day here, you can go on ahead! You seem like you're reasonably competent."
<<set $dechrauinnjob to 1>>
<<elseif $lbs lt 550>>"Well... I could really use the help, with the tavern being so busy with this town being a port town and all. Do you think you could keep up with the workload?" She asks, looking conflicted.
You nod and she shrugs. "Well, I need the extra hands, so you can work around here if you'd like." She says with a smile.
<<set $dechrauinnjob to 1>>
<<else>>She starts to frown as she looks you over. "I'm sorry, you seem like a nice lady, but I'm not sure you'd be able to keep up with the work that is demanded from working here..." She says, looking troubled. "For one, you barely fit between the tables, even when we aren't busy."
"I'm sure you'd make a great worker if it weren't for how much space you take up, though! And you are certainly a great customer!" She reassures you, sort of.
<</if>>"Is there anything else you need?"
<<display "DechInnKeepOptions">>"Alright then, Dearie. If you have any questions, feel free to ask!"<<if $dechrauapplejob is 1 and random(1,3) gte 2>> She says with her signature smile. "And don't forget to bring those 20 apples, okay, dear?"<</if>>
<<display "Dechrauinn">><<nobr>>
<<if $energy lte 0>>
<<set $hp -= Math.floor($hungermod*$weightemod+1)>>
<<set $burn += $weightemod>>
<<if $hp lte 0>>
<<goto "blackout">>
<</if>>
<<else>>
<<set $energy -= ($hungermod*$weightemod)>>
<<display "manacheck">>
<</if>>
<<if $full gt 0>>
<<set $full -= $weightemod * 0.25>>
<<if $hp lte $hpmax -1>>
<<set $hp += 1>>
<</if>>
<</if>>
<<set $burn += ($weightemod + (4 / $weightemod))+1>>
<</nobr>><<if $lbs > 699>><<display $barelymobile>><<else>>All that time spent gorging yourself at banquets has turned you into more fat than person. Movement has become extremely difficult for you now, the constant jiggling of your whalelike body causes you to run out of breath faster than it takes for you to gobble down a cookie. You cannot waddle for extended periods of time without having at least one of your servants helping you. Movement is has gotten so difficult to the point you don’t even want to bother moving anymore, not like you did much of the past few hundred pounds anyways.
You can almost feel your belly almost scraping the floor and your arms are so laden with fat that you can barely do anything else apart from stuff your face with food. Your thighs can not be brought anywhere remotely near each other. Your breasts are so heavy that they simply just lie on top of your gargantuan belly. It's a damn miracle that you're still able to stay upright on your feet despite how much the creatures here want to keep you off your feet. Keep this up and you might be the first noble unable to leave her bed.<</if>><<if $lbs > 699>><<display $barelymobile>><<else>>All this fat has added up to the point that you are almost barely able to carry your Whalelike body, and find yourself constantly having to take breaks whenever you do anything that could possibly be considered exertion.
You can barely see your ocean of belly (Let alone anything on the ground in front of you) past your large breasts. Your wide rear is constantly prone to getting stuck in normal doorways, and your thighs always rub together, no matter how far you try to spread them.<</if>>Double-click this passage to edit it.<<nobr>>
<<set _event = ["no-blurb"]>>
<<if $full lt $cap/3 or $inventory.includes("Strange Orb")>>
<<set _event.push("blurb-hungry")>>
<<if $full lt ($cap / 3) + $weightemod and $zone isnot "Dechrau-Wodsedge-Road">>
<<if $inventory.includes("Travel Ration")>>
<<set _event.push("blurb-eatration")>>
<</if>>
<<if $inventory.includes("Apple")>>
<<set _event.push("blurb-eatapple")>>
<</if>>
<</if>>
<</if>>
<<if $full gt $cap * 1.75>>
<<set _event.push("blurb-stuffed")>>
<</if>>
<<if $zone is "Dechrau Dungeon" and $z gt 1>>
<<set _event.push("blurb-changingdungeon")>>
<</if>>
<<if $weightemod is 0.75>>
<<set _event.push()>>
<</if>>
<<if $weightemod is 1>>
<<set _event.push()>>
<</if>>
<<if $weightemod is 1.25>>
<<set _event.push()>>
<</if>>
<<if $weightemod is 1.5>>
<<set _event.push("blurb-outofshape1")>>
<</if>>
<<if $weightemod is 1.75>>
<<set _event.push("blurb-outofshape1")>>
<</if>>
<<if $weightemod is 2.75>>
<<set _event.push("blurb-outofshape2")>>
<</if>>
<<if $weightemod is 3>>
<<set _event.push("blurb-outofshape2")>>
<</if>>
<<if $weightemod is 3.25>>
<<set _event.push("blurb-outofshape3")>>
<</if>>
<<if $weightemod is 3.5>>
<<set _event.push("blurb-outofshape3")>>
<</if>>
<<if $weightemod is 4>>
<<set _event.push("blurb-outofshape4","blurb-legsburning")>>
<</if>>
<<if $weightemod is 5>>
<<set _event.push("blurb-outofshape4","blurb-barelyabletostand")>>
<</if>>
<<if $oops gt 0 and $oops lt 8>>
<<set _event.push("blurb-pinkmist")>>
<</if>>
<<if $oops gte 8 and $oops lt 32>>
<<set _event.push("blurb-pinkcloud")>>
<</if>>
<<if $oops gte 32 and $oops lt 64>>
<<set _event.push("blurb-ohgodtheairispink")>>
<</if>>
<<if $oops gte 64>>
<<set _event.push("blurb-EVERYTHINGISPINKAAAA")>>
<</if>>
/*No events below this line*/
<<if (def $RTEL1) and (_event.length gt 1)>>
<<set _event.splice(_event.indexOf($RTEL1),1)>>
<</if>>
<<set $event to either(_event)>>
<<set $RTEL1 to $event>>
<<if ndef $event>>
<<set $event to "no blurb">>
<</if>>
<</nobr>><<if $event isnot "no blurb">><<display $event>>
<</if>>//Your stomach lets out a growl of complaint over how underfed it is<<if $full gte 10>>, even though you've eaten <<if $full gte 20>>enough to feed a family<<else>>plenty of food<</if>><</if>>...//<<if $background is "Noble">>//You can't help but feel out of breath, considering you've done more running around in the time you've been in Vielessen than you've probably done in your whole life...//<<else>>//You can't help but feel like you're starting to get out of breath a little bit faster than you used to...//<</if>>//With how heavy you are and how much your body jiggles, you can't help but find yourself running out of breath more often whenever you run...
Which, admittedly, isn't very often.////You have to stop and take a moment to catch your breath, exhausted from all of this moving around...<<if $lbs gt 549>>
...Even though you// just //stopped to catch your breath at least 10 feet ago...//<</if>>//Your legs are absolutely burning from all this standing. You'd like to sit down, but you aren't sure you'd be able to get back up without help...////You can't help but groan a little from how absolutely stuffed your stomach is...//<<nobr>>
<<if $lbs gte 400>>
<<if $lbs gte 550>>
As you attempt to <<display "movedesc">> through the doorway, <<if $lbs gte 600>>
you find that you have to squeeze your way through, with your fat squishing against the doorway on both sides as you do so.
<<else>>
your massive hips and rear wedge themselves into the doorway, leaving you rather stuck. You have to take a few attempts to squish your way through, and you are left absolutely winded once you are finally to push through.
<<display "use-energy">>
<</if>>
<<else>>
As you <<display "movedesc">> through the doorway, you can't help but notice that <<if $lbs gte 450>>your hips brush both sides of<<else>>one of your hips brush<</if>> the doorway as you pass through it.
<</if>>
<</if>>
<</nobr>><<nobr>>
//When you look down at your hand, you notice that you're holding the core of an apple. It would seem that you've been eating an apple without even noticing!//
<<set $cal += 10>>
<<set $full += 1>>
<<if $hp lt $hpmax>>
<<set $hp += 2>>
<<else>>
<<set $hp to $hpmax>>
<</if>>
<<set $inventory.deleteAt($inventory.indexOf("Apple"))>>
<</nobr>><<nobr>>
//When you look down at your hand, you notice that you've been eating a travel ration without even noticing!//
<<set $cal += 25>><<set $full += 5>><<set $inventory.deleteAt($inventory.indexOf("Travel Ration"))>>
<</nobr>><<print $inventory.count("Weight Loss Potion")>> Weight Loss Potion<<if $inventory.count("Weight Loss Potion") > 1>><<print "s">><</if>> <<link "Drink">><<replace "#playerchoice">><<display "drinkwlpotion1">><</replace>><</link>>You drink a Weight Loss Potion and feel a slight burning sensation as your body's weight is magically reduced.
<<set _wlp to random(10,30)>>
The potion manages to reduce your weight by <<print _wlp>>.
<<nobr>>
<<set $lbs -= _wlp>>
<<set $hp -= random(1,5)>>
<<set $inventory.deleteAt($inventory.indexOf("Weight Loss Potion"))>>
<<set $inventory.push("Vial")>>
<</nobr>>
<<display "Inventory">><<set $coin += 20>>You sell a Weight Loss Potion. You now have $coin Gold.
<<set $inventory.deleteAt($inventory.indexOf("Weight Loss Potion"))>>
<<display "sell">><<set $coin -= 40>>You buy a Weight Loss Potion. You now have $coin Gold.
<<set $inventory.push("Weight Loss Potion")>>
<<display $store>>Weight Loss Potion (40 Gold)
<<nobr>>
<<if $coin gte 5>>
<<link "Buy">>
<<replace "#store">>
<<display "buy-wlpotion1">>
<</replace>>
<</link>>
<<else>>You can't afford this...<</if>>
<</nobr>>You are currently at the Old Ruins in the Woods.
<<display "DechWDun-OutsideOptions">>As you <<display "movedesc">> through the woods, you <<if $dechraudungeon isnot "true">>stumble across what seems to be the ruins of an old stone building, which has long since collapsed. As you're <<display "movedescing">> around the ruins, you find a door which seems to lead to some underground room.
<<set $dechraudungeon to "true">>
As you're investigating, you notice that there seems to be some sort of chocolatey coating around the edges of the door.<<else>>reach the old Ruins in the woods.<</if>>
<<display "DechWDun-OutsideOptions">><<set $zone to "DechrauWoodsDungeon">>
<<set $x to 10>><<set $y to 10>>
[[Enter the Underground->EnterDechDungeon]]
[[Go North->dechrauwoodsnorth]]
[[Go East->dechrauwoodseast]]
[[Go West->dechrauwoodswest]]
[[Go South->dechrauwoodssouth]]<<if $energy lte ($hungermod*$weightemod)>>
[[Set up camp]]<</if>>You decide to enter the Underground Ruins, opening the door and descending into its depths...
<<set $zone to "Dechrau Dungeon">><<set $z to 1>><<set $direction to "in">>
<<display "DechWD-Event">>-~- A Favor for the Alchemist I -~-
<<switch $quest3>>
<<case 1>>//-Get the directions to the Alchemist's Home from the Receptionist.//
<<case 2>>==//-Get the directions to the Alchemist's Home from the Receptionist.//==
//-Go speak to the Alchemist at her home near the Marketplace.//
<<case 3>>>==//-Get the directions to the Alchemist's Home from the Receptionist.//==
==//-Go speak to the Alchemist at her home near the Marketplace.//==
//-Don't piss off the Alchemist this time.//
<<case 4>>>==//-Get the directions to the Alchemist's Home from the Receptionist.//==
==//-Go speak to the Alchemist at her home near the Marketplace.//==
//-Explore the Dechrau Woods Dungeon//
<<case 5>>==//-Get the directions to the Alchemist's Home from the Receptionist.//==
==//-Go speak to the Alchemist at her home near the Marketplace.//==
==//-Explore the Dechrau Woods Dungeon//==
<span title="Or perhaps you could hold onto the Orb a while longer...">//-Return to the Alchemist with the Strange Orb//</span>
<</switch>><<switch $quest3>><<case 2>>You knock on the (rather unusually) fortified-looking door of the Alchemist's house, and a slot slides open.
"Who goes there?" A stern-sounding voice says, presumably from the person behind the door who appears to be looking you over, presumably the Alchemist.
You identify yourself and inform her that you're from the Adventurer's Guild. She slides the slot closed and, after a few moments, opens up the door. "Well then hurry on in! Her Eyes could be anywhere!"
Before you are able to ask the Alchemist what she's talking about, she drags you into her home and closes her door.
[[Continue->MeetingTheAlchemist]]<<case 3>>You knock on the Alchemist's Door and a slot slides open. "Ah, look who decided to show up again!" The Alchemist says, her squinted eyes glaring at you through the slot. "Did you reconsider my offer?"
[[Yes->helpalchemist1.5]]
[[No->donthelpalchemist1.5]]<<case 4>>You knock on the Alchemist's Door, but you don't get an answer. Perhaps she's too distracted with an experiment to hear you.
[[Continue->Dechraumarket]]<<default>>You knock on the Alchemist's Door and a slot slides open. After a quick looking you over, she opens her door and lets you in.
[[Continue->Enter Alchemist's Home]]<</switch>>You decide to accept the quest, taking the poster with you.
<<set $quest3 to 1>>
<<display "Dechrauquestboard">>You ask the Receptionist for directions to the Alchemist's house.
<<set $quest3 to 2>>
"Ah yes, of course $name." She says, opening up a drawer and rummaging through some documents. "Apologies, the Alchemist is a bit of an... Eccentric, and she would only provide the directions in the form of a sealed envelope... Ah, here it is!" The Receptionist says, pulling out a letter with a fancy seal. You thank the Receptionist and go to open the letter and read its contents.
It would appear that this Alchemist you're looking for lives near the Dechrau Marketplace. With this location in mind, you can no go and find her and see what she needs.
[[Continue->Dechrauguild]]As you are <<display "movedescing">> through the dungeon, you cross paths with a humanoid construct made of some sort of pastry. It looks like it's ready for a fight!
<<nobr>>
<<set $footer to "false">>
<<set $monsterhp to 30>>
<<set $monstermax to 30>>
<<set $monsteratk to 3>>
<<set $monsterdef to 2>>
<<set $monstertype to "Pastry Construct">>
<<set $monsterreact to "Pastryreact">>
<<set $monsterattack to "Pastryattack">>
<<set $monsterguard to "Pastryguard">>
<<set $monsterstruggle to "Pastrystruggle">>
<<set $monsterrun to "Pastryrun">>
<<set $monsterwin to "Pastrywin">>
<<set $monsterlose to "Pastrylose">>
<<set $foodmonster to "true">>
<<set $monstereat to "Pastryeat">>
<</nobr>>
<<display "fight">>As you are <<display "movedescing">> through the dungeon, you cross paths with a Pudding!
<<nobr>>
<<set $footer to "false">>
<<set $monsterhp to 20>>
<<set $monstermax to 20>>
<<set $monsteratk to 2>>
<<set $monsterdef to 3>>
<<set $monstertype to "Pudding">>
<<set $monsterreact to "Puddingreact">>
<<set $monsterattack to "Puddingattack">>
<<set $monsterguard to "Puddingguard">>
<<set $monsterstruggle to "Puddingstruggle">>
<<set $monsterrun to "Pudding3run">>
<<set $monsterwin to "Pudding3win">>
<<set $monsterlose to "Pudding3lose">>
<<set $foodmonster to "true">>
<<set $monstereat to "Puddingeat">>
<</nobr>>
<<display "fight">><<print $inventory.count("Pastry")>> Pastr<<if $inventory.count("Pastry") > 1>><<print "ies">><<else>>y<</if>> <<if $fullstat is "Full to Bursting">>You are too full to eat...<<else>><<link "Eat">><<replace "#playerchoice">><<display "eatpastry">><</replace>><</link>><</if>>You eat a Pastry. It's incredibly sweet and moist, melting in your mouth as you chew.
<<set $cal += 50>><<set $full += 4>><<set $inventory.deleteAt($inventory.indexOf("Pastry"))>>
<<display "fullnesscheck">>
<<display "Inventory">><<set $coin += 2>>You sell a Pastry. You now have $coin Gold.
<<set $inventory.deleteAt($inventory.indexOf("Pastry"))>>
<<display "sell">><<set $coin -= 4>>You buy a Pastry. You now have $coin Gold.
<<set $inventory.push("Pastry")>>
<<display $store>>Pastry (4 Gold)
<<nobr>>
<<if $coin gte 4>>
<<link "Buy">>
<<replace "#store">>
<<display "buy-pastry">>
<</replace>>
<</link>>
<<else>>You can't afford this...<</if>>
<</nobr>>As you are <<display "movedescing">> through the dungeon, you cross paths with a rather large Pudding!
<<nobr>>
<<set $footer to "false">>
<<set $monsterhp to 40>>
<<set $monstermax to 40>>
<<set $monsteratk to 2>>
<<set $monsterdef to 2>>
<<set $monstertype to "Big Pudding">>
<<set $monsterreact to "BigPuddingreact">>
<<set $monsterattack to "BigPuddingattack">>
<<set $monsterguard to "BigPuddingguard">>
<<set $monsterstruggle to "BigPuddingstruggle">>
<<set $monsterrun to "BigPuddingrun">>
<<set $monsterwin to "BigPuddingwin">>
<<set $monsterlose to "BigPuddinglose">>
<<set $foodmonster to "true">>
<<set $monstereat to "BigPuddingeat">>
<</nobr>>
<<display "fight">>You attempt to run from the Pudding.
<<if $run gt random(0,1)>>You are able to get away from the Pudding.
<<nobr>>
<<if $direction is "in">>
<<set $z -= 1>>
<<set $direction to "out">>
<<else>>
<<set $z += 1>>
<<set $direction to "in">>
<</if>>
<</nobr>>
<<link "Continue">><<set $footer to "true">><<goto"DechWD-Event">><</link>><<else>>Unfortunately, the Pudding is easily able to keep up with you!
<<display $monsterreact>><</if>>Unable to keep itself together after the beating you gave it, the Pudding begins to lose cohesion and melt before you. You stand victorious!
<<set $strxp += random(2,5)>><<set $agixp += random(2,5)>><<display "use-energy">>
<<link "Continue">><<set $footer to "true">><<goto $zone>><</link>><<if $inventory.includes("Vial")>>
[[Collect a Pudding Sample]]<</if>>Unable to handle anymore stuffing, you succumb to the Pudding, falling to the ground and falling into a food coma as the Pudding continues to stuff you...
<<set $cal += random(10,20) * $monsterhp>>
[[Continue->recovery]]<<if random(0,10)+$gearatk gt $monsterdef>><<nobr>>
<<set $hit to $atk + $gearatk + $str + random(0,($agi*2))>>
<<set $monsterhp -= $hit>>
<</nobr>>You manage to hit the Pastry Construct, dealing $hit damage!<<else>>The Pastry Construct manages to avoid your <<print $primary.name>>!<</if>>
<<if $monsterhp lte 0>><<display $monsterwin>><<else>><<display $monsterreact>><</if>><<nobr>>
<<if $guard is 2 and random(1,3) is 2>>
<<display "Pastrywait">>
<<else>>
<<if random(1,3) is 1>>
<<display "Pastrystuff">>
<<else>>
<<display "Pastryslap">>
<</if>>
<</if>>
<</nobr>><<display $monsterreact>><<if $str gt random (0,2)>><<set $grappled to "false">>After a bit of struggling and squirming, you manage to free yourself from the $monstertype!<<else>>Unfortunately, you are unable to free yourself from the $monstertype.
<<display $monsterreact>><</if>>
<<display "fight">>Double-click this passage to edit it.You attempt to run from the Pastry Construct.
<<if $run gt random(0,3)>>You are able to get away from the Pastry Construct.
<<nobr>>
<<if $direction is "in">>
<<set $z -= 1>>
<<set $direction to "out">>
<<else>>
<<set $z += 1>>
<<set $direction to "in">>
<</if>>
<</nobr>>
<<link "Continue">><<set $footer to "true">><<goto"DechWD-Event">><</link>><<else>>Unfortunately, it is easily able to keep up with you!
<<display $monsterreact>><</if>>The Pastry Construct stumbles back for a few steps, before finally losing its balance and falling over. Once it hits the ground, it breaks apart into a pile of ruined baked goods.<<if random(1,3) is 3>>
<<set $inventory.push("Pastry")>>
You notice that there's a Pastry that still looks edible in the carnage and pick it up.<</if>>
<<set $strxp += random(4,10)>><<set $agixp += random(4,10)>><<display "use-energy">><<set $grappled to "false">>
<<link "Continue">><<set $footer to "true">><<goto $zone>><</link>>You are ultimately bested by the Pastry Construct and fall down to your knees. The last thing you see before you black out is the figure pulling out a large pile of sweets...
<<set $cal += random(100,200)>>
[[Continue->recovery]]"You know what? I don't have to tell you anything! Besides, if you really wanna know what I was gonna say, just go look on the forum." The figure says. "One of you players decided he felt like spoiling the fun for everyone, so go ask him about it."
Before you can say anything, the figure disappears.
[[Oh, ok...->DechrauOutsideGate]]Unable to handle anymore stuffing, you succumb to the Big Pudding. You go limp in its grasp as a food coma comes over you, the pudding continuing to stuff itself down your throat...
<<set $cal += random(10,20) * $monsterhp>>
[[Continue->recovery]]<<nobr>>
<<if $grappled is "true">>
<<display "BigPuddingstuff">>
<<else>>
<<if random(1,5) is 1>>
<<display "BigPuddinggrab">>
<<else>>
<<display "BigPuddingslap">>
<</if>>
<</if>>
<</nobr>>Double-click this passage to edit it.<<display $monsterreact>><<if random(0,10)+$gearatk gt $monsterdef>><<nobr>>
<<set $hit to $atk + $gearatk + $str + random(0,($agi*2))>>
<<set $monsterhp -= $hit>>
<</nobr>>You manage to hit the Big Pudding, dealing $hit damage!<<else>>The Big Pudding manages to shrug off your <<print $primary.name>>!<</if>>
<<if $monsterhp lte 0>><<display $monsterwin>><<else>><<display $monsterreact>><</if>><<if $str gt random (0,4)>><<set $grappled to "false">>After a bit of struggling and squirming, you manage to free yourself from the $monstertype!<<else>>Unforutnately, you are unable to free yourself from the $monstertype.
<<display $monsterreact>><</if>>
<<display "fight">><<if $grappled is "true">>The Big Pudding, not looking so big anymore, begins to falter. It would seem that it was no longer able to carry you anymore, having fed most of its mass to you!
The pudding is crushed under your mass, leaving you sitting in a puddle of chocolatey slime. You're victorious, you guess?<<else>>Unable to keep itself together after the beating you gave it, the Big Pudding melts into a large, chocolatey puddle. You stand victorious!<</if>>
<<set $strxp += random(4,10)>><<set $agixp += random(4,10)>><<display "use-energy">><<set $grappled to "false">>
<<link "Continue">><<set $footer to "true">><<goto $zone>><</link>><<if $inventory.includes("Vial")>>
[[Collect a Pudding Sample]]<</if>>You attempt to run from the Big Pudding.
<<if $run gt random(0,1)>>You are able to get away from the Big Pudding.
<<nobr>>
<<if $direction is "in">>
<<set $z -= 1>>
<<set $direction to "out">>
<<else>>
<<set $z += 1>>
<<set $direction to "in">>
<</if>>
<</nobr>>
<<link "Continue">><<set $footer to "true">><<goto"DechWD-Event">><</link>><<else>>Unfortunately, the Big Pudding is easily able to keep up with you!
<<display $monsterreact>><</if>>As you <<display "movedesc">> deeper into the dungeon, you reach <<if ndef $DechWDC1>>some sort of doorway.
[[Enter->DechWD-Puzzle1-start]]
[[Make your way back out->DechWD-Headout]]<<else>>the first chamber of the Dungeon.
<<display "DechWD-Chamber1">><</if>>As you are <<display "movedescing">> through the dungeon, you stumble across a treasure chest!
[[Open the Chest->Open-DechWD-Chest]]
<<display "DechWD-Options">>You open up the chest.
<<nobr>>
<<set _event = []>>
<<set _event.push("DDchest-coin1","DDchest-spellscroll1","DDchest-pudding")>>
<<set _event.push(either("DDchest-hpotion1","DDchest-epotion1","DDchest-wlpotion1"))>>
/*No events below this line*/
<<set $event to either(_event)>>
<</nobr>><<display $event>>[[Continue into the Dungeon->DechWD-Deeper]]
[[Make your way back out->DechWD-Headout]]
As you're making your way through the hallways of the dungeon, you <<if $int gte random(2,5)>>notice what appears to be a tripwire in front of you.
What do you do?
[[Attempt to step over the tripwire->DechWD-GTDodge]]
[[Make your way back out->DechWD-Headout]]<<else>>feel your leg push through some sort of string, causing it to snap. It would seem you've activated a tripwire!
<<display "DechWD-GTspring">><</if>>Suddenly, a sweet-smelling mist starts spilling out of the crevices of the wall, and you feel yourself start swelling!
<<set $swell += (Math.floor(random(1,10)*$weightemod))>>
You make your way out of the gas cloud as quickly as you can, but it's already too late, as you are still slowly swelling up with fat...
[[Continue into the Dungeon->DechWD-Deeper]]You attempt to step over the tripwire<<if $lbs gte 400>>, which is easier said than done with how heavy you are..<</if>>.
<<if $weightemod + random(0,3) gt 5>>
You are almost able to clear the wire. However, your second foot isn't quite able to clear it, and your blubbery leg breaks the wire!
<<display "DechWD-GTspring">><<else>>
Thankfully, you are able to safely step over the tripwire, and can safely continue on your way!
[[Continue into the Dungeon->DechWD-Deeper]]<</if>>
//You don't know why, but you can't help but feel like the dungeon around you is shifting and morphing whenever you aren't looking...//You <<display "movedesc">> deeper into the Dungeon<<if $lbs gt 349>><<display "movedesc2">><</if>>.
<<set $direction to "in">>
<<set $z += 1>><<display "use-energy">>
<<display "DechWD-Event">>You <<display "movedesc">> towards what you think is the exit of the Dungeon<<if $lbs gt 349>><<display "movedesc2">><</if>>.
<<set $direction to "out">>
<<set $z -= 1>><<display "use-energy">>
<<display "DechWD-Event">><<if $lbs lte 596 + ($str * 3)>>You decide to <<if $lbs gt 346 + ($str * 3)>>"jog"<<else>>jog<</if>> around the Adventurer's Guild's Exercise Yard.<<else>>You reluctantly decide to try doing a lap around the Adventurer's Guild's Exercise Yard.<</if>>
<<display "Jog1">>
<<display $dummyzone>><<if $lbs lte 596 + ($str * 3)>>You decide to <<if $lbs gt 346 + ($str * 3)>>lift weights other than your own<<else>>lift some weights<</if>> at the equipment in the Adventurer's Guild's Exercise Yard.<<else>>You reluctantly decided to try lifting some of the weights at the Adventurer's Guild's Exercise Yard.<</if>>
<<display "Weights1">>
<<display $dummyzone>>
<<if $lbs gt 149>><<display "Jog2">><<else>><<nobr>>
<<display "exercise">>
<<set $agixp += random(8,10)>>
<</nobr>>The jog is largely uneventful. You manage to do a few laps while you enjoy the fresh air of the Training Yard, before deciding to stop to take a quick break.<</if>><<if $lbs gt 226 + ($str * 3)>><<display "Jog3">><<else>><<nobr>>
<<display "exercise">>
<<set $agixp += random(7,10)>>
<</nobr>>The jog is largely uneventful. You manage to do a few laps around the exercise yard--taking in the fresh air and feeling your breasts jiggle and bounce as you go along--before stopping to catch your breath.<</if>><<if $lbs gt 296 + ($str * 3)>><<display "Jog4">><<else>><<nobr>>
<<display "exercise">>
<<set $agixp += random(6,9)>>
<</nobr>>The jog is fairly slow-going, with the jiggling of your breasts, butt and belly slowing you down, but you still manage to keep up a slow jogging pace for a couple laps. After that, though, you find yourself having to stop to catch your breath.<</if>><<if $lbs gt 346 + ($str * 3)>><<display "Jog5">><<else>><<nobr>>
<<display "exercise">>
<<set $agixp += random(5,8)>>
<</nobr>>Though really, it ends up being more of a walk after the first lap, with your weight and the jiggling and bouncing of your body hampering your ability to keep up your pace. Soon enough, you have to stop and catch your breath.<</if>><<if $lbs gt 396 + ($str * 3)>><<display "Jog6">><<else>><<nobr>>
<<display "exercise">>
<<set $agixp += random(4,7)>>
<</nobr>>And by "jog", you mean a couple slow laps around the training yard. As you waddle along, your entire body jiggles and bounces. That, and all the sheer weight you have to carry around, helps sap away your energy quite quickly, and you find yourself out of breath and in need of a break in short order.<</if>><<if $lbs gt 446 + ($str * 3)>><<display "Jog7">><<else>><<nobr>>
<<display "exercise">>
<<set $agixp += random(3,6)>>
<</nobr>>And by "jog", you mean you waddle around the Training Yard, your entire body jiggling and bouncing with each step. After about a lap or two of trying to move as quickly as you can, you have to take a break to catch your breath.<</if>><<if $lbs gt 546 + ($str * 3)>><<display "Jog8">><<else>><<nobr>>
<<display "exercise">>
<<set $agixp += random(2,6)>>
<</nobr>>Honestly, you aren't sure why you keep kidding yourself with the word "jog". At this point, you're lucky to finish a lap or two even at the slow waddling pace you're able to manage.
You find yourself constantly gasping for air as your entire body jiggles and wobbles with each movement, feeling yourself grow more and more exhausted with each heavy step. Eventually, however, you manage to finish about two laps and reward yourself with a long break to catch your breath.
...Okay, it was actually a lap and a half, but it certainly felt like two laps.<</if>><<if $lbs gt 596 + ($str * 3)>><<display "Jog9">><<else>><<nobr>>
<<display "exercise">>
<<set $agixp += random(1,5)>>
<</nobr>>Ha, just kidding. You haven't been able to properly "jog" for at least a couple hundred pounds.
Really, you could barely even call what you're a "walk" either. Even at the snail's pace you're moving at, you find yourself having to stop to catch your breath. Even then, those stops don't stop you from gasping and wheezing as you wobble your way down the track.
Eventually you decide to give up shortly after you finish your first lap, deciding that the trip to the nearest sitting area could count as your second lap...<</if>><<nobr>>
<<display "exercise">>
<<set $agixp += random(0,3)>>
<</nobr>>You find yourself immediately regretting the idea.
Each step forward quickly becomes agony, having to put a large amount of effort into heaving each blubbery leg forward, pushing against the flab of your belly and your other leg's massive thigh. Each exaggerated movement causes every part of your body to jiggle, bounce and wobble violently, further straining your breath.
Eventually you manage to get "close enough" to finishing a lap and call it there, flopping down on the nearest (and sturdiest-looking) sitting-height surface, which causes your entire body to jiggle even more.<<nobr>>
<<set _coin to random(40,160)>>
<<set $coin += _coin>>
<</nobr>>Inside the chest you find <<print _coin>> Gold!
<<display "DechWD-Options">><<nobr>>
<<set $inventory.push("Spell Scroll","Spell Scroll","Spell Scroll")>>
<</nobr>>Inside the chest you find a handful of Spell Scrolls!
<<display "DechWD-Options">>The chest is filled with a sweet-smelling brown slime, which starts to jiggle and crawl out. It would seem you've awoken a pudding!
<<nobr>>
<<set $footer to "false">>
<<set $monsterhp to 20>>
<<set $monstermax to 20>>
<<set $monsteratk to 2>>
<<set $monsterdef to 3>>
<<set $monstertype to "Pudding">>
<<set $monsterreact to "Puddingreact">>
<<set $monsterattack to "Puddingattack">>
<<set $monsterguard to "Puddingguard">>
<<set $monsterstruggle to "Puddingstruggle">>
<<set $monsterrun to "Pudding3run">>
<<set $monsterwin to "Pudding3win">>
<<set $monsterlose to "Pudding3lose">>
<<set $foodmonster to "true">>
<<set $monstereat to "Puddingeat">>
<</nobr>>
<<display "fight">><<nobr>>
<<set $inventory.push("Basic Healing Potion","Basic Healing Potion","Basic Healing Potion","Basic Healing Potion","Basic Healing Potion","Basic Healing Potion")>>
<</nobr>>Inside the chest you find a case of six Basic Healing Potions!
<<display "DechWD-Options">><<nobr>>
<<set $inventory.push("Energy Potion","Energy Potion","Energy Potion","Energy Potion","Energy Potion","Energy Potion")>>
<</nobr>>Inside the chest you find a case of six Energy Potions!
<<display "DechWD-Options">><<nobr>>
<<set $inventory.push("Weight Loss Potion")>>
<</nobr>>Inside the chest you find a Weight Loss Potion!
<<display "DechWD-Options">>You are currently in the Dechrau Woods Dungeon.
<<display "DechWD-Options">><<nobr>>
<<set $zone to "Dechrau Dungeon">>
<<set _event = [$zone,$zone]>>
<<set $footer to "true">>
<<if $direction is "in">>
<<set _event.push("PastryConstruct","BigPudding","DechWD-Gastrap1","DechWD-Chest")>>
<</if>>
<<if $direction is "out">>
<<set _event.push("DechWD-Empty","DechWD-Empty")>>
<</if>>
<<if $z gt 10>>
<<set _event.push("PastryConstruct","BigPudding")>>
<</if>>
<<set _event.push("DungeonPudding")>>
/*No events below this line*/
<<set $event to either(_event)>>
<<if $z lte 1 and $direction is "out">>
<<set $event to "DechWD-Exit">>
<</if>>
<<if $z is 10>>
<<set $event to "DechWD-Chamber1-enter">>
<</if>>
<<if $z is 20>>
<<set $event to "DechWD-BossChamber1-enter">>
<</if>>
<</nobr>><<display $event>>
, <<nobr>>
<<if $lbs gt 399>>
gasping and wheezing with each step
<<else>>
breathing heavily as you move
<</if>>
<</nobr>>You pass through an empty corridor in the dungeon.
<<display "DechWD-Options">>You reach the Dechrau Woods Dungeon's exit and make your way back to the surface.
[[Continue->DechrauWoodsDungeon]]After being dragged in by a scrawny (yet surprisingly strong) arm, you find yourself standing in a room that looks like it belongs to a mad scientist. Plenty of bottles and vials are scattered about, alchemical equipment set up on the various tables, and a constant odor of chemicals waft through the air. There are papers and equipment haphazardly strewn about and dishes and cutlery left piled up on the corners of tables.
"You weren't followed, were you?"
Your attention is drawn to the eccentric figure before you, who you can only guess is the Alchemist. She is wearing a charred and stained leather appron over a loose, button up shirt and some gray pants. Her clothes look rather ragged, being wrinkled and having a few misaligned buttons.
Looking at the Alchemist herself, you can tell that she takes about as much care of herself as she does her clothes. Her hair is a messy brown mop, tied up in the back with a few strands falling into her face. Her pale face lacks almost any color to it and her eyes are reddened and and baggy, giving her a rather ghastly appearance. Her arms and legs look like twigs under her baggy clothes. You assume that she has made a habit of skipping meals in favor or research and experimenting.
"Well, were you?"
Oh right, she asked you something.
You assure her that you weren't followed. She gives you a skeptical nod and runs over to her window, peeking out from between her worn curtains with a squint that suggests she's not used to the sunlight before closing them again.
"Good, good... There doesn't seem to be anyone listening in... That is good." She mutters. "I have a very important task that I need you to complete." She says, turning to look directly at you. "As you may have noticed, there is something amiss going on in these lands. Strange creatures that resemble food are appearing in the Woods. If you've taken a step outside the walls, you may know of the creatures the Guild call 'Puddings'. I have recently called upon the Guild to bring me some samples to study... Where are they..." The Alchemist elaborates while rummaging through a pile of vials on a cluttered desks for a moment.
"Ah, here." She says, practically shoving the sample in your face. "From my studies, I have concluded without a shadow of a doubt that these food creatures are not naturally forming monsters at all, but instead are magical constructs generated by a wave of powerful sorcery never seen in this realm. From my calculations, whatever is causing this magic wave could bring the whole of Vielessen and the Adventurer's Guild to their knees if they so desired." She says as she walks over to a wall, covered with papers nailed up with string connecting them. "I believe that the creatures in the woods--assuming my calculations are correct (and they are always correct, I assure you)--tie back to the ruins located in the depths of the Dechrau woods, and that is why I've hired you."
"You see, I'm not much of the adventuring type. I'm more of a... Brains kind of person, as you can tell. So I need you to go the Dechrau Ruins and see if you can find anything giving off a strong magical aura and report back to me on it so that I can get more information on what exactly is going on here. Do you think you're up to the task?"
<<if $inventory.includes("Strange Orb")>>[[Well, about that...]]<<else>>[[Yes->helpalchemist1]]
[[Not yet->donthelpalchemist1]]<</if>>
You are currently in The Alchemist's house.
<<set $store to "Dech-AlchemistHome">>
[[Browse Goods->look-store]]
[[Leave->leaveAlchemistHome]]<<if random(0,10)+$monsteratk gt ($def+$geardef)*$guard>><<nobr>>
<<set $hit to $monsteratk + random(1,3)>>
<<set $hp -= $hit>>
<<set $full += $hit>>
<<set $cal += $hit * 20>>
<<set _stuffdamage to Math.floor($full - $cap)>>
<<if $full gt $cap * 2>>
<<set $hp -= _stuffdamage>>
<</if>>
<</nobr>>The Big Pudding slaps you with one of its tendrils, dealing $hit damage and stuffing some of itself down your throat!
<<display "fullnesscheck">><<else>>You manage to <<if $secondary.def gt 0>>block a chocolate tendril, which bounces harmlessly off your <<print $secondary.name>><<else>>dodge the Big Pudding's attempt at slapping you with a tendril, which splatters harmlessly against the ground where you had been standing<</if>>.<</if>>
<<if $hp lte 0>><<display $monsterlose>><<else>><<display "fight">><</if>>The Big Pudding sends a large tendril at your waist, attempting to grab onto you!
<<if random(0,8)+$monsteratk gt ($def+$geardef)*$guard>><<nobr>>
<<set $grappled to "true">>
<</nobr>>The Big Pudding manages to tie you up in its chocolatey bindings and pulls you in towards it!<<else>>You manage to <<if $secondary.def gt 0>>block the chocolate tendril, shoving it back with your $secondary.name<<else>>dodge the Big Pudding's tendril, leaving it grasping nothing but air<</if>>!<</if>>
<<if $hp lte 0>><<display $monsterlose>><<else>><<display "fight">><</if>><<nobr>>
<<set $hit to random(3,9)>>
<<set $full += $hit>>
<<set $cal += $hit * 20>>
<<set _stuffdamage to Math.floor($full - $cap)>>
<<if $full gt $cap * 2>>
<<set $hp -= _stuffdamage>>
<</if>>
<<set $monsterhp -= $hit>>
<</nobr>>The Big Pudding--still holding you in its grasp--stuffs some of itself down your throat!
<<display "fullnesscheck">>The Pastry Construct pulls out a<<print either(" slice of cake"," slice of pie","n oversized cookie"," cupcake")>> and charges at you.
<<if random(0,12)+$monsteratk gt ($def+$geardef)*$guard>><<nobr>>
<<set $hit to $monsteratk + random(1,2)>>
<<set $full += $hit>>
<<set $cal += $hit * 20>>
<<set _stuffdamage to Math.floor($full - $cap)>>
<<if $full gt $cap * 2>>
<<set $hp -= _stuffdamage>>
<</if>>
<</nobr>>You aren't quite able to get out of the way as the Pastry Construct shoves the confection down your gullet!
<<display "fullnesscheck">><<else>>You manage to <<if $secondary.def gt 0>>shove the Pastry Construct away with your <<print $secondary.name>><<else>>dodge the Pastry Construct's attempt at feeding you, causing it to stumble past you<</if>>.<</if>>
<<if $hp lte 0>><<display $monsterlose>><<else>><<display "fight">><</if>><<if random(0,10)+$monsteratk gt ($def+$geardef)*$guard>><<nobr>>
<<set $hit to $monsteratk + random(1,3)>>
<<set $hp -= $hit>>
<</nobr>>The Pastry Construct lunges at you, hitting you for $hit damage!<<else>>You manage to <<if $secondary.def gt 0>>block the Pastry Construct's attack with your <<print $secondary.name>><<else>>dodge the Pastry Construct's lunge, causing it to stumble past you<</if>>.<</if>>
<<if $hp lte 0>><<display $monsterlose>><<else>><<display "fight">><</if>>The Pastry Construct notices that you're preparing to block its attack and backs off for a moment.
<<if $hp lte 0>><<display $monsterlose>><<else>><<display "fight">><</if>>The Alchemist cracks a smile. "To be expected." She says, "You adventuring types just love your little quests and being the hero." She walks over to one of her desks--cluttered in papers and equipment--and starts shoving the items on top around haphazardly. "Now where did I leave it..." The Alchemist ponders while walking over to a different table. Finally she walks back over to you and offers a folded up parchment.
Unfolding the paper reveals a map with features that resembles the woods. "This map," The Alchemist chimes in "Is of the woods the samples were collected from, I'm sure you're familiar. It will show you the way to the ruins located in said woods. There should be something in the depths of the ruin's dungeon that is connected to the creation of these creatures. It could be some magical object, it could be a magical being, or anything else of a magical nature. If you see something that seems out of place come back and tell me about it. I should be able to help contain whatever the object is when it is safe to do so."
You nod and thank her and start to leave. As you get to the door, the Alchemist says "There have been reports of stronger enemies and traps, so please, try not to die." After which you take your leave, ready to delve into the Dungeon for the sake of the Alchemist.
<<nobr>>
<<set $inventory.push("Dechrau Ruins Map")>>
<<set $quest3 to 4>>
<</nobr>>
[[Head back to the market->Dechraumarket]]The Alchemist just stares at you for a moment before speaking. "Get out." she says before screaming //"Get out!"// After which, she begins to shove you towards the door you came in through. "If you're not going to help me then you can stop this malevolent power all on your own. I'm sure someone of your stature can run the experiments and research needed to truly combat these foes! But if you end up finding out that you are way over your head? Oh, don't you come crying to me to fix your problem!" She grunts as she pushes.
By this point, you are almost to the door and the Alchemist is getting quite red in the face from anger, but also from the physical exertion of just trying to push you. "You know what? Why don't //you// go the dungeon and just try to smash whatever may be there? I'm sure that's probably the best idea a brute of your caliber could come up with anyways!"
You have now been pushed out the door, you turn back to face the Alchemist as blurts out one last line "I expect you to come back for my help once you realize that this is all going to be too much for just you to handle, but you better beg me for my assistance after the audacity you have shown!" After which, she slams her door in your face. You hear about five different locks close and latch.
That could have gone better. It is probably best to give her some time to cool down before trying to talk to her again.
<<set $quest3 to 3>>
[[What now?->Dechraumarket]]A Map to The Dechrau Ruins <<if $inventory.includes("Map of Vielessen")>><<link "Combine with Vielessen Map">><<replace "#playerchoice">><<display "remove-ruinsmap">><</replace>><</link>><</if>>The Dechrau Ruins should be somewhere to your <<if $y gt 10>>south<</if>><<if $y lt 10>>north<</if>><<if $x gt 10>>west<</if>><<if $x lt 10>>east<</if>>.Double-click this passage to edit it.//It's gotten to the point that you're not even sure how you're even standing. Every movement you make results in every muscle fibre in your body being strained to its absolute limit, along with several minutes of your body jiggling. All of that, just to stay standing and keep waddling onwards, which for the record, is something many would be doing on a regular basis.////You don't even know how you're still able to walk. Your body is swathed in such a vast amount of flab that even taking a few steps leaves you gasping for air. Every part of you is massive, from your tremendous chest to the lard-filled sacks that you call arms...
You're not sure how much longer you can keep up with this weight before it all comes crashing down on you.//<<if $lbs > 699>><<display $barelymobile>><<else>>Criminal, gutter rat, ne'er-do-well, or even low life thief were all common monkiers that people would say under their breaths as you passed by them. When you people watch you slowly wobble your way around, they call you such names as fat ass, pig, lard bag, and freak show. You want to protest to these names directed towards you, but you know that they hold their weight, just as you hold such a mass of weight. When you are struggling with tasks that used to be second nature, you find yourself calling you such names out of frustration. You find that whenever you think about wanting to lose this weight, you are idly snacking on something out of a habit and even when you realize this, you take your time and finish your snack. You are unsure if you will ever be your fit form ever again or if you’re destined to be a washed up criminal turned butter ball.
When you enter most buildings, your fat hips and lardy ass get stuck in most doorways, requiring you to squash and squeeze your fat with your chunky hands in a futile attempt. You used to be able to squeeze through tight openings when you would break into shops, but now you struggle to get through a normal doorway. Your stomach heaves out in layers in front of you, sagging to and even maybe past your knees now, impeding any movement forward, being one of the causes to your slow and wobbling waddle. The other factor causing your awkward gait is your massive thighs, each larger than your upper body when you first arrived in this land. They squish, brush, and squeeze against each other in a constant battle of turf, only ever losing to your thick stomach when you are sitting down. Your breasts could easily smuggle fine works and rare goods if you could properly reach up and into the hidey hole they provide. Instead they merely impede your very and jostle with almost any movement, threatening to ruin what decency you have left. Your face is thick and round with fat cheeks, fat chins, and a fat neck. You find it difficult to look behind you, find that whenever you need to look, you have to slowly do your wobbling waddle to see. You are finding it harder and harder to move around as you do, wanting nothing more than to be able to sit on your fat ass and stuff your mouth. <</if>><<if $lbs > 699>><<display $barelymobile>><<else>>Still being able to cast magic, you are undecided yet if this is a positive or negative thing. Looking on the bright side, you can still perform basic tasks with the help of your magical aptitude, you can still fight monsters, and you can maintain proper hygiene with some basic magic. On the other side of perspective, you have realized that you are using magic more often to stuff your face, allowing yourself to be more of a slob knowing that you can magic away the filth, and you can use your basic magic to flavor food to be just right when you eat it. Nonetheless with these different points of view, you have still got a morbid amount of weight on your obese body, casting spells that have any complexity leave you winded and jiggling. You find it distracting to go without food for more than half an hour, your massive belly acting as an accurate timer, grumbling whenever that time passes.
Your stomach is a testament to the weight you have accumulated, sagging and swaying constantly in front of you. If your wid whips are not getting stuck in the doorways, then it is your massive flabby stomach that is. Your hips and ass are a big and wide shelf sticking out from behind you and following you wherever you go. Your thighs are constantly scraping and brushing against each other, all the way down to your ankles now. The only times when they are apart are when you are sitting and your massive tummy forces the sea of chunky lard to part. Your arms have been plastered with fat lard, making anything other that simple magic to be a test to your physical state, leaving you exhausted, wheezing, and sweating profusely. Your breasts are massive bulbs of flesh, getting fatter and heavier the more weight you put on. Their soft flesh constantly gets in the way of your spell casting, jiggling and bouncing into your field of view as you are casting. Your chins have thickened up and grew in numbers as your neck has gotten fatter, causing any attempts to look around you to be a struggle of movement. You have found that all this weight has made you hungrier and more lethargic as of late, wanting nothing more than to be able to set your weight on a strong enough bench and just eat until your flabby gut is satisfied. The issues being that getting up off your ass is getting harder and harder and you are starting to wonder if your gut can actually be satisfied by this point.<</if>><<if $lbs > 699>><<display $barelymobile>><<else>>Instead of being a traditional merchant, buying and selling goods to the populous, you could now instead sell tickets to see your niche body. With all the casual onlookers in the streets, unable to pry their eyes away from your massive blubber body, you could make a mint. Wherever you are, people are staring in awe, disgust, or any mixture of those emotions at the imagery of your body. When you try to buy goods from the markets, the other merchants just stare at your vast assets with reckless abandon. When you order food at local establishments, the wait staff look nervous for however much you may order.
Your stomach is big and fat is the plainest way to phrase it, but in reality, your stomach could have made up the weight you first got to this land as. It is a massive blobby apron that drifts down below your knees, occasionally touching ground if you ever find yourself having to struggle up any sort of incline. Your legs are thick, wide, and pudgy, unable to part unless you are sitting down and your stomach forces them to part. When you do sit, your bulbous rear takes the space of any seat, crushing those that are unprepared to your sheer bulk or getting stuck in those unaware of the width of your hips and thighs. If you were not getting winded so often, you would avoid the embarrassing nature of these seats, but the truth is, without them, you would be unable to go on. Door Frames have also begun to be quite the problem in the same manner, in that there are too few doorways in which you do not get stuck for at least a couple minutes, having to squish and squeeze your blubbery bulk through. Your chest are two massive orbs with your garments struggling to contain their fat nature. Big and bouncy, they sit on your massive gut, swaying and shaking with any and every movement. Your arms are thick and heavy, only wanting to either hang off your fat body or continue to fatten it up with delicious food. Your arms are thick with fat, drooping and leading to a pair of hands with the thickest of sausage fingers, like your legs, your fingers find it difficult to spread too far for too long. Your face has been laden in chunky fat, with cheeks like that of a squirrel's and thick rolls making up your chins. It's quite hard to move your body in any capacity, whether it be going down a street, opening a door, or even getting up from sitting down.<</if>><<if $lbs > 699>><<display $barelymobile>><<else>>Wherever you go, you feel like people are focused on looking onward at you, even in the forest, you are worried about people seeing you. You are worried that they are no longer looking at another commoner like them, but instead are looking at the epitome of gluttony, a behemoth of belly and lard plastered body like yours has become. Never in your life have you seen, let alone heard of, someone as lardy as you have become. You wish you could blame this all one the constructs your are trying to eradicate, but you know that you could choose to eat less, that you could workout more at the guild, or that you could just stop this crusade that you have taken upon your shoulders, but yet you still slowly wobble forward, trying to stop whatever this predicament is. You do take a moment to assess your “battle damage.”
You feel your entire body jiggle as you take a break, there is no part of you that is not heaving and wobbling at this point. Your reach forward, trying to heave the center piece that is your gargantuan gut, finding the process to be far harder than it should be. It could be that your arms are so fat that trying to lift both your arms and your stomach is impossible, but your fears are that your stomach is simply so big that you just can not lift it on your own anymore. Whenever you move forward, you are feeling it bounce up and slap back down past your knees. You find that your thighs and legs are so chunky and fat that they touch all the way down to your ankles, making any attempt at moving forward a challenge. Your thick hips and wide rear have started to earn their own infamy with all the times they prevent you from entering doorways, having to squash and squish your way through, or with all the chairs and stools that they have destroyed. Your breasts have become absolutely massive on the plus side, larger than any that you have seen in your time, being larger than most peoples’ heads, it is just too bad that they bob without any rhythm and block your view as you attempt any task. Your arms have become much thicker than your legs when you were three hundred pounds ago, with your fingers finding it to separate from the fatty tissue adorning them like thick and flabby gloves. Your chin has waves to it and your neck is bulbous, with a fatty’s face sitting atop them all. You find yourself gasping and wheezing whenever you have to perform any task for any task is difficult when you are just so fat.<</if>><<if $debug == undefined || $debug == false>>
<<set $debug = true>>
Debuging is now on
<<else>>
<<set $debug = false>>
Debuging is now off
<</if>><<display "movedescing">> your way through the forest, you hear a strange noise coming from behind some bushes, it kind of sounds like a growl but you are unsure. <<if $lbs gt 399>>The gowling kind of sounds similar to the growling your stomach makes when you either haven’t eaten recently or have eaten way too much.<</if>>
<<set $growling to random(1,4)>>
Will you investigate the growling noise?
<<if $growling is 1>>[[Investigate the noise|ChocoBear]]
<<elseif $da is undefined || $da lt 1>>[[Investigate the noise|Doomed Adventurer1]]
<<else>>[[Investigate the noise|The Wind]]<</if>>
<<display $zone>>
You <<display "movedesc">> to and through the bushes and find a big brown creature in the clearing. You decide to leave it alone, it will probably wake up some day...
<<display $zone>>You <<display "movedesc">> to and through the bushes and find a person clad in leather armor laying with their back on the ground rubbing a distended gut. They seem to be the typical fit adventuring type if it weren’t for their stuffed gut. You <<display "movedesc">> up to them, finding the feminine adventurer to be in a sort of comatose state, mindlessly rubbing her stomach. You try to shake her, but she doesn’t seem to stir. <<if $str gte 3>> You could probably carry her back to town and take her to the hospital to recover<<if $lbs gte 300>>, even if you have to stop to catch your breath every now and again. <<elseif $lbs gte 500>>, even if it’s already hard to carry around your bulk. This is going to take a while to <<display "movedesc">> all the way back to town while awkwardly trying to hold her with all of your massive bulk.<<else>>. <</if>><<else>> If you were stronger, you could probably just carry her back to town. <</if>>Otherwise she doesn't seem to be in any immediate danger, she would probably be fine to recover on her own, after all, she got herself into this mess. For the time being at least.
<<display $zone>>
You <<display "movedesc">> to and through the bushes and find yourself standing in an empty clearing in the forest. The sound you heard must've been the wind<<if $lbs gte 250>> or maybe it was your stomach growling<</if>>.
<<display $zone>><<if random(0,10)+$gearatk gt $monsterdef>><<nobr>>
<<set $hit to $atk + $gearatk + $str + random(0,($agi*2))>>
<<set $monsterhp -= $hit>>
<</nobr>>You manage to hit the Coconut Crab in a weak spot, dealing $hit damage!<<else>>Your <<print $primary.name>> bounces off of the hard coconut shell of the crab!<</if>>
<<if $monsterhp lte 0>><<display $monsterwin>><<else>><<display $monsterreact>><</if>>The Coconut Crab decides to sit there with its beady eyes and shuffles in the sand a little bit, unsure what to do.<<if random(1,10) is 10>> The crab starts to rave out of nervousness!<</if>>
<<if $hp lte 0>><<display $monsterlose>><<else>><<display "fight">><</if>><<nobr>>
<<if random(1,3) is 3>>
<<display "CocoCrabwait">>
<<else>>
<<display "CocoCrabpinch">>
<</if>>
<</nobr>><<if random(0,10)+$monsteratk gt ($def+$geardef)*$guard>><<nobr>>
<<set $hit to $monsteratk + random(1,3)>>
<<set $hp -= $hit>>
<</nobr>>The Coconut Crab scuttles up and pinches you for $hit damage!<<else>>You manage to <<if $secondary.def gt 0>>knock away the Coconut Crab with your <<print $secondary.name>><<else>>dodge the Coconut Crab, causing it to scuttle past you<</if>>.<</if>>
<<if $hp lte 0>><<display $monsterlose>><<else>><<display "fight">><</if>>With that final blow, the shell of the coconut cracks, revealing the white flesh on the inside. The crab peacefully closes its eyes and you are able to eat the coconut flesh before you if you so desire.
<<set $strxp += random(2,4)>><<set $agixp += random(2,4)>><<display "use-energy">>
[[Eat the Coconut]]
<<link "Continue">><<set $footer to "true">><<goto $zone>><</link>><<display $monsterreact>>The Crab's pinching of your ankles has been the final nail in the coffin as you fall backwards and collapse from blood loss.
[[Continue->recovery]]
You attempt to run from the Coconut Crab.
<<if $run gt 1>>You are able to easily get away from the Coconut Crab.
<<nobr>>
<<set $x += either(-1,1)>>
<<set $y += either(-1,1)>>
<</nobr>>
<<link "Continue">><<set $footer to "true">><<goto"DW-loc-check">><</link>><<else>>Somehow, the small Crab was able to keep up with you!<<if $lbs gte 350>> It was probably because of how much weight you're carrying!<</if>>
<<display $monsterreact>><</if>>
As you are <<display "movedescing">> across the beach, you happen upon a Coconut Crab!
<<nobr>>
<<set $footer to "false">>
<<set $monsterhp to 12>>
<<set $monstermax to 12>>
<<set $monsteratk to 2>>
<<set $monsterdef to 5>>
<<set $monstertype to "Coconut Crab">>
<<set $monsterreact to "CocoCrabreact">>
<<set $monsterattack to "CocoCrabattack">>
<<set $monsterguard to "CocoCrabguard">>
<<set $monsterstruggle to "CocoCrabstruggle">>
<<set $monsterrun to "CocoCrabrun">>
<<set $monsterwin to "CocoCrabwin">>
<<set $monsterlose to "CocoCrablose">>
<<set $foodmonster to "true">>
<<set $monstereat to "CocoCrabeat">>
<</nobr>>
<<display "fight">>
You <<display "movedesc">> up to the remnants of the Coconut Crab and<<if $lbs gte 500>>, with a thud, sit on your blubber butt next to the crab <<elseif $lbs gte 250>>, with some difficulty, get on your knees <<else>> kneel down <</if>> and pick up the cracked main shell of the crab. You slurp up the coconut water and break open the rest of the shell to enjoy the refreshing flesh. The meal makes you feel refreshed and energized.
With that refreshed feeling you <<if $lbs gte 500>>start the long process of getting off your fat ass. You lean to your side, trying to roll over into a crawling position, after a few tries of trying to shift your grand heft. You take a moment, catching your breath as you feel your grand gut brushing against the sand beneath your bulk. Once you are prepared for the next stage of getting off your ass, you struggle to straighten your legs and shift your generous ass back to shift your center of balance. With one final push, you shift your balance and use all of your muscles to straighten up. You are winded and panting hard, but you were able to get off your ass… fatass.<<elseif $lbs gte 250>>begin the laborious duty of getting up from your kneeled position. You pivot forward onto your arms to straighten your legs and after a final push, manage to end up in a standing position, even if you are winded after just resting.<<else>> stand up with ease.<</if>>
<<nobr>>
<<set $energy += random(2,7)>>
<<set $cal += 10>>
<<set $full += 3>>
<<if $hp lt $hpmax>>
<<set $hp += 1>>
<<else>>
<<set $hp to $hpmax>>
<</if>>
<</nobr>><<display "fullnesscheck">>
<<link "Continue">><<set $footer to "true">><<goto $zone>><</link>>
<<if $BAthlete is undefined or $BAthlete lt 1>><<display "Beach Athlete1">><<else>>As you <<display "movedesc">> down the beach, you run across the beach athlete you had met before. She is still working out as last time you saw her, working up a sweat on this picturesque beach.
"Are you back for some physical conditioning? You can always build up more muscle." Says $AbbyName as she flexes her muscles. <<if $lbs gte 250>>"It could also be good to work off some of what those monsters have done to you." She adds while grabbing a roll of your fat and gostling it<<if $lbs gte 450>>, causing your entire form to start shifting, jiggling, and wobbling<</if>>.<</if>>
[[Workout|DWBeach Workout]]
<</if>><<display $zone>>
Workout time baby
"Well do you want to jog on the beach with me or lift some weights?"
[[Upper Body Workout|DWBeach Workout Lifting]]
[[Jog on the Beach|DWBeach Workout Jog]]While you are <<display "movedescing">> across the beach, you come across a woman doing crunches in the sand. The woman is rather ripped compared to yourself<<if $anorexic isnot "NobleAnorexic" and $lbs gte 250>> or rather she is quite muscular compared to how you first came to these lands. Of Course she would be more muscular than your fat form. <<elseif $lbs gte 500>>, but to be fair, there are very few people who may be less muscular than you by this point. Even if you may have some muscles under all of that flab, no one would be able to tell just by looking. <<else>>. <</if>>She is visibly working up a sweat on this sunny beach and turns her head towards you in the middle of a crunch as you approach her.
"Woah there!" she says "Almost thought you were another one of those monsters I've seen in the forest. Those damn pests will not ruin my diet and routine." The woman seemingly finishes her set of crunches, stands up. She seems to have a good foot or foot and a half on you as she wipes off some sweat and walks up to you. She stands within arm's reach of you and says "So, did you come here to work out too?<<if $lbs gte 500>> Now I like a good challenge like anybody else, but this." Focusing on the woman, you are startled as she takes a good handful of your stomach. She shakes her hand, causing the fat in her hand to giggle and ripple up and through your body. "Those monsters sure did a number on you, but with my help, I'm sure I can get you to shed some of that thick blubber." You can't help but notice how long her eyes linger on your body. "<<elseif $lbs gte 250>> It looks like you could use it." She says as she pokes your fat tummy. "Those monsters are a real threat to waistlines, but if you diet and exercise regularly, maybe you could lose some of that weight.<<else>> It will help keep your weight from getting too out of control with all these damn creatures around and help you hit them harder. <</if>>Well what do you say, wanna work up a sweat with me?"
<<set $BAthlete to 1>><<set $AbbySnacks to 0>><<set $AbbyName to "the woman">>
[[Workout With Woman|DWBeach Workout]]
<<nobr>>
/* the switch macro failed me and this is my solution I cri */
<<if $lbs lte 225>><<set _lift to 1>>
<<elseif $lbs lte 295>><<set _lift to 2>>
<<elseif $lbs lte 345>><<set _lift to 3>>
<<elseif $lbs lte 395>><<set _lift to 4>>
<<elseif $lbs lte 445>><<set _lift to 5>>
<<elseif $lbs lte 545>><<set _lift to 6>>
<<elseif $lbs lte 595>><<set _lift to 7>>
<<elseif $lbs gt 595>><<set _lift to 8>>
<</if>>
<</nobr>>You <<if $lbs gte 300>>hesitantly <</if>>decide to lift some weights on the beach with this woman. <<if $lbs lte 445>>She excitedly chimes "Alright! I have a variety of weights we can use and I know some swell stretches to improve your strength!"<</if>>
<<switch _lift>> \
<<case 1>><<set $strxp += random(12,20)>>She hands you a couple simple weights and shows you the proper way to do curls and lunges with them. You two chat while running and talk about yourselves<<if $background is "Exiled">> with you choosing to share only choice details to avoid judgment<</if>>. <<display "Abby Convo">>
<<case 2>><<set $strxp += random(11,18)>>You two set to workout, $AbbyName shows you how to do some proper crunches and as you are doing them, you feel your soft belly touching your chubby thighs. You look up to see $AbbyName watching as this happens and then she shows you how to do some proper pushups. As you two are working out, you begin to chat about yourselves. <<display "Abby Convo">>
<<case 3>><<set $strxp += random(8,15)>>"We should start of with some exercises today!" You hear chimed from $AbbyName. "How about we start by doing some toe touches and then finish off with some standard jumping jacks?" You trust that she knows what she's doing and so she helps you keep proper posture as you try to touch your toes. You feel your chunky stomach bumping into your thick thighs as you find your goal just out of reach. You get reassured by $AbbyName and then you start your jumping jacks and immediately feel embarrassed and regretful. Any part of your body with fat begins shaking and bouncing, throwing off any attempt at a tempo and leaving you breathless. She starts to chat you up as she's going at a slightly slower pace and while you huff from the exertion. <<display "Abby Convo">>
<<case 4>><<set $strxp += random(6,12)>>The exercise $AbbyName wants you to focus on today are just some simple squats. You begin following the posture instructions that $AbbyName gives you and quickly start to feel the exhaustion catch up with you. You feel your body swaying when you go down and bouncing when you go back up, jiggling all the time in between. You begin huffing and puffing while $AbbyName watches your "form" as she walks around your body, taking it all in. She keeps insisting you to push harder and you start coughing from the exhaustion.
"That seems like a good spot to switch to something to wind down with, you have been putting in a great effort there tiger." She says as she puts an arm on your back. You catch your breath and then $AbbyName shows you how to do windmill toe touches. You wince and try your best to do it as she showed. Stretching towards your side, you feel your stomach and love handles squishing from the position as your thighs jiggling from the exercise. Your breasts acting as a pendulum as you go from left and then slowly to the right. You two talk during the rest of the stretches, talking about whatever comes up. <<display "Abby Convo">>
<<case 5>><<set $strxp += random(5,10)>>You are guided down as $AbbyName says "Let's see you do some pushups, don't worry about how many you do, just do as many as you can." You quickly run into the issue of your belly and breasts touching the ground as you are on your hands and knees. You look up at $AbbyName and all she does is give you a thumbs up, does she really not see the issue here or does she just not care? Nevertheless, you stick your fat legs out behind you and try your best to do push ups. It is still exhausting as any exercise will be, but having your torso being supported by your flab does take a literal weight off your shoulders. After about four or so push ups, you are struggling to carry your weight any further. Your body quakes and aches, jiggling in front of $AbbyName as she encourages you to go further beyond. After another push up, you find yourself unable to support your body anymore and your flabby arms give out underneath you, setting you on top of your jiggly belly.
"That is a wonderful start, take a breather and then we will end this session off with some knee to chest stretches. All you will have to do is lay down as I stretch your leg up to your chest." She says as she happens to be looking at your chest. You simply nod as you are still trying to catch your breath again and you feel $AbbyName get down and grab your meaty thigh. She squeezes it as she pulls it up towards your chest, finding it to feel pretty nice to stretch like this without having to put in the effort. You feel your body squash over itself as your thick thighs squish into your soft stomach and struggle to reach your pillowy chest. During this time $AbbyName strikes up a conversation with you. <<display "Abby Convo">> After around another twenty minutes, $AbbyName stands up tired and you feel your body aching as she helps you up.
<<case 6>><<set $strxp += random(4,8)>>You are handed a standard weight and you are instructed to just lift it over your head with both arms and bring it back down slowly.You start with a solid pace, the weight itself is not that heavy, but your arms are caked in hefty lard that makes this truly a workout. After several reps, your form starts to become sloppy as you start to pant and sweat. You struggle and your body jiggles as you strain to lift the weight and your fat arms over your head. Even after, lowering them slowly has gotten to the point of impossibility as you let the weight and your arms flop into your soft belly, dampening the substantial blow and sending a jiggling shockwave to reverberate throughout your fat body. As you do this for a few more reps, your form gets slopier and lazier, until you drop the weight in front of you and wheeze for air. As you are still trying to catch your breath, $AbbyName just looks at your flabby form, pondering what exercise you should do next.
"This is becoming a challenge, thinking of exercises you can still manage to do. Push ups are out of the question, your fat reaches the ground. Crunches are unlikely, your pudgy stomach would get in the way. Lifting anything other than your fat body seems to be too much for you. I would love to see you do a burpee, but I know you could only do one if any. Are you sure working out with me is still a good idea? All I can think of that's left is just you picking up your fat body off the ground. It should be more than enough exercise for you by this point and then I could see you do those burpees or as close to one as you can get." $AbbyName says nonchalantly as you are red in the face with embarrassment. You spend the rest of this session just lifting your arms above you and to the sides without the weight as $AbbyName talks to you. <<display "Abby Convo">>
<<case 7>><<set $strxp += random(2,5)>>"Alright then, let us see you work out that massive body of yours. I want to see the closest thing you can do to burpees for as long as you can. Feel free to take any breaks that you need and I will try to help support your body." $AbbyName says as she moves up behind you. You begin the arduous task of laying down and getting back up. You shift a fat leg forward and let your body get carried down to a kneeling position by gravity. Getting into the lay position, you flop your body forward as you feel your fat spreading across the sand and your fat torso cushioning the blow. Next comes the hard part, you shift your flabby arms under your fat torso and push up against the soft sand. You feel a pulling sensation on your arm as you see $AbbyName helping take off some of the weight. You struggle back up onto your knees and take a break to catch your breath as you wheeze. After taking your break, you collect yourself and push yourself to get your feet properly underneath you and push up, back to a normal standing position. Standing back up, you are wheezing and sweating again as you bask in the accomplishment of performing a single burpee. There is no part of your body that isn't aching or swaying from the challenge you just completed.
"You know I am not going to allow you to only do one right?" You hear come from $AbbyName as you turn to look at her, still huffing and puffing. You roll your eyes after finally catching your breath and continue the process of your special burpees. While you struggle, $AbbyName makes sure to get nice handfuls of you as she "helps you up" and talks to you as you struggle. <<display "Abby Convo">> You continue to work out, until you feel your limbs turn into the jelly that coats them.
<<case 8>><<set $strxp += random(1,4)>>"I really do not know how you are able to still move by this point. I suppose that the biggest worry for you now has to be when you won't be able to get back up after sitting on your massive ass, am I right?" You shyly nod at <<- $AbbyName>>'s notion. "Well to ensure that you are able to offset that to the best of your ability, that will be all we focus on until you get thinner. So sit your ass down, get up, and repeat." You sigh as you prepare for what you are about to have to do as you feel a hand push you backwards. With a massive flop, your back fat cushions your fall as you lay on the sandy beach. Your entire body jiggles from all of the sudden movement. Should have seen that coming you suppose. It feels like an hour passes as you struggle to roll over onto your stomach and even once you do, your arms burn as you try to push off the ground with them with your legs following as they try to find their hold on the sand beneath you. You find yourself catching your breath as you have your massive body resting on your arms, knees, and flabby stomach. Once again prepared to continue, you feel $AbbyName helping lift your body wherever she sees fit, her roaming hands aren't what you expected, but they do give you the support you need to force your body upwards. After another break of you catching your breath, you push yourself up onto your feet as $AbbyName heaves your belly up with you.
You have no clue how long this goes on for. You fall, taking forever to force your way back up, all while your trainer grasps and squeezes the fat you are trying to work off. Everything burns, everything aches, and worst of all, everything is wobbling, jiggling, sweating, and getting in the way as you try and get rid of it. You are pretty sure $AbbyName is having a conversation with you, but you can't understand it due to the sheer physical exertion you are focused on.
<<default>>You workout with the woman. You can't really put it into words what it was like yet...
<</switch>>[[Next|DWBeach Workout End]]
<<nobr>>
/* the switch macro failed me and this is my solution I cri */
<<if $lbs lte 225>><<set _jog to 1>>
<<elseif $lbs lte 295>><<set _jog to 2>>
<<elseif $lbs lte 345>><<set _jog to 3>>
<<elseif $lbs lte 395>><<set _jog to 4>>
<<elseif $lbs lte 445>><<set _jog to 5>>
<<elseif $lbs lte 545>><<set _jog to 6>>
<<elseif $lbs lte 595>><<set _jog to 7>>
<<elseif $lbs gt 595>><<set _jog to 8>>
<</if>>
<</nobr>>You <<if $lbs gte 300>>hesitantly <</if>>decide to go jogging on the beach with this woman. <<if $lbs lte 445>>She excitedly chimes “Alright! We are going to just simply run up and down the beach in the soft sand here. I already have some markers in the sand to show when to turn around. Let’s shoot for a few laps first. Just try your best!”<</if>>
<<switch _jog>> \
<<case 1>><<set $agixp += random(12,20)>>The two of you jog up and down the beach with relative ease. The giving nature of the sand makes this jog a bit more effort than you initially expected but you are feeling the titular burn. You two chat while running and talk about yourselves<<if $background is "Exiled">> with you choosing to share only choice details to avoid judgment<</if>>. <<display "Abby Convo">>
<<case 2>><<set $agixp += random(11,18)>>The two of you begin jogging up the sand. It is a normal workout, making your body feel tired as you continue running. Your light padding jiggles, sways, and jumps as you run down the beach with this woman. It is as tiring as any workout should be. As you two are jogging, you begin to chat about yourselves. <<display "Abby Convo">>
<<case 3>><<set $agixp += random(8,15)>>The two of you start the jog, with you slightly behind. You find the jog to be on the side of complexity as the fat parts of your body sway and jiggle. Your chubby breasts bounce, your flabby hips sway, and your fat stomach jiggles. For the first several minutes, $AbbyName is jogging ahead of you by several feet, but soon after, she looks back at your jiggling form and chooses to jog next to you. She starts to chat you up as she's going at a slightly slower pace and while you huff from the exertion. <<display "Abby Convo">>
<<case 4>><<set $agixp += random(6,12)>>The two of you take off, as the start of a jog along the beach. After making it down the beach to the first marker with $AbbyName, you two turn around and start heading back with her taking a lead ahead of you. Your fat body is acting as a detriment to your workout with your attempts at performing a waddling jog. Your stomach bounces with every step and your thighs are brushing each other the entire time. You have difficulty keeping a rhythm to your movements with your fat rear and hips swaying and shifting on their own tempo. Even the fat on your arms causes your stride to be not very effective. After a minute or two of $AbbyName having a lead, she looks back to see your fat ladened and wobbling form and she waits for you to catch up, watching you shift and sweat as you make your way to her. Once you reach her, you stop to take a breath.
"Hey there hustler." She says as you huff and sweat from the exhaustion. "You are really putting in the effort and I appreciate that, but I think this might be a bit too rough on your soft body, how about we walk the rest of the way instead?" You try to speak but are too busy catching your breath so you nod instead. You two walk the rest of the time, talking about whatever comes up. <<display "Abby Convo">>
<<case 5>><<set $agixp += random(5,10)>>The two of you take off and by take off, I mean you try to start jogging and you begin to slowly waddle forward as $AbbyName watches your flabby form jiggle obscenely.Your thighs are unable to separate themselves rubbing against each other the whole time. Your breasts and belly bounce, squirm, and sway with every movement you make, slapping back into your form whenever they catch air. You are focused on shifting your jiggling and bouncing flab forward and quickly give up on any form of a jog. "Can you push through the exhaustion?" You hear $AbbyName say from beside you, she has not even broken any form of a sweat as it seems to seep from your body. Hearing her question though, you strive to go further beyond, pushing yourself to the very limits your body allows. The issue being that your body will not allow much, so after another 30 ft or so of a quick waddle, you stop and start panting and wheezing. While you are huffing and wheezing as $AbbyName comes up and puts a hand on the fat of your back and says "You know, if that was that tough for you, I’m pretty sure just walking would be more than enough of a workout for you. Let’s focus on that then." As you are puffing, you look up to her with your sweat drenched face and just nod at her.
You two then simply walk down the beach as exercise for you. Even though it is just walking, or waddling for you, you are still working up plenty of sweat doing this, while $AbbyName encourages you to continue. You are huffing the whole way and $AbbyName tries her best to help by taking your hand or arm to help support or push you to go further. When she grabs the flab hanging off your arm, you can swear she is squeezing it on occasion. At one point, she even puts her arm around as much of your waist as she can to try and “help you forward” getting a nice handful of your bulbous blubber. You two talk as you waddle, it is tougher than talking should be for you, but $AbbyName seems to carry the conversation. <<display "Abby Convo">>
<<case 6>><<set $agixp += random(4,8)>>"How fast can you jog?" Is the first thing $AbbyName says after you say you want to jog on the beach. You take a moment as you blush from embarrassment. "Sorry, I didn’t mean to say that in such a mean way, we just need to set realistic goals for you to reach. You might not be able to jog, but we could still walk down the beach, right?" Even as she says that, you feel your face turning red from the thought that you might not even be able to walk properly down the beach anymore. She starts to walk as you start to waddle and wobble forward to the best of your abilities. You feel your body heat up from having to shift the great weight that is your body, as your arms and thighs brush and rub against your body. Your wide hips and fat ass sway with every movement, threatening to knock you over with every inch you take forward. Your breasts and belly bounce and slap back down against the rest of your body with every forward movement you make. You are breathing heavily from trying to push yourself to simply walk at a brisk pace.
With a single step, you feel a weight lifted off your shoulders. You feel weightless for the half second it takes for you to fall face first into the sand from losing your footing in the sand. As you lay in the sand with your fat spreading out, you feel something pulling at your flab and your arm. You are starting to get helped up and you shift one of your massive thighs under yourself and push up with the little bit of energy you have. Standing back up, you pant and gasp as you look over to $AbbyName who just helped you stand back up. "Looks like the soft sand might be a bit much for your bulk" $AbbyName says as she takes a handful of your love handles, powerless to stop her as you continue to catch your breath and blush from embarrassment. "We could continue down by the water where the sand is firmer, it’s not as efficient, but it seems like what you can manage. I will also try to help you maintain your balance." She says as she grabs the flab of your arm, squeezing and feeling it up. You two continue to walk on the beach by the water without any further issues and you two start to talk about yourselves. <<display "Abby Convo">>
<<case 7>><<set $agixp += random(2,5)>>"Yeah no, you are not jogging with all of that heft." Is what $AbbyName says in response to you. "We can however try to walk by the water, that should be enough for you to work up a proper sweat and I can work up a sweat trying to support your flabby body." As she says that last part, you feel yourself start to blush hard. It takes longer than it should but you two make it down by the water and start walking along the beach, causing you to work up a sweat. Even walking, with how much blubber you have packed on, every part of your fat body jiggles and quakes as you work your way forward. To your side is $AbbyName who has a shifting grip on your body, grabbing wherever she sees fit to help keep you from falling face first or backwards onto your massive rear. You have trouble seeing where you are going from your breasts bouncing and heaving into your line of sight with help from your shifting and bounding belly, groaning that you are not eating instead. Your thighs make your gait a difficult one, with your massive rear and hips swaying to whatever tempo they decide.
While you are walking, $AbbyName leads a conversation with you wheezing during the process. <<display "Abby Convo">> You continue for a while longer, without running into disaster thanks to your coach here helping you stay up. You would prefer if she were not as handsy though, but you suppose it is preferable to falling down and struggling to get up. She had started the walk rather normally, holding on to your arm or hand to help keep your balance, but after a slight slip, she started to shift her hands around. Choosing to stay around your love handles or perhaps choosing to grab one of the rolls of flab on your fat belly. At one point even, she put her hand on your massive ass. You have to stop multiple times to catch your breath from the exertion and $AbbyName encourages you to sit down, that she might be able to help you up and so one of the stops, you flop down on your massive ass by the sea and wheeze and gasp from your "workout". Once you finally calm down to a relatively normal breathing pattern, $AbbyName steps between your massive thighs and grabs your arms to help you up. She is struggling to pull up your sheer girth as you feel yourself blush again. You start to rise after a bit longer and she shifts her body and grabs lower onto your love handles as she forces your rippling blubber upward. For once this whole time, she is more winded than you are and even with her doing the work, you are gasping as well. You two continue on a bit longer.
<<case 8>><<set $agixp += random(1,4)>>A smile spreads across <<print $AbbyName>>’s face as you say you want to jog with her. "Alight." She says as she grabs with both hands the pudge that oozes from your forearm. She leads you down to the edge of the water where you are already huffing and puffing from the workout thus far. "Alright, by this point, I think you are too fat for me to keep you from falling, so you are going to go forward and every time you fall, I will help you up the best way I can and I want to see you hustling alright? So don't slow down, get it?" And with that, she slaps you massive rear, sending a shockwave of jiggling blubber throughout your body as you start moving slowly forward.
Your body has become the pinnacle of aversion towards the very concept of exercise. Your thighs struggle to force their way past each other with every lard filled step you take, shifting your tree trunk legs. Your hips sway with wild abandon, conniving with your other body parts when best to force you to fall. Three massive sacks of pure blubber dangle forward on your torso, acting as a blockade to your forward movement. Your fat laden stomach flops forward in rolls, flopping up and slapping down back into yourself jiggling violently. Your breasts are bigger than <<print $AbbyName>>'s head by this point, jiggling and blocking your view with every bounce they take. Your arms are brushing against your flab with every movement you take, giving a foreign but not unfamiliar deterrence as you advance forward.
Various times during the workout you of course fall and collapse from carrying your massive frame and every time, $AbbyName is quick to jump to your side to help up your quaking form. Whenever she helps you stand back up, she makes sure to grab handfuls of your blubber all over your body, posing as "just trying to help". After falling almost a dozen times, you are almost positive she has felt every part of your body. When you aren't on your fat ass, waiting for her to help you back up, she walks beside or behind you, watching your blubber bounce with every slight movement you take. She talks at you as you go, only getting in a word when she's hefting your whale like body away from the sand. <<display "Abby Convo">>
<<default>>You go for a nice jog with this nice woman. You can't really put it into words what it was like yet...
<</switch>>[[Next|DWBeach Workout End]]<<linkreplace "Weight options">>
<<button "10 lbs" "Debug Menu">><<set $lbs += 10>><</button>>
<<button "-10 lbs" "Debug Menu">><<set $lbs -= 10>><</button>>
<<button "25 lbs" "Debug Menu">><<set $lbs += 25>><</button>>
<<button "-25 lbs" "Debug Menu">><<set $lbs -= 25>><</button>>
<<button "50 lbs" "Debug Menu">><<set $lbs += 50>><</button>>
<<button "-50 lbs" "Debug Menu">><<set $lbs -= 50>><</button>>
<<button "100 lbs" "Debug Menu">><<set $lbs += 100>><</button>>
<<button "-100 lbs" "Debug Menu">><<set $lbs -= 100>><</button>>
<</linkreplace>>
<<linkreplace "Stat options">>
<<button "5 str" "Debug Menu">><<set $str += 5>><</button>>
<<button "-5 str" "Debug Menu">><<set $str -= 5>><</button>>
<<button "10 str" "Debug Menu">><<set $str += 10>><</button>>
<<button "-10 str" "Debug Menu">><<set $str -= 10>><</button>>
<<button "5 agi" "Debug Menu">><<set $agi += 5>><</button>>
<<button "-5 agi" "Debug Menu">><<set $agi -= 5>><</button>>
<<button "10 agi" "Debug Menu">><<set $agi += 10>><</button>>
<<button "-10 agi" "Debug Menu">><<set $agi -= 10>><</button>>
<<button "5 int" "Debug Menu">><<set $int += 5>><</button>>
<<button "-5 int" "Debug Menu">><<set $int -= 5>><</button>>
<<button "10 int" "Debug Menu">><<set $int += 10>><</button>>
<<button "-10 int" "Debug Menu">><<set $int -= 10>><</button>>
<<button "Set HP to 1" "Debug Menu">><<set $hp to 1>><</button>>
<<button "Set Energy to 0" "Debug Menu">><<set $energy to 0>><</button>>
<</linkreplace>>
<<linkreplace "Items">>
<<button "Health pot" "Debug Menu">><<set $inventory.push("Basic Healing Potion")>><</button>>
<<button "Energy pot" "Debug Menu">><<set $inventory.push("Energy Potion")>><</button>>
<<button "Weight loss pot" "Debug Menu">><<set $inventory.push("Weight Loss Potion")>><</button>>
<<button "Ration" "Debug Menu">><<set $inventory.push("Travel Ration")>><</button>>
<<button "Apple" "Debug Menu">><<set $inventory.push("Apple")>><</button>>
<<button "Pastry" "Debug Menu">><<set $inventory.push("Pastry")>><</button>>
<<button "Spell Scroll" "Debug Menu">><<set $inventory.push("Spell Scroll")>><</button>>
<<button "Pudding Sample" "Debug Menu">><<set $inventory.push("Pudding Sample")>><</button>>
<<button "Forest Map" "Debug Menu">><<set $inventory.push("Dechrau Ruins Map")>><</button>>
<<button "Vial" "Debug Menu">><<set $inventory.push("Vial")>><</button>>
<<button "Camping gear" "Debug Menu">><<set $inventory.push("Camping Gear")>><</button>>
<<button "Dagger" "Debug Menu">><<set $inventory.push("Dagger")>><</button>>
<<button "Lockpick" "Debug Menu">><<set $inventory.push("Lockpick")>><</button>>
<<button "Rusty Short Sword" "Debug Menu">><<set $inventory.push("Rusty Shortsword")>><</button>>
<<button "Short Sword" "Debug Menu">><<set $inventory.push("Shortsword")>><</button>>
<<button "Staff" "Debug Menu">><<set $inventory.push("Basic Staff")>><</button>>
<<button "Buckler" "Debug Menu">><<set $inventory.push("Flimsy Buckler")>><</button>>
<<button "Easy Money 9000 (totaly legit)" "Debug Menu">><<set $coin += 9000>><</button>>
<</linkreplace>>
<<linkreplace "Locations">>
<<link "Dechrau" "Dechrau">><<display "town">><</link>>
<<link "Woods Entrance" "dechrauenterwoods">><<display "forest">><</link>>
<<link "Dungeon Entrance" "DechWDun-OutsideOptions">><<display "forest">><</link>>
<</linkreplace>>
<<linkreplace "Events">>
<<link "Set up camp" "Set up camp">><<display "forest">><<set $zone to "dechrauwoods">><</link>>
<<link "puddingcamp" "puddingcamp">><<display "forest">><<set $zone to "dechrauwoods">><</link>>
<<linkreplace "Knotty Tree">>
<<link "KnottyTreasure1" "KnottyTreasure1">><<display "forest">><<set $zone to "dechrauwoods">><</link>>
<<link "Search the Tree Hollow" "Search the Tree Hollow">><<display "forest">><<set $zone to "dechrauwoods">><</link>>
<<link "tree-coin1" "tree-coin1">><<display "forest">><<set $zone to "dechrauwoods">><</link>>
<<link "tree-sword1" "tree-sword1">><<display "forest">><<set $zone to "dechrauwoods">><</link>>
<<link "tree-hpotion1" "tree-hpotion1">><<display "forest">><<set $zone to "dechrauwoods">><</link>>
<<link "tree-spellscroll1" "tree-spellscroll1">><<display "forest">><<set $zone to "dechrauwoods">><</link>>
<<link "tree-epotion1" "tree-epotion1">><<display "forest">><<set $zone to "dechrauwoods">><</link>>
<<link "tree-fatarm" "tree-fatarm">><<display "forest">><<set $zone to "dechrauwoods">><</link>><</linkreplace>>
<<link "Muscle Beach" "Muscle Beach">><<display "forest">><<set $zone to "dechrauwoodsbeach">><</link>>
<<link "Sus Beach" "Sus Beach">><<display "forest">><<set $zone to "dechrauwoodsbeach">><</link>>
<</linkreplace>><<switch $AbbyConvo>><<case undefined>>You learn the woman is not an adventurer as her build would suggest, but instead a carpenter in the local town of Dechrau. You also take a moment and actually ask her name which you are told is "Abigail or Abby for short".<<set $AbbyConvo to 1>><<set $AbbyName to "Abby">>
<<case 1>> You and Abby chat about the beach.
<<default>> You two talk about the beach.
<</switch>><<nobr>>
<<set $SPBlackout to "BWork">>
<<display "exercise">><<display "exercise">><<display "exercise">>
<<set $cal += 5>>
<<set $full += 1>>
<</nobr>>After a good while you two stop and rest for a minute. Abby offers you some of her health snacks and water and you feel refreshed. After a moment, Abigail decideds to get up and says that she will "See you next time!" and waves as she heads further down the beach.
<<display "fullnesscheck">>
<<link "Back to standing on a lone beach" "dechrauwoodsbeach">><<set $SPBlackout to 0>><</link>>You wake up after an unspecified amount of time on the sand of the beach and a cool wet towel is folded on top of your forehead. You look over and see Abby sitting next to you with your backpack beside her.
"Oh, glad you're awake." She chimes "Guess you were really pushing yourself out there. Hit the grind so hard you collapsed, but I brought you over here under some shade so that you could cool off in peace. <<if $inventory.count("Travel Ration") gte 1 or $inventory.count("Apple") gte 1 or $inventory.count("Pastry") gte 1>>I ran out of snacks while you were resting so I hope you don't mind that I 'borrowed' some of your snacks."<<set _ate to 1>><<else>>Well, I am glad you are better but I sure am peckish. I checked to see if you had any snacks, I hope you don't mind, but you didn't have anything good." <</if>>She gets up and starts to walk off while saying "I hope to see you around again!" and with that, you get up and decide what you want to do now. <<if _ate is 1>><<nobr>>
<<if $inventory.count("Pastry") gte 1>>Looking in your inventory, it appears that she ate one of your Pastries…<<set $inventory.deleteAt($inventory.indexOf("Pastry"))>><<set $AbbySnacks += 1>>
<<elseif $inventory.count("Travel Ration") gte 1>>Looking in your inventory, it appears that she ate one of your Travel Rations…<<set $inventory.deleteAt($inventory.indexOf("Travel Ration"))>><<set $AbbySnacks += 1>>
<<elseif $inventory.count("Apple") gte 1>>Looking in your inventory, it appears that she ate one of your Apples…<<set $inventory.deleteAt($inventory.indexOf("Apple"))>><<set $AbbySnacks += 1>>
<<else>>What in the world did she eat? Nothing seems to be out of place…<</if>><</nobr>><</if>> <<set $SPBlackout to 0>>
<<display $zone>>
<<nobr>><<set _rand to random(1,5)>>
<</nobr>><<if $fullstat == "Starving!">>You decided against ordering anything right now, but as you are getting up<<if $lbs gte 350>> with difficulty<</if>>, your <<if $lbs gte 200>>chubby<<elseif $lbs gte 350>>fat<<elseif $lbs gte 500>>absolutely massive ball of fat you call your<</if>> stomach lets out an audible growl, piquing the attention of those around you.
<<if _rand == 5>>"Sit on back down dear and let me fetch you something from the kitchen and don't worry about paying, this time it will be on me." The Innkeeper smiles as she glides into the back.
After sitting back down less than a minute passes before you start to smell something delicious coming your way. From the back comes the Innkeeper with a plate held in her hand. As she sets it down infront of you, you realize that she has made <<if $quest1 is "done">><<set _rand2 to random(1,3)>><<else>><<set _rand2 to random(1,2)>><</if>><<if _rand2 == 1>><<set $cal += 10>><<set $full += 2>>a grilled sausage wrapped in a buckwheat galette. Fairly simple, but your stomach won't complain when there's nothing in it. You quickly eat it up, and the Innkeeper collects your plate.<<elseif _rand2 == 2>><<set $cal += 30>><<set $full += 6>>a plate of fried fish, fried potatoes and an ale. A Dechrau staple meal, as they say. You eat your meal, washing it down with the ale. After you finish, the Innkeeper comes around to collect your plate.<<elseif _rand2 == 3>><<set $cal += 80>><<set $full += 10>>a generous slice of Apple Pie, made from fresh apples from the Dechrau Forest. You eat the slice of pie, savoring each sweet bite of the filling dish. After you finish, the Innkeeper comes around to collect your plate.<</if>>
<<display "fullnesscheck">><</if>><<else>>You get up from the bar, deciding that you were not that hungry at the moment. The Innkeeper looks a little disappointed but goes to help another inn goer before you could think too hard about it.<</if>>
[[Continue->Dechrauinn]]<<nobr>>
<<set $a to "□">>
<<set $b to "□">>
<<set $c to "□">>
<<set $d to "□">>
<<set $e to "□">>
<<set $f to "□">>
<<set $g to "□">>
<<set $h to "□">>
<<set $i to "□">>
<<set $j to "□">>
<<set $k to "□">>
<<set $l to "□">>
<<set $m to "□">>
<<set $n to "□">>
<<set $o to "□">>
<<set $p to "□">>
<<set $q to "□">>
<<set $r to "□">>
<<set $s to "□">>
<<set $t to "□">>
<<set $u to "□">>
<<set $v to "□">>
<<set $w to "□">>
<<set $puzzlex to "□">>
<<set $puzzley to "□">>
<<set $puzzlez to "□">>
<<set $oops to 0>>
<<set $immobilelock to 1>>
<<set $DechWDC1 to 1>>
<</nobr>>You go through the doorway, entering some sort of Chamber. Looking around, you see what appears to be two sealed doors and a strange pattern on the wall:
//$a - $m $a $g $i $c - $c $a $k $e - $r $e $q $u $i $r $e $s - $a - $g $i $f $t $e $d - $c $h $e $f//
Below that you can see a set of glowing stone glyphs that appear to make up the alphabet.
As you're looking around, you suddenly hear a slamming sound behind you. It would seem that the door behind you has sealed itself shut! It looks like you're going to have to figure out a way out of this room...
Perhaps the inscriptions have something to do with it?
[[Continue->DechWDPuzzle1]]<<set $zone to "DechWD-Chamber1">>You are currently in the Dechrau dungeon's first chamber.<<switch $DechWDC1>><<case 1>>
In a corner of the room you can see a chest behind one of the two previously sealed doors.
[[Open Chest->DechWD-C1-Chest]]<<case 2>>
Aside from the inscriptions on the wall and an empty chest, there isn't much else in the room with you.<</switch>>
<<display "DechWD-Options">><<if $energy lte ($hungermod*$weightemod)>>
//This chamber seems like a fairly safe place to [[set up camp->Set up camp]]//<</if>><<if $answer is undefined>><<else>><<if $answer is true>>You touch one of the glyphs, causing it to stop glowing. Looking up at the puzzle, you see that it has changed!<<elseif $answer is false>>You touch one of the glyphs, causing it to stop glowing. Suddenly you hear a hissing noise and you notice that a pink mist is starting to fill the room!<<if $oops is 0>><<set $oops to 2>><<else>><<set $oops += $oops>><</if>><</if>><<nobr>>
<<set $swell += $oops>>
<<if $lbs gte 750 + ($str * 3)>>
<<goto "DechWDPuzzle1-lose">>
<<else>>
<<if $a is "A" and $m is "M" and $g is "G" and $i is "I" and $c is "C" and $k is "K" and $e is "E" and $r is "R" and $q is "Q" and $u is "U" and $s is "S" and $f is "F" and $t is "T" and $d is "D" and $h is "H" and $f is "F">>
<<goto "DechWDPuzzle1-win">>
<</if>><</if>><</nobr>><</if>>
//$a - $m $a $g $i $c - $c $a $k $e - $r $e $q $u $i $r $e $s - $a - $g $i $f $t $e $d - $c $h $e $f//
<<if $a is "A">>A<<else>><<link "A">><<set $answer to true>><<set $a to "A">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $b is "B">>B<<else>><<link "B">><<set $answer to false>><<set $b to "B">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $c is "C">>C<<else>><<link "C">><<set $answer to true>><<set $c to "C">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $d is "D">>D<<else>><<link "D">><<set $answer to true>><<set $d to "D">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $e is "E">>E<<else>><<link "E">><<set $answer to true>><<set $e to "E">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $f is "F">>F<<else>><<link "F">><<set $answer to true>><<set $f to "F">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $g is "G">>G<<else>><<link "G">><<set $answer to true>><<set $g to "G">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $h is "H">>H<<else>><<link "H">><<set $answer to true>><<set $h to "H">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $i is "I">>I<<else>><<link "I">><<set $answer to true>><<set $i to "I">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $j is "J">>J<<else>><<link "J">><<set $answer to false>><<set $j to "J">><<goto "DechWDPuzzle1">><</link>><</if>>
<<if $k is "K">>K<<else>><<link "K">><<set $answer to true>><<set $k to "K">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $l is "L">>L<<else>><<link "L">><<set $answer to false>><<set $l to "L">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $m is "M">>M<<else>><<link "M">><<set $answer to true>><<set $m to "M">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $n is "N">>N<<else>><<link "N">><<set $answer to false>><<set $n to "N">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $o is "O">>O<<else>><<link "O">><<set $answer to false>><<set $o to "O">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $p is "P">>P<<else>><<link "P">><<set $answer to false>><<set $p to "P">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $q is "Q">>Q<<else>><<link "Q">><<set $answer to true>><<set $q to "Q">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $r is "R">>R<<else>><<link "R">><<set $answer to true>><<set $r to "R">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $s is "S">>S<<else>><<link "S">><<set $answer to true>><<set $s to "S">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $t is "T">>T<<else>><<link "T">><<set $answer to true>><<set $t to "T">><<goto "DechWDPuzzle1">><</link>><</if>>
<<if $u is "U">>U<<else>><<link "U">><<set $answer to false>><<set $u to "U">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $v is "V">>V<<else>><<link "V">><<set $answer to false>><<set $v to "V">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $w is "W">>W<<else>><<link "W">><<set $answer to false>><<set $w to "W">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $puzzlex is "X">>X<<else>><<link "X">><<set $answer to false>><<set $puzzlex to "X">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $puzzley is "Y">>Y<<else>><<link "Y">><<set $answer to false>><<set $puzzley to "Y">><<goto "DechWDPuzzle1">><</link>><</if>> <<if $puzzlez is "Z">>Z<<else>><<link "Z">><<set $answer to false>><<set $puzzlez to "Z">><<goto "DechWDPuzzle1">><</link>><</if>>//A MAGIC CAKE REQUIRES A GIFTED CHEF//
<<set $immobilelock to 0>>
Having apparently completed the puzzle, all of the remaining glyphs fade and all of the doors open<<if $oops gte 10>> and letting the pink mist vent out<</if>>!
<<set $oops to 0>>
<<display "DechWD-Chamber1">><<set $footer to "false">>You find that your blubbery legs are no longer able to hold up your huge body anymore and fall backwards onto your oceanic tush! As you come back to your senses from the fall, you notice your fat fingers are now out of reach of the glyphs, and you are no longer able to finish the puzzle! Worse yet, the room is still sealed and still full of that pink mist, meaning you're still going to continuing swelling up more and more...
You can't help but wonder how long it's going to take your blobby body to completely fill the room.
//GAME OVER//
[[Continue->prestart]]You open up the chest and take a look inside.
<<set $DechWDC1 to 2>>
In the chest you find what seems to be an ancient-looking piece of paper that looks like a... recipe for a cake? Though a lot of the ingredients seem oddly specific.
Well, it's certainly not something you're looking for, but perhaps it might be useful later.
<<display "DechWD-Chamber1">>As you are <<display "movedescing">> across the sand of the beach, you start to feel uneasy about something<<if $lbs gte 350>> and no, it’s not your stomach wanting tribute<</if>>. There seems to be something off as you start <<display "movedescing">> closer to the water, you see a linen strewn across the sand with an ice box to one side and an umbrella on the other.
<<set _rando to random(1,5)>><<switch _rando>>
<<case 1 2 3>>You can feel yourself being drawn to the marker on the beach, something is compelling you to want to go over and sit your <<if $lbs gte 200>>chubby<<elseif $lbs gte 350>>fat<<elseif $lbs gte 500>>flabby<<elseif $lbs gte 650>>absolutely massive<</if>> ass down and relax. You are unsure what is causing this urge, but you understand that it is not a naturally occuring want<<if $lbs gte 400>>, even if you do want to take a break from carrying your fat body around<</if>>.
<<link "Take a break and sit down?" "The Beach That Makes You Fat">><<set $temp to 1>><</link>>
[[This beach is suspicious better carry on|dechrauwoodsbeach]]
<<case 4 5>>Unable to resist the siren song of the perfect spot to relax on the beach, you begin to dreamily <<display "movedesc">> towards the respite. Your legs carry you further easier than you were expecting, as if gravity is suddenly less effective on you. You reach the spot and proceed to sit your <<if $lbs gte 200>>chubby<<elseif $lbs gte 350>>fat<<elseif $lbs gte 500>>flabby<<elseif $lbs gte 650>>absolutely massive<</if>> butt on the linen, it feels supernaturally soft while the umbrella keeps you nice and shaded from the sun. You look over to the wooden ice box and open it up, finding it filled to the brim with different drinks and pastries. On the side of the box scratched crudely with some sharp object is the text "Beware the beach that makes you fat". While you were reading just that text, you come to realize that you have already started to snack on some of the chilled sweats. Could it be? Is this the beach that makes you fat?!<<set $cal += 25>><<set $full += 3>>
[[Get up and try to leave]]
[[How fat could this beach possibly make you?|The Beach That Makes You Fat]]
<</switch>><<if $temp isnot undefined and $temp is 1>><<unset $temp>>You <<display "movedesc">> over to the curious resting place on this beach, unconcerned over the suspicious aura surrounding it. You proceed to sit you <<if $lbs gte 200>>chubby<<elseif $lbs gte 350>>chunky<<elseif $lbs gte 500>>flabby<<elseif $lbs gte 650>>lard laden<</if>> rear on the linen<<if $lbs gte 500>>, leaving your blubbery body jiggling for longer than it should<</if>>, it feels supernaturally soft while the umbrella keeps you nice and shaded from the sun. You look over to the wooden ice box and open it up, finding it filled to the brim with different drinks and pastries. On the side of the box scratched crudely with some sharp object is the text "Beware the beach that makes you fat", but by this point, you are not so worried about that.
<</if>>You proceed to relax with this gorgeous view of the beach. The sea breeze and umbrella keep you cool and shaded from the warm sun gracing the sands. The waves of the ocean are creating pleasant sounds and you feel yourself starting to doze off. You feel your <<if $lbs gte 300>>chubby<<elseif $lbs gte 450>>fat ridden<<elseif $lbs gte 550>>lard oozing<</if>> arm reaching over to the icebox as you drift off.
<<link "Continue">><<set $safety to 0>><<goto "You begin to stir gently to an uncomfortable feeling...">><<set $lbs += random(25,60)>><</link>>You begin to get up and feel like gravity has gotten heavier, as if this spot wants you to stay and rest. It is far harder to get up than it should be<<if $lbs gte 450>> and it's already a struggle to get up for you<</if>>. Once up, you start to <<display "movedesc">> away, slower than usual, feeling a pulling sensation back to the shaded spot. "It's not too late to turn around" you hear your subconscious say as you get away.
[[Leave and don't look back|dechrauwoodsbeach]]
<<link "What could possibly go wrong?" "The Beach That Makes You Fat">><<set $temp to 1>><</link>>
As you <<display "movedesc">> deeper into the dungeon, you reach <<if ndef $DechWDB1>>a second doorway, this one being a bit more ornate than the last.
[[Enter->DechWD-Boss1-start]]
[[Make your way back out->DechWD-Headout]]<<else>>the entryway to the Cake Golem's Chamber.
[[Enter->DechWD-BossChamber1]]
[[Make your way back out->DechWD-Headout]]<</if>>As you enter the doorway, you look around and see that the chamber is rather empty, aside from what appears to be some sort of chest on the other end of the room. As you approach the chest, however, you hear a massive //thud// behind you, then a growl.
As you turn around, you see what appears to be a creature not unlike the pastry constructs you had encountered in the dungeon.
Well, except that it was easily twice your height and far more sturdy-looking, being made entirely from cake instead of haphazardly-assembled pastries.
The massive Cake Golem lets out a roar and thumps its chest with its fists, looking primed and ready for a fight!
<<link "Fight!">><<goto "Cake Golem">><</link>><<set $zone to "DechWD-BossChamber1">><<if $DechWDB1 gte 2>>You are currently in the Cake Golem's Chamber.
It is pretty much empty, aside from <<switch $DechWDB1>><<case 2>>a chest on the far end of the room.
[[Open Chest->A NEW HAND TOUCHES THE BEACON]]<<case 3>>an empty chest on the far end of the room.<</switch>>
[[Leave the Chamber->DechWD-Headout]]<<if $energy lte ($hungermod*$weightemod)>>
//This chamber seems like a fairly safe place to [[set up camp->Set up camp]]//<</if>><<else>>You enter the Cake Golem's Chamber. Sure enough, you meet the Cake Golem face-to-face, and it doesn't look all to pleased to see you.
<<display "Cake Golem">><</if>><<if random(0,10)+$gearatk gt $monsterdef>><<nobr>>
<<set $hit to $atk + $gearatk + $str + random(0,($agi*2))>>
<<set $monsterhp -= $hit>>
<</nobr>>You manage to hit the Cake Golem, dealing $hit damage!<<else>>The Cake Golem manages to block your attack!<</if>>
<<if $monsterhp lte 0>><<display $monsterwin>><<else>><<display $monsterreact>><</if>><<nobr>>
<<if $grappled is "true">>
<<if $slowattack is 1>>
<<display "CakeGolemthrow">>
<<else>>
<<display "CakeGolemlift">>
<</if>>
<<else>>
<<if ($guard is 2 or $stun is 1) and random(1,10) is 2>>
<<display "CakeGolemwait">>
<<else>>
<<if random(1,8) is 1>>
<<display "CakeGolemgrab">>
<<else>>
<<display "CakeGolemslap">>
<</if>>
<</if>>
<</if>>
<</nobr>><<display $monsterreact>>You attempt to escape from the Cake Golem's Chamber.
<<if $run gt random(0,3)>>You manage to slip around the lumbering Cake Golem and run through the doorway, which is a bit too small for it to squeeze through!
<<nobr>>
<<if $direction is "in">>
<<set $z -= 1>>
<<set $direction to "out">>
<<else>>
<<set $z += 1>>
<<set $direction to "in">>
<</if>>
<</nobr>>
<<link "Continue">><<set $footer to "true">><<goto"DechWD-Event">><</link>><<else>>Unfortunately, the bulky Cake Golem manages to block your escape!
<<display $monsterreact>><</if>>The Cake Golem notices that you're preparing to block its attack and backs off for a moment, slamming its thick fists together a couple times.
<<if $hp lte 0>><<display $monsterlose>><<else>><<display "fight">><</if>>The hulking Cake Golem stumbles back for a few steps. As it stumbles, one of its battered legs crumbles out from under it, causing it to fall over and collapse into a massive pile of smashed cake.
You have beaten the Cake Golem of the Dechrau Woods Dungeon!
<<nobr>>
<<set $strxp += random(8,20)>>
<<set $agixp += random(8,20)>>
<<display "use-energy">>
<<set $grappled to "false">>
<<if $DechWDB1 isnot 3>>
<<set $DechWDB1 to 2>>
<</if>>
<</nobr>>
<<link "Continue">><<set $footer to "true">><<goto "DechWD-BossChamber1">><</link>>You try to get up from the Cake Golem's last blow, but you are unable to find the strength to do so. As you black out, you hear the Cake Golem roar and see a group of pastry constructs approach you...
<<set $cal += random(150,300)>>
[[Continue->recovery]]The Cake Golem swings out its large arms and attempts to grab you!
<<if random(0,8)+$monsteratk gt ($def+$geardef)*$guard>><<nobr>>
<<set $grappled to "true">>
<</nobr>>It manages to pick you up in its massive and meaty (well, cakey, actually) hands!<<else>>You manage to dodge the Cake Golem's grasp!<</if>>
<<if $hp lte 0>><<display $monsterlose>><<else>><<display "fight">><</if>><<if random(0,10)+$monsteratk gt ($def+$geardef)*$guard>><<nobr>>
<<set $hit to $monsteratk + random(1,14)>>
<<set $hp -= $hit>>
<</nobr>>The Cake Golem swings one of its large arms at you, hitting you for $hit damage!<<else>>You manage to <<if $secondary.def gt 0>>just barely block the Cake Golem's hits with your <<print $secondary.name>>, getting pushed back a couple feet by the force of the hit<<else>>dodge the Cake Golem's swings, causing it to smash its fist into the ground where you were standing<</if>>.<</if>>
<<if $hp lte 0>><<display $monsterlose>><<else>><<display "fight">><</if>><<nobr>>
<<set $footer to "false">>
<<set $monsterhp to 60>>
<<set $monstermax to 60>>
<<set $monsteratk to 6>>
<<set $monsterdef to 4>>
<<set $monstertype to "Cake Golem">>
<<set $monsterreact to "CakeGolemreact">>
<<set $monsterattack to "CakeGolemattack">>
<<set $monsterguard to "CakeGolemguard">>
<<set $monsterstruggle to "CakeGolemstruggle">>
<<set $monsterrun to "CakeGolemrun">>
<<set $monsterwin to "CakeGolemwin">>
<<set $monsterlose to "CakeGolemlose">>
<<set $monsterstun to "CakeGolemstun">>
<<set $slowattack to 0>>
<<set $foodmonster to "true">>
<<set $monstereat to "CakeGolemeat">>
<</nobr>>
<<display "fight">><<if $str gt random (1,6)>><<set $grappled to "false">>You manage to break yourself free from the <<print $monstertype>>'s grip!
<<display "fight">><<else>>Unfortunately, you are unable to free yourself from the $monstertype.
<<display $monsterreact>><</if>><<nobr>>
<<set $hit to $monsteratk + random(20, 50)>>
<<set $hp -= $hit>>
<<set $slowattack to 0>>
<</nobr>>The Cake Golem throws you down onto the ground as hard as it can, dealing $hit damage and knocking the wind out of you<<if $hp gt 0>>, leaving you stunned for a moment<<set $stun to 1>><</if>><<set $grappled to "false">>!
<<if $hp lte 0>><<display $monsterlose>><<else>><<display "fight">><</if>>The Cake Golem lifts you over its head, looking like its about to throw you onto the ground as hard as it can!
<<set $slowattack to 1>>
<<if $hp lte 0>><<display $monsterlose>><<else>><<display "fight">><</if>><<display $monsterstun>>You take a moment to get up catch your breath from having the wind knocked out of you.
<<set $stun to 0>>
<<display $monsterreact>>You open up the chest and take a look inside.
<<nobr>>
<<set $DechWDB1 to 3>>
<<set $inventory.push("Spell Scroll","Spell Scroll","Spell Scroll","Strange Orb")>>
<<set $coin += 150>>
<</nobr>>
Inside you find a pouch containing 150 Gold, a few Spell Scrolls and a rather strange Orb. <<switch $quest3>><<case 4>><<set $quest3 to 5>>Perhaps this is something that the Alchemist would be interested in seeing?<<default>>For some reason, you feel oddly compelled to pick it up...<</switch>>
You grab all of the items from the chest.
<<display "DechWD-BossChamber1">>"Well then leave me alone until you change your mind!" She yells, and then slams her eye slot shut on you.
[[Well that was rude...->Dechraumarket]]"Ah, so you are going to help me after all then? Very good." She says. "One moment, I'll be right back." She closes the eye slot. After a few moments you hear the sound of someone rummaging through something, and possibly a loud crash?
After a few moments the eye slot on the door slides open again. "Alright, here. Take this." The Alchemist says, passing a paper through the slot.
Unfolding the paper reveals a map with features that resembles the woods. "This map should lead you to the Dechrau Ruins." The Alchemist says "There should be something in the depths of the ruin's dungeon that is connected to the creation of these creatures. It could be some magical object, it could be a magical being, or anything else of a magical nature. If you see something that looks magical, bring it back to me and we'll talk."
You nod and thank her and start to leave. Before you turn around, the Alchemist says "There have been reports of stronger enemies and traps, so please, try not to die." And then promptly shots the slot.
<<nobr>>
<<set $inventory.push("Dechrau Ruins Map")>>
<<set $quest3 to 4>>
<</nobr>>
[[Continue->Dechraumarket]]A Strange OrbYou enter the house of the Alchemist.
<<if $lbs gte 400>>
<<display "Doortext">>
<</if>>
<<switch $quest3>><<case 4>>It looks the same as it did last time, papers and books scattered across the tables and floor, windows shut tightly with all of the curtains closed with them, and strange machines and applications functioning throughout the room. The Alchemist is standing over one of her tables seemingly flipping through some book that you can’t quite make out the name of.
“Have you finished your task yet, adventurer?” She chimes from behind the book not looking up.
You admittedly have not finished her quest yet, but you would rather just go out and do it rather than try to explain why you haven’t done it yet.
[[Leave her house->Dechraumarket]]<<case 5>>It looks the same as it did last time, papers and books scattered across the tables and floor, windows shut tightly with all of the curtains closed with them, and strange machines and applications functioning throughout the room. The Alchemist is standing over one of her tables seemingly flipping through some book that you can’t quite make out the name of.
“Have you finished your task yet, adventurer?” She chimes from behind the book not looking up.
You pull out the Strange Orb that you had found in the Dungeon and hold it up to the Alchemist. This causes her to actually look up from her book towards you and the orb. "Oh, what's this?" She says, taking and examining the orb. "Yes, yes. This is definitely something magical alright. Though, I can't say for sure what it is. Did you find anything else in there?" She asks.
After explaining everything you had seen, the Alchemist looks deep in thought. "That is a lot to think about, I'll need some time to take everything into consideration." She says. "Oh yes, before I forget: Here is your reward, 100 Gold as promised. And since you are helping me save the world, I'll be willing to sell you some of my potions that I make." She finishes.
<<nobr>>
<<set $inventory.deleteAt($inventory.indexOf("Strange Orb"))>>
<<set $quest3 to "done">>
<<set $coin += 100>>
<</nobr>>
//QUEST COMPLETE: A FAVOR FOR THE ALCHEMIST I//
<<set $quests += 1>>
[[Continue->Alchemist's Home]]<<default>><<display "Alchemist's Home">><</switch>>You leave the Alchemist's Home, hearing the door slam behind you and the sound of several locks locking as you walk away.
<<display "Dechraumarket">><<display "potion1store">>
<<display "epotion1store">>
<<display "wlpotion1-store">>"Now hold on." The Alchemist interrupts you. "I'm no merchant, I don't have room to hoard whatever useless stuff you want to bring me." She says, "Though, I would be willing to buy ingredients for potions off of you."
<<if $inventory.includes("Pudding Sample")>><<print $inventory.count("Pudding Sample")>> Pudding Sample (5 Gold) <<link "Sell">><<replace "#store">><<display "sell-puddingsample">><</replace>><</link>>
<</if>><<link "Back">><<replace "#store">><<display $store>><</replace>><</link>>As you're waiting around at the bar, you hear the Innkeeper call for you from the kitchen. As you enter, she turns to you and smiles.
<<set $earnings += 5>><<set $energy -= 2>>
"There you are, dearie. I was hoping you could do me a favor to help me with my cooking." She says, setting down a plate. "I've been trying to improve the recipes we cook here, but I wanted to have someone's opinion on them before I made any major changes. Would you mind eating these and telling me what you think?"
Considering you'd be getting paid to eat, you don't see any reason to object.
<<set _event to random(1,8)>>
<<switch _event>><<case 1>><<set $cal += 5>><<set $full += 1>>On the plate the Innkeeper gave you rests a Galette made with her modified recipe, which you bite down into. Off the bat, your first instinct is to spit it out, but you resist and manage to force it down.
"Hmm... I suppose that means it could use some work?" The Innkeeper asks.
You tell her that the recipe was better the way it was before, and she sighs. "That's what I thought, I was hoping I could save money by using cheaper ingredients, but if they're that bad, it's best to keep to the old recipe." The Innkeeper explains. "Thank you for your help, you can go back to what you were doing."
<<case 2 3>><<set $cal += 10>><<set $full += 2>>On the plate the Innkeeper gave you rests a Galette made with her modified recipe, which you bite down into. After you finish eating the Galette, the Innkeeper speaks up.
"Thoughts, dear?"
You tell her that the galette was pretty good, though you weren't entirely sure if it was all that massive an improvement the old recipe. "Is that so? Well, I suppose I'll need to see if I can make the recipe better." The Innkeeper says with a smile. "Thank you for your help, you can go back to what you were doing, dear."
<<case 4>><<set $cal += 20>><<set $full += 4>>On the plate the Innkeeper gave you rests a Galette made with her modified recipe, which you bite down into. Upon biting down, you are immediately enchanted by the rich flavor and immediately scarfed down the rest of the galette.
The Innkeeper smiles warmly. "I see that the new recipe was a major success." She says sweetly. You eagerly nod and she lets out a chuckle. "Well, dearie, for all of your hard work, you can have a second dish if you'd like." She says, offering you up a second plate. "Once you finish that, you can go ahead and go back to what you were doing." She says before going back to cooking, leaving you to eat the second galette.
<<case 5>><<set $cal += 15>><<set $full += 3>>On the plate the Innkeeper gave you sits a dish of the Widdling Woodsman's iconic battered and fried fish with fried potato slices, which you take a sample of. As you bite into one of the fillets of fish, your first instinct is to spit it out, but you resist and manage to force it down.
"Hmm... I suppose that means it could use some work?" The Innkeeper asks.
You tell her that the recipe was better the way it was before, and she sighs. "That's what I thought, I was hoping I could save money by using cheaper ingredients, but if they're that bad, it's best to keep to the old recipe." The Innkeeper explains. "Thank you for your help, you can go back to what you were doing."
<<case 6 7>><<set $cal += 30>><<set $full += 6>>On the plate the Innkeeper gave you sits a dish of the Widdling Woodsman's iconic battered and fried fish with fried potato slices, which you take a sample of. After cleaning the dish of its contents, the Innkeeper speaks up.
"Thoughts, dear?"
You tell her that the galette was pretty good, though you weren't entirely sure if it was all that massive an improvement the old recipe. "Is that so? Well, I suppose I'll need to see if I can make the recipe better." The Innkeeper says with a smile. "Thank you for your help, you can go back to what you were doing, dear."
<<case 8>><<set $cal += 60>><<set $full += 12>>On the plate the Innkeeper gave you sits a dish of the Widdling Woodsman's iconic battered and fried fish with fried potato slices, which you take a sample of. Upon eating your first bite of the fish, you are immediately coptivated by the rich flavor and immediately scarfed down the rest, followed by the fried potato, which you find to be just as great.
The Innkeeper smiles warmly. "I see that the new recipe was a major success." She says sweetly. You eagerly nod and she lets out a chuckle. "Well, dearie, for all of your hard work, you can have a second dish if you'd like." She says, offering you up a second plate. "Once you finish that, you can go ahead and go back to what you were doing." She says before going back to cooking, leaving you to eat the second plate of fish and chips.
<</switch>><<display "fullnesscheck">>
[[Continue Working->DechrauinnWork]]As you're waiting around at the bar, you hear the Innkeeper call for you from the kitchen. As you enter, she turns to you and smiles.
<<set $earnings += 5>><<set $energy -= 2>>
"There you are, dearie. I was hoping you could do me a favor to help me with my cooking." She says, setting down one of her apple pies. "I've been trying to improve my apple pie recipe to see if I could make it any better. Would you having a slice or two and telling me what you think?" She says, cutting a slice for you and handing it over.
Considering you'd be getting paid to eat home made apple pie, you don't see any reason to object and begin to eat the slice you've been given.
<<nobr>>
<<set _event to random(1,5)>>
<<if _event is 5 and ($cap*2)-$full lt 80>>
<<set _event to 6>>
<<set _stuff to 80>>
<<for _stuff gt ($cap*2)-$full>>
<<set _stuff -= 10>>
<</for>>
<<if _stuff lte 20>>
<<set _event to 4>>
<</if>>
<</if>>
<</nobr>>
<<switch _event>><<case 1>><<set $cal += 20>><<set $full += 2>>Taking in the taste of the pie, you are immediately barraged by a sickly sweet taste. You manage to stomach what you ate so far, but don't have any more and give the Innkeeper your opinion.
"Oh, I see... I guess was a bit too generous with the sugar, then. Thank you for letting me know. I'll keep working on fixing the recipe then, dear, you can go back to what you were doing." She says cheerily.
<<case 2 3>><<set $cal += 80>><<set $full += 10>>You eat slice, taking in the flavors of each bite as you do. Once you finish, the Innkeeper approaches you. "How was it, dear?" She asks.
You tell her it was about as good as it normally is. After taking a moment to think, se speaks again. "Well, I guess that means there's still room to improve. Thank you for your assistance, dear. You can go back to what you were doing."
<<case 4>><<set $cal += 160>><<set $full += 20>>As you dig into the slice of apple pie, you can't help but savor the flavors as you chew. Once you finish, you tell the Innkeeper that it was excellent.
She smiles sweetly. "Well, that's quite good to hear. Would you like another slice before you get back to what you were doing?" She asks, setting a second slice on your plate. You eagerly enjoy the second slice as much as the first, and then return to work once you finish.
<<case 5>><<set $cal += 720>><<set $full += 80>>Upon your first bite, you are immediately captivated by the taste of the pie. Before you know it, you begin to dig in as much as you can.
"I see you enjoyed it, dearie."
Snapping out of your food trance, you found that you've eaten the entire apple pie, leaving nothing but a tin and some crumbs. The Innkeeper lets out a sweet chuckle. "Well, I'm going to take that to mean that recipe was a massive success." She says, and you nod in agreement. "Well then, now that that's settled, you can go back to what you were doing. Thank you for your help, dear."
<<case 6>><<set $cal += _stuff * 8>><<set $full += _stuff>>Upon your first bite, you are immediately captivated by the taste of the pie. Before you know it, you begin to dig in as much as you can.
Eventually, you get to the point that you can no longer eat another bite. <<switch _stuff>><<case 70>>To your surprise, you've manage to eat almost all of the pie, leaving only a single slice left<<case 60>>To your surprise, you've managed to eat three quarters of the pie in your food trance<<case 50>>To your surprise, you've managed to eat over half of the pie in your food trance<<case 40>>It would seem that you've managed to eat about half of the apple pie in your food trance<<case 30>>It took you about three slices to overfill your stomach, it would seem<</switch>>. The Innkeeper approaches you. "So, should I take that to mean the new recipe is a success?" She asks. You nod and she smiles. "That's great to know. Thak you for your help, dearie. Go ahead and head back out to do what you were doing. I'll clean up here."
<</switch>><<display "fullnesscheck">>
[[Continue Working->DechrauinnWork]]<<nobr>>
<<set $earnings += 5>>
<<display "use-energy">>
<<set $energy -= 2>>
<<set _stuffing to random(12,50)>>
<<if (_stuffing + $full) gt $cap*2>>
<<set _superstuffing to _stuffing>>
<<set _stuffing to ($cap*2)-$full>>
<<set _toofull to 1>>
<<if _stuffing lte 0>>
<<set _toofull to 2>>
<</if>>
<<else>>
<<set _toofull to 0>>
<</if>>
<</nobr>>As you're waiting around for the next lunch rush, the Innkeeper pops out of the kitchen. "Oh dear, has the lunch rush ended already?" She asks, sounding worried. "I was getting into the groove of cooking and made way too much! I had hoped the rush would last a little bit longer..."
She sighs and turns to you. "Well, I suppose it'd be best not to let it all go to waste. Would you be willing to eat all of the leftovers for me? It'd be a shame to let all that food go to waste..." She requests.
<<switch _toofull>><<case 1>>Upon enterign the kitchen, you see that there is a lot more food than you think your stomach can handle. Not wanting to upset the Innkeeper, though, you tell her that you'll do the best that you can, sitting down and beginning to chow down. "Well, dear, please do your best. I'll watch the inn until you're done back here." She says with a smile before leaving the kitchen.
<<if random(1,5) is 5>><<nobr>>
<<set $full += _superstuffing>>
<<set $cal += (_superstuffing * 5)>>
<</nobr>>
<<display "fullnesscheck">>
By the time you decide you are no longer able to eat another bite, you find yourself shocked to discover that the table has been cleared of food. Were you really that hungry after all...?
<<set $energy to 0>>
No, no... You just ate way too much. Leaning back with a massive groan, you see the Innkeeper walk in with a smile. "I see you managed to finish everything. Thank you so much, dear!" She says, before looking a bit concerned. "Was it too much for you?"
<<set _workend to 1>>
You manage a lethargic nod and she gives you an understanding look. "Well, I'll let you rest for the rest of the day, then. I'll go get you your earnings, really quick. Just stay right there."
You let out an affirming groan as you sit back and continue to rub your belly.<<else>><<nobr>>
<<set $full += _stuffing>>
<<set $cal += (_stuffing * 5)>>
<</nobr>>
<<display "fullnesscheck">>
After getting partway through eating everything, your stomach eventually reaches a point where it feels like it's going to burst if you eat another bite. After taking a few moments to lay back and digest your feast, you head out to the Innkeeper to tell her you've done what you could.
"Well, even if you didn't eat it all, at least it isn't all going to waste." She said with a reassuring smile before letting you return to working.<</if>><<case 2>>You tell the Innkeeper that you unfortunately couldn't eat another bite, causing her to frown. "Well, I suppose it can't be helped... I guess we're going to have to throw all of that extra food out if we don't have another rush soon..." She says, clearly upset about being so wasteful.<<case 0>>Seeing the plethora of food set out on the table, you feel your stomach let out a pleading growl, which causes the Innkeeper to let out a friendly laugh.
"Well, it looks like your stomach is up for the job! I'll leave you to it then, dearie. I'll watch the bar while you're back here." She says with a sweet smile as you sit down and begin to eat.
<<nobr>>
<<set $full += _stuffing>>
<<set $cal += (_stuffing * 5)>>
<</nobr>>
<<display "fullnesscheck">>
Eventually you manage to clean the last plate, and you lean back to let your stomach rest for a bit before returning to work.<</switch>>
[[Continue Working->DechrauinnWork]]You explain to the Alchemist that you have already been through the dungeon and pull out the Strange Orb that you had found in its depths. She looks at you with a dumbfounded expression. "Really? You went into dangerous ruins, fought all sorts of food constructs and plundered it for no reason other than wanderlust and adventure?" She says, nonplussed.
After a moment of what appeared to be her having a conniption she just sighs. "You adventurer types... Well, at the very least, this speeds up my schedule a little bit, so I thank you. As promised, your 100 gold. And--since I clearly won't be needing it anyway--I'll give you this map to the Dechrau Ruins. I'm sure it'll be helpful for you, somehow."
She takes a moment to think again. "And as a reward for being so fast to deliver, I'll be willing to sell you some of my potions that I make. How does that sound?"
<<nobr>>
<<set $inventory.deleteAt($inventory.indexOf("Strange Orb"))>>
<<set $inventory.push("Dechrau Ruins Map")>>
<<set $quest3 to "done">>
<<set $coin += 100>>
<</nobr>
>//QUEST COMPLETE...ALREADY: A FAVOR FOR THE ALCHEMIST I//
<<set $quests += 1>>
[[Continue->Alchemist's Home]]<<if $chaxp > $xpmax * $cha>>
//You feel more smarter!//<<set $chaxp to $chaxp - ($xpmax * $cha)>><<set $cha to $cha + 1>>
<</if>><<if $chaxp < 0>><<if $cha > 1>><<set $cha to $cha - 1>><<set $chaxp to $chaxp + ($xpmax * $cha)>><<else>><<set $chaxp to 0>><</if>><</if>>//You find yourself coughing occasionally from how thick the pink mist has gotten in this room.////You can't help but notice that there is a pink tink to the air...////The fact that you are starting to have difficulty seeing the other side of the room due to how much pink mist there is in the air is giving you a sense of urgency.////You are barely able to see the puzzle due to just how absurdly thick the pink mist has become!//<<if $lbs gt 149>><<display "Weights2">><<else>><<nobr>>
<<display "exercise">>
<<set $strxp += random(8,10)>>
<</nobr>>You snag some basic weights and start by pumping some iron with curls. You finish off with some lateral raises and feel good about the work you put in.<</if>><<if $lbs gt 296 + ($str * 3)>><<display "Weights4">><<else>><<nobr>>
<<display "exercise">>
<<set $strxp += random(6,9)>>
<</nobr>>You take your time with lifting weights today, keeping up a steady pace. No matter the exercises you do, you find the fat on your body jiggling. As you are doing some paced lunges, you feel your thighs brush as your breasts and belly bounce and sway. You catch your breath soon after, managing to still get in a fair amount of reps.<</if>><<if $lbs gt 346 + ($str * 3)>><<display "Weights5">><<else>><<nobr>>
<<display "exercise">>
<<set $strxp += random(5,8)>>
<</nobr>>Trying to start off with bench presses was a mistake as you find your fat body unwilling to remain on the thin bench. You switch to squats next to the bench and find yourself out of breath soon after, with your body sweating and wobbling with the few reps you manage. Soon after you sit down on the bench sideways and just catch your breath from your “workout”.<</if>><<if $lbs gt 226 + ($str * 3)>><<display "Weights3">><<else>><<nobr>>
<<display "exercise">>
<<set $strxp += random(7,10)>>
<</nobr>>You lift weights without incident. You start with lateral raises and end with some squats with a bar, feeling the squishy parts of your body jiggle as you go up and down with this weight on your shoulders. You stop after working up a sweat.<</if>><<if $lbs gt 396 + ($str * 3)>><<display "Weights6">><<else>><<nobr>>
<<display "exercise">>
<<set $strxp += random(4,7)>>
<</nobr>>Grabbing two of the lighter weights, you put your everything into working out, hoping to get stronger and losing some weight. The issue being that your “everything” is an additional chunk of fat hanging on your body. You manage probably a few reps of curls and then give your arms a break by doing some squats. You manage probably another few reps and sit your fat rear down on the local bench and try to catch your breath. You are left a sweating and wobbling mess as you try to find your breath.<</if>><<if $lbs gt 596 + ($str * 3)>><<display "Weights9">><<else>><<nobr>>
<<display "exercise">>
<<set $strxp += random(1,5)>>
<</nobr>>Dreading the thought of picking up a single weight, even just a bar, you get a stroke of genius! You should just lift your own body.
You proceed to go to the nearest bench and begin your custom exercise regime. You start by sitting your big wobbly rear down on the bench. Then, you struggle to stand back up with your fat body bouncing all over the place. You are left gasping and wheezing as you perform this "exercise".
After a good while, you are leaning on a nearby weight rack, resting after such an exhausting workout and you hear the weight rack begin to whine and creak. You are surprised, you thought those things were made to carry heavy weights. <</if>><<if $lbs gt 446 + ($str * 3)>><<display "Weights7">><<else>><<nobr>>
<<display "exercise">>
<<set $strxp += random(3,6)>>
<</nobr>>Just about everytime you go to lift weights now, you grab the weight and head to the nearest bench, you are working out your arms after all, you don’t need to be standing. You give your best attempt at any technique of weight lifting but quickly divulge into just trying to lift the weight and your fat arms up. This simple "exercise" is still enough to throw your body into its typically jiggling fits and leaving you out of breath and sweating from exertion.<</if>><<if $lbs gt 546 + ($str * 3)>><<display "Weights8">><<else>><<nobr>>
<<display "exercise">>
<<set $strxp += random(2,6)>>
<</nobr>>Whatever is giving you the idea that you are going to properly workout is clearly delusional. Just waddling over to this part of the exercise yard has left you winded, but pushing yourself, you grab just one weight and sit at the nearest bench.
You get into a nice rhythm and pace of using both arms to lift the average weight above your head, then throwing your arms back down and catching your breath for the next several minutes. Everytime, your body is left shaking and quivering from the exertion and you are left wheezing from all the "reps" you are doing.
You probably did about five or six reps like this, but hey, you can say you workout, right?<</if>><<nobr>>
<<display "exercise">>
<<set $strxp += random(0,3)>>
<</nobr>>Every fiber of your body is trying to dissuade your mind from making you do this. Your heart does not want this, your lungs do not want this, but the biggest part of you, your blubber most of all wants you to reconsider what you are about to do.
You plop your massive rear onto the closest weight bench and hear it creak under your weight as you build up the courage to start your exercise technique. As you try to stand back up, you are already wheezing and struggling. Every inch of your massive fat body is shaking, jiggling, and quivering from the exertion. There is no part of you that isn't bouncing with your futile attempts. After a few minutes, you manage to stand back up and dread as you realize you need to do that at least a few more times.
By the time you have done this around three or so more times, you are gasping for air as your entire body shakes and aches. You want to sit back down on the bench to rest, but you know that you would just have to get back up again as you look down, defeated by your blubbery body.<<nobr>>
<<if $camp is 2>>
<<display "camptent">>
<<else>>
<<display "campnotent">>
<</if>>
<<set $lbs += random(5,50)>>
<</nobr>>
As you're getting ready for the day, you can't help but notice that you feel a bit heavier than before. Did some of the puzzle's gas leak out while you were sleeping...?
<<link "Continue">><<goto $zone>><<set $footer to "true">><</link>><<nobr>>
<<set $x to random(1,20)>>
<<set $y to random(1,11)>>
<</nobr>>As you're <<display "movedescing">> through the woods, you begin to get a feeling that you are lost. Are you sure that you've been going in the direction you thought you were going...?
<<display $zone>>You ask the Innkeeper about the recipe you found in the Dechrau Ruins, showing her the rather ancient-looking paper. "Hmm... Now that is certainly an interesting looking recipe you've found, dear." She says thoughtfully. "It looks like you've found yourself a recipe for quite the cake."
"If you're seeing if I want to bake it, I think I'll pass. I'm not much of a baker outside of making pie. And even if I were, that recipe looks like it's far too much for me. Lot of strangely specific ingredients and precise directions." She admits. "Though I'm sure you'll eventually be able to find someone who can make it!" The Innkeeper reassures you.
"Is there anything else you need?"
<<display "DechInnKeepOptions">>"Thank you, dearie. You don't need to go out and grab them right away, but if you'd bring them at your latest convenience, that'd be lovely." She says sweetly. "Anyway, was there something you wanted to ask me?"
<<set $dechrauapplejob to 1>>
<<display "DechInnKeepOptions">>You tell the Innkeeper that you aren't currently planning on going to the Woods at the moment, so you can't oblige her.
"Oh, that's okay, dear. I'll see if I can find someone else to bring them in." She says. "Anyway, was there something you wanted to ask me?"
<<set $dechrauapplejob to 2>>
<<display "DechInnKeepOptions">><<nobr>>
<<set _apple to 0>>
<<for _apple lt 20>>
<<set $inventory.deleteAt($inventory.indexOf("Apple"))>>
<<set _apple += 1>>
<</for>>
<<set $coin += 50>>
<</nobr>>"Ah, thank you, dear! <<if $lbs gte 350>>I think it'd normally be pretty strange for someone to carry so many apples with them, but I suppose you do need to keep your energy up, don't you dear?<<else>>I must admit it's strange that you carry so many apples around with you, but that isn't really my business.<</if>>" The Innkeeper says gratefully, before grabbing a coin pouch."Here is your 40 gold, as promised."
"Anyway, was there something you wanted to ask me?"
<<set $dechrauapplejob to 2>>
<<display "DechInnKeepOptions">><<nobr>>
<<set _apple to 0>>
<<for _apple lt 20>>
<<set $inventory.deleteAt($inventory.indexOf("Apple"))>>
<<set _apple += 1>>
<</for>>
<<set $coin += 50>>
<</nobr>>"Ah, thank you, dear. Now I don't need to worry about running out of Apple Pie any time soon!" The Innkeeper says gratefully, before grabbing a coin pouch."Here is your 40 gold, as promised."
"Was there anything else you needed, dear?"
<<set $dechrauapplejob to 2>>
<<display "DechInnKeepOptions">>As you are <<display "movedescing">> through the woods, you cross paths with a rather large Pudding! What is a Pudding this big doing outside of the Ruins?
<<nobr>>
<<set $footer to "false">>
<<set $monsterhp to 40>>
<<set $monstermax to 40>>
<<set $monsteratk to 2>>
<<set $monsterdef to 2>>
<<set $monstertype to "Big Pudding">>
<<set $monsterreact to "BigPuddingreact">>
<<set $monsterattack to "BigPuddingattack">>
<<set $monsterguard to "BigPuddingguard">>
<<set $monsterstruggle to "BigPuddingstruggle">>
<<set $monsterrun to "BigPuddingrun2">>
<<set $monsterwin to "BigPuddingwin">>
<<set $monsterlose to "BigPuddinglose">>
<<set $foodmonster to "true">>
<<set $monstereat to "BigPuddingeat">>
<</nobr>>
<<display "fight">>You attempt to run from the Big Pudding.
<<if $run gt random(0,1)>>You are able to get away from the Big Pudding.
<<nobr>>
<<set $x += either(-1,1)>>
<<if $zone isnot "Dechrau-Wodsedge-Road">>
<<set $y += either(-1,1)>>
<</if>>
<</nobr>>
<<link "Continue">><<set $footer to "true">><<goto"DW-loc-check">><</link>><<else>>Unfortunately, the Big Pudding is easily able to keep up with you!
<<display $monsterreact>><</if>><<nobr>>
<<set $x -= 1>>
<<set $y to Math.floor((0.5 * $x) + 11)>>
<</nobr>>You decide to <<display "movedesc">> West, up the beach.
<<display "DW-loc-check">><<nobr>>
<<set $x += 1>>
<<set $y to Math.floor((0.5 * $x) + 11)>>
<</nobr>>You decide to <<display "movedesc">> East, down the beach.
<<display "DW-loc-check">><<nobr>>
<<set $zone to "Wodsedge">>
<<set $x to 0>>
<<set $y to 0>>
<</nobr>>You are currently in the village of Wodsedge.
<<display "WodsedgeOptions">>You have reached a Bridge over the Dechrau River. Across the bridge you can see the village of Wodsedge. You can see a gap in the wall blocking the Dechrau Woods from the road.
<<set $zone to "Wodsedge Bridge">>
<<display "WodsBridgeOptions">>You decide to try and cross the bridge into Wodsedge.
However, as you do, you are suddenly stopped by a strange individual wearing a yellow helmet and an oddly reflective yellowish vest.
"Woah there, $name! Sorry, can't let you go any further."
[[Why not?]]
[[Wait, how do you know my name?]]
[[Oh, alright->Wodsedge Bridge]]until you cannot go any further or you reach your destination.
<<nobr>>
<<set $zone to "Dechrau-Wodsedge-Road">>
<<set $minievent to 0>>
<<set _stop to 0>>
<<for _stop is 0>>
<<set _encounter to random(1,20)>>
<<display "use-energy">>
<<if $travel is "Dechrau">>
<<set $x -= 1>>
<</if>>
<<if $travel is "Wodsedge">>
<<set $x += 1>>
<</if>>
<<if _encounter is 10>>
<<set _stop to 2>>
<</if>>
<<if $energy lte 0>>
<<set _stop to 1>>
<</if>>
<<if $hp lte 0>>
<<set _stop to 1>>
<</if>>
<<if $x lte 0 and $travel is "Dechrau">>
<<set _stop to 1>>
<</if>>
<<if $x gte 30 and $travel is "Wodsedge">>
<<set _stop to 1>>
<</if>>
<<if ($full < $cap/3) and $hasfood gte 1>>
<<set _stop to 1>>
<</if>>
<<display "sidebarupdate">>
<</for>>
<<if _encounter is 6 and _stop is 2>>
<<set $event to "Dech-Wods-TravelEvent">>
<</if>>
<<if $energy lte 0>>
<<set $event to "Dech-Wods-TooTired">>
<</if>>
<<if $full < ($cap/3)>>
<<set $event to "Dech-Wods-SnackBreak">>
<</if>>
<<if $travel is "Dechrau" and $x is 0>>
<<set $event to "Wodsedge-Reach-Dechrau">>
<</if>>
<<if $travel is "Wodsedge" and $x is 30>>
<<set $event to "Dechrau-Reach-Wodsedge">>
<</if>>
<<if $hp lt 0>>
<<set $event to "Dechrau-Wods-TravelBlackout">>
<</if>>/*
<<if ndef $event>>
<<set $event to "Dech-Wods-TravelEvent">>
<</if>>*/
<</nobr>>
<<display $event>><<nobr>>
<<set _event = ["Road Apple"]>>
<<if ($inventory.includes("Strange Orb") or $quest3 is "done") and random(1,6) gt 4>>
<<set _event.push("Wallbreach BigPudding")>>
<</if>>
/*No events below this line*/
/*
<<if (def $ROAD1EL1) and (_event.length gt 1)>>
<<set _event.splice(_event.indexOf($ROAD1EL1),1)>>
<</if>>
<<if (def $ROAD1EL2) and (_event.length gt 3)>>
<<set _event.splice(_event.indexOf($ROAD1EL2),1)>>
<</if>>
*/
<<set $event to either(_event)>>
<<if def $ROAD1EL1>>
<<set $ROAD1EL2 to $ROAD1EL1>>
<</if>>
<<set $ROAD1EL1 to $event>>
<</nobr>><<display $event>>You reach a point where your growling stomach won't let you keep going unless you put have something to eat.
Obliging your stomach, you find a place to sit down on the side of the road and open up your pack to see what you've got inside:
<<display "Travel-SnackBreak-Inventory">>You eventually reach a point where you are too tired to continue and decide to take a break.
<<display "Dechrau-Wodsedge-Road">>After walking for some time, you eventually manage to reach the gateway into Dechrau.
[[Continue->DechrauOutsideGate]] After walking for some time, you eventually manage to reach a bridge. Across that bridge you can see the village of Wodsedge.
[[Continue->Wodsedge Bridge]]<<nobr>>
<<set $version to 0.352>>
<<set $xpmax to 100>>
<<set $basedef to 4>>
<<set $unarmed = {
name: "None",
atk: 0,
def: 0,
magic: 0,
hands: 0,
}>>
<<if ndef $primary>>
<<set $primary = $unarmed>>
<</if>>
<<if ndef $secondary>>
<<set $secondary = $unarmed>>
<</if>>
<<set $dagger = {
name: "Dagger",
atk: 1,
def: 0,
magic: 0,
hands: 1,
}>>
<<set $rustysword = {
name: "Rusty Shortsword",
atk: 2,
def: 0,
magic: 0,
hands: 1,
}>>
<<set $sword = {
name: "Shortsword",
atk: 3,
def: 0,
magic: 0,
hands: 1,
}>>
<<set $basicstaff = {
name: "Basic Staff",
atk: 1,
def: 0,
magic: 1,
hands: 2,
}>>
<<set $buckler1 = {
name: "Flimsy Buckler",
atk: 0,
def: 2,
magic: 0,
hands: 1,
}>>
<</nobr>><<nobr>>
<<if $primary.name isnot "None">>
<<set $inventory.push($primary.name)>>
<</if>>
<<set $primary to $equip>>
<<set $inventory.splice($inventory.indexOf($primary.name),1)>>
<<if ($secondary.hands is 2 or $equip.hands is 2) and $secondary.name != "None">>
<<set $inventory.push($secondary.name)>>
<<set $secondary = $unarmed>>
<</if>>
<</nobr>>You equip your <<print $primary.name>>.
<<display "Inventory">><<nobr>>
<<if $secondary.name isnot "None">>
<<set $inventory.push($secondary.name)>>
<</if>>
<<set $secondary to $equip>>
<<set $inventory.splice($inventory.indexOf($secondary.name),1)>>
<<if ($primary.hands is 2 or $equip.hands is 2) and $primary.name != "None">>
<<set $inventory.push($primary.name)>>
<<set $primary = $unarmed>>
<</if>>
<</nobr>>You equip your <<print $secondary.name>>.
<<display "Inventory">><<nobr>>
<<if ndef $basedef>>
<<set $basedef to 5>>
<</if>>
<<set $gearatk to $primary.atk + $secondary.atk>>
<<set $geardef to $primary.def + $secondary.def>>
<<set $gearmagic to $primary.magic + $secondary.magic>>
/*<<if $geardef gt 4>>*/
<<set $def to $basedef>>
/*<<else>>
<<set $def to $basedef + Math.floor(($agi/2) - $weightemod)>>
<</if>>*/
<</nobr>><<nobr>>
<<if def $equipsecondary or def $equipweapon>>
<<if $equipsecondary isnot "None">>
<<set $inventory.push($equipsecondary)>>
<</if>>
<<if $equipweapon isnot "None">>
<<set $inventory.push($equipweapon)>>
<</if>>
<<unset $equipsecondary>>
<<unset $equipweapon>>
<</if>>
<</if>>
<<display "Static Variables">>
<<if $background is "Mage">>
<<if not $inventory.includes("Basic Staff")>>
<<set $inventory.push("Basic Staff")>>
<</if>>
<</if>>
<<if ndef $cha>>
<<switch $background>>
<<case "Exiled">><<set $cha to 2>>
<<case "Commoner" "Mage">><<set $cha to 1>>
<<case "Merchant">><<set $cha to 4>>
<<case "Noble">><<set $cha to 3>>
<</switch>>
<</if>>
<<display "weight-desc-update">>
<</nobr>><<goto $zone>>[[Cross the Bridge->cross-enterWodsedgeBridge]]
[[Squeeze through the gap->Dechrauwoodswallgap]]
<<link "Travel West">><<set $x to 30>><<goto "Dechrau-Wodsedge-Road-West">><</link>>You cross the bridge to enter the village of Wodsedge.
<<display "Wodsedge">>You attempt to cross through the gap in the wall.
<<nobr>>
<<if $lbs lt 200>>You are able to easily slip into the gap to <<display "gap-woods-road">>
<</if>>
<<if $lbs gte 200 and $lbs lt 230>>While you can feel your chubby sides brush against the fence, you are able to slip through the gap to <<display "gap-woods-road">>
<</if>>
<<if $lbs gte 230 and $lbs lt 350>>You find that you have to push yourself a little to get through, but you are able to squeeze your plump frame through the gap to <<display "gap-woods-road">>
<</if>>
<<if $lbs gte 350 and $lbs lt 450>>As you attempt to squish through, you find that your blubbery hips are getting caught on the edges of the fence, wedging you as you try to push further.
<<set _flavor to random(1,2)>>
<<switch _flavor>>
<<case 1>>
<<display "use-energy">>
<<set $agixp += random(5,10)>>
You decide to back out and try a different stategy. After getting yourself fat hips unstuck, you turn and try to go in sideways. While the width of your butt and belly are almost alost enough to match the width of you waistline, it is still enough to get you through the gap to <<display "gap-woods-road">>
<<case 2>>
<<display "use-energy">>
<<set $strxp += random(5,10)>>
You decide to keep pushing to get through the gap, grabbing the edges of the fence to try and help push you through. While it takes a lot of effort, you eventually manage to squish and squeeze your flabby hips through the gap, popping through to the other side to <<display "gap-woods-road">>
<</switch>>
<</if>>
<</nobr>><<if $lbs gte 450>>As you're pushing through, you find that you are quickly getting yourself stuck, with your belly and hips firmly squishing up against both sides of the gap. You back off and try to enter at a few different angles, but each one of them is about as successful as the last. Which is to say they were not successful at all. It is pretty clear that you are simply too large for to fit through the gap...
<<display $zone>><</if>>
Eventually, you reach a point where you can't keep walking and fall to the ground face-first, blacking out somewhere on the way to the ground...
[[Continue->recovery]]<<nobr>>
<<set $zone to "Dechrau-Wodsedge-Road">>
<</nobr>>You are currently on the road between Dechrau and Wodsedge.
<<display "Dechrau-Wodsedge-RoadOptions">><<if $full lte $cap/2>><<if $inventory.count("Travel Ration") + $inventory.count("Apple") + $inventory.count("Pastry") gt 0>><<if $inventory.includes("Travel Ration")>><<print $inventory.count("Travel Ration")>> Travel Ration<<if $inventory.count("Travel Ration") > 1>><<print "s">><</if>> [[Eat->SnackBreak-travelration]]
<</if>><<if $inventory.includes("Apple")>><<print $inventory.count("Apple")>> Apple<<if $inventory.count("Apple") > 1>><<print "s">><</if>> [[Eat->SnackBreak-apple]]
<</if>><<if $inventory.includes("Pastry")>><<print $inventory.count("Pastry")>> Pastry<<if $inventory.count("Pastry") > 1>><<print "s">><</if>> [[Eat->SnackBreak-pastry]]
<</if>><<if $inventory.includes("Pudding Sample")>><<print $inventory.count("Pudding Sample")>> Pudding Sample<<if $inventory.count("Pudding Sample") > 1>><<print "s">><</if>> [[Eat->SnackBreak-puddingsample]]<</if>><<else>>Unfortunately you've emptied your bag of foods that you can eat, meaning you have to continue on an empty stomach...
<<display "Dechrau-Wodsedge-Road">><</if>><<else>>Reasonably satisfied with how much you've filled your belly, you pack up your pack and sling it back over your shoulders.
<<display "Dechrau-Wodsedge-Road">><</if>>You eat a Travel Ration. It's a bit stale and salty, but it gets the job done.
<<set $cal += 25>><<set $full += 5>><<set $inventory.deleteAt($inventory.indexOf("Travel Ration"))>>
<<display "fullnesscheck">>
<<display "Travel-SnackBreak-Inventory">>You eat an Apple. It's quite sweet and rich, but admittedly not that filling. Though you do feel better for having eaten it.
<<nobr>>
<<set $cal += 10>>
<<set $full += 1>>
<<if $hp lt $hpmax>>
<<set $hp += 2>>
<<else>>
<<set $hp to $hpmax>>
<</if>>
<<set $inventory.deleteAt($inventory.indexOf("Apple"))>>
<</nobr>>
<<display "fullnesscheck">>
<<display "Travel-SnackBreak-Inventory">>You drink a Pudding Sample. It's incredibly sweet and viscous, taking a few swigs to drain the chocolatey substance. You can't help but feel like you kinda want some more...
<<nobr>>
<<set $cal += 20>>
<<set $full += 1>>
<<set $inventory.push("Vial")>>
<<set $inventory.deleteAt($inventory.indexOf("Pudding Sample"))>>
<</nobr>>
<<display "fullnesscheck">>
<<display "Travel-SnackBreak-Inventory">>You eat a Pastry. It's incredibly sweet and moist, melting in your mouth as you chew.
<<set $cal += 50>><<set $full += 4>><<set $inventory.deleteAt($inventory.indexOf("Pastry"))>>
<<display "fullnesscheck">>
<<display "Travel-SnackBreak-Inventory">>As you're <<display "movedescing">> down the road, you stumble across what appears to be an apple tree. While it looks like it's been picked over a few times, theres still at least a couple apples you might be able to reach!
<<set $appletree to random(2,5)>>
What do you do?
[[Pick an Apple]]
<<display $zone>>As you're <<display "movedescing">> down the road, you stumble across what appears to be a breach in the wall protecting the road from the creatures in the woods. As you head over to investigate, you are surprised to find a large Pudding squishing out through the gap!
Well, it seems that the wall probably wasn't meant to hold up against puddings of that size.
<<nobr>>
<<set $footer to "false">>
<<set $monsterhp to 40>>
<<set $monstermax to 40>>
<<set $monsteratk to 2>>
<<set $monsterdef to 2>>
<<set $monstertype to "Big Pudding">>
<<set $monsterreact to "BigPuddingreact">>
<<set $monsterattack to "BigPuddingattack">>
<<set $monsterguard to "BigPuddingguard">>
<<set $monsterstruggle to "BigPuddingstruggle">>
<<set $monsterrun to "BigPuddingrun2">>
<<set $monsterwin to "BigPuddingwin">>
<<set $monsterlose to "BigPuddinglose">>
<<set $foodmonster to "true">>
<<set $monstereat to "BigPuddingeat">>
<</nobr>>
<<display "fight">>[[Go to Tavern->gotowodsedgeinn]]
[[Go to the General Store->gotowodsedgegeneralstore]]
[[Cross the Bridge->cross-exitWodsedgeBridge]] <<if $wodsedgeinn isnot "true">>You decide to check out the village's Tavern.
<<if $lbs gte 400>>
<<display "Doortext">>
<</if>>
Entering a doorway, you find yourself standing in a fairly cozy looking tavern. It isn't all that busy at the moment, with a small mix of travellers and farmers sitting around and drinking inside. As you're looking around, the tavernkeeper waves over to you.
<<set $wodsedgeinn to "true">>
"Can't say I recognize your face. Might I take it to mean that you're just passing though?" He says, "Welcome to the Wodsedge Tavern. I hope you enjoy your staty."<<else>>You decide to go to the Wodsedge Tavern.
<<if $lbs gte 400>>
<<display "Doortext">>
<</if>>
The Innkeeper greets you with a smile. "Welcome back, traveller. What can I get for you?"<</if>>
<<display "wodsedgeinnoptions">><<nobr>>
//When you look down at your hand, you notice that you've been eating a pastry without even noticing!//
<<set $cal += 50>><<set $full += 4>><<set $inventory.deleteAt($inventory.indexOf("Pastry"))>>
<</nobr>>You enter the Wodsedge General Store.
<<if $lbs gte 400>>
<<display "Doortext">>
<</if>>
Once you're inside, you are greeted by a friendly-looking Shopkeeper.
<<set $store to "WodsGS-store">>
[[Browse Goods->look-store]]
[[Leave->leavewodsedgestore]]You leave the store and to make your way back out to the village.
<<display "WodsedgeOptions">><<display "potion1store">>
<<display "travelration1store">>
<<display "campinggearstore">><<if not $inventory.includes("Map of Vielessen")>>
<<display "mapstore">><</if>><<if $fullstat is "Full to Bursting">>You couldn't eat another bite right now...<<else>>[[Have a meal->wodsedgeinnmeal]]<</if>>
<<if $energy lte 8>>[[Get a room for the night->wodsedgeinnsleep1]]<<else>>You aren't that tired yet, getting a place to sleep can wait.<</if>>
[[Leave->leavewodsedgeinn]]You ask the Tavernkeeper about getting a room for the night.
<<set $footer to "false">>
"Need a room? No problem, though it'll cost ya 10 gold per night." He says.
<<if $coin lt 10>>Unfortunately, you don't currently have that much money on you at the moment. You thank the Tavernkeeper, but decline.
[[Continue->wodsedgeinn]]<<else>>Would you like to get a room for the night?
[[Yes->wodsedgeinnsleep2]]
[[No->wodsedgennsleep3]]<</if>>You decide to sit down at the bar and order something. The Tavernkeeper hands you a menu to look over. "Now, our menu isn't nearly as fancy as the inns and taverns you'd find in the city, but it'll at least fill your belly." He says.<<if $lbs gte 200>> He thinks for a moment, before speaking up again. <<if $lbs gte 350>>"Well, maybe not yours... But if we sold anything big enough to fill that gut of yours at our normal prices, we'd go out of business in no time." He admits<<else>>"Rather, they're good enough to fill most people's bellies." He corrects himself<</if>>.<</if>>
<<set $footer to "false">>
<<display "wodsedgeinnmenu">>You leave the Wodsedge Tavern and to make your way back out to the village.
<<if $lbs gte 400>>
<<display "Doortext">>
<</if>>
<<display "WodsedgeOptions">>You are currently in the Wodsedge Tavern.
<<set $footer to "true">>
<<display "wodsedgeinnoptions">>You decide to buy a room in the Wodsedge Tavern to sleep for the night. After handing the Tavernkeeper the necessary money, He leads you up to your room where you set your stuff down and go to bed for the night.
<<set $safety to 0>><<set $coin -= 10>>
[[Continue->wodsedgeinnsleep4]]You decide against buying a room in the Tavern for now.
<<display "wodsedgeinn">><<display "rest">>You wake up next morning feeling well-rested and ready to start your day. <<if $lbs lt 350>>After gathering your things, you leave your room and <<display "movedesc">> downstairs.<<else>><<if $lbs lt 600>>You look down at your bulk, it's heavy but it is still manageable for you. You prepare and heave your bulk up as you sit up, mildly winded from the act of getting up. You take your time, bending over and kneeling you get all of your belongings together before <<display "movedescing">> your way down the stairs, finding your hips occasionally brushing the wall or hand rail as you go.<<else>>You try to get out of bed, but find that you are unable to shift your massive bulk off the side of the bed. You struggle in vain for about ten or so minutes before the tavernkeeper knocks on the door and says "Oi, are you alright in there?"
You try to wheeze something out in response but find that you are unable to do anything more than huff and puff from the exertion. The tavernkeeper comes in and sees you struggling and heads over to try and help you up. After another ten or so minutes, you are now sitting up on your bed wheezing and coughing as the tavernkeeper gets your belongings together. You squeak a "thank you" out as you are gasping for your breath and you <<display "movedesc">> downstairs. As you go down the stairs, you find your thick hips squeezing and pushing against the wall and hand hold as you struggle to <<display "movedesc">> down to the first floor.<</if>><</if>>
<<display "wodsedgeinn">>What would you like to order?
Bread and Ale (2 Gold) <<if $coin gte 2>>[[Order->orderbreadandale]]<<else>>You can't afford this...<</if>>
Stew of the Day (5 Gold) <<if $coin gte 5>>[[Order->orderstewoftheday]]<<else>>You can't afford this...<</if>>
[[Change your mind|wodsedgeinnnomeal]]<<set $cal += 12>><<set $full += 3>><<set $coin -= 2>>You decide to get a simple order of bread and ale, placing the necessary coins on the table.
"Bread n' Ale, comin' up." The Tavernkeeper says as he takes the money and your menu before walking over to the beer barrels to fill you a stein and opeinging a cabinet to get you some bread.
He places your order on the bar in front of you. Just as it says on the menu, it is a fairly hearty roll of bread and a local ale, the two main staples of Wodsedge. Fairly simple, but you get what you pay for. You quickly eat the bread and down the ale, and the Tavernkeeper collects your plate.
<<display "fullnesscheck">>
[[Continue->wodsedgeinn]]You get up from the bar, deciding that you were not that hungry at the moment. "Not that hungry after all? Well, suit yerself." The Tavernkeeper says, before going back to cleaning one of the bar's steins.
[[Continue->wodsedgeinn]]<<set $cal += random(25,75)>><<set $full += 8>><<set $coin -= 5>>You decide to order a bowl of the Stew of the Day, placing the necessary coins on the table.
"Stew of the day? Comin' right up." The Tavernkeeper says, taking the money and your menu before heading into the back.
After a few moments the Tavernkeeper returns with your order: A simple stew made of various vegetables and whatever creature the local hunters managed to drag in. Not much to write home about, but it'll keep the belly full.<<if $lbs gte 350>> Well, it'll keep a normal person's belly full. For you, it's more of a snack.<</if>> You eat the stew, sipping down the broth once there's no more solid chunks left that are big enough to cause you to choke. After you finish, the Tavernkeeper comes around to collect your bowl.
<<display "fullnesscheck">>
[[Continue->wodsedgeinn]]You cross the bridge, leaving the village of Wodsedge.
<<display "Wodsedge Bridge">><<if $zone is "Wodsedge Bridge">>enter the Dechrau Woods.
<<nobr>>
<<set $x to 20>>
<<set $y to 0>>
<<set $zone to "dechrauwoodswallgap">>
<</nobr>>
[[Continue->dechrauwoodswallgap]]<<else>>exit the Dechrau Woods.
<<nobr>>
<<set $x to 20>>
<<set $y to 0>>
<</nobr>>
[[Continue->Wodsedge Bridge]]<</if>>You are currently standing where the fence meets the rive in the Dechrau Woods. You can see a gap missing in the fence.
[[Squeeze through the gap->Dechrauwoodswallgap]]
<<display "dechrauwoodsoptions">>A Map of Vielessen <<link "Look at Map">><<replace "#playerchoice">><<display "Look at Map">><</replace>><</link>>You look at your map and see that you have the following locations marked:
<<if $map.includes("Dechrau Ruins")>>-The Dechrau Ruins (Located in the Dechrau Woods)
<</if>>
<<display "Inventory">>You mark your Map of Vielessen with the location of the Dechrau Ruins.
<<nobr>>
<<set $map.push("Dechrau Ruins")>>
<<set $inventory.deleteAt($inventory.indexOf("Dechrau Ruins Map"))>>
<</nobr>>
<<display "Inventory">>Map of Vielessen (5 Gold)
<<nobr>>
<<if $coin gte 5>>
<<link "Buy">>
<<replace "#store">>
<<display "buy-map">>
<</replace>>
<</link>>
<<else>>You can't afford this...<</if>>
<</nobr>><<set $coin -= 5>>You buy a Map of Vielessen. You now have $coin Gold.
<<set $inventory.push("Map of Vielessen")>>
<<set $map = []>>
<<display $store>><<nobr>>
<<if $background is "Exiled">>
<<set $anorexic to "CriminalAnorexic">>
<<set $underweight to "CriminalUnderweight">>
<<set $slim to "CriminalNormal">>
<<set $soft to "CriminalSoft">>
<<set $chubby to "CriminalChubby">>
<<set $plump to "CriminalPlump">>
<<set $fat to "CriminalFat">>
<<set $obese to "CriminalObese">>
<<set $morbid to "CriminalMorbid">>
<<set $corpulent to "CriminalCorpulent">>
<<set $rotund to "CriminalRotund">>
<<set $whalelike to "CriminalWhalelike">>
<<set $barelymobile to "CriminalBarelymobile">>
<</if>>
<<if $background is "Commoner">>
<<set $anorexic to "CommonerAnorexic">>
<<set $underweight to "CommonerUnderweight">>
<<set $slim to "CommonerNormal">>
<<set $soft to "CommonerSoft">>
<<set $chubby to "CommonerChubby">>
<<set $plump to "CommonerPlump">>
<<set $fat to "CommonerFat">>
<<set $obese to "CommonerObese">>
<<set $morbid to "CommonerMorbid">>
<<set $corpulent to "CommonerCorpulent">>
<<set $rotund to "CommonerRotund">>
<<set $whalelike to "CommonerWhalelike">>
<<set $barelymobile to "CommonerBarelymobile">>
<</if>>
<<if $background is "Merchant">>
<<set $anorexic to "MerchantAnorexic">>
<<set $underweight to "MerchantUnderweight">>
<<set $slim to "MerchantSkinny">>
<<set $soft to "MerchantSoft">>
<<set $chubby to "MerchantChubby">>
<<set $plump to "MerchantPlump">>
<<set $fat to "MerchantFat">>
<<set $obese to "MerchantObese">>
<<set $morbid to "MerchantMorbid">>
<<set $corpulent to "MerchantCorpulent">>
<<set $rotund to "MerchantRotund">>
<<set $whalelike to "MerchantWhalelike">>
<<set $barelymobile to "MerchantBarelymobile">>
<</if>>
<<if $background is "Noble">>
<<set $anorexic to "NobleAnorexic">>
<<set $underweight to "NobleUnderweight">>
<<set $slim to "NobleNormal">>
<<set $soft to "NobleSoft">>
<<set $chubby to "NobleChubby">>
<<set $plump to "NoblePlump">>
<<set $fat to "NobleFat">>
<<set $obese to "NobleObese">>
<<set $morbid to "NobleMorbid">>
<<set $corpulent to "NobleCorpulent">>
<<set $rotund to "NobleRotund">>
<<set $whalelike to "NobleWhalelike">>
<<set $barelymobile to "NobleBarelymobile">>
<</if>>
<<if $background is "Mage">>
<<set $anorexic to "MageAnorexic">>
<<set $underweight to "MageUnderweight">>
<<set $slim to "MageNormal">>
<<set $soft to "MageSoft">>
<<set $chubby to "MageChubby">>
<<set $plump to "MagePlump">>
<<set $fat to "MageFat">>
<<set $obese to "MageObese">>
<<set $morbid to "MageMorbid">>
<<set $corpulent to "MageCorpulent">>
<<set $rotund to "MageRotund">>
<<set $whalelike to "MageWhalelike">>
<<set $barelymobile to "MageBarelymobile">>
<</if>>
<</nobr>><<nobr>>
<<if $scrollused is 0>>
<<set $mana -= 4>>
<</if>>
<</nobr>>You cast a Magic Bolt, sending three bolts of of magical energy hurtling at the $monstertype!
<<nobr>>
<<set _magicdamage to random(1,4)>>
<<if $magic is "true">>
<<set _magicdamage += random(0,($int + $gearmagic))>>
<</if>>
<<set $monsterhp -= _magicdamage>>
<</nobr>>The first bolt deals _magicdamage damage!
<<nobr>>
<<set _magicdamage to random(1,4)>>
<<if $magic is "true">>
<<set _magicdamage += random(0,($int + $gearmagic))>>
<</if>>
<<set $monsterhp -= _magicdamage>>
<</nobr>>The second bolt deals _magicdamage damage!
<<nobr>>
<<set _magicdamage to random(1,4)>>
<<if $magic is "true">>
<<set _magicdamage += random(0,($int + $gearmagic))>>
<</if>>
<<set $monsterhp -= _magicdamage>>
<</nobr>>The third bolt deals _magicdamage damage!
<<set $scrollused to 0>>
<<if $monsterhp lte 0>><<display $monsterwin>><<else>><<display $monsterreact>><</if>><<nobr>>
<<display "rest">>
<<set $beach to true>>
<<set _stuff to random($cap,$cap*2)>>
<<set $full += _stuff>>
<<set $cal += (_stuff * 10)>>
<</nobr>>As you come out of your stupor, you come to realize that your stomach is stuffed to the brim, causing you to wince from the pressure. You look to the side to see your hand resting in a new empty and tipped over ice box, you are not sure how, but it appears that you stuffed yourself while laying on the beach. Oddly enough, it also seems like your body may have gotten fatter while you were asleep, feeling your body bounce with some newfound heft. You <<if $lbs gte 250>>slowly and <<elseif $lbs gte 450>>very slowly and <<elseif $lbs gte 600>>struggle, wheeze, and <</if>>awkwardly stand up due to the new fat adorning your body and your packed gut. You begin to <<display "movedesc">> away from the resting spot, the urge to give into the desire no longer apparent.
So, that was the beach that makes you fat.
<<display "dechrauwoodsbeach">>