(display: "backgroundreset") (goto: "main")(set: $camp to 0)(set: $out to 0)(if: $lbs < 75)[(goto: "Uh oh")](else:)[(if: $lbs > 749)[As you are stuffing your face with food, you hear a cracking sound. Suddenly, the chair you're sitting on breaks under you! You try to get up, but it's no use. You are completely immobile. The villagers around you quickly take notice of this and come together to try and lift you up. The group of villagers haul you out of the Inn out to the village square. Then they set you down...And just leave you there. You try to call for their attention, but the villagers simply ignore you and continue going about their day no matter how much you shout. Eventually, night falls and all the villagers head into their homes and lock up... *The next morning, the Adventurer was no longer in the Town Square. The villagers breathed a sigh of relief. She may not have been able to free them from the wrath of the Lipomancer's Ruins, but she would at least make a good enough sacrifice to keep the beasts that live within it appeased for a while.* *Hopefully at least until the next adventurer comes to the village.* GAME OVER(if: $ending2 < 1)[ *"Gluttonous Sacrifice" Ending unlocked!*] [[Continue->endingcounter]] (set: $ending2 to 1)](else:)[Day $days. (if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")](if: $maxhp > (floor:($lbs / 10)))[(display: "backgroundloss")] You are currently in the village Inn.(if: $lbs > 599)[ It's quite convenient that most of the doors around here are unusually wide...] You have $coins coin(if: not($coins is 1))[s] and you have $hp/$maxhp health. (if: $exerc < 4)[ [[Explore the Ruins->Adventure]] [[Exercise]]](else:)[You are too tired to exert yourself any more today...] [[Rest]] [[Shop->Gotoshop]] [[Inventory]] [[Examine Self]] (if: $secretout is 1)[ [[Escape this crazy town!->Escape this crazy town]]] (set: $contin to 1) [[Main Menu]] (if: $notending < 1)[ [[Super Duper Secret Dev Button]]]]] (set: $flee to 0)(set: $venture to 0)(display: "backgroundrest")(if: $lbs > 200)[(if: $lbs > 249)[(if: $lbs > 399)[(if: $lbs > 729)[You spend the rest of the day pigging out on the constant flow of food that the villagers are bringing you... (set: $lbs to 760)](else:)[After a long night of pigging out on the feast that the villagers graciously provided, you fall asleep until morning. (set: $lbs to $lbs + (random: 5,20)) ]](Else:)[You feel refreshed after a night of eating whatever meals the villagers brought and sleeping. (set: $lbs to $lbs + (random: 3,15)) ]](else:)[You feel refreshed after a night of rest and snacking on food provided by the kind villagers.(set: $lbs to $lbs + (random: 2,10)) ]](else:)[You feel refreshed after resting for the night. (set: $lbs to $lbs + (random: 1,5)) And well-fed, thanks to the generous people of this village. ] (display: "main")You(if: $lbs > 399)[ slowly] (if: $lbs > 199)[waddle](else:)[make] your way into the ancient ruins(if: $lbs > 449)[(if: $lbs >349)[, gasping and wheezing for air with each step](else:)[, breathing heavily as you move]]... [[Continue->Venture]] (set: $spoils to 0) (set: $streak to 0)(set: $exerc to $exerc + 1)(if: $lbs > 400)[(set: $exerc to $exerc + 1)](set: $venture to 1)(if: $lbs > 400)[(if: ((random: 0,5)+((floor: $lbs / 100 )-4)) > 4)[While you are browsing the store's wares, you accidentally bump something with your rear, causing it to fall and shatter. The Shopkeeper winces a little, but assures you that it's fine.(set: $break to $break + 1)](if: (random: 0, 3) is 3)[ For a brief moment, you couldn't help but notice the shopkeeper looking you over with a pleased expression on her face.]] You have $coins Coins. Apple - 5 Coins [[Buy->Apple]] Cake - 10 Coins [[Buy->Cake]] Shield - 20 Coins(if: $shield is 0)[ [[Buy->Shield]]](else:)[ You already have a shield!] Sword - 20 Coins(if: $sword is 0)[ [[Buy->Sword]]](else:)[ You already have a sword!] A Winning Lottery Ticket [[Buy->Must Mean it's free!]] Energy Potion - 10 Coins [[Buy->Energy Potion]] Weight Loss Potion - 30 Coins [[Buy->Weight Potion]] [[Leave Shop->main]]You currently have $wp Weight Loss Potion(if: not($wp is 1))[s].(if: $wp > 0)[ [[Drink]]] $apple Apple(if: not($apple is 1))[s].(if: $apple > 0)[ [[Eat->Eatapple]]] $cake Cake(if: not($cake is 1))[s].(if: $cake > 0)[ [[Eat->Eatcake]]] $ep Energy Potion(if: not($ep is 1))[s].(if: $ep > 0)[ [[Drink->Drink Energy]]](if: $potions > 0)[ $hpot Healing Potion(if: not($hpot is 1))[s].(if: $coins > 0)[ [[Drink->Drink Heal]]]] $coins Coin(if: not($coins is 1))[s].(if: $coins > 0)[ [[Eat->What]]] You are currently carrying a (if: $sword > 0)[(if: $sword >1)[sharpened ]sword](else:)[dagger](if: $shield > 0)[ and a shield]. (display: "homebutton")(if: $lbs > 74)[(if: $lbs > 104)[(if: $lbs > 119)[(if: $lbs > 144)[(if: $lbs > 179)[(if: $lbs > 199)[(if: $lbs > 229)[(if: $lbs > 349)[(if: $lbs > 399)[(if: $lbs > 449)[(if: $lbs > 549)[(if: $lbs > 599)[(display: "barelymobile")](else:)[(display: "rotund")]](else:)[(display: "corpulent")]](else:)[(display: "morbid")]](else:)[(display: "obese")]](else:)[(display: "fat")]](else:)[(display: "plump")]](else:)[(display: "chubby")]](else:)[(display: "soft")]](else:)[(display: "normal")]](else:)[(display: "underweight")]](else:)[(display: "anorexic")]] You currently weight $lbs lbs.(if: $tstreak > 10)[(if: $lbs < 115)[(if: $wpd < 1)[ You know, it's kinda impressive how you've *lost* weight during this adventure of yours. You certainly have a lot of discipline, haven't you?]]] (display: "homebutton")(if: $coins > 29)[The Shopkeeper thanks you for your purchase(if: $wp > 5)[, though she looks (if: $wp > 10)[quite](else:)[a bit] concerned]. (set: $coins to $coins - 30)(set: $spent to $spent + 30)(set: $wp to $wp + 1) (display: "Shop")](else:)[It would seem you cannot afford this item! (display: "Shop")](if: $coins > 4)[The Shopkeeper graciously thanks you for your purchase. (set: $coins to $coins - 5)(set: $spent to $spent + 5)(set: $apple to $apple + 1) (display: "Shop")](else:)[It would seem you cannot afford this item! (display: "Shop")]Oh, so you're one of those customers that makes overused jokes to the cashier, huh? Very funny. It's not like she hasn't heard that one hundreds of times. Are you going to buy something or not? (display: "Shop")The Shopkeeper warmly greets you as you enter her store. (if: $lbs > 629)[(if: $lbs > 649)[ As you are about to pass through the doorway to the shop, you suddenly get stopped by your wide waistline. You are stuck! After a few minutes and some help from the Shopkeeper, you manage to squeeze your way into the store.(if: (random: 0,2) is 2)[ You could've sworn you heard the Shopkeeper mumbling something to herself about widening doors...]](else:)[As you enter the Shop, you can't help but notice that you can feel the doorway rub your sides...]] (display: "Shop")(if: $coins > 9)[The Shopkeeper graciously thanks you for your purchase. (set: $coins to $coins - 10)(set: $spent to $spent + 10)(set: $cake to $cake + 1) (display: "Shop")](else:)[It would seem you cannot afford this item! (display: "Shop")](set: $gen to (either: 0,1))(set: $exerc to $exerc + 1)(if: (random: 0,3) is 0)[(display: "noex")](else:)[(display: "yeex")] (display: "main")a pudding monster appears! (set: $monster_hp to 8)(set: $monstermax to 8)(set: $drop to (random: 3,10))(set: $mb to 1) (display: "fightoptions")(if: $lbs < 75)[(goto: "Uh oh")](else:)[(if: $lbs > 749)[(goto: "immobilefight")](else:)[(if: ((random: 1,20) + $HIT) > 8)[ You hit the monster with your(if: $sword > 0)[ sword](else:)[ dagger]! (set:$monster_hp = $monster_hp - ((random: 1,3)+$db))](else:)[(if: $lbs > 399)[The monster easily avoids your slow and lethargic attack!](else:)[You miss the monster!]] (display: "enemyturn")]]When you finally wake up, you find yourself on the ground deep within the ruins. You try to get up, but your body refuses to move! That's when you notice that you are much larger now than when you first entered the ruins. It would seem that the monster fed you to immobility while you were asleep! And, judging by the looks of things, it seems like they aren't quite done feeding you... GAME OVER(if: $ending3 < 1)[ *"Bested in Combat" Ending Unlocked!*] [[Continue->endingcounter]] (if: $haha > 0)[(if: $apple > 0)[ [[Wait, can I eat one more apple?->Hold up]]]] (set: $ending3 to 1) You have collected $drop coin(if: not($drop is 1))[s] from whatever is left of the creature! You have $coins coin(if: not($coins is 1))[s] and you health is $hp/$maxhp. So far, you have killed $streak monster(if: not($streak is 1))[s] during this expedition (You have killed $tstreak monster(if: not($tstreak is 1))[s] in total). (if: not($monstermax is 10))[(if: $ohok < 1)[(if: (random: 0,5) is 5)[You can't help but wonder why there are so many coins inside these food monsters. That seems like a serious choking hazard.]]] (display: "backgroundruincont") (if: $apple > 0)[[[Eat Apple->Appletime]]](if: $wp > 0)[ [[Drink Weight Loss Potion->Drinkpotion]]](if: $hpot > 0)[ [[Drink Healing Potion!->Winheal]]](if: not($flee is 1))[Y](else:)[y]ou begin to (if: $lbs > 199)[waddle](else:)[make] your way out of the ruins(if: $lbs > 449)[(if: $lbs >349)[ very slowly, as you are constantly stopping to catch your breath.(if: $lbs > 650)[You aren't sure you'll be able to keep going if you keep growing like this]](else:)[. Every now and then, you have to take a break to catch your breath]]... (set: $out to 1) [[Continue->ventureout]](set: $flee to 1)You get away from the monster as quickly as you can. Once you're certain that you've lost the monster, you slow down to catch your breath. Then, (display: "Leave the Ruins")(display: "backgroundpotion") (display: "Inventory")(display: "backgroundapple")You eat an apple, driving away any doctors that may be within the vicinity. You regain $heal health, bringing you up to $hp/$maxhp Health! See what eating healthy can do for you? (display: "Inventory")(set: $cake to $cake - 1)(set: $lbs to $lbs + 20)Wow, you just ate a whole cake. You were really hungry, weren't you? (display: "Inventory")(if: $ohok < 1)[(Set: $coins to $coins - 1)(set: $lbs to $lbs + 1)(set: $ohok to 1) Wha- Now hold on just a minute! Not everything is food you (if: $lbs > 179)[fat ]glutt- Wait a minute, those are *chocolate* coins. Huh. Well, that'd explain why you found them inside a monster made of food.] (else:)[(Set: $coins to $coins - 1)(set: $lbs to $lbs + 1)(set: $eat to $eat + 1) You unwrap the foil off of a coin and eat it. I still don't get why you're eating your coins when you can buy better food with them.] (display: "Inventory")(display: "backgroundapple")You pull out anoth apple and eat it. You regain $heal health, bringing you up to $hp/$maxhp Health! (if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")] The food monster is beginning to look impatient. [[Fight!]] [[Flee!]] (if: $apple > 0)[ [[Eat Yet Another Apple!]]](if: $wp > 0)[ [[Drink Weight Loss Potion!->Battlepotion]]](if: $hpot > 0)[ [[Drink Healing Potion!->Battleheal]]](set: $haha to 1) (display: "backgroundapple")You pull out another apple and eat it. You regain $heal health, bringing you up to $hp/$maxhp Health! (if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")] The food monster lets out an annoyed grumble. [[Fight!]] [[Flee!]] (if: $apple > 0)[ [[Eat Yet Another Apple!]]](if: $wp > 0)[ [[Drink Weight Loss Potion!->Battlepotion]]](if: $hpot > 0)[ [[Drink Healing Potion!->Battleheal]]](display: "backgroundapple")You pull out an apple and eat it. The food monster is confused, but doesn't interrupt. You regain $heal health, bringing you up to $hp/$maxhp Health! (if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")] Anyways, wasn't there something else you were doing? [[Fight!]] [[Flee!]] (if: $apple > 0)[ [[Eat Another Apple!]]](if: $wp > 0)[ [[Drink Weight Loss Potion!->Battlepotion]]](if: $hpot > 0)[ [[Drink Healing Potion!->Battleheal]]]Ugh... fiiiine. You eat an apple. You regain whatever much health you would gain. Happy? GAME OVER(if: $ending5 < 1)[ *"The Notorious Apple Ending" Ending Unlocked!*] [[Continue->endingcounter]] (if: $apple > 0)[ [[Thanks... How about one more?]]] (set: $ending5 to 1)No, you've eaten enough apples. GAME OVER(if: $ending6 < 1)[ *"And I mean it this time!" Ending Unlocked!*] [[Fine...->endingcounter]] (set: $ending6 to 1)(display: "backgroundapple")You pull out an apple and eat it, causing any doctors that might be in the ruins to flee. You regain $heal health, bringing you up to $hp/$maxhp Health! (if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow") ] (display: "backgroundruincont")(if: $apple > 0)[ [[Eat another Apple->Appletime]]](if: $wp > 0)[ [[Drink Weight Loss Potion->Drinkpotion]]](if: $hpot > 0)[ [[Drink another Healing Potion->Winheal]]]Wait, you had apples with you and you didn't eat them? ... *Why?* I mean seriously! You probably wouldn't've lost that fight if you had eaten an apple or two! [[So... Is that a yes or no?]]Is that- wh- You know what? *No!* you *can't* eat one more apple! You should've eaten them earlier if you really wanted them! In fact, I'm going to eat these apples myself! *crunch* GAME OVER(if: $ending7 < 1)[ *"But I Might Need Them Later!" Ending Unlocked!*] [[Continue->endingcounter]] (Dang, these are some pretty good apples.) (set: $ending7 to 1)(if: $ending8 < 1)[Oh you cheeky bastard, you touched the Super Secret Dev Button! Did you think you could get away with that? Well think again! There is a punishment for committing such a grievous sin, you know. You know what that punishment is? GAME OVER(if: $ending8 < 1)[ *"Cheater Cheater, Pumpkin Eater" Ending Unlocked!*] That's right! Now you have to start from the beginning! [[Continue->endingcounter]] Unless, you know, you click the back button. But you wouldn't cheat by doing that, would you? Not that I'd ever know, of course. But you totally shouldn't do that. (set: $ending8 to 1)] (else:)[(if: $surprise > 49)[... You've come back for more coins, haven't you? [[Yeah]] [[No, I still wanna restart.]]](else:)[Hey, why'd you press the forbidden button again? Are you *trying* to lose all your progress? (set: $surprise to 50) [[Yes]] [[No]]]]Update 0.6 *Hoo boy, we're getting close to actually having an endgame now...* +Added a special Shop to the Courtyard, with Special Items. +New Ending in the Courtyard to replace the previous Immobility Ending. +Fixed AC and HIT modifiers, which were apparently broken despite no one noticing. Oops. +Did some more optimization. +Ending Names no longer show on Endings you've already unlocked. +Made the Credits their own page on the Main Menu. +Made the first three Tower Fights Patch 0.6.0.9 +*AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA* +Other stuff. Looks like we're getting close to a complete game! All I need to do is add the Lipomancer fight, and we'll finally be at v1.0. Known Bugs: -If you press the back button, the results of any RNG event you go back to will change (ie Resting, Exercising, Combat, etc). -Buttons move around a lot. I tried moving them to the top to make them sit put once, but that broke the game. -Pounds in the statistics can go negative. That's not a glitch, that's a feature. IN OTHER NEWS... +I'm trying to learn Godot so I can eventually make a game with actual graphics in the (distant, probably) future (Perhaps Ruins of The Lipomancer 2 will be a Roguelite or ActionRPG or something lmao). -Unfortunately, I suck at spriting. So unless I manage to partner up with someone, I can't actually make any progress with that idea. So any future non-text games are probably gonna be on the backburner for quite a while. +I drew a comic to vent a little at one point. It occurred to me that WeightGaming frowns on the posting of memes, so I'll just put the URL right here: https://cdn.discordapp.com/attachments/495672409807126538/782272917324169246/Deving.png [[Back->init]](goto: "init") If you can read this, then something has gone horribly wrong. (set: $ending1 to 0) (set: $ending2 to 0) (set: $ending3 to 0) (set: $ending4 to 0) (set: $ending5 to 0) (set: $ending6 to 0) (set: $ending7 to 0) (set: $ending8 to 0) (set: $ending9 to 0) (set: $ending10 to 0) (set: $ending11 to 0) (set: $ending12 to 0) (set: $ending13 to 0) (set: $ending14 to 0) (set: $ending15 to 0) (set: $ending16 to 0) (set: $ending17 to 0) (set: $ending18 to 0) (set: $ending19 to 0) (set: $lbstot to 0) (set: $cointot to 0) (set: $lbrec to 0) (set: $streakrec to 0) (set: $streaktot to 0) (set: $coinrec to 0) (set: $eat to 0) (set: $burgtot to 0) (set: $break to 0) (set: $notending to 0) (set: $surprise to 0)Oh. Well, I appreciate your honesty. Here, have $surprise coins and get outta here. (Set: $coins to $coins + $surprise) [[Nice.->main]] [[Wait, but I wanted to restart!]]Then why did you press the button? To try to find *another* Secret Ending? I was generous enough to give you *one* Secret Ending, and now you're asking for *two?* That does it. *That does it!* Not only am I going to take away your progress, I'm *also* going to *not* give you a Secret Ending for it! And this run is *not* going to count in your statistics! This is the last time you try to cross me! Just be glad you can keep the Endings you have! GAME DONE(if: $notending < 1)[ *"This is not an Ending!" Not-an-Ending Not-Unlocked!*] (set: $notending to 1) [[Continue->reset]]You get what you get and you don't get upset. [[Aww...->main]]Well too bad. You've gotten enough free coins for cheating. Now get outta here. [[Fine...->main]]Yeah, but then I'd have to give you a secret ending, so I'm just gonna send you back to the Inn instead. [[Dang.->main]]Hello, and welcome to The Lipomancer's Ruins. *You are an Adventurer who has come to a small village who has pleaded for your help. On the outskirts of their little farming village stands a giant labyrinth of ruins, in which there is a massive tower in which the Lipomancer, a powerful witch that they say has been terrorizing them, lives.* *The villagers want you to put an end to the Lipomancer, and free them from her reign of terror.* *They have said that many warriors have tried to best the Lipomancer's labyrinth, but none have been successful. So you should be careful in THE LIPOMANCER'S RUINS.* This is a proof of concept game that I'm- Oh, who am I kidding, this is my main game now. But anyways, that's enough rambling. Let's stab some snacks. (if: $contin > 0)[ [[New Game->init]] [[Continue->main]] [[Reset->sure?]]](else:)[[New Game->Preinit]] [[Changelog]] (if: $et > 0)[ [[Statistics]] [[Unlocked Endings->Achievements]]] [[Credits]](display: "backgroundreset") (goto: "Main Menu")Are you sure you want to reset? [[Yes->fullreset]] [[Wait no->Main Menu]](if: $coins > 19)[The Shopkeeper thanks you for your purchase. *You feel like you're better protected while you carry this shield.* (set: $coins to $coins - 20)(set: $spent to $spent + 20)(set: $shield to 1)(set: $AC to 10) (display: "Shop")](else:)[It would seem you cannot afford this item! (display: "Shop")](if: $coins > 19)[The Shopkeeper thanks you for your purchase. *With the extended reach of this sword, you feel like you can hit things much easier and harder than before.* (set: $coins to $coins - 20)(set: $spent to $spent + 20)(set: $sword to 1)(set: $HIT to $HIT + 2)(set: $db to 1) (display: "Shop")](else:)[It would seem you cannot afford this item! (display: "Shop")](set: $out to 0)(set: $flee to 0)(if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(display: "immobileruins")](else:)[(if: $lbs > ($maxhp * 10) + 9)[*You feel a bit heavier than before...* (set: $maxhp to ($lbs / 10 ))(Set: $maxhp to (floor: $maxhp))] You(if: $lbs > 399)[ slowly] (if: $lbs > 199)[waddle](else:)[make] your way through the ancient ruins(if: $lbs > 449)[(if: $lbs >349)[, gasping and wheezing for air with each step](else:)[, breathing heavily as you move]].(if: $lbs > 349)[You have to take breaks (if: $lbs > 499)[constantly ](else:)[(if: $lbs < 450)[fairly ]often ]to catch your breath].. (set: $venture to $venture + 1) As you are exploring the ruins, (if: $venture > 15)[(display: "courtyardfind")](else:)[(if: (random: 1,5) is 1)[(display: "crev")](else:)[(if: (random: 1,5) is 1)[(display: "pudding")](else:)[(if: (random: 1,3) is 1)[(display: "chest")](else:)[(if: (random: 1,6) is 1)[(display: "whetstone")](else:)[(if: (random: 1,8) is 1)[(display: "borgar")](else:)[(if: (random: 1,8) is 1)[(display: "pastryperson")](else:)[(if: (random: 1,4) is 1)[(display: "slab")](else:)[(if: (either: 1,2) is 1)[(display: "findcamp")](else:)[(if: (random: 1,4) is 1)[(display: "taco")](else:)[you find an empty path. Huh. Well, guess there's no point sticking around this corner. (display: "backgroundruincont")]]]]]]]]]]]]you stumble across a table with a burger on it. It is a very nice looking burger, sitting plump, warm and greasy on its plate. (if: $lbs < 500)[Are you going to eat the burger? [[Yes->eatborg]] (if: $lbs > 449)[ [[No->randomborg]]](else:)[ [[No->burgersus]]]](else:)[You can't help but [[eat the burger->eatborg]], despite the nagging voice in the back of your head saying it might be a trap.](set: $burglb to (random: 10,40))(set: $lbs to $lbs + $burglb)You chow down on the greasy cheeseburger. After you've swallowed the burger, you suddenly feel yourself swell up! The enchanted burger has caused you to gain $burglb lbs! (if: $lbs > ($maxhp * 10) + 9)[(set: $maxhp to ($lbs / 10 ))(Set: $maxhp to (floor: $maxhp))](set: $hp to $hp + (random: 5, 8))(if: $hp > $maxhp)[(set: $hp to $maxhp)] On the bright side, you feel quite refreshed from the (if: $lbs > 349)[(if: $lbs > 449)[light ]snack](else:)[meal], as it has also replenished some of your health! (set: $burgtot to $burgtot + 1) (display: "backgroundruincont")(if: $lbs > 399)[Despite your stomach's demand to be filled, you](else:)[You decide to] ignore the burger, and continue on with your expedition into the Ruins... (display: "backgroundruincont")a humanoid monster made of various pastries appears! (set: $monster_hp to 12)(set: $monstermax to 12)(set: $drop to (random: 5,29))(set: $mb to 3) (display: "fightoptions")you come across a large stone slab on the ground. On the center of the slab's top face are indentations of two feet. (if: $lbs > 499)[The slab is just high enough for you to use as a seat fairly comfortably, so you take a moment to sit down on it and rest. [[Continue->slabyes]]](else:)[Would you like to step up onto the slab? [[Yes->slabyes]] [[No->slabno]]](if: $lbs > 499)[As you are sitting on the stone slab to catch your breath](else:)[You step up onto the slab. When you put your feet on the markings], the words "$lbs lbs" appear in the air before you. It would seem that this slab is some sort of weight scale! (set: $lbs to $lbs + (random: 1,5)) As you stare at the numbers in awe, the number rises to $lbs...(set: $lbs to $lbs + (random: 1,5)) Then $lbs... [[What the...]] [[Get off the slab, quickly!->Get off]]You ignore the stone slab and continue deeper into the ruins... (display: "backgroundruincont")(set: $lbs to $lbs + (random: 20,50))You watch the number continue to rise for a few moments before you notice that you are feeling heavier. The slab must be using its magic to make you fatter! You (if: $lbs > 499)[slowly heft your heavy rear](else:)[scramble to get(set: $lbs to $lbs + (random: 5,20))] off of the cursed slab before it makes you any bigger, but the number is at $lbs lbs by the time you are off. After a few moments, the number blinks a few times and disappears. (display: "backgroundruincont")(Set: $lbs to $lbs + (random: 5,10))Seeing the number that you assume is your weight rising while you're on the slab, you (if: $lbs > 499)[heft your heavy rear](else:)[get] off the slab as quickly (if: $lbs > 499)[(which is not very quickly)(set: $lbs to $lbs + (random: 5,10))] as you can. When you get off the slab, the number stops rising at $lbs lbs, blinks for a few moments, and disappears. (display: "backgroundruincont")you come across a large crack in one of the walls. Inside is a pouch of some sort. Would you like to try and get the pouch? [[Yes->crevyes]] [[No->crevno]](if: $lbs > 229)[(if: $lbs > 449)[Yeah, there is no way you're gonna be able to fit in there... [[Try Anyway!->Try squeezing harder!]] (display: "backgroundruincont")](else:)[You try to squeeze into the crevice to reach the pouch, but you are too fat to squish your way in deep enough to reach it... [[Try squeezing harder!]] [[Give up...]]]](else:)[(set: $loot to (random: 40,60))(set: $coins to $coins + $loot)You (if: $lbs > 179)[barely ] manage to squeeze into the crevice deep enough to grab the coins(if: $lbs > 179)[, but you manage to squeeze in deep enough to get a good grip on the bag!](else:)[.] Inside the pouch, you find a pouch full of $loot coins! (display: "backgroundruincont")]You decide that it is not worth trying to squeeze your way into that crevice.(if: $lbs > 229)[ Besides, you're pretty sure you are a bit to fat to fit in such a tight space.] (display: "backgroundruincont")You squeeze yourself (if: $lbs < 450)[a little deeper into the hole a little more and, with some effort and stretching, you manage to grab the pouch! Feeling satisfied, with your effort,](else:)[into the hole as hard as you can, but no matter how hard you try, you just can't seem to reach the pouch. Feeling defeated,] you begin to try to squeeze your way back out... (if: $lbs > 299)[...But you can't budge. Uh oh. You seem to have squeezed too hard, and now you are completely and hopelessly wedged in this crevice. You start to panic a little, when you hear a warm, feminine voice coming from all around you. *"My my, aren't you a greedy little pig, Adventurer? Getting yourself trapped over a silly little pouch of coins~..."* Suddenly, the wall you are stuck in breaks apart and the pieces float away, and you find yourself floating along with them. *"You see, I have a little deal going with that lovely little village that you've been staying in. Not only do I leave them in peace, I also help ensure they have plenty of bountiful harvests."* The rubble all drops to the ground, but you keep floating away, up and out of the labrynth that makes up the ruins. *"All I ask for in exhange is that they send plenty of greedy little adventurers my way..."* You notice that you are floating towards the tower that the villagers had told you the Lipomancer lived in. *"...And you are the greediest little pig that they have brought me, aren't you~?"* *"We are going to have such fun together~"* GAME OVER(if: $ending10 < 1)[ *"Greedy Little Pig" Ending Unlocked!*] [[Continue->endingcounter]] (set: $ending10 to 1)](else:)[ (display: "backgroundruincont")]You give up trying to grab the coins and leave the pouch behind... (display: "backgroundruincont")Throughout all of your previous playthroughs on this version, you have: Unlocked $et/25 Endings(if: $notending is > 0)[, and $notending Not-an-Ending]. -Collected (floor: $cointot + $eat) coin(if: not(($cointot + $eat) is 1))[s]. And then you went and ate $eat of them(if: $ending10 > 0)[, you greedy little pig]. -(if: $lbstot < 0)[Lost $lsbtot lb(if: not($lbtots is -1))[s].](else:)[Gained $lbstot lb(if: not($lbtots is 1))[s] without managing to burn them off.(if: $lbtot > 1000)[ You *really* don't like excercise, do you?]](if: $lbstot < -99)[ Might I ask why you're playing this game? You clearly aren't into gaining weight...] -Killed $streaktot food monster(if: not($streaktot is 1))[s].(if: $streaktot > 999)[I think what you've done could legally be considered genocide.](if: $et > 1)[(if: $streaktot < 1)[ Are you playing as a Pacifist or something?]] The most monsters you have killed in a single run is $streakrec.(if: $streakrec > 49)[ Nice.] -Eaten $burgtot Enchanted Cheeseburger(if: not($burgtot is 1))[s].(if: $burgtot > 19)[ Either you (if: $ending10 > 0)[are a very greedy little pig](else:)[have no self control], or you aren't very observant.] [[Main Menu]] (set: $lbs to $lbs - (random:1,5))You feel exhausted from a day of hard exercise(if: $lbs > 300)[(if: $lbs > 400)[(if: $lbs > 499)[. And by "exercise", you mean (if: $lbs > 599)[heading out to the area outside the village that you used to jog, deciding you're already tired from a long day of exercising, and heading back to the Inn to sleep for the night (set: $exerc to 4)](else:)[slowly wobbling along a small portion of the Village's perimeter that you used to jog around, constantly taking breaks to catch your breath] Which, let's face it, is more exercise than you will ever be willing to do at this weight(set: $exerc to $exerc + 1)](else:)[, more commonly known to most people as a "short walk"]](if: $lbs < 401)[. Well, at least for someone of your size]].(if: $lbs > 249)[(if: $lbs > 499)[As you are about to head out to exercise, one of the villagers stops you to let you know they are holding a feast in your honor tonight. You try to tell (if: $gen < 1)[her](else:)[him] that you were about to go exercise, but (if: $gen < 1)[she](else:)[he] insists that you come along. (set: $lbs to $lbs + (random: 9,15))(set: $hp to $maxhp) Obviously, you go along. And obviously, you pig out. A lot. After all, you can just exercise extra hard tomorrow... Right?(set: $exerc to 4)](else:)[You try exercising today, but every time you stop, there's always a villager there to offer you (if: $lbs > 299)[some food while you rest. You've eaten so much of this food that you're fairly certain that you actually *gained* weight while you were exercising!(set: $lbs to $lbs + (random: 1,3))](else:)[snacks to eat while you take a quick break. You're pretty sure you've lost no weight at all!] Oh well, there's always tomorrow...(set: $exerc to 4)]](else:)[(if: $lbs > 149)[(display: "yeex")](else:)[(set: $lbs to $lbs - (random:2,8))You feel exhausted from a day of hard exercise. While you are exercising, one of the villagers approaches you. (if: $gen < 1)[She](else:)[He] insists that you've been working yourself too hard, and should take a break for the day. Eventually, the villager manages to convince you that you should rest for the day.(set: $exerc to 4)]]All this fat has added up to the point that you are Barely Mobile, and find yourself constantly having to take breaks whenever you do anything that could possibly be considered exertion. You can barely see your ocean of belly (Let alone anything on the ground in front of you) past your large breasts. Your wide rear is constantly prone to getting stuck in normal doorways, and your thighs always rub together, no matter how far you try to spread them. Your insatiable appetite has gotten to the point that you are constantly hungry any time you aren't stuffing your many-chinned face, which you find yourself doing whenever you aren't busy.You have gotten incredibly big as of late, to the point that you are easily as wide as you are tall. Your massive gut hangs halfway down the tree trucks that are your legs, and would cover most of your lap whenever you are sitting. Not that you are able to sit with your legs closed, of course. There is no way your thighs would get that close, even if you squished them together as much as you could. You almost always feel at least a little hungry, and are constantly munching on the many meals that the villagers bring you.You are quite Corpulent now. Your mass has gotten to the point that your fastest moving pace is about equivalent to a normal-sized person's brisk walking pace. Even then, you can only pull off such a pace for maybe several seconds. In fact, you usually need to catch your breath any time you try to get up from a sitting position, let alone whenever you walk for more than 30 feet. Your gut covers the top half of your thighs, and your breasts sag down onto it now. Your legs are constantly rubbing against each other , and your rear is constantly rubbing up against things whenever you aren't careful. You are completely unable to say no to food, and the villagers seem more than eager to offer it to you.You are Morbidly Obese, there's no doubt about that. Your body jiggles every time you make any sort of movement, and you find yourself having to take breaks after walking for too long. Your giant gut drapes about a quarter of the way down your thighs. You find that you've been bumping things more often thanks to your wide rear. Your aforementioned rear and your fat legs have developed cellulite, and you have grown a triple chin. You find that, on any given day, you are starting to spend more time eating than not eating, and there is almost always someone near by that wants to offer you food.Your weight has gotten to the point that you are now rather Obese. Most of your body jiggles while you are walking. Especially your gut, which has started to form rolls. Your large breasts rest on top of your gut, since they have begun to give up on supporting their own weight. You have double chin, but you're pretty sure you are growing a triple chin Any sign of muscles is now completely hidden by a thick helping of fat. Your stomach usually growls any time you've gone more than a 10 minutes without eating something, but that rarely ever happens nowadays.Let's face it, you are definitely Fat. Your big gut, butt and chest jiggle whenever you move, and your wide rear and legs cause you to have to waddle wherever you go. It is hard to tell you have the biceps of an adventurer under their layer of fat without flexing your arms, and your double chin has become more pronounced. It probably doesn't help that you are finding it rather difficult to decline all of the food you are being offered these days.You have gotten pretty Plump as of late. Your thighs constantly squish together, causing you to waddle a little when you walk, and your big gut has started to sag under its own weight. Your double chin has also become a bit more pronounced as of late. Whenever you are resting, you tend to find yourself with one or two of the snacks that the villagers offer you in hand.You have become rather chubby, thanks to all the food you've been eating. Your gut sticks out noticeably, to the point that cannot suck it in anymore, and you can feel the beginnings of a double chin if you look down.Your body seems to be softer than before. You aren't quite as toned as you used to be, and your abs have been replaced with the beginnings of a belly, but you can still see some muscles on your arms and legs through their fat.You are pretty much about the same size as you were when you started. Your limbs and toned, and you still have your abs. Your chest is moderately sized.You are currently Underweight. You should probably bulk up a little, huh?You're practically all skin and bones! Go eat something before you starve to death!Oh dear, it would seem you've let yourself starve to death! You should really avoid doing that in the future! Now, I'm not going to describe how you fell to the floor, nothing more than a pile of skin and bones, to weak to even stand and whatnot because, well, let's face it: That is very much not why any of us are here. So I guess all that's left to say is: GAME OVER(if: $ending1 < 1)[ *"Wait, why are you playing this again?" Ending Unlocked!*] [[Continue->endingcounter]] (set: $ending1 to 1)(if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(display: "backgroundpotion") (display: "enemyturn")](if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(display: "backgroundpotion") (display: "backgroundruincont")(if: $apple > 0)[ [[Eat Apple->Appletime]]](if: $wp > 0)[ [[Drink Weight another Loss Potion->Drinkpotion]]](if: $hpot > 0)[ [[Drink another Healing Potion->Winheal]]]]After drinking a Weight Loss Potion, you feel weak. Very weak... You realise, as you are collapsing, that those potions were too strong for you, traveler. Your weight has gotten to the point that you don't have enough fat to feed your body! As you on the ground, unable to move due to starvation, you see something approaching you, though you can't tell what it is through the blur that was taking over your vision... The last sensation you feel before blacking out is being dragged away. [[Continue->Rescued?]]You wake up on a rather comfortable, and rather large, bed. You still feel quite weak, but not as bad as you had when you passed out. You start to get up and look around, wondering where you are. The room you are in looks quite ancient, though the gilded wooden furniture looks relatively new- *"I see you are awake already, dear~"* You quickly turn around in surprise to see a tall woman standing over you next to the bed. *"Please do be careful, dearie. I was able to keep you from dying, but your poor body is still weak from malnutrition. You should really take better care of yourself, dear~"* You look at the lady in confusion. She's somewhat soft looking, not quite chubby but not slim, pale dark-haired lady, wearing dark colors and a motherly smile. [["Who... Are you?"]]*"Oh, me? Well dear, I have gone by a few names over the years. Lately, though, the people of that lovely little village down the hill have come to call me the Lipomancer."* You feel a sense of dread come over you. This is the lady that has been terrorizing the village! You find yourself trying to reach for your weapon, to find that you don't have it on you anymore! *"Please calm down, you might hurt yourself, dear."* The Lipomancer insists. *"Really, if I wanted to kill you, do you think you would be here right now?~"* ...That was a good point. You settle down, but are still rather suspicious. *"You see, dear, when I saw you starving yourself to death down there with those awful potions, I couldn't help but intervene. I truly cannot stand when I see a misfortunately minded girl like you chooses to starve herself to death."* The Lipomancer helps you up from your bed. *"Now that that's all sorted out, please come with me~"* [[Continue->feast]](set: $et to ($ending1 + $ending2 + $ending3 + $ending4 + $ending5) + ($ending6 + $ending7 + $ending8 + $ending9 + $ending10) + ($ending11 + $ending12 + $ending13 + $ending14 + $ending15) + ($ending16 + $ending17 + $ending18 + $ending19 + $ending20) + ($ending21 + $ending22 + $ending23 + $ending24 + $ending25))(set: $lbstot to $lbstot + $lbs - 120)(set: $cointot to $cointot + $coins + $spent)(if: $tstreak > $streakrec)[(set: $streakrec to $tstreak)](set: $streaktot to $streaktot + $tstreak) (goto: "reset")The Lipomancer guides you out of the bedroom through the ancient halls of her tower. Eventually she brought you to a room. Inside, there was a massive table covered in as many different types as food as you could possibly imagine! *"Please, help yourself. You could really use some meat on those bones of yours, dearie~"* The Lipomancer says as she pulls out a seat at the table and sits you down. Will you eat? [[Yes->feastyes]] [[No->feastno]]You eat some of the food that has set out on the table before you. It is quite delicious! In fact, this is probably the best food you've ever eaten! [[Eat more!->feastmore]] [[I've probably had enough...]]The Lipomancer sighs when you refuse her feast, looking sad and disappointed. *"Oh, dearie... I wasn't giving you a choice in if you ate or not."* Suddenly, a rope magically forms around you, tying you down into the seat! *"I can't just let you leave this room without having had your dinner, dear. And since you refuse to touch it... You aren't going to leave until this table has been totally cleaned off~"* You suddenly feel your mouth magically forced open, and some of the food on the table begins to float towards it. The food forces its way into your mouth, forcing you to chew and swallow. Then, the process repeats... And repeats... And repeats... [[Continue->intervention]]Eventually, thanks to some magical assistance, the table is completely cleaned of food, and you are much, much larger than you used to be. In fact, the chair and rope that had held you in place were long gone, your own body taking over their job now that they sat broken around you. *"There... That wasn't so difficult, was it~?"* The Lipomancer says, rubbing your stuffed, oceanic gut. *"Well, it does seem like you will be here for a while now... So I suppose I will have to make some accomodations for you to sit around for a while, won't I?"* Before you're able to say anything, the Lipomancer snaps her fingers and you find yourself sitting on top of the large bed that you woke up in. After a few seconds, a pair of the pastry people from the ruins opened the door, carrying a large platter of food. Yes, it would seem that you certainly will be here for a while... GAME OVER(if: $ending11 < 1)[ *"Consider your Anorexia cured!" Ending Unlocked!*] [[Continue->endingcounter]] (set: $ending11 to 1)The food in this vast feast that sits before you is so good, that you can't help but start pigging out! After a while of gobbling up as much food as you can, you find that you're so stuffed that you cannot eat another bite. *"Are you full already, dearie?"* The Lipomancer, who you almost forgot was there, said. You tiredly nod. *"Very good, dear, now let's get you back to bed... You still need some time to recover from that little incident of yours~"* [[Continue->feastend1]]After having eaten a modest amount of food from the feast before you, you decide that you are finished. *"Oh? Are you finished eating already?"* The Lipomancer asks, tilting her head. You nod, and the Lipomancer simply smiles. *"Well, at least you are eating enough to survive now. Come on, let's let you rest up~"* And so, the Lipomancer leads you back to your room for the day, letting you rest and digest... [[Continue->join?]]It has been a few weeks since you were rescued by the Lipomancer, most of which you spent eating food that the Lipomancer and her food constructs had kindly provided you, and sleeping. You wake up in your crumb-covered bed, feeling hungry for breakfast. As you try to get up, though, you notice that you're having more trouble lifting your weight than usual. In fact, you cannot lift your weight anymore. As you're struggling and hopelessly trying to lift your immobile body, the Lipomancer enters your room. *"My my, has my little pig gotten too big to move~?"* You sheepishly nod, a bit embarrassed. *"Well that explains why you haven't come out to eat your breakfast yet. You had me worried there~"* Several of the Lipomancer's servants enter the room with platters of all sorts of breakfast foods. *"Don't worry though, my little pig, that just means we'll just have to feed you breakfast in bed~"* And so, from then on, you get breakfast in bed... ...And lunch in bed...And dinner in bed...And dessert in bed... ...In fact, you eventually just had a constant stream of servants bringing you food, feeding you as you grew bigger and bigger... ...Eventually, you grew too big to even feed yourself, and the servants would have to feed you themselves. Occasionally, you would accidentally eat one of the food-servant's hands while they stuffed you. GAME OVER(if: $ending12 < 1)[ *"Surrendered to the Ruins" Ending Unlocked!*] [[Continue->endingcounter]] (set: $ending12 to 1)It has been a few weeks since the Lipomancer had rescued her from her ruins, and you have fully recovered from your malnutrition. In fact, you are a little pudgier than before now, but that tends to happen when you eat food created with magic. While you are reading a book in the Lipomancer's library, the Lipomancer approaches you. "It is good to see that you have recovered from your inability to manage your weight, dear... Can we talk about something?" The Lipomancer asked, sitting down with you. "You see dear, I had a deal with the village. I used my powers to provide their farms with bountiful harvests. In return, they would seek out greedy adventurers and send them into my ruins, where I would test their willpower." The Lipomancer started to explain. Well, that would certainly explain why the villagers didn't seem too terribly fearful for their lives. "Of course, every single adventurer that has tried to fight me has failed. Each and every one succumbed to their greed, doomed to remain deep within the ruins... Until you arrived." "When you starved yourself with those wretched potions, I felt pity for you, dear. So I decided to give you a different kind of test. I took you in, and attempted to fatten you up myself. Yet, you didn't succumb to your greed, nor did you try to starve yourself once more. In fact, you've passed your test." The Lipomancer stood up, towering over you, and lended you her hand. "I believe there is a power in you. A power that, with some help, we can mold into a most powerful talent. Join me, Adventurer, and I will teach you the ways of Lipomancy." Will you join the Lipomancer? [[Yes->joinyes]] [[No->joinno]]After taking a moment to think about it, you accept the Lipomancer's offer to join her, shaking her hand. "Very good, dear! We'll start your training tomorrow~" And so, over the following years, you learned the ways of Lipomancy with your new master, using your newfound talents to tempt or trap the many adventurers that came after you and the Lipomancer. Many years later, you would master the arts of Lipomancy, taking the title of the Lipomancer from your proud, but tired, Master. And so, the cycle continues... GAME OVER(if: $ending13 < 1)[ *"Guess you're more of a Feeder..." Ending Unlocked!*] [[Continue->endingcounter]] (set: $ending13 to 1)You think about it for a moment, but decide the decline the Lipomancer's offer. The Lipomancer sighs. "I suppose it is your choice..." She says sadly. "I will let you leave, though you must promise to tell no one about your time in these ruins. But I should at least give you a reward..." She then hands you a pouch, inside which you find more than enough gold for you to retire with. As you are about to thank her, she interrupts you. "That is simply payment for your silence... But there is a catch. If you *do* speak of any of your experiences, you will feel a hunger the likes of which you will never be able to sate." She says grimly. Well... That is quite the catch. The Lipomancer then goes back to her cheerier, motherly self. "Goodbye dear, and make sure to keep a healthy appetite~!" She says. Then, before you can say anything else, she snaps her fingers, and you find yourself standing at the exit of The Lipomancer's Ruins. GAME OVER(if: $ending14 < 1)[ *"Loose Lips Feed Hips!" Ending Unlocked!*] [[Continue->endingcounter]] (set: $ending14 to 1)When the food monster strikes, you lose your balance and fall backwards, landing on your rear. When you try to get up, you notice that you are unable to lift your own weight anymore! It would seem that the monster also realizes this, and has stopped attacking you. Instead, it gets more of its friends. Eventually a large crowd of various food monsters of various shapes and sizes have gathered around you, then they start getting closer. One of them starts trying to stuff itself into you. You try to resist, but more and more of the creatures start feeding themselves to you. It seems like you'll be stuck here for a while. On the bright side, the chances of you starving to death are incredibly low. GAME OVER(if: $ending9 < 1)[ *"Immobilized in Combat" Ending Unlocked!*] [[Continue->endingcounter]] (if: $haha > 0)[(if: $apple > 0)[ [[Wait, can I eat one more apple?]]]] (set: $ending9 to 1)(if: (either: 0,1) is 0)[Despite thinking that you shouldn't eat a random fresh burger you found in the Lipomancer's ruins, you find yourself eating the burger anyway! After you've swallowed the burger, you suddenly feel yourself swell up! The enchanted burger has caused you to gain $burglb lbs! (if: $lbs > ($maxhp * 10) + 9)[(set: $maxhp to ($lbs / 10 ))(Set: $maxhp to (floor: $maxhp))](set: $hp to $hp + (random: 5, 8))(if: $hp > $maxhp)[(set: $hp to $maxhp)] On the bright side, you feel quite refreshed from the light snack, as it has also replenished some of your health! (set: $burgtot to $burgtot + 1) (display: "backgroundruincont")](else:)[(goto: "burgersus")]you come across a (if: (random: 0,5) is 5)[(if: (random: 0,2) is 2)[statue of an out-of-shape-looking individual carrying what seems to be a sock filled to the brim with coins. On the statue, there is a plaque which reads: *"In honor of the Bug Hunter, fan of big girls and the number 7, who bears the enchanted Sock of Lupus, crusher of insects and consumer of wealth. Were it not for her laughably low endurance, she would still be with us to this day."*](else:)[statue of a rather plump and regal looking individual. On the statue, there is a plaque that says: *"In memory of Her Majesty the Queen, whose fingers were broken by an angry Witch. Now she will sadly never be able to use them to rub bellies or count to 14 again..."*]](else:)[(if: (random: 0,4) is 4)[statue of an individual. On the statue, there is a plaque which reads: *"In honor of Matty P., Cheater, Liar and all around excellent Completionist."*](else:)[(if: not((random: 0,4) is 0))[sculpture of what looks like the disembodied paw of a monkey. There is a plaque below it which reads: *In memory of Scoffles. You should be careful what you wish for.*](else:)[sculpture of a taco. On the sculpture, there is a plaque that says: *"In honor of the first (recorded) successful Apple Hunter. They say he was a real tough guy."*]]] ...What a weird memorial. (display: "backgroundruincont")So far, you have unlocked the following endings: (if: $ending1 > 0)["Wait, why are you playing this again?" *You certainly enjoy burning calories, don't you?* ](if: $ending2 > 0)["Gluttonous Sacrifice" *Be honest, did you even go into the ruins before getting this Ending?* ](if: $ending3 > 0)["Bested in combat" *Sometimes you just don't know when to quit.* ](if: $ending4 > 0)["Immobilized in the Ruins" *You really need to watch what you eat. The body can only handle so many pounds...* ](if: $ending5 > 0)["The Notorious Apple Ending" *Someone really likes apples...* ](if: $ending6 > 0)["And I mean it this time!" *...A little* too *much, if you ask me.* ](if: $ending8 > 0)["Cheater Cheater, Pumpkin Eater" *Actually, pumpkins are just one item on a long list of things that you eat, cheater.* ](if: $ending7 > 0)["But I might need them later!" *Oh sure, you've run out of HP and NOW you want to eat your apples!* ](if: $ending9 > 0)["Immobilized in Combat" *It's hard to fight when your legs are on the verge of bucking.* ](if: $ending10 > 0)["Greedy Little Pig" *To be fair, there* were *a lot of coins in that pouch...* ](if: $ending11 > 0)["Consider your Anorexia cured!" *You know, it's considered rude to decline someone's offer to feed you in some cultures.* ](if: $ending12 > 0)["Surrendered to the Ruins" *Really played into the Lipomancer's hand there, didn't ya?* ](if: $ending13 > 0)["Guess you're more of a Feeder..." *Congratulations on becoming the Lipomancer! I guess this is the first "Good Ending"?* ](if: $ending14 > 0)["Loose Lips Feed Hips!" *You know, at some point you're probably bound to accidentally say *something* that could be considered breaking the Lipomancer's promise. At least, that seems to always be how these kinds of deals go in tales. Good luck with that.* ](if: $ending15 > 0)["Cleanup Crew" *That was a pretty big Cake Golem. You're probably gonna be sick of cake for quite a while after this, I bet...* ](if: $ending16 > 0)["Don't get Carried Away!" *Haha get it? Cuz you were carried away by a big Cake Golem.* *Also it is going to stuff you with copious amounts of cake.* ](if: $ending17 > 0)["The bigger they are, the harder they fall" *You've beaten the Cake Golem and escaped the Village! Also, you've most likely doomed the entire village to suffer the wrath of the Lipomancer... But they probably deserved it. You monster.* ](if: $ending19 > 0)["Vive L'Empereur" *I certainly hope that you're a big fan of pudding. You'll certainly be big, and you'll certainly have pudding.* ](if: $ending18 > 0)["The Blob is dead! Long live the Blob!" *Fun Fact: This is the only timeline in which the Emperor Pudding actually dies! Ain't that a kick in the head?* ](if: $ending21 > 0)["A Helbing Hand" *Isn't the Jelly Shopkeeper the most helpful being you've ever met?* ](if: $ending22 > 0)["Consolation Prize" *Wait, is this the consolation prize for reaching the Tower or are you the Lipomancer's prize as consolation for reaching the Tower? I'm confused.* ](if: $ending23 > 0)["Most Important Meal of the Day!" *Couldn't even get past the first Master without getting immobilized, huh? Maybe you should work out more.* ](if: $ending24 > 0)["An Unforgettable Luncheon" *Heh, Sandwitch. It's funny because she's made out of bread and meat.* ](if: $ending25 > 0)["Don't get into a Stew!" *The Dinner Guardian seems a bit hot-headed if you ask me. Don't push her to the boiling point next time.* ](if: $ending26 > 0)["" ** ](if: $ending27 > 0)["" ** ](if: $ending28 > 0)["" ** ](if: $ending > 0)["" ** ](if: $ending20 > 0)["UNDER CONSTRUCTION" *Lorem ipsum dolor sit amet, habemus quaestio consequat sed at. Natum nihil tation vel et, reformidans theophrastus qui id. Ei munere menandri pri, no eirmod consequat voluptaria usu, vel ridens discere officiis ne.* ](if: $notending > 0)["This is not an Ending!" *Wait, why is this here? This isn't an Ending!*] So far, you have unlocked $et/25 Endings(if: $notending is > 0)[, and $notending Not-an-Ending]. [[Main Menu]](if: $lbs < 75)[(goto: "Uh oh")](else:)[(if: $lbs > 749)[(goto: "immobilefight")](else:)[You begin to (if: $lbs > 399)[ravenously tear away at](else:)[chow down on] the (if: $monstermax < 9)[pudding](else:)[monster], completely catching it off guard! (set:$monster_hp = $monster_hp - ((random: 1,5) * ((floor: $lbs / 100) - 1)))(set: $lbs to $lbs + (random: 4,7) * ((floor: $lbs / 100) - 1))(if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")] (if: $monster_hp < 1)[ The (if: $monstermax < 9)[pudding](else:)[monster] [[has been gobbled up->monster is dead]], and you feel refreshed from your meal!(set: $hp to $maxhp)(set: $drop to (random: 3,($monstermax + 2)))(set: $coins to $coins + $drop)(set: $streak to $streak + 1)(Set: $tstreak to $tstreak + 1)](else:)[The (if: $monstermax < 9)[pudding](else:)[monster]'s health is $monster_hp/$monstermax. Your health is $hp/$maxhp. (display: "fightoptions")]]]you come across a pristine grindstone sitting in the ruins. (if: $sword > 0)[(if: $sword < 2)[Would you like to sharpen your sword? [[Yes->Sharpengrind]] [[No->Ignoregrind]]](else:)[Your sword is already plenty sharp as it is, so you don't feel like you need to use the grindstone. [[Continue->Venture]]]](else:)[This would be quite useful for sharpening a sword... ...You know, if you had one. (display: "backgroundruincont")](set: $db to 2)(set: $lbs to $lbs - (either: 1,2))(set: $sword to 2)Your sword is pretty dull, so you decide that it may be a good idea to sharpen it. You spend the next few minutes(if: $lbs > 349)[ working up a sweat] spinning the grindstone and grinding away at your sword, until it is nice and sharp. When you finish, you pick up your sword and swing it around a few times. It feels a lot easier to swing through the air. *You should be able to cut through these monsters much easier now!* (display: "backgroundruincont")You decide to ignore the grindstone. (if: $lbs > 349)[It looks like it would be a lot of hard work to use, anyway](else:)[You never know, it may be some sort of sneaky trap, after all]... (display: "backgroundruincont")(if: $lbs < 75)[(goto: "Uh oh")](else:)[(if: $lbs > 749)[(goto: "immobileboss")](else:)[ (if: ((random: 1,20) + $HIT) > 12)[ You hit the Cake Golem with your(if: $sword > 0)[ sword](else:)[ dagger]! (set:$monster_hp = $monster_hp - ((random: 1,3)+$db))](else:)[(if: $lbs > 399)[The Cake Golem easily blocks your slow and lethargic attack!](else:)[The Cake Golem shrugs off your attack!]] (display: "Caketurn")](if: $break > 3)[(if: (random: 1,4) is 4)[You(if: $lbs > 399)[ slowly] (if: $lbs > 199)[ waddle](else:)[ make] your way to the village's Shop.(if: $lbs > 629)[(if: $lbs > 649)[ As you are about to pass through the doorway to the Shop, you suddenly get stopped by your wide waistline. You are stuck! After a few minutes, you manage to squeeze your way into the store.](else:)[ As you enter the Shop, you can't help but notice that you can feel the doorway rub your sides...]] Once you are inside the Shop, that you notice that the Shopkeeper is nowhere to be seen. (if: $secretout > 0)[If you had to guess, she is probably talking to the Chief about fattening you up again... Eventually she comes out, jumping in surprise when she sees you before collecting herself and welcoming you to her shop. (display: "Shop")](else:)[Finding that odd, you decide to wander look around to see if you can find her. [[Continue->Searchshop]]](else:)[(goto: "Entershop")]](else:)[(goto: "Entershop")]](else:)[(goto: "Entershop")]As you are looking around, you hear a mumbled conversation from the backroom of the shop. You decide to listen in on the conversation, putting your ear against the door. Inside, it sounds like the Shopkeeper is having a conversation with the Chief of the village. "-not sure if my store can handle her breaking any more of my products with her... How much longer do we have to put up with this Adventurer?" "(if: $lbs > 499)[It shouldn't take much longer, given how fat she's become](else:)[I'm not sure, she's been resisting the food a lot more than anticipated]... As long as we keep feeding her, it'll only be a matter of time before she's a big enough offering for the Lipomancer." You let out a small surprised gasp. The villagers are working for the Lipomancer, and they're planning to fatten you up for her!(if: $lbs > 449)[ ...Well, that second part was obvious in retrospect.] As you start to move away to leave the shop, the backroom door opens. "Going somewhere, Adventurer?" [[Uh...->iamleaving]] [[Mind explaining what you were talking about back there, Chief?]] [[I know what you're doing, and I won't stand for it! I am leaving!->iamleaving]](if: $coins > 9)[The Shopkeeper thanks you for your purchase. (set: $coins to $coins - 10)(set: $spent to $spent + 10)(set: $ep to $ep + 1) (display: "Shop")](else:)[It would seem you cannot afford this item! (display: "Shop")]The Village Chief and the Shopkeeper stare at you apprehensively for a few seconds, then the Chief steps forward. "Hello, Adventurer... There is a funny explanation to all of this." You listen to his story. "You see, the Lipomancer made a promise to us that as long as we kept sending adventurers to sacrifice to her, as well as helping to fatten them up should they need it, she would not terrorize our poor village. It's not that we have much of a choice in the matter, since she could easily destroy this village if she felt like it, so we were forced to accept this deal." The Shopkeeper nodded in affirmation of the Chief's story. "So you see, there is only one way we can avoid perishing at the hand of the Lipomancer. We must keep sending more adventurers into the Ruins as sacrifices, and pray that one of them actually manages to slay the witch..." "...So what say you, Adventurer, will you stay and be that adventurer?" [[Yes->willstay]] [[No, this is crazy!->iamleaving]]The village chief sighed, pulling out a scroll. "I'm sorry, Adventurer. We can't let you leave this village. The Lipomancer would have our heads for it, especially now that you know her plan." The Chief unrolls the scroll and tosses it in the air. After floating in the air for a few seconds, the scroll bursts into sweet-smelling flames. Then, there is a breeze throughout the whole shop. Suddenly, cakes from the Shop's wares start floating towards the area where the scroll had combusted, forming together until they created a large bipedal construct. (display: "cakeboss")(if: $lbs < 75)[(goto: "Uh oh")](else:)[(if: $lbs > 749)[(goto: "immobileboss")](else:)[You (if: $lbs > 399)[ravenously tear away at](else:)[chow down on] a part of the Cake Golem, catching it off guard! (set:$monster_hp = $monster_hp - ((random: 1,5) * ((floor: $lbs / 100) - 1)))(set: $lbs to $lbs + (random: 4,7) * ((floor: $lbs / 100) - 1))(if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")] [(if: $monster_hp < 1)[ The Cake Golem [[has been slain->boss is dead]]! (set: $streak to $streak + 1)(Set: $tstreak to $tstreak + 1)] (else:)[The Cake Golem's health is $monster_hp/$monstermax. Your health is $hp/$maxhp. (display: "bossoptions")]]](if: $lbs < 75)[(goto: "Uh oh")](else:)[(if: $lbs > 749)[(goto: "immobileboss")](else:)[(display: "backgroundapple")You pull out an apple and eat it. The Cake Golem looks very annoyed, but doesn't interrupt. You regain $heal health, bringing you up to $hp/$maxhp Health! (if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")] (display: "bossoptions")]](if: $lbs < 75)[(goto: "Uh oh")](else:)[(display: "backgroundpotion") (if: $lbs > 749)[(goto: "immobileboss")](else:)[(display: "Caketurn")]]The Chief claps his hands together. "Excellent! Then, let us forget that we ever had this conversation, yes?" He says in a cheery tone as he leaves, closing the door behind him and leaving you alone with the Shopkeeper. "...So, you have come to buy something, r-right?" She says, probably a bit embarrassed. (set: $secretout to 1) (display: "Shop")You decide that it's time to sneak out of town. As you are leaving town, you hear a familiar voice behind you. "Going somewhere, Adventurer?" [[Uh...->uh2]]The Cake Golem easily swats you aside, sending you flying into a nearby wall and knocking you unconscious... After a while, you wake up and find yourself in what looks like a dungeon of some sort. You try to move, but you find that you're tied down! "Ah. Good morning, Adventurer." The Village Chief comes down the stairs, followed by the cake golem that had pummeled you into the ground before. "So, the Lipomancer has heard about your little escapade and put me in charge of taking care of you... And I know exactly what we're going to have you do first." He gestures to the Cake Golem, which steps forward to you. Suddenly, it starts stuffing its massive fist into your mouth, forcing you to eat it. "First... We're going to have you clean up the mess that you forced me to make. This will probably take a while, so I suppose we can discuss what to do with you after that is done." The Cake Golem continues to stuff itself into you. This is probably going to take a while. GAME OVER(if: $ending15 < 1)[ *"Cleanup Crew" Ending Unlocked!*] (set: $ending15 to 1) [[Continue->endingcounter]] The baked behemoth falls to the ground, crumpling into a pile of spilled cake. The Chief looks to his deceased construct in horror, then to you. You gesture with your(if: $sword > 0)[ sword](else:)[ dagger], and he quickly scurries away. Now that that is out of the way, you are free to leave this village and the Ruins on the hill. So you sheathe your sword and head off into the sunset. Maybe you'll get something to eat in the next town. GAME OVER(if: $ending17 < 1)[ *"The bigger they are, the harder they fall" Ending Unlocked!*] (set: $ending17 to 1) [[Continue->endingcounter]] The village chief sighed, pulling out a scroll. "I'm sorry, Adventurer. We can't let you leave this village. The Lipomancer would have our heads for it, especially now that you know her plan." The Chief unrolls the scroll and tosses it in the air. After floating in the air for a few seconds, the scroll bursts into sweet-smelling flames. Then, there is a breeze throughout the surrounding area. Suddenly, cakes from the nearby shops and bakeries start floating towards the area where the scroll had combusted, forming together until they created a large bipedal construct. (display: "cakeboss")The Cake Golem slaps you away, sending you rolling into a nearby wall, sat on your rear. When you try to get up, you notice that you are unable to lift your own weight anymore! The Cake Golem also notices this, thumping towards you and picking you up. "Well, that was easier than I thought it would be." The Chief says, staring up at your blubbery form that the Cake Golem has cradled in its massive arms. He then looks up to face the Cake Golem. "Lock her away, then feed what's left of yourself to her!" The pastry behemoth nods, and then thumps off with you in its arms. It seems like you'll be stuck in this town for a while. GAME OVER(if: $ending16 < 1)[ *"Don't get Carried Away!" Ending Unlocked!*] [[Continue->endingcounter]] (set: $ending16 to 1)(set: $ep to $ep - 1)(if: $caf < 4)[(set: $exerc to 0)(set: $caf to $caf + 1)You drink an Energy Potion and feel nice and feel like you can do a lot more today!](else:)[After your fourth Energy Potion of the day, you can feel a crash coming on... (set: $exerc to 100) You are too tired to do any more today...] (display: "Inventory")(set: $wp to $wp - 1)(set: $loss to (random: 20 , 55))(set: $lbs to $lbs - $loss)(set: $wpd to 1)(set: $maxhp to ($lbs / 10 ))(Set: $maxhp to (floor: $maxhp))(if: $maxhp < $hp)[(set: $hp to $maxhp)] You drink a weight loss potion and the pounds practically melt away. You lose $loss lbs.(set: $apple to $apple - 1)(set: $lbs to $lbs + 1)(set: $heal to (($hp - $maxhp) * -1))(if: $heal > 5)[(set: $heal to 5)](set: $hp to $hp + $heal)(if: $hp > $maxhp)[(set: $hp to $maxhp)]*You feel a bit heavier than before...* (set: $maxhp to ($lbs / 10 ))(Set: $maxhp to (floor: $maxhp))(set: $hp to 12) (set: $coins to 0) (set: $days to 1) (set: $lbs to 120) (set: $wp to 0) (set: $ep to 0) (set: $hpot to 0) (set: $apple to 2) (set: $cake to 0) (set: $streak to 0) (set: $tstreak to 0) (set: $haha to 0) (set: $ohok to 0) (set: $maxhp to 12) (set: $wpd to 0) (set: $spent to 0) (set: $false to 1) (set: $contin to 0) (set: $db to 0) (set: $break to 0) (set: $secretout to 0) (set: $sword to 0) (set: $shield to 0) (set: $exerc to 0) (set: $venture to 0) (set: $out to 0) (set: $cshop to 0) (set: $potions to 0) (set: $AC to 8) (set: $HIT to 0) (set: $caf to 0) (set: $breakfast to 0) (set: $lunch to 0) (set: $dinner to 0) (set: $dessert to 0) (set: $final to 0)you stumble across an area that looks like it would make for a good place to set up camp for a little while. Would you like to set up camp? [[Yes->Setcamp]] (if: $lbs > 449)[(set: $exerc to 4) [[YES! PLEASE!->Setcamp]]](else:)[ [[No->Nocamp]]](set: $camp to 1)You decide that you could use some rest, so you set up camp. [[Continue->camp]](if: $lbs > 349)[Despite your body feeling incredibly tired and desperate for some rest, y](else:)[Y]ou decide not to set up camp for the night and continue through the Ruins... (display: "backgroundruincont")(set: $hp to $maxhp)(set: $days to $days + 1)(set: $exerc to 0)(set: $breakfast to 0)(set: $lunch to 0)(set: $dinner to 0)(if: $court > 0)[ [[Back->courtyard]]](else:)[(if: $camp > 0)[ [[Back->camp]]](else:)[ [[Back->main]]]](if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(display: "immobileruins")](else:)[Day $days. (if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")](if: $maxhp > (floor:($lbs / 10)))[(display: "backgroundloss")] You are in your campsite in the Ruins. You have $coins coin(if: not($coins is 1))[s] and you have $hp/$maxhp health. (if: $exerc < 4)[ [[Break up camp and continue->breakcamp]] [[Exercise->campexercise]]](else:)[You are too tired to exert yourself any more today...] [[Rest->camprest]] [[Inventory]] [[Examine Self]]]]Since you aren't in the village, you are able to exercise without interruption!(if: $lbs < 90)[ ...Suddenly, an utterly massive pudding attacks your camp while you're preparing to exercise. That's got to be one of the biggest puddings you've ever seen! (display: "puddingboss")](else:)[(set: $lbs to $lbs - (random:1,5)) (set: $exerc to $exerc + 1)You feel exhausted from a day of hard exercise(if: $lbs > 300)[(if: $lbs > 400)[(if: $lbs > 499)[. And by "exercise", you mean (if: $lbs > 599)[warming up stretching, deciding you're already tired from a long day of exercising, and heading back to your tent to sleep for the night (set: $exerc to 4)](else:)[slowly wobbling along the perimeter of your campsite, constantly taking breaks to catch your breath] Which, let's face it, is more exercise than you will ever be willing to do at this weight](else:)[, more commonly known to most people as a "short walk"]](if: $lbs < 401)[. Well, at least for someone of your size]].(if: $lbs < 100)[ For some reason the air around the camp smells sweeter than usual...] (display: "camp")](if: (random: 0,10) is 10)[While you are trying to rest, you hear rumbling and burbling somewhere outside your tent. When you look outside, you see an utterly massive pudding approaching your camp. That's got to be one of the biggest puddings you've ever seen! (display: "puddingboss")](else:)[(if: $lbs > 399)[(if: $lbs > 729)[You try to sleep, but you spend the whole night clutching your roaring gut in pain. In the morning you feel rather tired...(set: $lbs to $lbs - (random: 1,4))(set: $hp to ($maxhp / 2))(set: $days to $days + 1)(set: $exerc to 2) (set: $lbs to 760)](else:)[(display: "backgroundrest")You fall asleep feeling rather hungry... (set: $lbs to $lbs - (either: 1,2)) ]](else:)[(display: "backgroundrest")You feel refreshed after resting for the night.] (display: "camp")]You decide to break camp, and continue on with your trek. (if: $out > 0)[(display: "ventureout")](else:)[(display: "Venture")](set: $camp to 0)Oh dear, it would seem that you cannot handle all this weight that has been piling on anymore. Your legs finally buckle under your immense weight, causing you to fall onto your oceanic rear with a massive thud, causing your body to jiggle for a good few seconds. You try to lift your body up, but to no avail. You simply do not have the strength to move your blobbish body anymore, and you are now completely Immobile. After a while, monsters of all foods and flavors begin to gather around you. Despite feeling that you should be afraid of what's about to happen, you can't help but feel glad that you're going to eat something, as you are still quite hungry. GAME OVER(if: $ending4 < 1)[ *"Immobilized in the Ruins" Ending Unlocked!*] [[Continue->endingcounter]] (set: $ending4 to 1)"Cake golem, silence this Adventurer!" (set: $monster_hp to 100)(set: $monstermax to 100) (display: "bossoptions")[[Fight!->Secretboss]](if: $lbs > 229)[ [[Eat!->BossEat]]](if: $apple > 0)[ [[Eat Apple!->BossApple]]](if: $wp > 0)[ [[Drink Weight Loss Potion!->BossBattlepotion]]](if: $hpot > 0)[ [[Drink Healing Potion!->Cakeheal]]] [[Fight!]](if: $lbs > 229)[(if: not($monstermax is 10))[ [[Eat!]]]] (if: $out > 0)[ This monster has blocked your escape path, you cannot Flee!](else:)[ [[Flee!]]](if: $apple > 0)[ [[Eat Apple!]]](if: $wp > 0)[ [[Drink Weight Loss Potion!->Battlepotion]]](if: $hpot > 0)[ [[Drink Healing Potion!->Battleheal]]]So much for no interruptions... (set: $monster_hp to 500)(set: $monstermax to 500) (display: "pboptions")(if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "pbimmobile")](else:)[ (if: ((random: 1,20) + $HIT) > 8)[ You hit the Emperor Pudding with your(if: $sword > 0)[ sword](else:)[ dagger]! (set:$monster_hp = $monster_hp - ((random: 1,3)+$db))](else:)[(if: $lbs > 399)[The Emperor Pudding easily absorbs your slow and lethargic attack!](else:)[The Emperor Pudding shrugs off your attack!]] (display: "pbturn")]](if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(display: "backgroundpotion") (if: $lbs > 749)[(goto: "pbimmobile")](else:)[(if: (random: 0, 16) > $AC)[The Emperor Pudding hits your face with a giant glob of chocolate pudding, pushing the fattening concoction down your throat! (set: $hp to $hp - (random: 1,2))(set: $lbs to $lbs + (random: 5,15))] (if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")]](else:)[(if: $shield > 0)[You just barely manage to block the Emperor Pudding's chocolately tendril with your shield!](else:)[You manage to get out of the way as the Emperor Pudding lunges a chocolate tendril towards you!]] (if: $hp < 1)[ You have been [[knocked unconscious->pbdead]]! ](else:)[(if: $monster_hp < 320)[ The Emperor Pudding [[is retreating->pbhasdied]]! (set: $drop to (random: 150,300))(set: $coins to $coins + $drop)] (else:)[The Emperor Pudding's health is $monster_hp/$monstermax. Your health is $hp/$maxhp. (display: "pboptions")]]](if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "pbimmobile")](else:)[(display: "backgroundapple")You pull out an apple and eat it. The Emperor Pudding gurgles impatiently, but doesn't interrupt. You regain $heal health, bringing you up to $hp/$maxhp Health! (if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")] (if: $monster_hp < 236)[ The Emperor Pudding [[is retreating->pbhasdied]]! (set: $drop to (random: 150,300))(set: $coins to $coins + $drop)] (else:)[The Emperor Pudding's health is $monster_hp/$monstermax. Your health is $hp/$maxhp. (display: "pboptions")]]]The Emperor Pudding knocks you out cold with a solid *whack* to the face! When you wake up, you find that, aside from a little extra rubble, some chocolate stains on the ground, and your ruined campsite, thereis no sign of the titanic blob that bested you. That is, that would be what you would see if there wasn't a massive ocean of fat blocking the majority of your view. It would seem that the Emperor Pudding entirely stuffed itself into you while you were out, pushing your weight well past immobility! You have become a featureless blob, easily bigger than the now-non existant Emperor Pudding. You are barely able to move even your hands, let alone your arms, leaving you completely helpless. Suddenly, a pudding enters your range of vision, climbing towards your mouth. Followed by more. It would seem that the Ruins aren't quite done with you. GAME OVER(if: $ending18 < 1)[ *"The Blob is dead! Long live the Blob!" Ending Unlocked!*] [[Continue->endingcounter]] (set: $ending18 to 1)The Emperor lets out a frustrated gurgle, and then begins to seep away, withdrawing deep into the ruins! It would seem you've beaten the Emperor Pudding... For now. On the ground where the chocolate leviathan once stood, you find a pile of $drop coins, which you collect and put in your pack! You have $coins coin(if: not($coins is 1))[s] and you health is $hp/$maxhp.. (if: $ohok < 1)[(if: (random: 0,5) is 5)[You can't help but wonder why there are so many coins inside these food monsters. That seems like a serious choking hazard.]](if: $camp < 1)[ Your camp has been ruined in the fight, so you have no choice but to pack up and move on. Which is probably for the best, since the Emperor Pudding may come back if you stick around...] (display: "backgroundruincont") (if: $apple > 0)[ [[Eat Apple->Appletime]]](if: $wp > 0)[ [[Drink Weight Loss Potion!->Drinkpotion]]](if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "pbimmobile")](else:)[You (if: $lbs > 399)[ravenously tear away at](else:)[chow down on] globs of the Emperor Pudding! You aren't sure if this is more harmful to you or the Pudding, as your waistline rapidly expands with each gulp! (set:$monster_hp = $monster_hp - ((random: 5,10) * ((floor: $lbs / 100) - 1)))(set: $lbs to $lbs + (random: 15,40) * ((floor: $lbs / 100) - 1))(set: $hp to $hp + (random: 1,5))(if: $hp > $maxhp)[(set: $hp to $maxhp)](if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")] (if: $hp < 1)[ You have been [[knocked unconscious->pbdead]]! ](else:)[(if: $monster_hp < 180)[ The Emperor Pudding [[is retreating->pbhasdied]]! (set: $drop to (random: 150,300))(set: $coins to $coins + $drop)] (else:)[The Emperor Pudding's health is $monster_hp/$monstermax. Your health is $hp/$maxhp. (display: "pboptions")]]]] [[Fight!->pbfight]](if: $lbs > 229)[ [[Eat!->pbeat]]] (if: $flee > 0)[ [[Continue to retreat!->pbflee]]](else:)[ [[Flee!->pbflee]]](if: $apple > 0)[ [[Eat Apple!->pbapple]]](if: $wp > 0)[ [[Drink Weight Loss Potion!->pbpotion]]](if: $hpot > 0)[ [[Drink Healing Potion!->pbheal]]]Oh dear, it would seem that you cannot handle all this weight from the gallons of fattening pudding you've been eating! Your legs finally buckle under your immense weight, causing you to fall onto your oceanic rear with a massive thud, causing your body to jiggle for a good few seconds. Before you can even try to get up (Which, to be clear, you most certainly couldn't), the Emperor Pudding scoops you up and begins to feed you even more. Meanwhile, puddings from all over the Ruins are also gathering around to help, merging with the chocolate-flavored goliath and making it larger. Looks like pudding is going to be on the menu for a while... GAME OVER(if: $ending19 < 1)[ *"Vive L'Empereur" Ending Unlocked!*] [[Continue->endingcounter]] (set: $ending19 to 1)(set: $out to 2)(if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(display: "immobileruins")](else:)[(if: $venture < 1)[After a(if: $lbs > 399)[n excruciatingly long] while of (if: $lbs > 199)[waddl](else:)[walk]ing, you finally find the exit to the Ruins! [[Continue->main]]](else:)[(if: $lbs > ($maxhp * 10) + 9)[*You feel a bit heavier than before...* (set: $maxhp to ($lbs / 10 ))(Set: $maxhp to (floor: $maxhp))] You(if: $lbs > 399)[ slowly] (if: $lbs > 199)[waddle](else:)[make] your way towards where you remember the exit to the ancient ruins being...(if: $lbs > 449)[(if: $lbs >349)[, gasping and wheezing for air with each step](else:)[, breathing heavily as you move]].(if: $lbs > 349)[You have to take breaks (if: $lbs > 499)[constantly ](else:)[(if: $lbs < 450)[fairly ]often ]to catch your breath]... (if: (random: 0,5) is 0)[It feels as though the Ruins are changing. You could almost swear that this isn't the way you came from...](else:)[(set: $venture to $venture - 1)](set: $flee to 0)(set: $venture to $venture - 1) As you are searching for the exit to the ruins, (if: (random: 1,5) is 1)[(display: "crev")](else:)[(if: (random: 1,5) is 1)[(display: "pudding")](else:)[(if: (random: 1,3) is 1)[(display: "chest")](else:)[(if: (random: 1,6) is 1)[(display: "whetstone")](else:)[(if: (random: 1,8) is 1)[(display: "borgar")](else:)[(if: (random: 1,8) is 1)[(display: "lost")](else:)[(if: (random: 1,4) is 1)[(display: "slab")](else:)[(if: (either: 1,2) is 1)[(display: "findcamp")](else:)[(if: (random: 1,4) is 1)[(display: "taco")](else:)[you find an empty path. Huh. Well, guess there's no point sticking around this corner. (display: "backgroundruincont")]]]]]]]]]]]](set: $flee to 1)(set: $out to 2)(set: $camp to 0)(if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "pbimmobile")](else:)[(if: $venture < 1)[As you are fleeing from the Emperor Pudding, you finally see the exit to the Ruins! You dive out of the Ruins, just in time to avoid a swat from a massive tentacle of pudding. Seeing that you've escaped, the chocolate leviathan lets out an burble and heads back into the depths of the Ruins... [[Safe at last!->main]]](else:)[ You (if: $lbs > 199)[waddle](else:)[(if: $lbs > 149)[make your way](else:)[run]] away as quickly as you can, with the Emperor Pudding hot on your heels! (set: $venture to $venture - 2) (if: $lbs > 749)[(goto: "pbimmobile")](else:)[(if: (random: 0, 14) > $AC)[The Emperor Pudding manages to grab you by the head, pushing its fattening concoction down your throat! (set: $hp to $hp - (random: 1,2))(set: $lbs to $lbs + (random: 5,15))] (if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")]](else:)[(if: $shield > 0)[You just barely manage to block the Emperor Pudding's chocolately tendril with your shield!](else:)[You manage to get out of the way as the Emperor Pudding lunges a chocolate tendril towards you!]] (if: $hp < 1)[ You have been [[knocked unconscious->pbdead]]! ](else:)[The Emperor Pudding's health is $monster_hp/$monstermax. Your health is $hp/$maxhp. (display: "pboptions")]]]](if: $out < 1)[ [[Continue->Venture]] [[Turn back to leave the Ruins->ventureout]]](else:)[ [[Continue->ventureout]] [[Head back into the Ruins->Venture]]]you come across a fork in the path. Hang on... Did you come from the left or the right? [[...Left?]] [[...Right?]]Hopefully you're still going the right way... ...Especially since, when you turn and look back, there is a wall behind you where the path used to be.(if: (random: 0,5) is 1)[(set: $venture to $venture + 6)] [[Continue->ventureout]] You take the path to the left. (display: "lost2")You take the path to the right. (display: "lost2")you reach a passage that leads to a rather large courtyard. In the center of the open space, there is a massive tower. It would seem you've reached the center of the Ruins! As you're about to enter the courtyard, you notice a note carved into the stone archway which reads: *Dear Adventurer, Congratulations on finding your way to my tower! Feel free to rest in the Courtyard as long as you like. Don't worry, Dear, no monsters will attack while you're resting as long as you stay in the Courtyard. Good luck fighting your way up the tower, dearie! Love, The Lipomancer P.S. You should know that there might be a little curse on the courtyard that makes you gain weight the longer you wait around outside the tower. P.P.S. Please don't kill the Shopkeeper. She's too sweet and innocent to die.* Well... That's good to know. [[Continue->courtyard]]you come across a nice wooden chest. Would you care to open the chest? (set: $wpfind to (random: 3,8))(set: $epfind to (random: 2,5))(set: $loot to (random: 30,60)) [[Yes->openchest]] [[No->ignorechest]]You decide to open the chest. (if: (random: 0,10) is 0)[As you reach out to open it, however, the chest springs to life with a snarl! It would seem you've awakened a Mimic!(if: (random: 1,4) is 1)[ It looks like quite a grim Mimic...] (set: $monster_hp to 10)(set: $monstermax to 10)(set: $drop to (random: 20,40))(set: $mb to 2) (display: "fightoptions")](else:)[Inside the chest, you find (if: (either: 1,2) is 1)[(display: "potions!")](else:)[(display: "coins!")] (display: "backgroundruincont")]You decide to ignore the chest, fearing that it might be a trap... (display: "backgroundruincont")bottles of potions! You collect $wpfind Weight Loss Potions and $epfind Energy Potion(if: not($epfind is 1))[s] from the chest.(set: $wp to $wp + $wpfind)(set: $ep to $ep + $epfind)(set: $coins to $coins + $loot)a pouch containing $loot coins! You take the pouch from the chest and continue on.(set: $court to 1)(if: $lbs < 75)[(goto: "That's weird.")](else:)[(if: $lbs > 749)[(display: "immobilecourt")](else:)[Day $days. (if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")](if: $maxhp > (floor:($lbs / 10)))[ *You feel like you've lost weight...* (set: $maxhp to ($lbs / 10 ))(Set: $maxhp to (floor: $maxhp))(if: $maxhp < $hp)[(set: $hp to $maxhp)]] You are in the courtyard which surrounds The Lipomancer's Tower. You have $coins coin(if: not($coins is 1))[s] and you have $hp/$maxhp health. (if: $exerc < 4)[ [[Enter the Tower!]] [[Leave the Ruins->courtleave]] [[Exercise->courtexercise]]](else:)[You are too tired to exert yourself any more today...] [[Rest->courtrest]] (if: $cshop < 1)[ [[Shop->cshopfirst]]](else:)[ [[Shop->cshopenter]]] [[Inventory]] [[Examine Self]]]]After drinking a Weight Loss Potion, you feel weak. Very weak... You realise, as you are collapsing, that those potions were too strong for you, traveler. Your weight has gotten to the point that you don't have enough fat to feed your body! You eventually black out as your body succumbs to starvation... [[Continue->wasteofpotions]](set: $lbs to (random: 110,150))(set: $maxhp to (floor: $lbs/10))...Hold on, you're in a cursed courtyard, remember? (display: "backgroundrest") You wake up feeling quite refreshed the next morning, your body having fattened back up to a healthy weight. (display: "courtyard")You approach the door, on which you find a plaque which says: *Dear Adventurer, Are you sure you're ready to enter my tower? You will face many challenges before you can approach me. Specifically, you will have to challenge three of my deadliest servants: The Breakfast, Lunch and, finally, Dinner Guardians. Each one of them is quite dangerous in their own right, so you'd best be careful while you fight them! Also, much like their titles, you can't just beat one of them a day! Otherwise, they'll be reincarnated. So you'd best be ready to fight all three of them in one day if you want to confront me, Dear! Love, The Lipomancer* That is good to know. Are you sure you're ready to enter the Tower? [[Yes->1stfloor]] [[No->Leavetower]]You decide to leave the Ruins to head back to the village... (set: $court to 0) [[Continue->ventureout]] (set: $exerc to $exerc + 1)You feel exhausted from a day of hard exercise(if: $lbs > 300)[(if: $lbs > 400)[(if: $lbs > 499)[. And by "exercise", you mean (if: $lbs > 599)[warming up stretching, deciding you're already tired from a long day of exercising, and heading back to your tent to sleep for the night (set: $exerc to 4)](else:)[slowly wobbling along the perimeter of your campsite, constantly taking breaks to catch your breath] Which, let's face it, is more exercise than you will ever be willing to do at this weight](else:)[, more commonly known to most people as a "short walk"]](if: $lbs < 401)[. Well, at least for someone of your size]]. Unfortunately, it would seem that you forgot this was a *cursed* courtyard. Any calories you've burnt have been replaced by the Lipomancer's magic! (display: "courtyard")(display: "backgroundrest")You feel refreshed after resting for the night. (set: $lbs to $lbs + ((floor: $lbs / 100) + (random: 1,3)))By morning, you can't help but feel like you've gained some weight... Must be from that curse. (display: "courtyard")Congratulations, you've reached the end of the currently-developed game! I guess you win...? GAME OVER(if: $ending20 < 1)[ *"UNDER CONSTRUCTION" Ending Unlocked!*] [[Continue->endingcounter]] (set: $ending20 to 1)(if: $lbs > 400)[(if: ((random: 0,5)+((floor: $lbs / 100 )-4)) > 4)[While you are browsing the store's wares, you accidentally bump something with your rear, causing it to fall and shatter. The Jelly Shopkeeper assures you that it's fine.(if: (random: 0, 3) is 3)[ It almost looks like she's admiring your jiggly body for a moment...]]] You have $coins Coins. Cake - 5 Coins [[Buy->Cake2]] Enchanted Shield - 50 Coins(if: $shield < 3)[ [[Buy->Eshield]]](else:)[ You already have an Enchanted Shield!] Enchanted Sword - 50 Coins(if: $sword < 3)[ [[Buy->Esword]]](else:)[ You already have an Enchanted Sword!] (if: $potions < 1)[Do you have any [[Potions?]]](else:)[Healing Potion - 15 Coins [[Buy->Hpotion]]] [[Leave Shop->courtyard]]The Jelly Shopkeeper cheerily greets you as you enter her store. (if: $lbs > 649)[(if: $lbs > 699)[ As you are about to pass through the doorway to the shop, you suddenly get stopped by your wide waistline. You are stuck! After a few minutes and some help from the Jelly Shopkeeper, you manage to squeeze your way into the store.(if: (random: 0,2) is 2)[ While helping squeeze you through the door, the Jelly Shopkeeper "accidentally" feeds some of herself to you.(set: $lbs to $lbs + (random: 5,10))](if: (either: 1,2) is 2)[ The Jelly Shopkeeper burbles a profuse apology for the doors not being wide enough for your massive body.]](else:)[As you enter the Shop, you can't help but notice that you can feel the doorway rub your sides...]] (display: "courtshop")(if: $coins > 49)[The Shopkeeper gurgles a cheerful thanks you for your purchase. *This sword feels quite powerful in your hands, like you can cut just about anything down with it!* (set: $coins to $coins - 50)(set: $spent to $spent + 50)(set: $sword to 3)(set: $HIT to 4)(set: $db to 5) (display: "courtshop")](else:)[It would seem you cannot afford this item! (display: "courtshop")](if: $coins > 49)[The Shopkeeper gurgles a cheerful thanks you for your purchase. *It feels as though this incredibly durable shield has a mind of its own, as if it moves on its own to get between you and danger!* (set: $coins to $coins - 50)(set: $spent to $spent + 50)(set: $shield to 3)(set: $AC to 12) (display: "courtshop")](else:)[It would seem you cannot afford this item! (display: "courtshop")](if: $coins > 4)[The Shopkeeper bubbles out a cheerful thanks you for your purchase. (set: $coins to $coins - 5)(set: $spent to $spent + 5)(set: $cake to $cake + 1) (display: "courtshop")](else:)[It would seem you cannot afford this item! (display: "courtshop")](set: $cshop to 1)You approach a building in the corner of the Tower Courtyard. Above the door, there is a crudely-painted sign which says "SHOP." If you had to guess, this was a shop. You make your way into the shop to see what you can purchase... [[Continue->cshop2]]"Greedings, Adbendurer!" You are startled by the pudgy human-shaped jelly-creature standing behind the counter. You instinctively begin to draw your (if: $sword > 0)[sword](else:)[dagger], but stop yourself as you see the Jelly-creature flinch, jiggling with the sudden movement. You apologise to the Jelly Shopkeeper, putting your (if: $sword > 0)[sword](else:)[dagger] away. "Id's fine, Id habbens a lod... Led me show you whad I'm selling!" She cheerfully gurgles. What an enthusiastic creature. (display: "courtshop")(set: $potions to 1)"Oh, we don'd hab any Weid Loss Botions or Enerjy Botions. Dhe Misdress says dhey are bery danjerous. Bud we do hab Healing Botions!" The Jelly Shopkeeper gurgles. Well, it's something. (display: "courtshop")(if: $coins > 14)[The Shopkeeper bubbles out a thanks you for your purchase.(if: (either: 1,2) is 1)[ Wait, is she blushing? Can jelly creatures blush?] (set: $coins to $coins - 15)(set: $spent to $spent + 15)(set: $hpot to $hpot + 1) (display: "courtshop")](else:)[It would seem you cannot afford this item! (display: "courtshop")](display: "backgroundheal") (display: "Inventory")(set: $lbs to $lbs + (random: 3,15))(set: $maxhp to ($lbs / 10 ))(Set: $maxhp to (floor: $maxhp))(set: $hpot to $hpot - 1)(set: $heal to (($hp - $maxhp) * -1))(if: $heal > 15)[(set: $heal to 15)](set: $hp to $hp + $heal)(if: $hp > $maxhp)[(set: $hp to $maxhp)]You drink the jelly-like substance, regaining $heal HP. You also feel a bit heavier...(display: "backgroundpotion") (if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "immobilefight")](else:)[(display: "enemyturn")]][(if: (random: 1, 20) > $AC)[(if: $monstermax < 9)[The pudding hits your face, stuffing some of itself into your mouth!(set: $lbs to $lbs + (random: 1,10))(set: $monster_hp to $monster_hp - 1)(set: $hp to $hp - (either: 1,2))](else:)[The monster hits you(if: $monstermax > 11)[, stuffing you with some food in the process(set: $lbs to $lbs + (random: 1,5))]! (set: $hp to $hp - (random: 1,5))] (if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")]](else:)[(if: $shield > 0)[The (if: $monstermax < 9)[pudding](else:)[monster] doesn't manage to hit you, as you have blocked it with your shield](else:)[The (if: $monstermax < 9)[pudding](else:)[monster] lunges at you, but misses]!] (if: $hp < 1)[ You have been [[knocked unconscious->dead]]! ](else:)[(if: $monster_hp < 1)[ The (if: $monstermax < 9)[pudding](else:)[monster] [[has been slain->monster is dead]]! (set: $coins to $coins + $drop)(set: $streak to $streak + 1)(Set: $tstreak to $tstreak + 1)] (else:)[The (if: $monstermax < 9)[pudding](else:)[monster]'s health is $monster_hp/$monstermax. Your health is $hp/$maxhp. (display: "fightoptions")]]](display: "backgroundpotion") (if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "immobileruins")](else:)[(display: "backgroundruincont")(if: $apple > 0)[ [[Eat Apple->Appletime]]](if: $wp > 0)[ [[Drink Weight Loss Potion->Drinkpotion]]](if: $hpot > 0)[ [[Drink another Healing Potion->Winheal]]]](if: (random: 0, 21) > $AC)[The Cake Golem pummels you, stuffing you with cake in the process! (set: $hp to $hp - (random: 2,10))(set: $lbs to $lbs + (random: 2,20))] (if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")]](else:)[(if: $shield > 0)[You just barely manage to block the Cake Golem's heavy blow with your shield!](else:)[You manage to get out of the way as the Cake Golem smashes a fist against the ground!]] (if: $hp < 1)[ You have been [[knocked unconscious->bossdead]]! ](else:)[(if: $monster_hp < 1)[ The Cake Golem [[has been slain->boss is dead]]! (set: $drop to (random: 3,($monstermax + 2)))(set: $coins to $coins + $drop)(set: $streak to $streak + 1)(Set: $tstreak to $tstreak + 1)] (else:)[The Cake Golem's health is $monster_hp/$monstermax. Your health is $hp/$maxhp. (display: "bossoptions")]](display: "backgroundheal") (if: $lbs < 75)[(goto: "Uh oh")](else:)[(if: $lbs > 749)[(goto: "immobileboss")](else:)[(display: "Caketurn")]](display: "backgroundheal") (if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "pbimmobile")](else:)[(display: "pbturn")]](if: (random: 0, 16) > $AC)[The Emperor Pudding hits your face with a giant glob of chocolate pudding, pushing the fattening concoction down your throat! (set: $hp to $hp - (random: 1,2))(set: $lbs to $lbs + (random: 10,30))] (if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")](else:)[(if: $shield > 0)[You manage to block the Emperor Pudding's chocolately tendril, which splatters all over your shield!](else:)[You manage to get out of the way as the Emperor Pudding lunges a chocolate tendril towards you!]] (if: $hp < 1)[ You have been [[knocked unconscious->pbdead]]! ](else:)[(if: $monster_hp < 300)[ The Emperor Pudding [[is retreating->pbhasdied]]! (set: $drop to (random: 150,300))(set: $coins to $coins + $drop)] (else:)[The Emperor Pudding's health is $monster_hp/$monstermax. Your health is $hp/$maxhp. (display: "pboptions")]](goto: "mainmenu") If you can read this, then something has gone horribly wrong. (set: $ending1 to 0) (set: $ending2 to 0) (set: $ending3 to 0) (set: $ending4 to 0) (set: $ending5 to 0) (set: $ending6 to 0) (set: $ending7 to 0) (set: $ending8 to 0) (set: $ending9 to 0) (set: $ending10 to 0) (set: $ending11 to 0) (set: $ending12 to 0) (set: $ending13 to 0) (set: $ending14 to 0) (set: $ending15 to 0) (set: $ending16 to 0) (set: $ending17 to 0) (set: $ending18 to 0) (set: $ending19 to 0) (set: $ending20 to 0) (set: $ending21 to 0) (set: $ending22 to 0) (set: $ending23 to 0) (set: $ending24 to 0) (set: $ending25 to 0) (set: $ending26 to 0) (set: $ending27 to 0) (set: $ending28 to 0) (set: $ending29 to 0) (set: $ending30 to 0) (set: $lbstot to 0) (set: $cointot to 0) (set: $lbrec to 0) (set: $streakrec to 0) (set: $streaktot to 0) (set: $coinrec to 0) (set: $eat to 0) (set: $burgtot to 0) (set: $break to 0) (set: $notending to 0) (set: $surprise to 0) (display: "backgroundreset")Oh dear, it would seem that you cannot handle all this weight that has been piling on anymore. Your legs finally buckle under your immense weight, causing you to fall onto your oceanic rear with a massive thud, causing your body to jiggle for a good few seconds. You try to lift your body up, but to no avail. You simply do not have the strength to move your blobbish body anymore, and you are now completely Immobile. After a while, the Jelly Shopkeeper pokes her head out of her shop and sees you. "Oh no! Do you need helb?" The worried jelly asks. Before you're able to respond, she heads back into her shop. For the next few minutes, you can hear a lot of crashing, shattering and clattering sounds coming from inside. Eventually, the sounds stop. After a few minutes, the Jelly Shopkeeper, who is much larger and wider than before, squishes her way out of the shop. Did she just eat her store's entire supply or something? ...Judging by the swords and shields floating around in her massive form, that would be a safe bet. "Alride, I'm ready to helb you!" The utterly massive Jelly, who would look a lot more human-shaped if she weren't so masssive, cheerily bubbled as she slithered towards you. Before you have a chance to ask what she means by "helbing you," she stuffs her arm down your throat, and starts pumping jelly into your body. "Dhe Misdress says dhat dhis is how I should helb anyone who can'd mobe! Is id worging?" You aren't able to reply since there is jelly being pumped down your throat, and the Jelly Shopkeeper apparently takes your "mmph!"s as a yes and continues to happily "help" you by feeding you more and more... GAME OVER(if: $ending21 < 1)[ *"A Helbing Hand" Ending Unlocked!*] [[Continue->endingcounter]] (set: $ending21 to 1)*You feel like you've lost weight...* (set: $maxhp to ($lbs / 10 ))(Set: $maxhp to (floor: $maxhp))(if: $maxhp < $hp)[(set: $hp to $maxhp)]As you are about to climb up to the final floor, you notice a sign on the door. *Dear Adventurer, Sorry, I actually haven't gotten this far in the development yet. There will hopefully be something here by the next big update though. As a consolation prize for getting this far, though, I can give you an Ending if you click [[here->devend]]. Apologies for the inconvenience. Sincerely, The Dev* Huh... How meta. What a letdown. [[Back->Leavetower]](set: $exerc to $exerc+1)You(if: $lbs > 399)[ slowly] (if: $lbs > 199)[waddle](else:)[make] your way into the tower(if: $lbs > 449)[(if: $lbs >349)[, gasping and wheezing for air with each step(set: $exerc to $exerc+1)](else:)[, breathing heavily as you move]]... [[Continue->Breakfast]]You decide to leave the tower and head back to the Courtyard... (set: $exerc to $exerc + (floor: $lbs / 200)) [[Continue->courtyard]][[Main Menu]] *THE LIPOMANCER'S RUINS* Programming and Writing by Somchu *Special thanks to: Trident Blue, who largely inspired The Lipomancer's Ruins by creating its spiritual predecessor, Food Fugitive. Secret314159 LupusGamer Biggirlfan7 queenofallbellyrubs NerdyFeedee64 Blacknight125 Kingling Any other Bug Finders I forgot about (Sorry if I forgot you) Voidcake Kilif and the rest of the WeightGaming Team Apples. The game just wouldn't be the same without apples. My loyal Patrons (Just kidding, I don't have a Patreon) And you, the Player. (Ok, that last part was a bit corny. Sorry about that.)*(if: $breakfast < 1)[You enter a large chamber on the first floor. In the center of the chamber, you can see what looks like a massive blob of syrup, with many pancakes floating freely inside of it. This must the Breakfast Guardian that the Lipomancer had left a note about. The creature lets out a bubbly roar, spraying bits of syrup your way. (set: $monster_hp to 50)(set: $monstermax to 50) (display: "breakfastoptions")](else:)[You have already beaten the Breakfast Guardian today. You may continue to the next floor. [[Continue->2ndfloor]]][[Fight!->breakfastfight]](if: $lbs > 229)[ [[Eat!->eatbreakfast]]](if: $apple > 0)[ [[Eat Apple!->breakfastapple]]](if: $wp > 0)[ [[Drink Weight Loss Potion!->breakfastpotion]]](if: $hpot > 0)[ [[Drink Healing Potion!->breakfastheal]]](if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "breakfastimmobile")](else:)[ (if: ((random: 1,20) + $HIT) > 12)[ You hit the Breakfast Guardian with your(if: $sword > 0)[ sword](else:)[ dagger]! (set:$monster_hp = $monster_hp - ((random: 1,3)+$db))](else:)[(if: $lbs > 399)[The Breakfast Guardian easily absorbs your slow and lethargic attack!](else:)[The Breakfast Guardian absorbs your attack!]] (display: "breakfastturn")]](if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "breakfastimmobile")](else:)[You (if: $lbs > 399)[ravenously tear away at](else:)[chow down on] globs of the Breakfast Guardian! You aren't sure if this is more harmful to you or the Guardian, as your waistline rapidly expands with each gulp! (set:$monster_hp = $monster_hp - (floor: $lbs / 100))(set: $lbs to $lbs + (floor: $lbs / 10))(set: $hp to $hp + (random: 1,5))(if: $hp > $maxhp)[(set: $hp to $maxhp)](if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")] (if: $hp < 1)[ You have been [[knocked unconscious->towerdead]]! ](else:)[(if: $monster_hp < 1)[ The Breakfast Guardian [[has been slain!->breakfasthasdied]]! ](else:)[The Breakfast Guardian's health is $monster_hp/$monstermax. Your health is $hp/$maxhp. (display: "breakfastoptions")]]]](if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "breakfastimmobile")](else:)[(display: "backgroundapple")You pull out an apple and eat it. The Breakfast Guardian gurgles impatiently, but doesn't interrupt. You regain $heal health, bringing you up to $hp/$maxhp Health! (if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")] (if: $hp < 1)[ You have been [[knocked unconscious->towerdead]]! ](else:)[(if: $monster_hp < 1)[ The Breakfast Guardian [[has been slain->breakfasthasdied]]! ] (else:)[The Breakfast Guardian's health is $monster_hp/$monstermax. Your health is $hp/$maxhp. (display: "breakfastoptions")]]]](if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(display: "backgroundpotion") (display: "breakfastturn")](display: "backgroundheal") (if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "breakfastimmobile")](else:)[(display: "breakfastturn")]]The Breakfast Guardian lazily launches a glob of syrup towards you, which (if: (random: 4, 20) > $AC)[hits your face and forces itself down your throat! (set: $hp to $hp - (random: 1,5))(set: $lbs to $lbs + (floor: $lbs / 10) + (random: 5,10))] (if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")](else:)[you manage to (if: $shield > 0)[block, splattering syrup all over your shield!](else:)[duck out of the way of!]] (if: $hp < 1)[ You have been [[knocked unconscious->towerdead]]! ](else:)[(if: $monster_hp < 1)[ The Breakfast Guardian [[has been slain->breakfasthasdied]]!](else:)[The Breakfast Guardian's health is $monster_hp/$monstermax. Your health is $hp/$maxhp. (display: "breakfastoptions")]]Despite your best effort, the Guardians have beaten you in combat! When you wake up, you find yourself in a large dungeon. You aren't restrained by any ropes or chains, but you aren't able to move your body either way, as you've apparently been fattened to Immobility while you were unconscious! While you're looking around, the door to the dungeon opens. *"Hello, Dear. It is so good to see that you've finally woken up~!"* A somewhat soft looking, not quite chubby but not slim, pale dark-haired lady, wearing dark colors and a motherly smile says as she enters the room. You assume that this lady that's standing before you is the Lipomancer. *"I'm sorry that you weren't able to reach the tower, dearie. You were doing so well, too!"* The Lipomancer says in an almost patronizing tone. *"If it makes you feel any better, Dear, you were* so *close to having gotten farther than any of the other adventurers that have dared to enter my Ruins!"* She rubs your huge gut for for a few moments before continuing. *"So, for being so close to reaching me, I think I'll keep you around for a while instead of just casting you into the depths of the Ruins like the others~"* How... Flattering? GAME OVER(if: $ending22 < 1)[ *"Consolation Prize" Ending Unlocked!*] (set: $ending22 to 1) [[Continue->endingcounter]]The amber-hued blob melts into a sticky puddle of syrup and pancakes. You have beaten the Breakfast Guardian! Do you wish to continue, or leave the Tower and return to the Courtyard? (set: $final to $final + 1)(set: $breakfast to 1) (display: "Toweroptions1")You(if: $lbs > 399)[ slowly] (if: $lbs > 199)[waddle](else:)[make] your way up the stairs to the second floor(if: $lbs > 449)[(if: $lbs >349)[, gasping and wheezing for air with each step(set: $exerc to $exerc+1)](else:)[, breathing heavily as you climb the stairs]]... [[Continue->Lunch]](if: $lunch < 1)[You enter a large chamber on the second floor. In the center of the chamber, you can see what looks like a plump witch made of bread and meats, carrying a baguette. She turns to you, giving you a sorrowed stare. "So you're the one that has been able to get so far in the Ruins, huh? I haven't seen an Adventurer in a long time..." (if: $final > 1)[Hmm... It would seem she doesn't remember fighting you before...](else:)[Wait, the Guardians can talk now?] "I used to be an adventurer like you, you know. I was a mage, though..." She looks down to her baked body and sighs. "Now, I'm nothing more than a Sandwitch, cursed to fight for the Lipomancer until she dies." She looks back up to you. "Will you be the one that frees us?" Suddenly, she lunges out to attack! (set: $monster_hp to 30)(set: $monstermax to 30)(set: $lunchapple to 0) (display: "lunchoptions")](else:)[You have already beaten the Master of Lunch today. You may continue to the next floor. [[Continue->3rdfloor]]]You feel your legs grow weak, buckling under your sheer weight. It would seem that the Breakfast Guardian was just too much for your waistline! As you lay stuck on your giant rear, the sticky blob approaches you, and slithers up onto your gut. Then, it starts pushing itself down your throat. As the syrup and pancakes fill you up, you rapidly grow, becoming larger with each gulp. Eventually, the Breakfast Guardian has completely disappeared into your vast gut. Feeling stuffed from your massive meal, you begin to doze off... The next morning, you wake up to see the Breakfast Guardian sitting atop your gut, ready to stuff you again. Oh right, the message on the door *did* say that the Masters would reincarnate each day... GAME OVER(if: $ending23 < 1)[ *"Most Important Meal of the Day!" Ending Unlocked!*] (set: $ending23 to 1) [[Continue->endingcounter]] You(if: $lbs > 399)[ slowly] (if: $lbs > 199)[waddle](else:)[make] your way up the stairs to the third floor(if: $lbs > 449)[(if: $lbs >349)[, gasping and wheezing for air with each step(set: $exerc to $exerc+1)](else:)[, breathing heavily as you climb the stairs]]... [[Continue->Dinner]](if: $dinner < 1)[You enter a large chamber on the third floor. In the center of the chamber stands a rather large looking humanoid made of a thick stew, staring you down. "So, you think that you can beat the Lipomancer when I couldn't? You some sort of tough girl or something?" The stew bubbles angrily. (if: $final > 2)[Hmm... It would seem she doesn't remember fighting you before...](else:)[After a tense few moments of silence, the Dinner Guardian begins to boil.] "Don't you mock me with your silence! I'll have your head for that!" Suddenly, her arms stretch out into whiplike tendrils, which she starts swinging your way! (set: $monster_hp to 80)(set: $monstermax to 80)(set: $dinnerapple to 0) (display: "dinneroptions")](else:)[You have already beaten the Master of Dinner today. You may continue to the next floor. [[Continue->4thfloor]]]You(if: $lbs > 399)[ slowly] (if: $lbs > 199)[waddle](else:)[make] your way up the stairs to the third floor(if: $lbs > 449)[(if: $lbs >349)[, gasping and wheezing for air with each step(set: $exerc to $exerc+1)](else:)[, breathing heavily as you climb the stairs]]... [[Continue->EmptyChamber]](if: (random: 0,9) is 9)[The Lunch Guardian uses her powers to recover some health!(set: $monster_hp to $monster_hp + (random: 1,10))(if: $monster_hp > $monstermax)[(set: $monster_hp to $monstermax)]](else:)[The Lunch Guardian conjures up a blast of deli meat, which (if: (random: 8, 20) > $AC)[hits your face and forces itself down your throat!(set: $hp to $hp - (random: 5,10))(set: $lbs to $lbs + (floor: $lbs / 10) + (random: 10,20))](if: $lbs > ($maxhp * 10) + 9)[(display: "backgroundgrow")](else:)[you manage to (if: $shield > 0)[block with your shield!](else:)[duck out of the way of!]]] (if: $hp < 1)[ You have been [[knocked unconscious->towerdead]]! ](else:)[(if: $monster_hp < 1)[ The Lunch Guardian [[has been slain->lunchhasdied]]! ](else:)[The Lunch Guardian's health is $monster_hp/$monstermax. Your health is $hp/$maxhp. (display: "lunchoptions")]](if: (random: 8, 24) > $AC)[The Dinner Guardian whips you with her scalding hot arm!(set: $hp to $hp - (random: 6,10))(set: $lbs to $lbs + (floor: $lbs / 100))](if: $lbs > ($maxhp * 10) + 9)[(display: "backgroundgrow")](else:)[(if: $shield > 0)[You block the Dinner Guardian's attack with your shield, which gets splattered with a thick stew!](else:)[You get out of the way of the Dinner Guardian's attack!]] (if: $hp < 1)[ You have been [[knocked unconscious->towerdead]]! ](else:)[(if: $monster_hp < 1)[ The Dinner Guardian [[has been slain->dinnerhasdied]]! ](else:)[The Dinner Guardian's health is $monster_hp/$monstermax. Your health is $hp/$maxhp. (display: "dinneroptions")]][[Fight!->lunchfight]](if: $lbs > 229)[ [[Eat!->eatlunch]]](if: $apple > 0)[ [[Eat Apple!->lunchapple]]](if: $wp > 0)[ [[Drink Weight Loss Potion!->lunchpotion]]](if: $hpot > 0)[ [[Drink Healing Potion!->lunchheal]]][[Fight!->dinnerfight]](if: $lbs > 229)[ [[Eat!->eatdinner]]](if: $apple > 0)[ [[Eat Apple!->dinnerapple]]](if: $wp > 0)[ [[Drink Weight Loss Potion!->dinnerpotion]]](if: $hpot > 0)[ [[Drink Healing Potion!->dinnerheal]]]You feel your legs grow weak, buckling under your sheer weight. It would seem that the Lunch Guardian was just too much for your waistline! Speaking of, the aforementioned sandwitch approaches you, using her magic to regenerate. "I'm sorry that is had to end like this... I truly am. But I have no choice but obey the Lipomancer. I'm sorry." The bread-mage said, pointing her staff at you. Suddenly, you feel yourself swelling up larger and larger, as the Lunch Guardian uses her magic to fatten you up! "On the bright side, it's been forever since I've had someone to talk to, and it's not like we've got anywhere else we have to be..." GAME OVER(if: $ending24 < 1)[ *"An Unforgettable Luncheon" Ending Unlocked!*] (set: $ending24 to 1) [[Continue->endingcounter]] You feel your legs grow weak, buckling under your sheer weight. It would seem that the Dinner Guardian was just too much for your waistline! "Pathetic." The Dinner Guardian spits a bit of hot stew on your gut. "You never should have come here if you couldn't even watch your diet. In fact..." The liquidy Guardian puts a foot on your belly. "...I don't want to see you anymore." She coldy says and, with a push from her foot, sends you rolling down the stairs. GAME OVER(if: $ending25 < 1)[ *"Don't get into a Stew!" Ending Unlocked!*] (set: $ending25 to 1) [[Continue->endingcounter]] (if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "lunchimmobile")](else:)[You (if: $lbs > 399)[ravenously tear away at](else:)[chow down on] chunks of the Lunch Guardian! The sandwitch winces in pain, startled by your bold attack. (set:$monster_hp = $monster_hp - (floor: $lbs / 100))(set: $lbs to $lbs + (random: 5,8))(set: $hp to $hp + (random: 1,5))(if: $hp > $maxhp)[(set: $hp to $maxhp)](if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")] (if: $hp < 1)[ You have been [[knocked unconscious->towerdead]]! ](else:)[(if: $monster_hp < 1)[ The Lunch Guardian [[has been slain!->lunchhasdied]]!](else:)[The Lunch Guardian's health is $monster_hp/$monstermax. Your health is $hp/$maxhp. (display: "lunchoptions")]]]](if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "lunchimmobile")](else:)[(set: $lunchapple to $lunchapple + 1)(display: "backgroundapple")You pull out an apple and eat it. The Lunch Guardian doesn't interrupt. You regain $heal health, bringing you up to $hp/$maxhp Health!(if: $lunchapple > 2)[ The Lunch Guardian sighs "I'm rooting for you. Really, I am... But could we hurry this along before I go stale?"] (if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")] (if: $hp < 1)[ You have been [[knocked unconscious->towerdead]]! ](else:)[(if: $monster_hp < 1)[ The lunch Guardian [[has been slain->lunchhasdied]]! ] (else:)[The lunch Guardian's health is $monster_hp/$monstermax. Your health is $hp/$maxhp. (display: "lunchoptions")]]]](if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "lunchimmobile")](else:)[(set: $lunchapple to 0)(if: ((random: 1,20) + $HIT) > 16)[You hit the Lunch Guardian with your(if: $sword > 0)[ sword](else:)[ dagger]! (set:$monster_hp = $monster_hp - ((random: 1,3)+$db))](else:)[(if: $lbs > 399)[The Lunch Guardian easily side steps your slow and lethargic attack!](else:)[The Lunch Guardian rolls out of the way of your attack!]] (display: "lunchturn")]](if: $sword > 0)[You cleave the Lunch Guardian in half with your sword](else:)[You stab the weakened Lunch Guardian one more time], causing the sandwitch to fall to the ground! As you're about to turn to leave, you hear a weak cough from the fallen foe. "Thank you, Adventurer... Please, be careful when you head up those stairs... The Adventurer that is now the Dinner Guardian is one of the only individuals that has ever bested me until now..." She says weaky. "Please, free us." You have beaten the Lunch Guardian! Do you wish to continue, or leave the Tower and return to the Courtyard? (set: $final to $final + 1)(set: $lunch to 1) (display: "Toweroptions2")(display: "backgroundheal") (if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "lunchimmobile")](else:)[(display: "lunchturn")]](if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(display: "backgroundpotion") (display: "lunchturn")](if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "dinnerimmobile")](else:)[(set: $dinnerapple to 0)(if: ((random: 1,20) + $HIT) > 18)[You hit the Dinner Guardian with your(if: $sword > 0)[ sword](else:)[ dagger]! (set:$monster_hp = $monster_hp - ((random: 1,3)+$db))](else:)[(if: $lbs > 399)[The Dinner Guardian easily shoves you away when you try to attack!](else:)[The Dinner Guardian absorbs your attack!]] (display: "dinnerturn")]](if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "dinnerimmobile")](else:)[You (if: $lbs > 399)[ravenously ]slurp up part of the Dinner Guardian! It's a bit hot, and you almost burn your mouth, but it catches the Guardian off guard! "H-hey! What do you think you're doing!?" (set:$monster_hp = $monster_hp - (floor: $lbs / 100))(set: $lbs to $lbs + (random: 5,8))(set: $hp to $hp + (random: 1,5))(if: $hp > $maxhp)[(set: $hp to $maxhp)](if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")] (if: $hp < 1)[ You have been [[knocked unconscious->towerdead]]! ](else:)[(if: $monster_hp < 1)[ The Dinner Guardian [[has been slain!->dinnerhasdied]]!](else:)[The Dinner Guardian's health is $monster_hp/$monstermax. Your health is $hp/$maxhp. (display: "dinneroptions")]]]](display: "backgroundheal") The Dinner Guardian doesn't look too happy about that, as her body begins to boil with rage! "Be a real Adventurer and fight me properly!" (if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "dinnerimmobile")](else:)[(display: "dinnerturn")]](if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(display: "backgroundpotion") (display: "dinnerturn")](if: $sword > 0)[You cut the Dinner Guardian down to size with your sword](else:)[You stab the weakened Dinner Guardian one more time], causing her to begin to lose her form and melt! Before she's completely reduced to a stewey puddle on the ground, though, she says one last thing: "Not bad, kid... Looks like we might finally have a chance to be free from this wretched Lipomancer's curse..." And with that, the Dinner Guardian is nothing more than a puddle on the ground. You have beaten the Dinner Guardian! Do you wish to continue, or leave the Tower and return to the Courtyard? (set: $final to $final + 1)(set: $dinner to 1) (display: "Toweroptions3")(if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "dinnerimmobile")](else:)[(set: $dinnerapple to $dinnerapple + 1)(display: "backgroundapple")You pull out an apple and eat it. The Dinner Guardian doesn't interrupt, but looks very annoyed. You regain $heal health, bringing you up to $hp/$maxhp Health!(if: $dinnerapple > 1)[ "Are you mocking me?" The Dinner Guardian angrily asks, her arms on her hips.] (if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")] (if: $hp < 1)[ You have been [[knocked unconscious->towerdead]]! ](else:)[(if: $monster_hp < 1)[ The Dinner Guardian [[has been slain->dinnerhasdied]]! ] (else:)[The Dinner Guardian's health is $monster_hp/$monstermax. Your health is $hp/$maxhp. (display: "dinneroptions")]]]]You enter a large chamber on the third floor. It is currently empty, other than you. It feels quite cold in here, though. Perhaps this is where the Dessert Guardian would be? You may continue to the next floor. [[Continue->meetthelipomancer]] [[Leave the Tower->Leavetower]](if: $wp > 0)[ [[Drink Weight Loss Potion->Towerpotion1]]](if: $apple > 0)[ [[Eat Apple->Towerapple1]]](if: $hpot > 0)[ [[Drink Healing Potion->Towerheal1]]] [[Continue->2ndfloor]](display: "backgroundpotion")(if: $lbs < 75)[(goto: "Ohdearieme")](else:)[ (display: "Toweroptions1")](display: "backgroundheal") (if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "immobileinter1")](else:)[(display: "Toweroptions1")]](display: "backgroundapple")You pull out an apple and eat it, causing any doctors that might be in the Tower to flee. You regain $heal health, bringing you up to $hp/$maxhp Health! (if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")] (if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "immobileinter1")](else:)[(display: "Toweroptions1")]]... ...Really? Really. You beat a Guardian, and then you ate and/or drank yourself to immobility? On purpose? ... You know what? No, there's no unique ending for this. You don't deserve to feel satisfaction for screwing yourself over like this. That was incredibly self-destructive and I will not condone it. Just drink your Weight Loss Potions and get a move on already. (if: $wp > 0)[ [[Drink Weight Loss Potion->Towerpotion1]]](else:)[ [[But I don't have any more!1]]]Well that's just poor planning on your part. ... ... (set: $wp to 1) ...... *Fine.* Just this once, I'll give you one more. Just drink it and get outta the tower already. [[Drink Weight Loss Potion->Towerpotion1]] You owe me one. [[Leave the Tower->Leavetower]](if: $wp > 0)[ [[Drink Weight Loss Potion->Towerpotion2]]](if: $apple > 0)[ [[Eat Apple->Towerapple2]]](if: $hpot > 0)[ [[Drink Healing Potion->Towerheal2]]] [[Continue->3rdfloor]](display: "backgroundpotion")(if: $lbs < 75)[(goto: "Ohdearieme")](else:)[ (display: "Toweroptions2")](display: "backgroundheal") (if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "immobileinter2")](else:)[(display: "Toweroptions2")]](display: "backgroundapple")You pull out an apple and eat it, causing any doctors that might be in the Tower to flee. You regain $heal health, bringing you up to $hp/$maxhp Health! (if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")] (if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "immobileinter2")](else:)[(display: "Toweroptions2")]]Well that's just poor planning on your part. ... ... (set: $wp to 1) ...... *Fine.* Just this once, I'll give you one more. Just drink it and get outta the tower already. [[Drink Weight Loss Potion->Towerpotion2]] You owe me one.... ...Really? Really. You beat a Guardian, and then you ate and/or drank yourself to immobility? On purpose? ... You know what? No, there's no unique ending for this. You don't deserve to feel satisfaction for screwing yourself over like this. That was incredibly self-destructive and I will not condone it. Just drink your Weight Loss Potions and get a move on already. (if: $wp > 0)[ [[Drink Weight Loss Potion->Towerpotion2]]](else:)[ [[But I don't have any more!2]]]... ...Really? Really. You beat a Guardian, and then you ate and/or drank yourself to immobility? On purpose? ... You know what? No, there's no unique ending for this. You don't deserve to feel satisfaction for screwing yourself over like this. That was incredibly self-destructive and I will not condone it. Just drink your Weight Loss Potions and get a move on already. (if: $wp > 0)[ [[Drink Weight Loss Potion->Towerpotion3]]](else:)[ [[But I don't have any more!3]]](display: "backgroundapple")You pull out an apple and eat it, causing any doctors that might be in the Tower to flee. You regain $heal health, bringing you up to $hp/$maxhp Health! (if: $lbs > ($maxhp * 10) + 9)[ (display: "backgroundgrow")] (if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "immobileinter3")](else:)[(display: "Toweroptions3")]](display: "backgroundpotion")(if: $lbs < 75)[(goto: "Ohdearieme")](else:)[ (display: "Toweroptions3")](display: "backgroundheal") (if: $lbs < 75)[(goto: "Ohdearieme")](else:)[(if: $lbs > 749)[(goto: "immobileinter3")](else:)[(display: "Toweroptions3")]] [[Leave the Tower->Leavetower]](if: $wp > 0)[ [[Drink Weight Loss Potion->Towerpotion3]]](if: $apple > 0)[ [[Eat Apple->Towerapple3]]](if: $hpot > 0)[ [[Drink Healing Potion->Towerheal3]]] [[Continue->4thfloor]]Well that's just poor planning on your part. ... ... (set: $wp to 1) ...... *Fine.* Just this once, I'll give you one more. Just drink it and get outta the tower already. [[Drink Weight Loss Potion->Towerpotion3]] You owe me one.