I want to preface this by saying that the main reason I ask this question is because I’m working on a game of my own. I’m hesitant to post anything about it before it’s a complete product, though, for a few different reasons. I know the obvious answer when working on a game is to post about it and release a demo if it’s in a state that’s playable, but I feel like all too often on this site I’ve seen games that are unfinished and really shouldn’t be released in the states they often will be in.
For example, just recently the most popular project on Weight Gaming, Forks, was canceled and the creator had this to say - “I made a mistake by unveiling Forks before it was 100% done. It’s entirely my fault since everyone here has been nothing but kind, but knowing that I was keeping you guys waiting while all of those life changes were happening to me kept Forks in the back of my mind.” Now obviously if I ended up posting my own project it would be nowhere near the scale of Forks, and it would probably be nowhere near as popular, but I think the core principle still stands. Sure, posting a game early can help build up hype and allow people to provide feedback and constructive criticism, but I feel like when you post something on here about how you’re making a game it’ll make you feel obligated to follow through with it. And obviously that can be a good thing, since it can provide more motivation to finish it, but it can also be a bad thing in the way that it may make something that was once fun feel more like a job.
Things can also become very problematic if you completely lose motivation to work on a game. If you’re promising to people that you’re going to make a game, and you lose the drive to work on it, it’ll feel horrible no matter how you slice it. You either end up doing something that you have no desire to do, or you leave people hanging and feel guilty about potentially misleading them. I feel like I’ve seen the same thing so many times, where someone sets out to make an incredible product that’ll be exactly what they want to see in games, but they end up becoming too ambitious and lose motivation because they pile too much work on themselves.
The project that I’m working on currently isn’t super grand, but it’s also not something that you could crank out in just a few days. I feel like I have the motivation to finish it, but I can’t really know for sure until I actually do it. I could end up getting burned out on working on it halfway through, and if I had made a post about the game before then, I would feel terrible for not following through.
Sorry if this ended up becoming more of a rant than a discussion, but I’ve been feeling this way for a while now and I just wanted to put my thoughts out there so I could hear what all of you have to say. So, what does everyone think? Is posting a demo/incomplete game a good thing? Is it worth the risks or potential downsides? (Also, if you’ve actually posted a game before then please specify because I think your input will probably be a bit more valuable than people who haven’t)