No it wouldn’t. People are still welcome to use RPG maker games. RPG maker games don’t suddenly become banned worldwide if you agree and say “yeah, maybe RPG maker sucks at least a little bit.” I’m not saying RPG maker should never be used, or that it should never have been invented, and you and a few other people seem keen on absolutely shoving those words down my throat as often as you possibly can.
I’m saying, “Hey, RPG maker, like, isn’t great, and the amount of stuff that people use to sub out actual parts of their game that would take little to no effort to program, basically means they’re not using it as training wheels, they’re using it as a crutch. Using it as a crutch is bad. Training wheels are fine.” Like. Do I need to provide evidence? 'Cause I can, if you absolutely need me to, but like. Just look at the fucking games made in RPG maker.
2d top-down exploration game with frequent combat encouters that consist of fighting one or more enemies in which each enemy and player has an action to make once per round. Usually this consists of a generic “attack”, “Magic”, “Guard”(which is mostly useless unless an enemy forecasts their attack) “Run”(Usually the best option) and “Items” (You usually have health potions which you’re free to spam through any combat encounter you get sticky in.) Sound familiar? Can you see the samey, flat, black transparent backgrounds with white borders and generic text with the flashing fight button in your mind? Can you see the pixel-art characters dancing around on the maps? Can you hear the rattling of characters being typed into the text box?
If so, congratulations, that’s because all of these games use the same features. In other words, There’s a lot of developers who are just making one-off games without much quality, spamming them on the forums. They’re almost always completely identical to one another. Plus, if you expect creators to replace these mechanics later, why aren’t you just as upset as I am that the only thing majorly on these forums is exactly that: The same, barely modified mechanics that host very little difference in them, almost as if each game is just another entry in the same franchise that doesn’t know how to move on.
And, let me get this clear. What I’m saying is exactly that: Fuck what you just said. Fuck making your game Just Porn. I’m not saying Don’t make porn, I’m saying, If you want to make an actual game? Don’t shy away from unique mechanics and real head scratcher puzzles if it means your game gets more unique and engaging content just because “It’s too in-depth for porn”. I’m saying be fuckin’ better than a 30 minute experience. Be fuckin’ better than some flat level with no replay value. Don’t let other people tell you what your game CAN’T be because it’s “Too Much”. Strive to be what you Want your game to be, not what you Think other people want your game to be.
And if the game you want it to be is an RPGmaker game? Then sure! Start small! But as you said, as a real developer, you should expect yourself to toss the training wheels in favor of having something that really speaks to you and your players.