Hi y’all. It’s me, the “Unstable Frienemies” guy. I’ve got another one for you.
“A Unique Diet” is a mostly-static Visual Novel that has a bunch of different endings (more than Unstable Frienemies even!) depending on the choices you’ve made by the last scene.
Your long time girlfriend is sweet, supportive, proactive, compassionate… and kind of a dolt. Worried about four or five pounds of baby fat she’s put on, she comes up with a cascading series of … novel… ideas about how to lose the weight.
Heavily inspired by Anonymoose’s “Overstuffed”, which is an example of near-perfect game design.
What I've been up to / Design thoughts
I made a clicker game in Ren’py! It was awful!
As a proof-of-concept, it worked, so I’m calling it a success, but MAN was it a terrible game-as-game.
I’ve cannibalized the images I put together for it and lateralled them into an Idle Incremental game, also made in Ren’py. That’s coming along much nicer - I have one of the Love Interests about 95% done, so I can see that things work, but I want each girl to have their own twist on the mechanics, so it’s still a while in coming.
I got the itch to get Something Done, so A Unique Diet was born. I have a few ideas in the ‘short, relatively linear story with occasional branching depending on player choices’ tank, but this one stood out to me recently for some reason.
The ‘can I do X?’ I had in mind for this project was “Can I make one of these, in my free time, in under a month?” The answer was no, apparently, but I got it done and the in-house playtesting done in about 5 weeks, which I’m pretty happy with.
I’m debating a Patreon. TBD. It’d add a lot of reliability, and increase the amount of time I could reasonably sink into making this sort of thing, but I’m not 100% on whether to pull the trigger on it yet. Let me know if you have an opinion on that.
Thanks for reading my design thoughts! I’ll let you in on something - there are three hidden secrets in A Unique Diet. An ending beyond the last ending, an unlockable that occurs quietly, and one that requires a thorough knowledge of Unstable Frienemies to unlock.
Playable in browser, or on Mac / Windows / Linux after a download.
As ever, let me know if you stumble on any bugs, unintentional typos, or something that just really really rubs you the wrong way.
Version 0.9.1 update info
- Added the option to skip the ‘introduction’ section entirely after the first completed playthrough, and an optional method to speed up the early and mid-game for ‘power players’ who want to crank out all the endings in one or two sittings.
- Made Mary-Lynn slightly slower to take umbrage with you, so the ‘good boyfriend’ type endings are less strict and the ‘total asshole’ type ending requires more aggressive intent on the player’s part.
- Mild sentence restructuring here-and-there.