A couple years ago I started trying to put together a turn based tactical game with RPG elements, along the lines of Final Fantasy Tactics and such. Eventually I got overwhelmed with the scope of the project and dropped it, but recently there has been discussion which leads me to believe some others might benefit from seeing how I was going about it.
All sprites and UI are placeholders. Really the whole game can be considered a placeholder as if I were to pick up the project again I would probably do a ground up rewrite in a different engine. The most major issue I was hitting was that using the standard “room” system in GMS for both display and game logic was making everything more complicated with an isometric grid, especially as I was considering adding different height floor tiles.
Anyway, if you have any questions or critique let me know. This is Fluffy Animal Tactics: