I got the same on my first/only successful run. Congrats (or should I say, ‘con-fats!’) on getting the good ending. I totally agree that it’s well worth the admission fee.
I figured out how to get the fridge ending again…(I feel a bit dumb for forgetting): When it goes missing, go to the break room and investigate it. If you’re on good terms with everyone, you should be able to get the desired result.
This is an odd question, I know, but someone mentioned being able to “run the save through GMS2 to decode it”. Is that actually a thing, and if it is, how would someone even do it?
Right now I don’t think there are any GMS2 decompilers out there that can get you the base project (closest thing is for undertale I think?). If you’re just looking for the assets it should be possible to extract them from the data file though through a quick google search.
Hello! I’m a big fan of your work @ImpossibleSnail, and your game is beyond amazing to play. I just had a few dumb questions to ask, if you or anyone else wouldn’t mind answering.
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Is it possible for the monster characters to be digested? I’ve heard it IS possible after a VERY long period of time, but does resilience also mean invulnerability to digestion?
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I’ve also heard rumors floating around of a sequel in the works, but a lot of this is merely hearsay and some rumors floating around. Would it be possible to see these characters return? I’d be more than willing to help back such a project wherever possible!
I hope I don’t sound rude or demanding-I understand making games is a long, arduous process and you’ve probably got tons of other projects and things you’d rather work on or do. So I apologize if I come across as making demands-I’m just a big fan of your work, and love to see your updates on Twitter and Patreon! I hope everyone has been doing well, and has gotten just as much enjoyment out of the game and its cast as I have.
What I meant about running it through GMS2 was the save file is, if I remember correctly, a ds_map that is written out to a save file. When you load the save, it reads the map, applies the values to variables accordingly, and there you go. For someone who is technically able to do so, you’d be able to use GMS2 to read the file, change values to whatever you want, and rewrite the file, as if the game was doing it instead the IDE.
That’s about as much as I’m willing to share about that, as it’s technically something someone could pick up simply from looking at the save. But it’s not something the game’s creator would want, so let’s leave that alone.
While I apologize for being a bother again, I had noticed something interesting about the game…
When you downsize someone yourself, depending on how much you ate, you do get a smaller stomach the next day…but over the course of days or weeks, you get bigger and fatter, going BEYOND your initial size even if you don’t snack or eat lunch, depending on how many of your Co-Workers you’ve eaten.
Just something interesting I’ve found…also, I found a way to avoid evaluation day entirely! On the day of the evaluation, you pin the blame not on Chloe (who would take the fall for you) or the Boss or yourself, but someone else…then you get yourself rescued and the Boss doesn’t ever call you up again.
Interesting, but I don’t feel right blaming someone that did nothing wrong (I know who the real culprit is, and how to get the “good” ending, but I’ll only share in a pm if asked)
That’s fair-It’s just something fun I wanted to share. I’ve played the game through so many times I know who the real culprit is and how to win, I just like dicking around now and again on new playthroughs~
All things considered I’m glad this topic is still semi-active; Always nice to meet people interested in this fun lil’ game.
Gotcha. I mean, in the first version (the demo) when I got to that point, the first time I played I blamed Chloe (because she was so annoying originally), but then I warmed up to her on future playthroughs. She’s got a bit of a complex, don’tchaknow!
Chloe was actually one of the girls I liked the most-Victoria and Polly peeved me off a lot more than the others, mostly cuz it was difficult to please them and they were kind of ungrateful and unlikable at times-Even Kathy can eventually cut out the pranks if you call her out on them enough, but to me it felt like Polly and Victoria don’t really stop messing around. Not that I hate them, they’re just not really my favorites.
Holy crap, that is AMAZING! Awesome work ffdon1012!~
Does anyone has a guide , cause i’m getting the bad end a lot no matter how i play
If you get every kind of donut every day, and keep track of everyone’s likings, here’s how to get the good ending (aside from paying off the broken equipment asap!): After the fridge disappears, go to the break room and use the fridge option despite it being gone. Chloe holds a pow-wow. Just keep in mind that this post (mine) will probably get tagged for being a spoiler. Have fun from there on. Also: If anyone gets in anyone else’s face about their recent…gains…you might want to intervene, or they’ll end up on the menu too! (Then again, that might be considered preferable to the normal ending, depending on your…tastes)
thank you for the advice
Sure thing. I’d feel bad if I didn’t share.
Just got to the end game and man I wish I knew about this game sooner. Absolutely adore the characters and I’d have to say Jesse was my favorite. She’s a tomboy, a wolf, and she loves greasy/spice food, so what’s not to love about her.
I just had a thought last night when going to be. I’m a bit surprised there wasn’t a warehouse or shipping/receiving department in the game. Might be a good “hard mode” set of girls to add in an expansion of sequel if you ever feel like working a bit more on this idea.
Just not physically attractive to me, sadly. Otherwise, yeah, I wholeheartedly agree. She and Stacy are of no interest to me personally, but the others are okay to go.
Personality-wise, a couple of them are potentially ideal (Chloe, Victoria, and Jesse, tbh, fit the bill on this for me!)
As far as best gains, I’d say Chloe, Victoria, and Polly. Yeah, bit biased toward the Witty Phantom and the archetypally-challenged demoness, plus the newcomer to the full game, the Queen Bee. But Polly’s personality doesn’t jive with my usual, despite all the bee puns.