This was very charming and fairly hot, seeing the girls bursting out of their outfits by the end. Are you planning to continue development in any way? I’ve got some comments if so.
First, like others have said, either arrow key movement controls or an attack button further from WASD (the standard here tends to be ‘J’) would make the tedious bits magnitudes more tolerable. The game in its current state requires some fancy movements from your left ring and/or middle fingers. Ideally both of those options should be available.
Next, I would appreciate being able to continue playing indefinitely in the final area after the last scripted story event rather than the game abruptly ending. I wasn’t very efficient in the early days when I was still figuring things out and missed one or two weight stages on every girl. This didn’t really strike me as a strategy game, so having assets be permanently missable doesn’t feel quite right.
Finally, I thought the layout of the second hunting ground was significantly better than the other two, being linear with some branching paths. By the end of my runs on the first and third grounds, I inevitably had to run back through a fair bit of empty level to leave. I think they would benefit from a minor redesign.
Otherwise, I can only ask for more! Thoroughly enjoyable seeing these girls gradually get thicker and more gluttonous, routing paths through new areas, and having some agency in the order in which they grow. Dialogue was pretty cute as well.
For potential lines of future development
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A short intro would feel nice rather than dropping you into the world cold with these two characters with an ambiguous relationship
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More events like the extra hunt could keep the game from feeling stale (perhaps turn them into small “quests” where you have to collect food in a certain amount of time, or chase particularly fast enemies, or maybe a small logic or memory puzzle?)
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Creating food sources with weird movement types or that require little minigames or something similar to get max yield, perhaps that only show up on later days, could similarly keep the usual grind from feeling as repetitive
And obviously, the low-hanging fruit of more girls/weight stages would be delightful, but I’m sure the spritework and map development is a huge pain, so don’t push yourself.
Overall very enjoyable experience. Nice job!