So recently I’ve been working on a textadventure game, and I was heavily inspired by “Sarah Goes to College”, which I thought was an amazing game, and I wanted to do something like it, but with my own twist of course and build a different story. Also I’m very new at coding, so to see how others have done it was amazing source of inspiration. I don’t want to steal anything… I know it might remind you of it, but I’ll make really make it my own the more time I get to learn how to exactly code.
So far the build is fairly small. Nothing weight gain related has been made yet, but so far it’s just all about creating the college environment and people that will influence or can influence Amanda’s life and maybe even her figure in more ways.
This is the link have fun! It’s a not a lot, but it did take some time. Also I’m looking to learn from an experienced quest coder. I need to learn how to unlock things with certain items. That you either need to have in your inventory or wear. I also need to learn how to exactly like write a new script if that makes sense? Like make a transition if that makes sense. In Sarah Goes to College after they have been out eating at the restaurant a transition happens. If anyone knows how to do that then please guide me in vivid details, thank you.
I need to learn how to unlock things with certain items. That you either need to have in your inventory or wear. I also need to learn how to exactly like write a new script if that makes sense? Like make a transition if that makes sense. In Sarah Goes to College after they have been out eating at the restaurant a transition happens. If anyone knows how to do that then please guide me in vivid details, thank you.
Only made a copy, because I really want to know how to exactly do it, because it would really help me a lot
I just got back from work and I’m kinda beat rn but when I’m rested I’m more then happy to pop back in and help with the specific questions you have. Quest is a very fun if somewhat finnicky system to use.
You need to figure out how to use flags. If you need me to go more into detail let me know but that’s the thing you seem to need most atm. As for transitions if I understand you want things to change based on if events have happened. It may not be the smoothest but the way I did that was I made a variable that I added one to every time stuff that changed things happened, then made everything act on an if statement based on the value of that variable
So, I know it been a long time ago since I last made a report on the game, and I think you all deserve a little explanation. I’ve been busy over the last month and also been sick the last 4 days, but I think I’ll soon be back to my full strength, then I’m sure the game will develop further. Hopefully a new version will be out in Marts, but we’ll see.
So, another update and it’s a good one. I’m officially ready physically and mentally to continue on the game. It took me a while to get over covid. Especially because had to be focused on a lot other things in my life, but I’m hereby ready to continue on Amanda’s Journey through college, and I’m very excited. So I think that you will see a new version coming out maybe in middle of Marts or in the end of it, but I beg you all to be patient with me, because I want to create quality and quantity, which is very important for me. See you guys soon. I’m so happy to officially declare this game for back in development!