Rpg Game notes
Rpg style like: paper Mario in free movement
Combat: darkest dungeon like with fire emblem weapon like system and relationship system like fire emblem.
Exploration team of four can break apart in any combination: there are some walls and doors can only be opened by a specific characters skill
Archer disarmed mechanical doors
Cleric holy doors can be opened
Warriors heavy doors operable
Make dispel magic locks
Game encourages team to separate
Blacksmiths can upgrade and repair broken weapons
Weapons also have a favoritism stat wee the more it’s use the more crits and easier hits.
Armor can’t be repaired it breaks it breaks
Encounters are random
Social systems
The team will after a certain point will soon get along the more they fight together.
When the number gets high enough they will ask if they would like to get the group and the main character something in town(weapons, food, supplies, ect.)
Love might spark but don’t know how far to go
Abilities
Weight will give a defense buff and at a point will repel attacks/ but if get too much to fast then other stats will get debuffed
1-10: 150 max
11-27: 230 max
33-44: 342 max
70-81: 480 max
87-99: 592 max
100: 700 max
Guild
Allows side quests that can be missed to be easier to find but if player finds it on their own the quest will be taken off the guild board.
Characters
Main: dark elf Archer/ Wg skills best scale with butt Wg food
Warrior: red head barbarian with heart birth mark on right eye hides it with eye patch( Story: queen that got dethroned when the meaning of fitness got reversed stays with main to get stronger.)/ Wg skills best scale with Tummy WG food
Mage: brunet high elf with a goth/witch esthetic(Story: mage drop out that whats to see the world before parents get her)/ Wg skills best scale with tit WG food
Cleric: black haired human still believes in the old gods(Story: a cleric that wants to restore balance in to the world and reverse the effect that the new order has on the world)/ Wg skills scale ok with every thing best to have it all.
Weight
It works like a manna buff/skill check point. It boosts stats when reached the required level and allows more useful skills to have extra effects
Higher weight=
Defense ++
manna+++
Gives some attacks extra effects(at the cost of the amount of weight that it eats up)
If character reaches a weight that’s too much then the party needs to push them(Movement is slower, character attack is way weaker, accuracy is down, and can’t use the extra effects to lose the weight) [only
Way to get rid of it is to camp or get to the inn and sleep it off]
Stuffed
Getting stuffed is a mother stat element that can effect the party.
Before the weight gets added the characters will be in a stuffed state
Wile stuffed the characters attacking or getting attacked will have added damage to them
But it can cause bonus effects to the fights as well
0 Full:
Damage from attacking: 0
Damage getting attacked: 0
Extra health: +5%
Extra crits: +2%
1 Bloated
Damage from attacking: +3%
Damage getting attacked: +3%
Extra health: +10%
Extra crits: +4%
2 Stuffed
Damage from attacking: +7%
Extra Damage getting attacked: +7%
Extra health: +15%
Extra crits: +6%
3 Over stuffed
Damage from attacking: +15%
Extra Damage getting attacked: +15%
Extra health: +20%
Extra crits: +8%
4 Glutted
Damage from attacking: +31%
Extra Damage getting attacked: +31%
Extra health: +25%
Extra crits: +10%
5 Engorge
Damage from attacking: +65%
Damage getting attacked: +65%
Extra health: +30%
Extra crits: +20%
6 Over engorge
Damage from attacking: +131%
Damage getting attacked: +131%
Extra health: +60%
Extra crits: +30%
7 About to explode
Damage from attacking: +200%
Damage getting attacked: +200^
Extra health: +120%
Extra crits: +60%
The more often this happens the more the character will love to do it but the harder for the Capacity tier to happen.
The love for stuffing increases by 2 points plus the level number tier.