Twine has flagged the game for suspicious activity for some reason, but all you have to do to get past that is click, “I understand the risks, take me to download anyway” or something.
This game only covers six weeks. There’s no magic or intentional weight gain, so the gain is slight, even in the most fattening paths. But note that the character downplays this a little, in part because the kilogram-pound difference makes her underestimate how much she’s gained.
The sequel will cover her whole sophomore year. I’ve been working on it pretty steadily, but it’s probably gonna be a few more months before it is released (the release will be in a separate post).
Nice linear-style story! I thought breaking it up into segments that you click to proceed through was smart. Big paragraphs all at once tend to make people skim.
Like you said, it’s different from the gamebook point-and-click adventure style that Quest users normally produce. With that comes its own set of challenges; I think it’s harder to write as long of a game without the minutiae of player involvement (searching rooms, interacting with objects, etc). But it sets itself apart because of that.
I hope you continue it and expand on what worked in this little demo!
I found it endearing the way you bent Quest away from its maze-like point-and-click gameplay. Although Twine will service you better in the long run!
Not that there’s anything wrong with Quest if it’s within scope of what you want to do (and there’s theoretically a higher skill ceiling than most people observe if you’re good at coding), but Twine is beautifully straightforward for these kinds of milestone & choice-based stories. Meanwhile, Quest kind of fights you past a certain point. And there’s a richer amount of personalization and control over the way you want players to experience your narrative in Twine. I think it’ll translate well.
NEW VERSION NOW AVAILABLE (let me know if you have any trouble with the link).
If you played the old version, this one is pretty different, as the post says: it has been converted to Twine, and now feels a little more complete, with more options and paths, although it covers the same amount of time.
I have made a few MINOR edits to the story, mostly in anticipation of an upcoming sequel, which will cover sophomore year.
As it says in the post, the game is flagged for suspicious activity, but all you have to do is click “I understand the risks, take me to downloads” at the bottom of the warning page, and you’ll be able to download it.