Been working on my larger project too long and I wanna take a break and make something smaller. Anyone have any ideas they’ve been sitting on that would work for a short game? Like some kind of central mechanic or theme or something? Preferably something with little dialogue.
Maybe one where your a small town’s cook and your goal is to sneak in fattening food/ingredients into the towns food to fatten them up for the funny
Maybe a detective game where you’re investigating the trails of a feeder cult?
Pegged but you eat the pegs to get bigger.
Someone did a game called “Mangia!”, maybe something like that but in your own style.
a breakout like game except the ball or paddle is some fatty
what I usually do when I want an idea that is smaller in scope is that I look at old 70s-80s arcade games and see what seems like a good fit for fats
another thing I do is try to limit the inputs to just a d-pad/control stick and one button
Feeding the monster in your basement?
Frogger clone (there’s a lot of CC0/CC4 setups already on github you could cannibalize for the mechanics and potentially some of the graphics) about collecting cans thrown from rush hour traffic cars, recycling them at a machine for loose change, and spending that change at a food truck.
Play covers a work week, each day lasting a few minutes at most. Minimum calorie score to avoid starving to death, but tiered successes for higher and higher calorie totals that plump up the MC.
Pegged? You mean Peggle?