Any ideas for a short game?

Been working on my larger project too long and I wanna take a break and make something smaller. Anyone have any ideas they’ve been sitting on that would work for a short game? Like some kind of central mechanic or theme or something? Preferably something with little dialogue.

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Maybe one where your a small town’s cook and your goal is to sneak in fattening food/ingredients into the towns food to fatten them up for the funny

Maybe a detective game where you’re investigating the trails of a feeder cult?

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Pegged but you eat the pegs to get bigger.

Someone did a game called “Mangia!”, maybe something like that but in your own style.

a breakout like game except the ball or paddle is some fatty

what I usually do when I want an idea that is smaller in scope is that I look at old 70s-80s arcade games and see what seems like a good fit for fats
another thing I do is try to limit the inputs to just a d-pad/control stick and one button

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Feeding the monster in your basement?

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Frogger clone (there’s a lot of CC0/CC4 setups already on github you could cannibalize for the mechanics and potentially some of the graphics) about collecting cans thrown from rush hour traffic cars, recycling them at a machine for loose change, and spending that change at a food truck.

Play covers a work week, each day lasting a few minutes at most. Minimum calorie score to avoid starving to death, but tiered successes for higher and higher calorie totals that plump up the MC.

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Pegged? You mean Peggle?

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A semi-“Mastermind” style game where, as a waiter, you recommend meals for customers. Each has their own randomly generated tastes, and the player has to dial in on their desires based on subtle clues while juggling, I dunno, three different clients. Final slideshow about how things progress based on the final meal you serve each customer - did you figure out exactly what they like (best ending for them, max number of slides / weight / plushness). Figure out all three and you unlock a Gallery mode where you can see the best endings for any of the customers from the main screen.

Clues could be how full they seem at the end of the meal, how much they leave of the various components, things they mutter while eating regarding the spices / amount of butter / etc. Maybe the player has to choose who to pay attention to out of multiple customers simultaneously, so there are lots of clues but you can only reasonably pick up on a few at a time. Maybe the player has to choose from a list of daily specials, so if they figured out that Bridgette likes lasagna alright maybe they pick the shrimp linguine for her to see if it’s like a starch thing or a tomato sauce thing, lasagna not being on the menu again.

UI would be all images, textual conversations, and multiple choice options. (So basically any game engine on earth could handle it.)

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