Hey!
I´m currently in the process of making a twine game inspired by ´Big Aspirations´, ´Tower of Gluttony´, ´Queen Sized´, etc.
I´m having a bit of a hard time to create the visuals though. Do you guys have any tips? I´d be really happy to get some help.
Thanks
I’m planning on making a much more lengthy guide on this, but here’s a few things that will instantly help you if you want to generate AI stuff (FYI - you mentioned Tower of Gluttony, so I just wanted to let you know that I used these methods to generate the main character’s pictures for that game).
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Run Stable Diffusion locally, either with Google Colab or using your own GPU. Any online generator, subscription model, etc. are practically worthless for making fats.
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Use Hires. Fix to turn good seeds into great ones. 512x512 generations look pretty crappy, but turning a 512 into a 1024x1024 generation instantly makes it look FAR better.
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Get a model specifically dedicated to making fats - CivitAI is a great place to start. LoRAs can also be found there to help generate better fats/more specific body types/etc.
Obviously these tips are pretty broad, and there are many other useful tools that I didn’t bring up, but I encourage you to look into guides and videos teaching you how to set up SD locally and use LoRAs/Inpainting/ControlNet. Many of those skills can be applied to generating fats, as long as you’re using the right models and LoRAs.
Just remember - even if you have the worst computer known to man, anyone can use Colab for ~$10/month to get good results. Setting up Automatic1111 can be a pain, but trust me when I say you can make it work.
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I don’t know how good the advice are but this tread over at bbw-chan is about how to do it
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Did you find the model you used for yours on civitai, or is it something customer made?
The thread that @Yamhead sent talks about this, but I use the bbw_Aurora Borealis for pretty much everything. You can find it here: mariaWitch/ExperimentalBiggerMerges at main
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