In a landscape of multiple expansion systems for 5th Edition, Applied Levels of Expansion means to offer a core experience alongside conversion methods for all of your extended adventuring needs!
APPLE includes a core toolkit for incorporating inflation, weight gain, and muscle into 5e adventures and modules. APPLE also outlines a methodology for creating your own ways of expressing your unique expansive desires.
This looks super interesting! And a question occured immediately - when it says ‘every 25% Apple Gained is -5 feet movement’, would that mean like, at say, 50% of a certain type of apple, you’d have a total of -10 feet move?
Yes indeed. This also would be overridden by the Inflation Majority, which forces a minimum of 15ft of Levitate movement. We have a discord channel for mechanics discussion in our profile.
Apologies for the delay. It can be used on its own or as a base of conversion from EDnD to other systems, such as Red Deer, Ishy’s Guide to Expansion, or Svellara. APPLE when used on its own is a fast-combat risk-reward system with no ceiling for size.
You can either have these systems have their end state being converted to APPLE and be used with the APPLE system, or convert one into APPLE to be then converted into the system of your choice.
For most of us folks on the dev team/those who currently run games with APPLE, they convert from other systems and then use APPLE Core/Stems as their main expansion system.