This is like a proof of concept of a game I’ve been working on. It’s not related to Turris Puesco outside of sharing the name and some of the combat elements, classes and skills. I’m just using my old project name for free advertising, basically. There’s hardly any content in it but I’m sharing it publicly in hopes that it lights a fire under my ass to work on it more. Here is a FAQ of sorts:
So what is the game?
It’s another turn based RPG, but this time way smaller in scope. It’s going to take heavy inspiration from Darkest Dungeon, since I played that recently and really enjoyed it. Basically, you do dungeons, get gold and upgrade your Citadel, so that you can do more dungeons, more efficiently.
How do I play it?
Download the zip in the link I posted, extract it, then run the setup file. It should open a chromium window and you can press “Continue” to start the game. None of the other links are wired up. If it doesn’t work I apologize, this is my first time using Electron to make an executable.
What language is it written in?
How is the art made?
The art pieces are free SVG files that I’ve morphed using Inkscape.
When will it be done?
Probably never unless I get help. I don’t have the same motivation that I used to when working on Turris Puesco and I’m older and have responsibilities now. FeelsBadMan.
Can I help work on it?
If you want. You could help with coding, balance (someone who’s good with math would help), UI/UX design, or artwork. Send me a DM with something you’ve worked on in the past, whether it be art, an interface design, or a GitHub project. Note that I’m going to be picky since I don’t want to stray from my vision on the game or have any sort of feature bloat, otherwise it’s just never going to get finished like Turris Puesco.