I have noticed this problem with the ring as well. The ‘if’ and ‘else if’ clauses in the item are placed in the wrong order, so that all of the ‘else’ checks are never reached because the first ‘if’ is always fulfilled. Easily fixable at least.
Not sure if this has been noticed yet, but I’m having an issue with activating proxies whenever I turn on the waking process function. The activate proxy button simply doesn’t work for any proxy after that.
That’s not an issue I’ve encountered. Can you screenshot the dev console if you’re able to replicate that?
It’s been a while, guys!
Sorry this update took so long - time to work on the mod has been a lot rarely lately.
This latest patch is a relatively small one, but it lays the groundwork for more extensive changes later.
- Proxy measuring has been redone from the ground up with a new event and menu system.
- Backend changes to the way measurements are stored means up to five sets of measurements are now retained.
- Much of the flavour text & reactions are now non-functional, but will return in the next update.
If you want to influence what ends up in the next update, there’s now a poll in the main post.
For the next update I’ll be bringing back and expanding on the flavour text from the previous version. In addition I may try my hand at working out a way to graph stat changes over time, as well as creating weekly/monthly/all time data sets.
- Fixed a serious glitch where loading the game and passing an hour froze the entire game.
I’ve fixed it, I think. I’m not 100% what caused that, but it’s fixed now.
Another patch! Two for the price of one!
TL;DR the issue earlier with the progression stopper was seated more deeply than I thought, and I had to roll back some of my code to 0.2.1 stuff before I ended up with (even more) spaghetti code.
- Added stat graphs to the measurement system
- Measurement system now also has more flavour for stat changes
- Proxies now react to stat changes when measured (currently only to breasts, but more to come)
- Probably accidentally deleted a bunch of shit
- Placeholder variables now contain 73% more existential despair
Anyway, it’s 4AM and my pillow hasn’t been sobbed into recently. Goodnight.
So far the mod is great! I can’t seem to get the new measurement system to work however. I think base/measurements/physicalb is calling for the template base/measurements/measure but I don’t seem to have that but I don’t know enough about Fmaster code to really say.
What triggers the slime_full_03.jpg image?
Also just wondering, what’s the source for it? Can’t seem to find it via reverse image search
From what I can see, it’s not actually used anywhere yet. Can’t really tell what the source is either, although the style looks familiar, especially the face. Image seems like it’s been cropped, but I could be wrong.
Just a thing I noticed, the miya_milestone_5 template seems to just be a copy of the milestones template, is this intentional?
i wanted to ask how i can trigger the enema images, thought they come with sexual training
I cant do the Matron quest. I gave birth to the two spirits and then she just says hi and there are no spirits around her. How is this quest supposed to work?
You can’t give birth to the spirits through the birth event (the one you can access after you get the notification that the water broke) you have to ignore the character until it gives the notification that the character gave birth but you were too busy to personally oversee it.
How do you get people to shrine? I have no such option no matter that i do. Also, i cant have sex with npc, i simply have only no as my only option
It turns out you cant. Approach event and invite event werent even connected
Yeah, unfortunately a lot of this mod is still at a work-in-progress stage and hasn’t seen an update in over a year. If Asimov doesn’t show up again or doesn’t have objections to it, I might try my hand at fleshing it out and getting all the gears to mesh.
In the meantime, you can edit commoners/sex/grove_sex as necessary in the event editor and save it as commoners/sex/home_sex to solve the latter issue, and the former requires you to add commoners/tell_about_shrine as a choice for commoners/approach.
Yep, i already did that. Its just kinda strange, events exist, quest works, but probably easiest part for developer - just creating link between approach event and tell about shrine event is missing