Axugaem2: Official Post (Ver: 0.8.6b) - The Postcard Patch~

If you mean a function that detects whenever Claire’s sprite appears and then swaps it out, then maybe there’s a way. I’ll have to look into it some more, but I think if it isn’t doable via basic in-game eventing then there might be a script that does what you’re suggesting, which would be fantastic. Either way, I’ll see what I can find! It’s worth noting that some cutscenes do change very slightly based on whether or not Abby and/or Vespa have gained weight, but ideally I’ll add some more functionality like that in the future.

I know the part you’re talking about with the hookshot, as it’s frustrated a few people. Honestly, there’s one chest on each of the two paths there, and neither of them contain anything unique or extremely valuable, so I don’t think it’s worth starting from the very beginning on that account. I’ve tried not to make a habit of doing that in areas you can’t come back to so that players don’t feel like they’re missing too much.

There’s definitely a lot of potential for alchemical-type interactions between items like the melon and kelp! For now I’m keeping that part of the game as simple as I can while I focus on more plot-driven elements, but it’s something that has a lot of room to grow as the game develops more, I think. Don’t worry though, none of the bubble kelp interactions lower approval rating; it’s just for fun! I picture Claire as the type who doesn’t indulge in stuff like that for the most part, so it’d be unexpected from another party member’s point of view to see her on bubble kelp. That said, I think there is potential for more content tied to subsequent uses, but again, we’ll see how that goes as the game progresses!

There has to be a script or event trigger to just keep the most up-to-date sprite swapped in. I’m pretty positive I’ve seen it done in other games - and it seems a huge oversight not to include in the base system. Admittedly though, you are using an older version of RPGMaker, to where you can’t even baseline resize the window (just force fullscreen), so I don’t really have a good idea.

I sort of figured there wouldn’t really be anything valuable (besides the fact that everything sort of is, early, if you’re not cheating) in what I missed, but it’s nice to know for sure. Some games (* cough * like a few Final Fantasies * cough *) would do things like having an important side-quest item in one of those easily-missable chests, so some part of me still worried. I’m glad you have better design sense than most 90’s JRPG-makers.

She does seem to be the type not to habitually use mind-altering substances - though, I wonder how much anyone might make an exception if something lasts only moments, maybe appeals to their kinks, and has no apparent side-effects (besides the euphoria compromising her decision-making). There are all sorts of ‘making a point’ things I can imagine being possible with that, but which probably don’t belong in a place like this (I’ve seen no evidence you were trying to make this about selling a perspective; quite the opposite, in fact). If anything, I would imagine repeated uses to cause responses ranging from ‘I can exploit this’ (Vespa, or the like) to ‘oh boy, here we go again’ (Nell). Admittedly, the latter might grow increasingly annoyed, if not sufficiently befriended…but, like you said, that seems stuff way off in the distance in terms of priority.

You never know with any RPGmaker program, honestly. My experience having tried a handful now has been that a good few features that you’d think ought to be part of its base programming end up not working quite like expected or being completely absent… But the scripting potential is enough that where there’s a will, there’s usually a way!

I know that exact feeling of missing something in a Final Fantasy game and not being able to go back to it lol. It’s certainly something I keep in mind when balancing Axu2: I aim to have branching paths and meaningful choices rather than ‘missable’ content, preferably!

Yeah, I’m not really interested in pushing a particular point of view, but you’re right that it’d be easy to go down that road with the bubble kelp. Same goes with the fetish content in general, but I’d really just like the game to be an exploration/adventure that encourages critical thought but isn’t didactic about it. I think having party members’ responses change with repeated uses is a great idea though, and something I’ll keep in mind for when I get the chance to work more on miscellaneous character interactions!

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after getting a newspaper at crabshoot bay and going to the inn i accidentally skipped some text and now i don’t know what to do. im quite stuck.

nvm i apparently didn’t interact with a sofa hard enough. sorry about that.

i’m looking for capital city. any hints?

Capital City hasn’t been added yet.

Is the post on deviantart from march2021 the most recent update about the game? I’m just trying to make sure I’m not missing another site I am supposed to be following for updates from you (now that your patreon doesn’t exist anymore).

It is a great RPG game, setting up the story for random hero’s to face the bbg evil corporation. A sentient bad guy, I put in 20 hours over the week and sincerely enjoyed it. It’s kind of a typical RPG story, kind of FF/world of mana influence BUT THATS NOT A BAD THING. I didn’t find any glitches and tbh if I could enter the city I’d assume this was a complete game. Like it seems like at 20 hours of solid gameplay there is still another 20 hours to go! That said this is my only criticism and I’m only saying these criticisms b/c this game is posted on here!

Tbh if I were to have randomly downloaded this off a “normal” forum I would have never guessed this was a fetish game. Ya theres the eating contest, some references to vore and the one Linda scene before the water temple but those are things I feel like I’ve seen in non fetish games before. I’m not sure if I missed in game stuffing/wg/vore stuff or if it isn’t really in it yet but I’d add more options for the players to gain weight/Linda (or whomever since it seems like even humans can eat people in this world based on references in the game) get to vore. Maybe give Linda a Devour skill in game where she eats opponents and have the chance of success based on opponent weakness (if she’s level 16 fighting a succubus from early in the game they should be easy to eat) or based on damage the enemy has taken (higher chance of success rate based on enemy low HP). But these aren’t REAL criticism’s, its just something I’m putting on here because ya posted this on this forum dedicated to wg games! If it was a “normal” forum or a “normal” game I wouldn’t say this. So ya throw in more vore and wg/stuffing. You kept it very mainstream and if you want to keep it that way its still A GOOD GAME but ya that’s all. otherwise can’t wait for the next update. When I saw the cutscene with Linda and Cross I thought for sure we were gonna get round 2 of what happened at the island but we have to wait and see!

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Thank you so much for playing and enjoying the game! I hear you loud and clear regarding the tameness of the fetish content too. It’s something I wanted to keep relatively tame to start out, since my interests recently have honestly trended more toward character and world building, but talking with a few friends and reading a great many comments has convinced me to beef up the fetish content for future updates, starting with the very next one! I don’t think the game’s ever going to be as consistently fetishy as something like SomeBS, for instance, but I have a few fun ideas in the works that I know folks will really like!

Yep, it is! Deviantart will always be the first place I update in most cases, at least for the time being, so you can trust that the links there will get you the newest build of the game.

Sorry if this is a silly question, but how does the girlfriend system work? Can you just date everyone for their special perk or can you only pick one? Also, how many weight levels are there for each character? I gave Vespa a bunch of treats and she went up a level and I’m curious if there’s anymore

Not a silly question at all! You can only date one girl per run as Claire, but other characters can date a handful of characters outside the party, with more to come soon!

There’s only one weight level per character for now, but I’ll likely add more soon as well, along with other ways for them to gain weight.

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Ah thanks for letting me know! But perhaps this is a glitch then, because right now I’m dating both Abby and Vespa at the same time

Definitely a glitch, but hey, take advantage of it while you can I guess! :b

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Haha I see thanks for letting me know. Although now I’m worried what will happen if a new update comes out :sweat_smile:

The best I can guarantee there is that it won’t cause any crashes!

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I’ve been playing this game recently. I really love it so far, and I have gotten pretty deep into it. But for some reason, I have reached a dead end in the game. I don’t even know what the heck I’m supposed to do next after Marciella faints after departing from the ship. The events seem confusing and mixed up, and it’s all a mess. I have tried everything to make more progress in the game and nothing seems to have worked. Guess either I’m stuck in limbo, or there is something I can actually do to progress further. Wish there was a walkthrought to this, but there doesn’t seem to be one unfortunately.

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Thanks for playing the game! I can try to make that area of the game a little clearer if it’s an issue for players, which a handful of folks have hinted to me in the past. What you need to do first is take a left out of Crabshoot Bay and keep going until you reach Khur (the desert town). There’ll be a long scene there, and once that’s over, you can wake Arci back up again by visiting her in the Tent.

So, having played the game for a while, I can safely say this is probably one of the best projects I’ve probably played on this site, and probably one of the most extensive.

First off, this game has A LOT of content. To put it into perspective, I put about 25+ hours into the game, and I’m still finding new things to enjoy whenever I pick up where I left off. I know this was said in the description but the amount of stuff you can find in this game is pretty crazy, which definitely brings up the replayability factor.

The story brings a lot the table and isn’t overbearing to the point where you’re dialogue mashing to get to the good stuff. I was thoroughly enjoyed even in the non-kink parts of the game. Since the game can be done in any order after the water temple, I definitely didn’t feel I was being dragged along for the ride and I could explore Imperium in all it’s vast glory for the most part. Interaction between your companions felt natural and it was nice to see that your party wasn’t just there to be there. They all had their own personalities and relationships with one another.

As for the kinky stuff, it’s definitely there. Plenty of scenes where the crew endures stuffing shenanigans and the iron gut championship that feels like a great reward from the constant grind of adventuring. Being able to fatten enemies or even consume them for yourself was also nice.

Now we dive into some personal negatives of mine (nothing crazy i swear)

-at times, the quest journal can feel vague. there were a couple of moments where I had to walk around before I knew where I had to go, or confused on a certain item I was supposed to obtain.

-I’ll preface this with saying I haven’t finished my Lani save, but she seems lacking content wise as opposed to choosing Nell during the split. she’s a powerful companion, but going from two vore-centric battlefield dominating fatties to just one kinda hits different. adding in the fact she currently can’t get fat or be dated makes me favor the redhead more at the moment. maybe a Biri snack and pie eating/burping skill to make her stand out a bit more?

-while the difficulty isn’t too bad, the grind for gold can definitely be at times. expect to be short here and there.

Nothing too bad though, still love the game regardless! If you’re looking at this comment having played it already, good on you. if you haven’t, what’s keeping you? Do yourself a favor and give the game a try, consider it a belated holiday gift. And to you Axlwisp, happy holidays, and here’s to more Axugaem2 in the future! Really like what you got going on here if you couldn’t tell already :smiley:

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