Sorry again for double posting, but bugs wait for no man. I like what you’ve done so far, though a couple of new bugs really irked me. For instance, the long line of spikes near the end of the stage. One spike alone is perfectly fine, but when you add multiple spikes, they tend to throw you in seemingly random directions, usually right into more spikes. I noticed you added a sort of invincibility period in which you can’t get inflated after you touch spikes, but it doesn’t really matter given how they simply bounce you between them like the volleyball you’re becoming. Not to mention you don’t seem to have this grace period after the third and fourth stages of inflation. Maybe making a single large spike object would help fix this?
It was a pain to test, but eating two cakes before the eating animation finished counts as one cake only (except for when you’re at stage 2, in which case it DOES count as two cakes, might be related to the spike glitch earlier). It makes sense, helps keep you from being overwhelmed, though I think you should add a grace period between cakes as well, just so you don’t get caught in a loop should a couple of near perfectly timed throws make food hit you after the animations done and you have no time to dodge, forcing you to go up two, three, maybe even four or five stages before you can get away.
This was also a pain to set up, but you CAN eat a cake and fall into spikes immediately after. This cancels the eating animation and knocks you back to the platform in between spikes, yet it only counts the cake. You gain one stage of weight and nothing else. Other combinations of inflation and weight I’ve successfully pulled this off with yielded the same results.
And now, the elephant in the room; moving platforms. I’m sure these are all known, but I feel a need to point them out regardless. Eating a cake on a moving platform results in you being unable to move at all, unless you fall through and touch the ground below it (more on that later). Jumping on spikes and having the knockback send you onto a moving platform yields similar results, with the exception that you slide backwards off the platform afterwards. You don’t even need to crouch to jump through moving platforms; jumping into one while it’s coming down clips you through it no matter what. Crouch jumping while it’s going up allows you to clip into it for a moment, but its ascent is faster than yours, so you just fall through anyways. And lastly, standing on the edge, due to the weird nature of Ellie’s hitbox making it act like a slope, makes you clip through again while it’s going up, and once you start clipping, there’s nothing you can do to save yourself from falling.
Lastly, a couple minor miscellaneous glitches that most likely have been in earlier versions as well. Walking into a wall and crouching results in Ellie rapidly switching between walking and crouching; turbo teabagging. Holding left and right halts Ellie’s movement, but makes her walk in place, facing to the left. Eating and jumping switch her back to the expected idle animation when you finish eating and land respectively, though pressing and releasing down results in Ellie being locked into her crouching animation until you jump, eat, or let go of left or right. I word it this way because Ellie isn’t actually crouching; she’s standing during this, as you can fire bullets no matter what stage of fat/inflation you’re in, and the bullet travels at standing height. The treasure counter doesn’t reset when you restart, though the chests you opened do, which could lead to some ridiculously high scores at minimal effort should it go unfixed.
I have a few suggestions with how to fix these, though you don’t have to use them if you don’t want to. The spike juggling and cake chains might be able to be remedied by making an actual invincibility period in which you can walk on spikes/through food without hindrance, though it might take away some of the challenge. If you do implement this, either make it very brief, half a second or so, or make it so you can’t heal during it. Possibly both. As for moving platforms, maybe make it so control is returned to you once you hit any solid surface, instead of just stationary solid surfaces like you have now. And Ellie’s hitbox…maybe making it rectangular would help, if it isn’t like that already? Her body seems to be perfect for such a hitbox, aside from her gun arm and her belly in fat stages 3 and 4, as well as inflation stage 4, but I don’t think many people would mind all that much if they clip through walls a little.