Checked things! It seems stable on an old world. Tried a new world as well, and it seems okay there too. I haven’t checked all of the Pals that were modded, but I believe most are functioning well… I think it’s just Dinossom’s textures that are messed up (in both worlds) like somebody else noted.
Ya I think the UVs got updated on them so the model might need to be reripped and possibly reworked a bit. Hopefully with the modified fbxs on there some one may be able to play with that a bit.
Yeah, hopefully! The model itself seems fine in its shape I think, so it really is just the UVs/textures that are messy. Should be an easy enough fix…I’m not sure I’ve got the skillset to do it myself, but.
Out of curiosity, is there a way to utilise the Models (at max size obv) for Pals, without the gaining aspect?
I ask not because I don’t like the technical nature it adds (because frankly, I do) but I would like it so that it also modifies Wild pals, and also their displays in the Menus & such.
If this is answered elsewhere, I apologise, I did try tk find so.
Excellent work by all involved, btw
There are a few ways but requires you to make some changes to the mod.
If you want to keep the weight gain system but want the wild pals to be fat there is a DefaultPalSize
variable in the ModActor
blue print
Setting that to 1.0
will force all wild pals to be at their max size at all times.
Another option is you can modify the model files directly. The raw FBXs are on the github so you could modify them to use the largest shape key and then remove it so they will always be at the largest size.
I was excited to try out this mod as I just got into Palworld, but I can’t figure out how to properly install it. The Weight Gaming page implies it’s a simple process, but the Github page links to multiple different apps and installing a version of Unreal Engine just to use the mod. Am I misunderstanding something, or is the process of making this mod work very difficult?
The instructions with UE are for only if you plan on doing some work on the mod or you want to set it up for some local dev.
If you are just looking to play with it you just follow the Mod Install
instructions. The only dependency you need to install to play with the mod is UE4SS.
I did follow the mod install instructions, in my Pal/Content/Paks folder I have LogicMods, meaning UE4SS was installed properly, and I placed Big-Pal-Project-main in Pal/Content/Paks. I also tried placing big-pal-models and big-pal-system into Pal/Content/Paks. I see no indication that the mod is working.
Edit: *For clarification, I used UE5SS version 3.0.1 as it was not otherwise specified which version to install
*Also for clarification, I placed both Big-Pal-Project-main and big-pal-system and big-pal-models into the Pal/Content/Paks folder at the same time, as I wasn’t sure which was the right way to properly install
It sounds like you may have downloaded the repo instead of the release. Did you download BigPalsProject-0.5.1.zip from here?
No that is not what I downloaded! I always get confused when downloading mods from Github- I need to learn how Github works properly. How will I know the mod worked when I open the game? I have a male katress, who I see on the supported pals, is there a simple way to test the mod?
Last time I checked, the heft of the Pals is directly related to their Fullness bar. If you haven’t been starving your poor Katress, you should be able to see one CHONKY BOI as soon as you send him out. Wild pals are locked at their minimum size, but any and all of your Pals will be as fat as they are full, whether they’re on your team or working your base.
@bradleysmashboi is correct, as long as the pal is captured and it is not starving when you spawn it in either at your base or in your team it should show as fat. How fat depends on how hungry they are though.
When downloading stuff from github pages try looking on the side where I circled, this usually has what you’re looking for more often than not.
When it isn’t that, fall back to the green “Code” to Download a Zip maybe.
I think it can also be under Packages, correct me if I’m wrong if there’s anyone here with better knowledge.
I love this mod a lot. Great work until now. I checked out all the Pals that are changed/fatten up, most of them look amazing. Tho some it feels like a rounder (inflated like) belly would work better than the fat belly, especially for very small Pals, imo (Depresso as a example). While some like Chikipi would look better fully round XD (like that rotund chicken image, hah). Also the change to Blazamut is barely noticeable.
Tho the mod works, Dinossom still has broken textures alongside (uncatched) Lamball and Chikipi. I’m pretty sure I installed everything correctly (after all this isn’t the first game I’m modding, and I have other Palworld mods that work)
This is all I had to say, other than the textures being broken on some Pals and a few nitpicks with the belly types/size of some Pals. This mod is great! :3 And hope it will keep going and improving with updates.
Hello!! I was wondering if I could get some technical help, I feel like I’ve done everything right yet it’s not working… Please help and thank you!!
I should probably post this too.
Question, did you install UE4SS?
If not, no mods will really work.
Yes, I downloaded this and it made the files the tutorial said it would.
Should I try an older version maybe?
Made files? I don’t think it makes files though?
Nah, you’re fine, we’ll figure it out, I could do this faster over Discord, not as experienced with the PC Game pass version but it seems the same.
Looking at it quick it looks like the PalWgSystem.pak
is in the wrong folder. It should be in that LogicMods folder. Also you seem to be missing the FatPals_P.pak
file. If you downloaded the release from here you should just need to copy and paste the file and LogicMods folder from that zip file into your Paks directory.