For those who dont know development has stalled out so we decided to open source the project. I will continue to provide maintenance updates as I can, but if you want to help contribute models or report bugs head over to our Github.
Overview
I am happy to introduce a project @ExtrudedSquared and I started work on here! A weight gain system for Palworld we are calling the Big Pal Project!
Right now the system is very simple, tying the pals size to their hunger. Keeping them well fed will keep them fat and happy but failing to feed them will make them appear thin. Also, the system only works on captured pals, so pals in the wild will always be shown at their smallest size.
Right now in this release we have 5 pals that can fattened up, all modeled by @ExtrudedSquared!
Download and install UE4SS into Palworld (this is needed for the WG System mod)
Once UE4SS is installed run the game and load a world once. Your game may crash on the first load, but this is normal. Just try to restart the game and reload the world.
Go to your Palworld install directory and navigate to Pal\Content\Paks. If UE4SS installed correctly you should see a LogicMods folder in there along with a Pal-Windows.pak file which is for the base game.
Download the latest big pal project zip from the releases section and copy its contents to the Pal\Content\Paks
Do Broncherry Aqua and Dinossom Lux count, or can we only fatten up the regular ones right now? Also, my Chillet has fins on its sides instead of being fat. It’s an alpha, so is there some kind of problem that occurs with alpha Chillet?
Not at the moment, @ExtrudedSquared is mainly focusing on Pals since there is more models you have to modify for the players. That all being said if some one else wanted to try to take on that task I would be happy to look into modifying the system to also apply to players.
Only the regular ones atm. Some of those specialty types are custom models in the games files and we are not sure if we can just drop in our modified ones for them or have to make edits to their specific model yet. And since we are focusing mainly on trying to get a variety of pals out atm, variants are a low priority.
Yes, we know of some errors with the Chillet model. @ExtrudedSquared has an updated model planned that should help.
I did actually find some mods that changes the entire player model into something completely different and doesn’t cover all of the “selections” in game, AFAIK there’s only like 2 presets with this mod and it works fine…
Very excited to see how this goes! Especially if a whole weight gain system does indeed wind up being possible. Frankly I thought dynamic bodies for pals was overly hopeful by itself, so seeing that you guys have managed to do that already makes me optimistic
I’ll be posting some art updates over on my Twitter if you want to check that out. I’ll try to post some in the thread as well but for videos it just easier to post over on Twitter
Yes, there is a way to add some jiggle bones in but requires more work then the model edits we are doing atm. I think @ExtrudedSquared does want to try to look into adding them in at some point but we cant make any promises around it.
So that UE4SS mod, just makes my game crash on every world. I can’t even make a new one because it crashes as soon as I press create world, no character creation screen or anything so it doesn’t even create a world file