Got bugged about Verdash’s chest messed by become spiked.
I can’t get the mod to work at all. I’ve installed UE4SS 3.0.1 correctly, as far as I can tell, same with the mod, and my game crashes every single time it tries to load a world. Can’t even create a new one. Is this a bug?
Almost exactly the same problem, only from the beginning everything works fine, but if I exit the game and then I get back, I get crashes all the time if I try to enter the world. As I later found out, it’s all because of ue4ss. Help please I do not know how to fix it.
Honestly it could be something I’m doing/not doing. If anybody can walk me through installation I would be very appreciative. Haven’t tried modding before this, outside of Bethesda creation club.
Sorry to hear you are both having issues @LordHelix and @36101lol. The UE4SS install always seems to be what trips most people up. Unfortunately, we dont maintain that so the best I can do is point you to their github and install docs and suggest you ask around there.
https://docs.ue4ss.com/installation-guide.html
If you are still having troubles feel free to DM me and I can see what I can do to help.
For anybody else still having crash issues, I think I figured it out. Set line 24 in the UE4SS .ini file to = false
this mod incompatible to One of Kind, if you have "OK"mod, disable it.
Hey everyone! Would like to apologize for such a late update, but as you could already guess 0.6 wont be out this week. In general updates are going to be slowing down here from our regular 2 week cadence we where trying to stick with.
The main issue is we kind of lost steam. Many of the models our volunteers where interested in are done and burn out has kind of taken hold. We do want to continue the project though and I plan on doing what I can to keep it maintained as is, but it may be a bit before anything outside of maintenance updates comes out.
So we had a long discussion about how we can best keep the project going and landed on open sourcing the mod. Over the next couple of weeks I will be working on refactoring the mod a bit so we can put it up on github and open it up to public contributions for anyone who wishes to pitch in between our direct contributions.
I’ll be posting more info once it is up and thank you all for your support!
How do I know if the mods are working?
Look at the dinossom entry on the paldeck, it’s the most obvious one
Hello, I’m XL. I’m a digital DAZ artist and mostly do 3D female WG stuff, but I’ve been known to dabble. I’ve got 0 experience with coding, but I’m not horrendous at modeling and making animations. If you’d like to message me on anything I could do or how to help contribute to this, please don’t hesistate to reach out. Looks awesome so fat : )
I may be necroposting but how does one remove the mods safely? I wanna play palworld again and I wanna make sure when I stream it to my friends they don’t see… ya know
No worries, I really need to get on getting it up on github.
To answer your question though if you remove the FatPals_P.pak
file it will remove the models that can gain weight. You dont need to worry about deleting the stuff in LogicMods
as it wont touch any models without the right shape keys on them
I have a question where to put the UE4SS
The github page for UE4SS has some instructions under basic installation on where to drop it. You can find it here:
Finally, where do you put the big pal in a folder called mods that you have to create xd
Full instructions are in the OP. This link should take you right to the install section.
I’ve been installing the current mod and playing the game and noticed some weirdness. There’s no weight change on Dinossom and the texture is twisted. I’ve double-checked where the mod is installed, but I don’t know which part went wrong. What’s the problem?
hey rick where is the big pal just saying
The UVs tend to break every so often. I think we fixed it last time it broke so one of the new updates must have messed with it again.