Brook's Fatfur Palace - A Weight Gain/Fat-Focused Baldi Decompile Mod

THIS MOD IS IN ACTIVE DEVELOPMENT! EVERYTHING SEEN HERE IS SUBJECT TO CHANGE!

Brook’s Fatfur Palace (which I commonly abbreviate to BFFP, and will most likely refer to it as such throughout this post) is a HEAVY modification of Baldi’s Basics Classic, using the Porky Powers Decompile as a base. It is primarily focused on weight gain and fat fetish content, however also includes gas, slob, inflation, bursting, and much more! (Yes, most kinks are toggleable. The only two (so far) that aren’t are weight gain and inflation.)

As a modification of an already existing game, BFFP’s gameplay is relatively the same as Classic, with some elements from Plus and Classic Remastered thrown into the loop, as well as MANY new weight gain/inflation focused elements, such as all characters (including the player) being able to gain weight, with graphical/sprite changes for each stage! All-in-all, once finished, the game will have a familiar yet new feel to it.

The storyline of BFFP is, at this point in development, practically non-existent, however, multiple endings are planned for the game!

A few important things to expect from this project:

  • BFFP will NEVER be charged. It will always be free-to-play, and will only be OFFICIALLY distributed on this site and itch.io (in the future).

  • BFFP is only a modification of an already existing game, and as such, is limited! The game is built on Unity’s game engine, and I am not exactly a master coder, so please do not request features that seem overly complicated!

  • This is a collaborative project between me and another person who has chosen to remain anonymous for the time being! I am not in full control of the project, and most importantly, do NOT have the final say in features and the like! All suggestions (if any are given) are ran by the team first.

As of writing this post, this is all I really have of the mod so far, besides this singular teaser image (Please note before viewing: Nothing seen here is final! On top of that, I’m not that good of a modeler, nor do I claim to be, So I would appreciate if you guys cut me a bit of slack. Also already mildly nervous about the reception I’ll get from this due to the game it’s a mod of.):

So, besides that image, this post will end here! Thank you for reading, and I hope at least some of you find interest in this project!

28 Likes

sounds dope, add an ultrakill reference

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Interesting, to say the least. Do you think you can add a link to the original game as well?

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Well yes, I could, however since it’s a decompile mod, the original game is not required to be installed to play this mod. The mod is it’s own executable game file!

The original game can be found here, however do note that it contains horror elements.

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Aye, y’know what, I think you’re in the clear. Lookin’ forward to this, though, if I may ask, since it’s a Baldi mod thing, and the main person(I’d imagine) is going to be chasing the player, what’s the consequence of being caught? Is it simply being fattened to immobility?
Or will there also be a possibility/toggle to be nommed?
Just curious, is all.

A “jumpscare”, similar in nature to Classic. This doesn’t mean the player can’t immobilize themselves however, let’s just say you should watch your weight while using most food-related items.

This also doesn’t mean that the player isn’t able to get alternate endings by dying to Brook at certain points. (At certain weight stages, after certain things have been toggled/certain items have been used, so on and so forth.)

There will not be any vore content in the game, I apologize if this disappoints some, but vore is simply just something I don’t like all too well. Thanks for asking, though!

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Good points all around, thanks fer answerin’~

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New news after a while!

Itch.io page is now up here!

As well as that, have a small, W.I.P preview of the title screen, featuring the game logo!

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What happened here? The itch page for this mod is restricted, the creators have gone silent, and nobody else has said anything about it. What did I miss…?

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