Burden of the Sick

Hey everyone, this is my submission for the jam. It’s definitely been an interesting couple weeks, and I am pretty happy with what I was able to hammer out.

–Download–

—Story—

“There is a horrible disease consuming our world. A disease that slowly erodes the mind and body, eventually driving people mad. I have been trying to develop a cure, but they have found me… I cannot let my work go to waste! I must hold off this horde until the cure is finally ready!”

Take control of Cecelia, a lone scientist in a desperate fight against the plague eating at her world. Each day, you must grab your arsenal and fight off the hoard as they assault the abandoned lab you are residing in. Will you be able to cure the world, or will the disease consume you as well?

—Change Log—

V1.1: Added shaders to almost everything

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My antivirus keeps blocking this. I know it’s NOT malware, antivirus just hates .exe files, just making a “bug” report, lol

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I have uploaded a .zip version of the game in case it is the embedded package causing the issue.

Unfortunately, there is not much else I can do at this time.

I liked it,
I’m shamed to say I kinda suck too much to get past level 3 (I’m right handed and my right hand has nerve damage .-.)
but I did play the first 2 levels a couple times and I liked the idea.

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Yeah… The difficulty spike for level 3 was definitely too intense. I admit, I struggled with it during playtesting a couple times.

So I decided to make a post jam update that splits the game into two difficulties, as well as add a couple of other adjustments. Hopefully that smooths out the difficulty curve.

Completed it on the new version, the twist was really funny and had me laughing. The final level was really fun too.

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Was this partly inspired by the old The Last Stand flash games? Reading the premise made me think of them, and the journal entries between days made me certain about it. It was quite fun, even if I died tons of times in the last two levels.

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Actually yes! I did replay a bit of The Last Stand and Storm the House when I was making the game.
Hard to believe they are almost two decades old now.

This game was decently difficult, but the gameplay was entertaining enough that I still kept coming back to it after losing a few times. The story was a nice bonus too! I especially enjoyed the fact that the clock tower served as the timer for the waves though, a lovely bit of intuitive design. My only real complaint was weapon switching times being a tad too long, I found myself not using the foam too much due to how long it would take getting it out and then going to another gun.

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