Hey everyone, this is my submission for the jam. It’s definitely been an interesting couple weeks, and I am pretty happy with what I was able to hammer out.
–Download–
—Story—
“There is a horrible disease consuming our world. A disease that slowly erodes the mind and body, eventually driving people mad. I have been trying to develop a cure, but they have found me… I cannot let my work go to waste! I must hold off this horde until the cure is finally ready!”
Take control of Cecelia, a lone scientist in a desperate fight against the plague eating at her world. Each day, you must grab your arsenal and fight off the hoard as they assault the abandoned lab you are residing in. Will you be able to cure the world, or will the disease consume you as well?
I liked it,
I’m shamed to say I kinda suck too much to get past level 3 (I’m right handed and my right hand has nerve damage .-.)
but I did play the first 2 levels a couple times and I liked the idea.
Yeah… The difficulty spike for level 3 was definitely too intense. I admit, I struggled with it during playtesting a couple times.
So I decided to make a post jam update that splits the game into two difficulties, as well as add a couple of other adjustments. Hopefully that smooths out the difficulty curve.
Was this partly inspired by the old The Last Stand flash games? Reading the premise made me think of them, and the journal entries between days made me certain about it. It was quite fun, even if I died tons of times in the last two levels.
Actually yes! I did replay a bit of The Last Stand and Storm the House when I was making the game.
Hard to believe they are almost two decades old now.
This game was decently difficult, but the gameplay was entertaining enough that I still kept coming back to it after losing a few times. The story was a nice bonus too! I especially enjoyed the fact that the clock tower served as the timer for the waves though, a lovely bit of intuitive design. My only real complaint was weapon switching times being a tad too long, I found myself not using the foam too much due to how long it would take getting it out and then going to another gun.
An “on rails” shooter style game that gets so hard on the third stage that it’s impossible. The untextured solid color art style hits me in a soft spot, and I love the old school N64-esque look. However, there’s no currency, no upgrade trees, nothing to give you any sort of customization or feel like you’re building up a base to fight against a horde of enemies. Non-hitscan projectiles are fun, but the weapons do not fire fast enough on the third stage to even remotely handle the amount of enemies and special armored folk coming in. Fetish isn’t implimented at all, and is only a cosmetic on the enemies to show their ‘health’, having no integration into the game outside of aesthetics. No story outside of the description on the game’s page, which isn’t a part of the presented game in the Jam. Does not hit theme save for in the description of the game where the “disease” striking the people happened suddenly. Besides all those pitfalls, the game runs smoothly, the graphics are stylized, and the low-frame-on-purpose animations of the enemies is delightful.
The juxtaposition of the dramatic story and the goofy gameplay that was more akin to using a Nerf gun at waves of baddies was very very funny. It never failed to amuse seeing people falling in the distance from pinpoint precision tennis balls.
.
That being said, the gameplay was fun! … Up until the third level which I unfortunately couldn’t beat, alas. A hot tip for Jam participants: put a debug mode skip option if you want a judge to see the full ambit of your game. Be kind to your judges!