I’ve started planning out a simple rogue-like, and I’m looking for a simple, light-weight, and easy to learn game engine to make it in.
The game is primarily a text-based adventure, so I considered using something like Quest. However, when players encounters enemies I want to have a turn-based combat system pop up like in an RPG, so I need to display loads of information to the player during fights like their health, evade, mana, armor, status effects, etc. which I can’t do in Quest.
I know how to use unity, but since I’m not using any real graphics and it’s all menu based it seems like a bad fit for what I want to make, especially since making menu’s in unity take a fair amount of work and it’s not really meant for text-based adventure games.
I’d also prefer using an engine that supports C# so I can practice using it.