So, this is an idea that germinated in my head a while back, but only recently did I realize that this might be a game you can actually play in real life as long as you have a deck of cards, a partner to play with, and an unreasonable amount of food. Before I actually put out any kind of ruleset, though, I want to experiment with a prototype in Dulst and see what happens.
In the meantime, I want to get some feedback and ideas as to what kinds of rules and mechanics would be best for a game like this. So, without further ado, I want to explain what the base concept for this game is and how it might be played IRL. I don’t really have much experience with card games, so all I have atm is a premise and a few ideas for mechanics. If anyone has experience with Dulst, speak now or forever hold your peas. (The peas are hot and they will burn your hands.)
This is a character/creature-collecting-and-summoning game in the vein of Pokemon, Yu-Gi-Oh, or Hearthstone. The player character is a godlike entity who summons various characters (all of whom are hot babes, come on what do you take me for) to fight each other for some reason, idk. If I make this in Dulst, it’ll probably be something rather like Hearthstone, where you spend mana to summon characters and cast spells.
Here’s the twist: the goal isn’t to drop the other player’s HP to 0 by directly attacking them with spells or characters. Instead, every character has a stat called their “value,” representing their mass relative to the player characters. When characters are defeated, their “value” is subtracted from their owner’s “capacity”-in the game’s ludonarrative, this represents the players eating their characters. When your capacity drops to 0, this represents being full, and you lose.
This is more than a gimmick, and it would shape strategy with the use of food. These are a type of card separate from spells which can be given to both allied and enemy characters (or even players, in certain cases). When you give a character food, this will influence their stats and/or cost you mana, but it will also raise the target’s value. This means that every time you give a character food, you’re making a strategic choice: do you give it to your own characters, making them stronger but incurring a greater penalty on yourself if they are defeated? Or do you give it to an enemy, strengthening them but fattening them up to fill up your opponent?
Characters and art direction
I have no talent. Ergo, in order to actually depict the characters, I’d need to maverick together some pixel art based on a template. This requires me to actually find a good one, though. The ideal template would be something in 3/4 view to give a sense of space, though I’m fine with a head-on perspective.
As for what the art actually depicts, I don’t know how to do this in Dulst, but I’d like for the characters to change their appearance based on their current value (or capacity, for the player). You know what forum this is, I think you can guess what that entails.
The characters would consist of various iterations of monster girls and humans. I’m not 100% sure if Dulst allows NSFW content, but ideally I could get away with a bursting top and an exposed nip here or there as clothes rip and tear UNTIL IT IS DONE. There would, of course, be a variety of body types and outfits for characters.
Playing this IRL?
Bringing this game into the real world is feasible so long as the game itself is simple enough to keep track of without a computer. Even if it’s not, you can just set up an online match with a partner and work with the honor system.
Essentially, you can roleplay the “eating characters” system by assigning uniform pieces of food to the cards. When one is defeated, you eat a certain amount of food based on their value. Whenever you’ve had enough, you tap out and forfeit the game. If you run out of food, I guess it’s a draw?
Anyway, that’s all I can think to type for now, but I’m interested in what ideas you have for mechanics that would feel thematically appropriate and how I can go about implementing the features I want. I haven’t touched Dulst in years and I have no idea how it works anymore, but this should be fairly simple if I don’t try anything too deviated from the tutorial game Dulst automatically gives you.