I’m working on a game that takes place mostly on an isolated island, and I’d like to mix up some looping audio for it. Trouble is, I want to be able to adjust it pretty aggressively - a track (or layers of track) for calm weather, mild rain, wind, wind and rain, storms, etcetera… and each having different reverb and track scaling depending on where the player is - elevated, oceanside, garden, the various indoor locations, etc. So… that’s a lot! (I’m not sweating the file size, though - minimalism in presentation is an element of the ascetic, so I can justify a pretty low sample rate, and these will be fairly short looping tracks.)
What I’d love to find is something like one of those ambient noise sleep aids with an extremely generous use license. Also handy would be links to generously-licensed beach sounds, storm sounds, and ambient field sounds, preferably with a minimum of birdsong or insect noise.
Anybody have anything like those in their back pocket?
OpenGameArt.org is your friend here. I looked through and found a few elements of what you’re looking for with a quick search. Just make sure you check the license; some require attribution but that’s about it. There’s a few other royalty free sound libraries out there but this is usually my go to for things.
I’m also seeing a lot of promise in “Moodist” at moodist.tpk.pw , which is a free and open source (MIT license) ambient generator with waves, wind, heavy wind, rain, rain-on-windows, and all that sort of thing. I think if I can balance these and figure out how to get a good ‘indoor muffling effect’ in audacity I’ll be set. I’ll dig though opengameart if there are any ingredients missing from the stew.
If you’re using Audacity then check out effect > filter curve EQ.
There’s probably a few tutorials around that can give you the best way to do it but flattening the filter curve then dropping the far right side to a negative value should give you the effect you’re looking for.