Are most of the events and dialogue attached to the characters while they’re still mobile? Currently working my way through the various personality types and the like, and just wondering if I should start another character, or continue on with my current one.
events are universal no matter what character you play nor the size they are. their dailogue does change as they get bigger.
you’re looking at about 21 different dialogue trees as there are 7 or so base personalites with 3 varriations based on how they feel about gaining weight.
I’m trying to move my save file from my desktop computer to my laptop without having to move over the entire game folder. But I’m not sure how to even find my save file in the game to do so. Anyone know how to do this? Thanks.
One issue i currently see is that the game draws you in two different directions when it comes to progress. On the one side, it encorages sticking with one character because most badges work only on the current character. Happieness point are only gained from the currently active character as well. But those coins who are used to buy badges can only be gained by leveling, which is done more efficiently by creating multiple characters.
You can get Choco-Coins from special events, actually. Both the gacha event and the “check your body for loot” event have a chance to get you a coin if you choose the right option (having your character save their points for gacha, and check their bellybutton in the other one) and get a positive outcome. Investing in a few Not So Ravenous badges will boost your odds of getting them, too.
Also, if you’re short on badges, you can always take them off one character when you switch to another one. Bit tedious, but if you know how to farm Choco-Coins and BP you’ll reach a point p. soon where you don’t have to do that anymore.
Take all the time you need. For what it’s worth I haven’t experienced any major bugs but I completely understand the desire to futureproof the game for additional content. The new face system looks great, the level of customisation is really fleshed out, it’s just a shame it’ll all be buried in fat sooner or later.
New face customization is looking pretty robust now, quite exciting!
Don’t know if it’s final but the new body model is quite interesting and looking very good too.
Also, just wanted to say that ideas are different from promises, it’s okay if something needs more time or it doesn’t make it into the game.
I understand and respect how cautious Scribbles is in that regard, but just know that you don’t need to stress over it if you’re not Scribbles and you’re also making a game this goes for you too
Not to sound like a hater, but I am not a big fan of this new lanky character model. I personally prefer the more chibi-esque look of the old one.
From your itchio post I know you are reworking pretty much everything in the game and I assume that includes the body as well, and that’s completely fair. I just feel this direction for the model doesn’t radiate the same charm as the previous one did. I also understand this is not the final version and it’s a subject to change. Otherwise the menu looks clean and comprehensive and I love how customizable the head is now.
Adding some Greek, Celtic, Roman, and other cultural fantasy aesthetics and fashion attire would also be a good idea for anyone that may be in that sort of mood.
I’m actually curious to see how the new body shape. I’m sure there can’t be too much difference once you hit the endgame, but I like the potential this one has on the way there.
Don’t get discouraged, people tend to react negatively when something they’re used to changes. We really haven’t seen anything from the new models so I’m sure that people will warm up to them when they see more of them including when they’ve gained some weight.
Pardon the random and possibly dumb question, but would you be willing to share the models you made for the bodies and clothing, along with the various states and types of fatness (I’m assuming they’re something built-in like shape keys)? If not, would you be willing to share information on how you made them, or links to the resources you used while learning? If you can’t or don’t want to, I understand completely, but I figured it wouldn’t hurt to ask.
Reason I’m asking is, I’m something of a 3D modeling and rigging hobbyist (2+ years of messing with blender, particularly making avatars for VRChat), and I’d love to see how these cartoony models pull off being fat and weight gain so well. I have no intention of using them as-is in their current state if you are willing to share them, I’d just like to take them apart and figure out how they work for making original 3D fatties in my own cartoony style, as well as having good-looking weight gain for said original models.