I think the amount of food items you can hold needs to be much larger. The current maximum is 999, but that is really not enough.
The only QoL feature that hasn’t been mentioned that I would add is adding a +5 and or +10 button to the crafting and shop menus to reduce clicking.
If you click on the number you can type any number to buy or craft
I think something that would be nice is once you craft a food, you don’t have to craft it anymore and you can directly buy it. Once you have crafted it of course.
the multiple crafting is broken sometimes the real number does not show and instead shows the old number
I could have sworn that I tried that, thank you.
I have noticed that sometimes, too, but usually I can just switch between different items and switch back and the correct number comes back
Question: where are the tasks? I have many badges, and have earned zero BP.
I don’t like how the heads are flat in the front. Why did you make them like that?
I’ve got a character at 10k weight and she’s still walking around, so what level does she need to get before she gets to the immobile state, or is it not reimplemented yet?
NVM: it’s 100k or so, at least for that character it was
So after i playing the new update for a couple days i would like to give my feedback,yes im aware of the bugs but i want to give some good feedback without the hate from the postmortem message.
I want to start by saying keep up the good work,game development is hard and you’ll never appease everyone. While there are some valid critics that i agree with,there’s some that i don’t agree with. I don’t agree with going back to V0.5 but there’s a lot of things that made 0.5 better in some eyes.
The good
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The menu, i personally like the new menu,it clean and more concise. Without the bugs,i can see the vision.
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crafting,some people don’t like it but it makes sense,it give you an opportunity to get food items that is not in the store and can offer more
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the new body minus the flat face, i do like the body system in this version,theres minor gripes that I’ll go into later. I like that you can have extremely varied bodies of you characters.
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Mechnaics that i like, i like the new poking mechanic but i find that i accidentally activate it when i try to rub the characters bellies.
Now let’s go into what is missing and things that needs to be fixed.
what is missing/needs to fix
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resetting weight or buffs, I’m confused as to why this store was removed,as in 0.5 it became irreplaceable because it helped reset and fix mistakes like if you accidently give them the wrong buff or just didn’t like how they look.
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the face and some body issue, i don’t like the flat face ,i understand that it is to make the texture easier but it god awful at times, my main issue with the body system is that the height slider and leg slider make the character phase through the ceiling or floor. It also didn’t adjust the camera to match the height of the player.
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The menu, I do like the set up but it is isn’t without it flaws, The body menu for the different type, i would like there to be a preview so i didn’t have to make 5 or more citizens each with different types because at a certain weight whatever body you selected wouldn’t matter any ways. All the other issues i have are just bugs
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let’s get into the real meat and potatos. The crafting and Gameplay loop, Right now it is way too slow, especially with the happiness and new leveling system. What do i mean by this…Right now, The store rotates out 9 selection of food, some more than others, but ultimately Some of the items that you need for crafting, Never shows up, Like for me Cheese Slice i haven’t since my first creation of my citizen, it’s been 2 days and countless store changes. My question is why can’t we make the lesser component like cheese slices from the cheese wheel or Ice from water. Secondly, If i select a diet, some diet are REALLY hard to find stuff for, like Vegantarian,or the Drink one. There are many items for meat lovers and sugar but not for those also the lack of buff in those catergories. This compounds with the leveling where for you to get food, you need happiness, which generate slowly even with levels, you need about 20 levels and 5 hours( not joking) to have enough,especially at higher weights and capacity. Which compounds on the fact that 90% of the game is waiting, Your character gets sick you have to wait, Need an item from the store, You have to wait hours, Even leveling it takes for hours and it best to just create a citizen that has high happiness gain stats, leave the game running while you are at work and then make another citizen. I remember Belly Rubs generating happiness in 0.5 but that’s absent here. Having alittle more to do while we wait would be helpful to get rid of the tediousiness of it right now.
I think that is it for now, I don’t have any requestable features because i want this game to run smoothly first and in a state where it can progress forward first
I like this update. Pretty groovy
can you post some images to show this pls?
What’s the weight reduction mechanic currently?
Tasks are the checkmark in the menu. You can also get Badge Points from LevelUp Lollipops.
Be warned the “Cure Illness” task seems to be a little bugged and often doesn’t update/complete. A workaround I found for that was opening the citizen save file* in Notepad (while the game isn’t running) and manually editing the “false” value to “true” and the currentAmount to whichever the max for the event is.
*Located on your computer under [User] > AppData > LocalLow > SolitaryScribbles > ChubChompChill > Citizens
So far I’m really enjoying this update, some great new features and I can tell that the game runs much more smoothly (I’m playing on laptop integrated graphics), I also have some gripes as well…
Some more positive things first;
Really liking the new in game music and sounds, the music feels chill and it blends nicely into the background, and the new burps and belly noises sound great.
The voice acting is nice too, much better than the text to speech, the only thing I don’t “like” about it that the characters feel a bit mute? they don’t say their blurbs which is a shame…
One of my larger gripes is that characters kind of seem to float at higher weights?
The crafting feels like a mixed bag to me, I like the idea but I feel like it could be executed a bit better. because right now I kind of hesitate to feed my citizen because I might need the ingredients for crafting, and who knows when the item will roll around back into the store… and there is also the limit of 999 items in a stack, should probably be higher.
Overall I am enjoying it!
Guys, does anyone know where the new clothes closet is? Btw I pretty much agree with all the current feedback, like the shop items changing too slowly and stuff.
I think the shop items changing slowly gives it something resembling a gameplay loop, where you have to plan things ahead if you want to hit cravings or craft food.
I feel like it could do with giving the player some knowledge of what foods will come in the future. Or perhaps requesting certain kinds?
Also some of these items are weird. It feels like one should be able to craft ice from water and glasses of milk from gallons of milk
none there is no way to lose weight unless you get a lot of bad event endings and even them not all take weight from you some take HP
aw man. Hopefully that gets added back in soon