Chub, Chomp, Chill (Version 1.2 Out Now!)

Send me a DM with your save folder and I’ll see what I can do.

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So I think this is a long-standing bug in this current version, but I haven’t been able to pin it down until now: Having max happiness and gaining more happiness on top of that resets the choco coin counter to 0. It may be a stack overflow but I don’t know how this game is programmed.

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Any chance you could share which voice type / personality type has the most voiced lines? Also if there’s more lines for “into gaining” / “not into gaining”? I love the voices but I feel like most lines I see are not voiced.

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I’m not sure what you mean. None of the lines are voiced. They all use context sensitive vocal cues.

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Whoops I’m dumb. Just picked this back up for the 1.2 launch and I completely forgot how the voicing worked. For some reason I misremembered and thought some of the blurbs the citizens say were voiced and I was just unlucky on getting unvoiced lines. Loving 1.2 so far! Thanks for all the hard work!!

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Is going to the screen which allows you to edit a resident’s appearance or visiting Dr. Bananahead’s clinic supposed to change both the resident’s current craving and what is being offered in the shops?

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hey does anyone know how to fix the animation for the arms on my character, she’s starting to hold her arms a bit silly

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This is the anmation I want to fix btw lol

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A whole bunch of poses do that, I don’t think we users can do anything about that.

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You could lower “body weight” which is the main reason arms go up like that.

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this is not a bug. This is what all char should be doing when they hit a certain weight number.
even if it do look a bit silly at her size did you reduce her weight by chance if so there could be some error that makes the char stay in this pose even after sliming down i know there was something like this in older version of the game where if you slim down a warehouse size char and then feed them back to the same size they would be able to still walk even though they are well past that point.

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Oooooh, yeah I reduced her arms at one point so maybe she is just stuck in a waddle position tbh lol

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yep that checks out XD i have notice that the new badge that gives them a sassy walk animation sometimes fixes this but it also seems to give the same issue of were they should not be able to move/walk at certain weight lvls yet they still do.
I personally don’t mind it gives the big immobile sizes some natural jiggle animation without you having to poke or rub them <:3

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curious how many wobbs is when the immobile stage is reached?

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never really paid too much attention to it TBH really hard to considering the o so distracting jiggle of whatever char im feeding at the time :sweat_smile:

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The current immobile threshold is 75,000 wobbs.

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