Chub, Chomp, Chill (Version 1.2 Out Now!)

nope still doesn’t work at all

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For some reason the game’s being incredibly glitchy for me. Like, functionally everything seems to work, but every time i click the game will not stop registering click inputs until i click something else, upon which it will continue to keep registering click inputs somewhere else. Makes it pretty much unplayable.

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emmm… I don’t know if I’m being stupid, but I can’t figure out what lollypops are for…
Captura de pantalla 2024-09-14 151058

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Click the purple arrow icon in the shop menu, you can spend lollipops to level up your citizen’s stats

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It’s for the level up menu here. 1 lolipop = 1 stats level. It’s at the purple arrow like Trex mentioned.

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so i think i found a glitch, after doing a few of the kandy quests i got one that doesn’t have anything on it, does anyone know how i could fix this?

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uh actually nevermind it just fixed itself

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It’s very puzzling to me that the progress update posts on the CCC Patreon are behind a paywall. I get keeping stuff like early access to new builds to paying members only, but progress updates? We’re expected to drop 3 dollars a month minimum just to have any idea of what is happening with this project?

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I personally think it’s a fair ask, considering the game itself is free.
But aside from that, I do not like to share a lot of stuff publicly unless it is major news I can confirm with 100% certainty, and things change a lot during development.

But regardless, here’s a quick rundown of everything that has happened since last June (when 1.2 came out).

When I released 1.0, it was met with a lot of criticism. There’s was a lot of stuff people didn’t like. It was rough to deal with after working so long on it. After I put out 1.2, I wanted to try to work on some of the deeper rooted criticisms. Namely the flat faces, clothing clipping, immobile shapes, and the like. Going back to make major edits the main game model is always a pain because it always breaks so much in the game files and so much stuff needs to be retooled. So I figured, if I’m gonna have to edit the model again, I might as well go all out so I never have to deal with it again… again.

Another thing is the inventory system. Pre-1.0 the games inventory system was made from scratch. When I remade a large chunk of the game for 1.0, I didn’t want to have to deal with remaking the whole inventory system, so I used an asset from the Unity Asset store that seemed pretty capable. The problem is, people wanted to be able to do things with the inventory that the asset couldn’t do, like sorting items. So I’ve had to drop the whole asset and have to remake the whole inventory system from scratch anyways. BTW the inventory system isn’t just the inventory menu. It’s the game’s entire shop system and crafting system as well.

Yet another thing is trying to make the game more stable. I’ve gotten too many messages talking about corrupt files and players characters looking like faceless creepy pastas and I wanted to fix that too.

As you can probably guess, doing all these things at once has totally broken the game. So many scripts have needed to get completely rewritten. I’ve been working on all this stuff since past June and I only just accomplished getting a player’s character to properly transfer from the Character Creator to Apartment again this past Sunday.

Things ARE coming along though. Some highlights…

  • The main model’s gain system and shapes have been pretty much redone. Without going through all the jargon, this new system should bring more customizability to gains.
  • Immobiles look properly immobile.
  • Clothing like tops and bottoms are now 2D texture based to remedy clipping.
  • There are even more character customization categories now. Like jackets and dresses (though re-adding back all the old clothing assets will take time)
  • Inventory items can be organized in a multitude of ways.
  • You can “Buenos Dias”, I’d you know what I mean.
  • A LOT of smaller stuff i can neither confirm nor deny at the moment in case any of it doesn’t make it into the next build.

I’m not sure when the next build will be ready. I was originally aiming for last November and that obviously didn’t happen. This build, similar to 1.0, has consisted of a lot of “rebuilding the game”. I dont want to release a build that isn’t at least on par with the completion of 1.2. But, idk, maybe people really want to try the new stuff and won’t mind if it’s not fully on party with 1.2 yet. I’m still thinking about that.

But that’s a quick rundown of what the past months have been like. I’m sure I’m forgetting some major thing I’ve added or something, but I’ll write another entry if it’s important enough. Feel free to ask any questions. Thanks for your patience.

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is there a place for putting the personalities/models after we make them?

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Thank you for putting so much effort into this.
I’ll admit I wasn’t wild about the changes with 1.0 myself, but I do appreciate what you’ve done already. I haven’t seen many games trying to accomplish what you’re doing, so it IS appreciated that this even exists in the first place.
And finally, I am sorry you’ve felt so downtrodden about the criticisms; I’ve read that an artist never knows how their work is going to be received by the public, so I imagine you weren’t quite prepared for the reception.
That being said, that doesn’t mean it should be downplayed how amazing your work is. I’m pretty sure most games don’t attempt to add the weight gain and inflation elements that are the focus in this community because of how difficult it has to be to code all that, as well as make the models even capable of such drastic changes.
So, I’d just like to summarize: amazing work that you’re doing, thank you for continuing to work on this and trying to improve the game to players’ desires, and I hope you find some good fortune to brighten your day.

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Oh my gosh. Thank you so much. It honestly means a ton to read all of that. It’s stuff like that that helps keep me going.

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I’m glad to hear this is still under development as well. Honestly I’d thought it had been abandoned since I wasn’t even aware there was a patreon much less progress updates being posted there, but this project has always seemed really promising even if 1.0 was a little bumpy. I hope to see ya keep working on it and I hope you’re able to get it into the ideal state you want it to be in.

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Must have been quite the grueling, mostly unrewarding slog to basically re-code/design so much of the base game elements. So even if there aren’t any new big features, I’m still excited for this update and am amazed with how much work you’ve put into a free project.

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In the final-ish (crunch) stages of development for Chub Chomp Chill 1.3.
If there are any balance-related changes you want, tell me now.

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Only thing I can think of is having the ability to buy a wider variety of groceries somehow, to avoid timeskipping to chase certain ingredients. Having it locked behind upgrades or story progression (if interaction with the cashier ever gets more detailed) would be fine.

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Idk if you already took care of that but some crafting recipes were way too expensive for what they give, i end up going for fish and chips the majority of the time because of how easy it is to make and how effective it is
(I find no reason to make hotdogs for example)
I also wouldn’t complain if the reroll shop function was replaced with a rework like the guy above me mentioned

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Honestly didn’t mind the old balance, I’m just glad to see this getting an update. Scratches that tamagotchi but fat itch.

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To add to this, Perhaps a way to buy whatever you want would be nice including craftable food, albeit more expensive than if you crafted it manually/waited for it to restock. I´d rather pay x times more for a pizza whenever then wait 2+ hours to craft it/for a chance to get it for a normal prize. I am aware that restocking in a way does this, though that is still a bit luck dependant. It would be a nice QoL feature.

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