A note before I get into this, even though the brief isn’t going to be long as is. This game is planning on utilizing themes that might make it unsuitable for several people. These themes include but are not limited to dubious consent, mind control/breaking, body horror (related to fat, limited), and likely more to come. Bad ends are the goal here, as is to be explained.
Playing through the game jam games that popped out at me, I was actually inspired by Teaching At a Magic School - it’s final bad end in particular. I won’t spoil it explicitly here, but let’s get into things.
The basic concept is as follows:
The player takes on the role of a low ranking cultist to the Goddess of Sin. After a brief tutorial period, the player’s cult is viciously culled by the great Knight of the land and her entourage. Facing death, the young man is gifted with a vision by his goddess - offering her last follower vast power in return for spreading her faith once again.
While she cannot bestow great physical or magical might on her own, she can offer the ability to obtain his own - by stealing others’. The primary method that the player gains new abilities is through subduing major women throughout the kingdoms and bringing them back to their cult stronghold where rituals can take place.
These rituals involve chaining down the woman in question and subjecting her to a barrage of stimuli - food, sexual pleasure, and so on - while the player casts the spell. In order to steal the power from his their victim, the player must enter her mind and subdue her at a point in her life when she would have the power in question.
So, as an example, with the master knight the player has to contend with at the beginning of the game, the player would enter her mind and defeat her as a promising squire one on one. She would find her abilities dulled slightly and waistline pudging outward while the player would gain access to “F” rank sword abilities.
Further scenes would slowly break the knight’s will, eventually corrupting her soul and mind as she loses memories of her past life and becomes a different person (or less of one, anyway) as the fun really begins.
These abilities (or “Arts” as the working name is) will be ranked from F → S on a pretty standard ranking scale.
As for implementation. This game is being developed in Game Maker Studio 2, with basic assets being made in Hexels 3 and hoo boy am I bad at making art and especially animations. Currently all that is implemented is a functional main menu that leads into a slightly animated combat scene with no back end as of yet. Just wanted my ideas out here since I’m surprisingly inspired at the moment for this overly ambitious idea.
Thanks for reading, and I’ll update here if and when things get further off the ground.