Control The Curse: The Queen's Gambit

Welcome to the Kingdom of Transatia!

You’ve been cursed!

As Queen Catherine, you have limited time to stabilise the Kingdom of Transatia before things go south. Keep your subjects happy, tackle the murder ploy targeting you, and make sure to not get too big without preparations.

Immobility is an inevitability, and therefore you must take control
over the situation before it’s too late. Long Live the Queen!

Play the game over on Itch.Io in your browser, or download it to your Windows machine.

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We did it! Hope everyone enjoys the game, it’s the first game either of us have ever made! Two weeks of grind :smiling_face_with_sunglasses:

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Oh shoot welcome back Tightfit! So glad to see you back man, and with a new game no less! Been following since A Blooming Violet your arts always superb :smiling_face_with_sunglasses:

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Thank you! And I do feel a bit bad about the Blooming Violet project, it’s been put on ice for quite a bit. My art is so different now from when I first started, as well as how I write things.

There’s a non-zero chance that I finish it without touching everything up just to get it out, but no promises.

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Oh heck, I just saw this on itch! I wanted to ask - what’s the maximum weight before game over?

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A very fun little game, though one i clearly need to play a little more carefully haha

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None, at least as far as I can tell. I never actively did anything to lower weight in my playthrough, and I managed to get the good ending with only one failed attempt from not having enough money for a mandatory upgrade.

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There are 6 sprites in total, before the ending pictures. The 6th sprite is the last visual indicator of you having reached the “max” weight before reaching the end!

As for numbers-wise, there is no hard-cap on how much weight you can have before the ending, but the soft cap ends up around 2000 lbs.

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Gallery feature added in the latest update! Unlocks if you’ve completed the good ending.

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Sorry in advance for the long comment, I just think this game deserves a lot of love from this community! Here are my thoughts

Loved the game, both the art and writing were absolutely stellar! The gameplay was good too and I love how you kept it fairly simple, which made it so that it wouldn’t distract me from the main appeal of the game (something that many games in this genre struggle with). I only wish there were even more CGs, especially for showing the secondary character’s gains (and in particular the queen’s daughters’) in the good ending; I was also a little disappointed to see that the queen lost some of the weight in that ending, and would’ve loved it if her appetite being forever changed by the curse led her to stop fighting back, instead fully embracing her own gluttony. She could’ve “taken control” of her gains by simply making it her own choice to keep indulging and steadily gaining more and more weight, thus becoming an even bigger symbol of the royal family’s wealth and power together with her now-huge daughters. Hope I could give you some ideas if you ever choose to make updates for this game, I’m sure everyone who played it would love to see even more of these characters (literally and figuratively)! Great job, I hope you win the jam, because you deserve it!

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LONG POST WARNING! OH NO! WORDS!!!

First of all, thank you so much for the kind words, and the support! This game really was just a random idea that came to be after I saw the Game Jam, and noticed that my programming partner for this game struggled a bit with finishing projects. So I took this as an opportunity to make something. I know most people will comment on the art, writing and game design, but it should not be understated with how well Floof did when it came to putting it all together (nigh on glitch-free!)

As for more content, there was obviously just 2 weeks of time to both brainstorm the idea together, and to make a complete product by the end of it. We made sure that what we made would have a beginning and an end, rather than the “ooh this is so promising!” pitfall many game jam entries fall into, we wanted to make a full experience!

Because of that, we planned things in such a way where we KNEW we’d be able to make good on the features we wanted in there.
That meant a much simpler gameplay loop than the inspiration, Princes Maker/Long Live the Queen.
Art would have to be rationed properly. Sprites for the main player, 2-3 CG screens for the intro and ending, as well as only portraits for the side characters with no changes.
Writing and dialogue had to be just long enough to give everyone enough time to progress the story, introduce everyone, and to fit in fetish material. But not so long that people lose interest!

We also had to give ourselves some extra days for polish, QA, and a buffer day in case more time was needed for X and Y.

I’ve also decided that I am not going to expand upon the content in the game itself, which I know is going to be rather unpopular with some people. Reason I do that is that I think the game will feel a bit too big for it’s own britches. I think the major reason the game works so well is that it IS a short experience, with nothing crazy going on gameplay wise.
If I were to add even more, aspects such as the gameplay would start to suffer (it’s too simple), there’s the danger that people might get bored with even more text, and there’d be no clean way of showcasing new sizes for the other without adding more upgrades and story (thus extending the gameplay even longer).

So instead I will draw and write on my own time, and add those additions to my galleries across the web. (Deviantart, Bsky, Pixiv etc.)
There is also a non-zero chance that I will create a sequel to the game, where we play as a future descendant to the House of Yarnspun… That way we could properly plan to make a game that is okay with being longer, with more content, and without the time constraints of a Game Jam!

As for the spoiler-talk:

Hello weight-gain artist, I’d like to commission a WEIGHT LOSS comic! Evil Joker Laugh!
Now I know that was definitely a radical decision that most people would not love, but my plan was always about creating semi-believable characters who would be true to their own ideals.

Catherine will never be thin again, even if she would prefer that. She basically had to sacrifice her own physical ideals to not be dethroned, and to make sure her house would continue holding the throne. Now with the immediate threat gone, she decided to lose enough weight to be mobile by herself (with the ring), but to keep enough pudge to be a good example for the realm’s new direction of accepting grand obesity as the go-to culture.

Future descendants on the other hand might have other ideas of how fat one should be, eclipsing Catherine’s tolerated max weight…Queen Catherine’s own ideals aside, the actions she set in motion with Dennivar has set an irreversible course for the future of the realm, something which will only grow and grow over time!

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Again I apologize in advance for the even longer comment, being concise about the things that I like is not one of my talents

Thank you so much for the long response, I appreciate it very much! First of all I want to say that I’m sorry for not mentioning Floof’s programming work, which was also incredibly good (and as you mentioned it led to the game coming out basically entirely glitchless, which is especially for a Game Jam); also I want to specify that my wish for more content was reserved for hypothetical updates to the game, as I agree entirely with you that the content present was perfectly calculated to fit within the limits given by being part of a Game Jam (a perk which made it possible for the game to come out as a complete product, unlike many other Game Jam games), and I apologize if my previous message made it sound like “the game should’ve had more at launch” because that is not what I wanted to say; now I also agree with keeping it a short experience, especially since you seem eager to expand this game’s world and characters (figuratively AND literally, lol) through other works (would love to see wg sequences of Catherine’s daughters being constantly fed by servants sent by their mother, and in general sequences of the secondary characters would be great; also I would be obviously hyped for a larger sequel game).

Regarding the spoiler-talk:

I always prefer to consider the fetish first and the story second when approaching wg stories, as I think the narrative and its characters should be made in service of the wg - which is the main appeal - instead of taking center stage and limiting the fetish as a result; that’s why weight loss (insert evil ass Joker laugh) is generally disliked in these products and why I didn’t really like that bit of the otherwise great ending, even though it makes complete sense both narratively and with Catherine’s character. Still, I respect the choice of wanting to keep it semi-believable and contained, especially if you meant to create the game as a sort of prologue to this narrative universe; after all it’s your story, you choose how you want to write it and how to balance the wg with the narrative, while my critique merely stems from my own personal preferences.

I really hope I didn’t sound annoying or come across as displeased or demanding in this response, as I genuinely believe this was the best wg game to come out in a while and I can’t wait to see more from this world and its characters! I wish the both of you good luck for all your future endeavors and can’t wait to see more of your work! Thank you again for making this amazing little game!

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Not annoying at all! And I hope you didn’t feel too targetted in all of this, I typically make posts on public stuff like this to cater to a broarder audience that may have similar questions and thoughts. I very much appreciate feedback, even if it doesn’t always align with my own views!

I am also always happy when people show an invested interest in my stories/characters! And I totally understand people wanting the more fetish fuel-y outcome for things in stories, the internet is for Porn Porn Porn after all in many aspects.

BUT I will always be a story first, fetish second person when it comes to making and writing stories. I think it’s a lot more exciting and rewarding to weave in my fetishes into scenarios where it’s not all “And so the character went and got fat. The end!”

My methods and decisions may not always align with the general FA/Weight-Gain crowd, and that’s okay. First and foremost I will always make stuff I am interested in myself. Releasing this game has been very exciting and rewarding with both finishing a game, and the positive reception it’s gotten. Thanks again!

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Don’t worry, I didn’t feel targeted at all and discussing your game with you has been a pleasure, even if we may have differing views; I can’t wait to see what you do next with this world and its characters! Thanks again to you and Floof for making this fantastic game!

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Really liked this game. Such a fun time and the art was amazing. Big fan of Catherine too.

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And so the Heavy Weight Jam has concluded, the Jam which me and Floof decided to make this game for! Unfortunately we didn’t get into the top 3, but congratulations to those who did! You can check the results over here:

https://itch.io/jam/heavy-weight-jam/results

Other than that! Here’s a certain someone after a certain event in the game…

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super good! and cute!

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