LONG POST WARNING! OH NO! WORDS!!!
First of all, thank you so much for the kind words, and the support! This game really was just a random idea that came to be after I saw the Game Jam, and noticed that my programming partner for this game struggled a bit with finishing projects. So I took this as an opportunity to make something. I know most people will comment on the art, writing and game design, but it should not be understated with how well Floof did when it came to putting it all together (nigh on glitch-free!)
As for more content, there was obviously just 2 weeks of time to both brainstorm the idea together, and to make a complete product by the end of it. We made sure that what we made would have a beginning and an end, rather than the “ooh this is so promising!” pitfall many game jam entries fall into, we wanted to make a full experience!
Because of that, we planned things in such a way where we KNEW we’d be able to make good on the features we wanted in there.
That meant a much simpler gameplay loop than the inspiration, Princes Maker/Long Live the Queen.
Art would have to be rationed properly. Sprites for the main player, 2-3 CG screens for the intro and ending, as well as only portraits for the side characters with no changes.
Writing and dialogue had to be just long enough to give everyone enough time to progress the story, introduce everyone, and to fit in fetish material. But not so long that people lose interest!
We also had to give ourselves some extra days for polish, QA, and a buffer day in case more time was needed for X and Y.
I’ve also decided that I am not going to expand upon the content in the game itself, which I know is going to be rather unpopular with some people. Reason I do that is that I think the game will feel a bit too big for it’s own britches. I think the major reason the game works so well is that it IS a short experience, with nothing crazy going on gameplay wise.
If I were to add even more, aspects such as the gameplay would start to suffer (it’s too simple), there’s the danger that people might get bored with even more text, and there’d be no clean way of showcasing new sizes for the other without adding more upgrades and story (thus extending the gameplay even longer).
So instead I will draw and write on my own time, and add those additions to my galleries across the web. (Deviantart, Bsky, Pixiv etc.)
There is also a non-zero chance that I will create a sequel to the game, where we play as a future descendant to the House of Yarnspun… That way we could properly plan to make a game that is okay with being longer, with more content, and without the time constraints of a Game Jam!
As for the spoiler-talk:
Hello weight-gain artist, I’d like to commission a WEIGHT LOSS comic! Evil Joker Laugh!
Now I know that was definitely a radical decision that most people would not love, but my plan was always about creating semi-believable characters who would be true to their own ideals.
Catherine will never be thin again, even if she would prefer that. She basically had to sacrifice her own physical ideals to not be dethroned, and to make sure her house would continue holding the throne. Now with the immediate threat gone, she decided to lose enough weight to be mobile by herself (with the ring), but to keep enough pudge to be a good example for the realm’s new direction of accepting grand obesity as the go-to culture.
Future descendants on the other hand might have other ideas of how fat one should be, eclipsing Catherine’s tolerated max weight…Queen Catherine’s own ideals aside, the actions she set in motion with Dennivar has set an irreversible course for the future of the realm, something which will only grow and grow over time!