Hey @AlexKay I appreciate the concern. But I do want to be careful with the cooking section as I want it to be an integral part of the gameplay loop. If I make it too repetitive and tedious, it could hurt the person’s enjoyment of that. Ultimately for now, the best way to find out how good or bad a system it could be is to make it reality. It’ll be a short demo where you can cook with lets say 20 ingredients and a few specialty cookware.
And I am planning on adding some pre-cooked stuff but will not have much of the benefits of food you cook. They might provide some health and hunger but will not be able to provide buffs. For now though, I wont be worrying about buffs just yet.
But to explain the concept I have in mind in more detail is a three phases (plus a feeding phase that will also showcase how food poisoning would work. plus beeg belly ). The three phases are Ingredient Chop Up, Dish Preperation, and Cooking.
Ingredient Chop Up will give the player all the raw ingredients from the stuff they forage and kill in game (part of the loot in game is cooking ingredients from monsters) and how you cut them up. Plus, this is where you can spice up food item before Dish Prep, like Salting a Steak or putting Sugar on Sliced Berries. Additionally. you will have a few different knives and tools to help with this process, which will provide different results based on what you use. Like you can Grind Up some Monster Meat or A Butcher Knife to make Monster Steaks, and they will provide different stats like Mince Monster Meat will loose some of the benefits it could provide or Monster Steaks can have a minor Food Poisoning chance.
Next is Dish Prep where you take all the Ingredients in hand and put them together into a pan. This is where most of the experimentation would come into play, as you mix different ingredients together. This is also where Recipes come into play, where you can click on a certain recipe and the game will automatically add the ingredients to make it work and what pan would be best. You can switch out some ingredients in the 5 panels and click a ‘Create Dish’ button to finish it up. And taking some minor inspiration from you Alex, some dishes would be automatically made such as Sushi, Fruit Salad or any food that doesn’t require cooking. And one final thing I’ll add to any uncooked dish is a cook time and burn time estimate, so you can plan out your cooking session so you can worry about more easily burnable food.
Lastly is the Cooking Phase where you need to manage a Cook-Tron 3000 w/ regenerating Fuel Source (so you dont gotta buy fuel) and cook up as many dishes as possible during the 3 minute time limit. And in the settings before cooking, you can change how many stations there are and increase/decrease the time limit to try different things. Once you hit a ‘Start Cooking’ button, the timer will begin and you have to manage cooking. To start cooking dishes, you’d click-n-drag them to a station and begin to cooking. Like I mentioned and showed earlier, there’ll be two timers; A Cook Timer and Burn Timer. Burn timers appear when you aren’t at a station and are removed when you move there. Moving from station to station takes a few seconds at most. Once the Cook timer is filled, a burn timer will appear if you aren’t there and the food will be automatically removed when you arrive to the station. Once the time limit is up, any uncooked food will be discarded and any partially cooked food will have a food poison chance relative to the amount it cooked (higher time, less likely for FP).
Then the Feeding phase will just showcase how food poisoning would work (similar to how Darkest Dungeon deals w/ status effects) and show some art of the main character getting fat (done by me )
I hope that explanation helps with what I’m aiming for and apologies for its lengthy wording, but besides what I’ve shared here, the best way to really know how good the game would work is to make this mechanic a functional demo. If the mechanic is too complicated, it will probably be simplified further but I want to try something cool here. Thanks for reading
EDIT: Will not include spicing with the demo! Those will provide minor buff in the full game but not necessary for the demo.