I really pushed these past two days and I got two larger features implemented/fixed. First I got the feedee version of grabbing different body parts completed, and I also finally reworked the prisoner fattening decision.
So the feedee groping interaction is when a feedee will ask their partner to fondle a fatty part of their body (you get to choose between belly, butt, breast or thigh. Female characters that have a weight focus in one of these areas will provide a larger fertility bonus). If the partner is a fat fetishist they will get small fertility bonus for anywhere between 60 days - 365 days depending on which body part was grabbed in accordance to the character’s body shaper and/or if they have the temporary obesity trait. The feedee will always receive one of the fertility modifiers, and it’s length is based on the same factors. The ranks for which version you receive go like this:
-No body part modifier and not temporarily obese = 60 days
-Body part modifier but not temp. obesity = 90 days
-No body part modifier but IS temp. obese = 180 days
-Body part modifier and temp. obese = 365 days
I will also need to go back and do this for the fat fetish side of the event. I also need to make it possible for the partner in both versions able to pick up the corresponding fetish trait.
Second, I reworked the prisoner fattening system. Now instead of railroading the prisoner into obesity, they will gain weight like many of the other methods.
There are three options for you to choose from; you can pay for the food to be force fed to the prisoner, for massive weight gain, you can feed the prisoner a large portion of your character’s food for a small amount of weight gain, or you can (and I’m working on this currently) use any of the potions on them. Your character needs to be one of the following in order to do this (if they aren’t they wouldn’t think to do this); a kitsune, a neko, cruel, gluttonous, hedonist, either a fat fetishist or a feedee, envious, lunatic, possessed, publicly follow Bountism (or any future religion that would promote this), tribal (more on that), or has the focus of intrigue. Prisoner force feeding can be disabled if you turn off non-consensual interactions/events in the control panel.
First option will cost 30 gold for non tribal/nomadic characters or 75 prestige for tribal/nomadic characters. This feed the prisoner “once” (it’s only one event, but that event depicts it happening over several days). This will cause the character to gain 15 weight each time. I might adjust the price for this or lower the weight gained (though keep in mind this will have the cost of about 25% of an early game building upgrade). Cooks and bakers can do this at a lower price (25 gold/65 prestige), and master chefs can lower it even further (20 gold/50 prestige). The prisoner will also lose -50 prestige when this option is taken. If the captor is a Bountist they will receive a small amount of piety for feeding even the prisoners, but Decadentists will lose legitimacy(their word for piety) for wasting food on criminals (Bountist +10, Decadentist -50). The prisoner will automatically be moved to house arrest to prevent weight loss from the weight pulse if they are in either the dungeon or the oubliette. If you don’t want them in house arrest, move them back to the dungeon or oubliette.
The second option is to give them the majority of your character’s food (as well as some food food prepared for them specifically). This is free, but it will give you a penalty of -1 health for three months. You will lose -3 weight each time, and the prisoner will gain 3 weight each time. After the health modifier expires, you can choose to do it again with the same results. Bountists and Decadentists will still gain or lose piety, but for sacrificing your own food, the effects are much more pronounced (Bountist +25, Decadentist -100). The prisoner also loses -10 prestige each time.This path also will place the prisoner in house arrest automatically. The AI usually will pick this one, unless they have bad health. If the jailer is suffering from temporary obesity, choosing this option will have the effect of choosing “I’ll skip a few meals” on your temporary obesity timer.
Third option is potions. Simply put, it’s just the effect of the potions and the weight gain potions will come at a tiny prestige loss for the prisoner.
This system can be utilized for some very underhanded political moves due to it’s penalizing of prestige. This is especially potent for tribal characters whose whole government type dislikes fat characters, and their primary currency is prestige. I’m also going to be adding a few flavor events that discourages getting fat (though not cripplingly so) as a tribal nation if they don’t follow a Fatocracy heresy, have a tolerance technology level of 2 or more, or are a Neko. These events will also extend to the character’s spouse and children if they are a ruler, use this knowledge however you may (but don’t worry to much fat fetishist tribals, because no one will care if your consorts get too fat).